| Concepts | Senior Staff: Team Leader | |
| Faction | ||
| Reward | ||
| Description | An Interastral Peace Corporation senior staff member with a minimal rank of project team leader. The mech they drive belongs to the IPC. If damaged, its repair fees have to be paid out-of-pocket. With a half-decent salary, they can at least afford to rent a one-bedroom apartment on one of the IPC’s enterprise ships. |
| Table of Contents |
| Stats |
| Reward |
| Gallery |
Stats
#8033010
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301001
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 192709 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301003
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 275299 | 144 | 600 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301004
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 460 | 1000 | 103237 | 173 | 270 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301005
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 110119 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301006
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 144 | 450 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301007
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 184 | 1000 | 1789441 | 204 | 540 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301008
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 184 | 1000 | 1858266 | 204 | 540 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301009
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301010
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 75707 | 144 | 180 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301011
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 1135607 | 144 | 420 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301012
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 247769 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301013
Shuojin
| Toughness | Min RES | First Turn Delay | ||||||||
| 184 | 1000 | 1858266 | 204 | 600 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301014
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel. |
| Team Building - Ability | Summon | |
| Energy Regeneration : | |
| Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#8033011
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 261534 | 173 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel. |
| Worst Performer Is Fired - Ability | Summon | |
| Energy Regeneration : | |
| Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301101
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 261534 | 173 | 600 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel. |
| Worst Performer Is Fired - Ability | Summon | |
| Energy Regeneration : | |
| Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301102
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 368 | 1000 | 261534 | 150 | 600 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Energy Regeneration : | |
| Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel. |
| Worst Performer Is Fired - Ability | Summon | |
| Energy Regeneration : | |
| Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#8033012
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301202
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 192709 | 120 | 240 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#8033013
Senior Staff: Team Leader
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 220239 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803301301
Senior Staff: Team Leader
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 110119 | 144 | 360 | 24% | 30% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Disciplined - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals minor Physical DMG to a single target. |
| Cost Reduction - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals Physical DMG to a single target. |
| In Training... - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. Uses Work Culture Shock in the next action. |
| Work Culture Shock - Ability | AoE ATK | |
| Energy Regeneration : 20 | |
| Deals Physical DMG to all targets. |
| Performance Boost - Talent | Talent | |
| Energy Regeneration : | |
| Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
Reward
| Concepts | Rarity | Type | |
| EXP | 3 | ||
| Credit | 3 | Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material | |
| Preservation Construction Material | 3 | ||
| Phase Flame | 4 | ||
| Per Page |
|

Her ultimate! ^^