คำนามเฉพาะ | She Already Shut Her Eyes | |
ระดับความหายาก | ||
ประเภท | Light Cone, อนุรักษ์ Light Cone | |
Path | อนุรักษ์ | |
คำอธิบาย | Light Cone สำหรับ Path อนุรักษ์ ซึ่งสกิลของ Light Cone จะมีผลกับตัวละครใน Path นี้เท่านั้น | |
สกิลต่อสู้ | ทำให้ HP สูงสุดของผู้สวมใส่เพิ่มขึ้น เมื่อเริ่มต้นแต่ละ Wave จะฟื้นฟู HP แก่ฝ่ายเราทั้งหมด | |
n/a | 385K 20 4 12 20 15 14 | |
เนื้อเรื่อง | ความเจ็บปวดที่กลางหน้าผากของเธอ จะอยู่กับเธอไปตลอดชีวิต แต่มันก็ยังไม่ได้สักเศษเสี้ยว ของสิ่งที่เธอเคยพบเจอในอดีต เธอคิดว่าตัวเองสามารถล่วงรู้ทุกสิ่งได้ จนกระทั่งเพื่อนเก่าได้จากไป บัดนี้เธอ "มองเห็น" โลกที่เปลี่ยนแปลง และเวลาที่เปลี่ยนไปอยู่เสมอ... แต่เธอก็ได้ปิดดวงตาทั้งสองลง เพราะอนาคตได้ถูกกำหนดไว้ ...ใน "ตาที่สาม" |
สารบัญ |
ค่าสถานะ |
สกิลต่อสู้ |
ตัวละคร |
Gallery |
ค่าสถานะ
สกิลต่อสู้
Visioscape | |
ทำให้ HP สูงสุดของผู้สวมใส่เพิ่มขึ้น เมื่อเริ่มต้นแต่ละ Wave จะฟื้นฟู HP แก่ฝ่ายเราทั้งหมด | |
เลเวล | |
ตัวละคร
คำนามเฉพาะ | ระดับความหายาก | Path | ประเภทการต่อสู้ | n/a | |
March 7th | 4 | preservation-class | ice-damage_type | ||
Gepard | 5 | preservation-class | ice-damage_type | ||
Fu Xuan | 5 | preservation-class | quantum-damage_type | ||
Aventurine | 5 | preservation-class | imaginary-damage_type | ||
ผู้บุกเบิก | 5 | preservation-class | fire-damage_type | ||
ผู้บุกเบิก | 5 | preservation-class | fire-damage_type | ||
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27 responses to “She Already Shut Her Eyes”
i cant tell if the healing effect procs during the boss fights in stimulated universe, does SU even have waves?
SU doenst have one, but it will proc every time you enter new battle and its extremely good when you got unlucky with galactic lotto
SU does have multi-waves fight when you agro linked mobs on the overworld, apart from that, yes, there’s no “natural” multi-waves fight.
wont need a healer if you can tank the hits between waves
how good is the all allies’ DMG dealt increases by 9%,
Its approximately 9% good.
Damn, that made my day.
In all seriousness, it’s a multiplier that intervene in the DMG formula, for a 20k damage you more or less see an increase of 1k damage, so:
1 – (20000/21000) = 0.047 = 5% increase, have the same result using a calc at 76979, enhanced to 81209. (0.05208)
So it should pretty much sit in the 4 to 6% territory.
9% DMG stack infinitely with individual 2 turns duration?
Probably not no. When it does not say it has stacks it’s probably best to assume it’s just the once.
dehya but better
true
“At the start of every waves” doesn’t mean every turn.
Wich mean that for example, if you fight multiple waves of ennemies it will trigger. But that’s all.
It wont ever trigger if you fight 1 wave of tanky ennemies and it doesn’t even say if the first wave is counted in.
For most of the current endgame fights, they are splitted in two waves, but the first wave isn’t that strong so its kinda rare to take a lot of damages.
I hope it will at least work on boss’s when they switch to a new phase but otherwise it will be kind of usless except for material farming.
how about bosses with multiple phases like phantilia, does it proc?
It doesn’t mean cycle, like how people talk about cycle and turns in MoC?
“it doesn’t even say if the first wave is counted in” you repeated yourself the “at the start of every wave” sentence, my dude… That includes EVERY wave, as it’s stated. It’s not that hard to understand 😀
On the other hand, I do think this LC is really strong given the stats it provides to the wearer, even if the healing passive is not triggered even once.
Absolutelt OP. It turns all Preservation into Abundance. Even though I like it, there is still highly chance for it to be nerfed. Like 50% to 100% instead of 80% to 100%. Or even worse.
I dont think its really that op at all, in MoC it can only activate once, its not every turn, its every wave. The best thing about the cone is the Energy Regen, it could really help Gepard, but other than that that’s it
Its good, its pretty good, but not op
moc nowadays has 3 waves so it activates more than once
then it activates twice, its still not the best effect, its useful for sure but its not that big of a deal, its more kind of just a useful side effect and thats it, its def not op just because of the healing
We then need to see how strong he mitigate the damage party received from boss enemies
Does “At the start of every wave” mean every turn or is it just the beginning of every fight?
I think it’s like if you pull two or more packs of mobs, or in fights when two or more waves, like when you farm resources for 60 power, allies restores hp when each new fight with new wave start.
At the start of every wave, means at the start of every wave. A turn is not a wave. Every time you face a new group of enemies ie a “wave of enemies” it activates.
It’s every start of the battle, if that was every turn holy crap man Abundance characters will be out of the job and be made redundant by a Light Cone
just every wave of the fight.
i guess it is like abundance skill path on SU
Damn, this second iteration is really good actually, hope it stays like this.