Concepts | Robin | |
Rarity | ||
Path | Harmony | |
Combat Types | Physical | |
Ascension Materials | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A Halovian singer born in Penacony and rose to cosmic fame. An elegant and demure young lady. This time, she has been invited home by The Family to grace everyone with song during the Charmony Festival. She can use the power of "Harmony" to broadcast her music, manifesting "resonance" among not only her fans but all manner of lifeforms. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Ascension Materials |
1 | 87.12 | 66 | 174 | 102 | 5% | 50% | 100 | 160 | |
20 | 169.88 | 128.7 | 340 | 102 | 5% | 50% | 100 | 160 | 4000 5 |
20+ | 204.73 | 155.1 | 409 | 102 | 5% | 50% | 100 | 160 | |
30 | 248.29 | 188.1 | 497 | 102 | 5% | 50% | 100 | 160 | 8000 10 |
30+ | 283.14 | 214.5 | 566 | 102 | 5% | 50% | 100 | 160 | |
40 | 326.7 | 247.5 | 653 | 102 | 5% | 50% | 100 | 160 | 16000 6 3 |
40+ | 361.55 | 273.9 | 723 | 102 | 5% | 50% | 100 | 160 | |
50 | 405.11 | 306.9 | 810 | 102 | 5% | 50% | 100 | 160 | 40000 9 7 |
50+ | 439.96 | 333.3 | 880 | 102 | 5% | 50% | 100 | 160 | |
60 | 483.52 | 366.3 | 967 | 102 | 5% | 50% | 100 | 160 | 80000 6 20 |
60+ | 518.36 | 392.7 | 1037 | 102 | 5% | 50% | 100 | 160 | |
70 | 561.92 | 425.7 | 1124 | 102 | 5% | 50% | 100 | 160 | 160K 9 35 |
70+ | 596.77 | 452.1 | 1194 | 102 | 5% | 50% | 100 | 160 | |
80 | 640.33 | 485.1 | 1281 | 102 | 5% | 50% | 100 | 160 |
Skill
Wingflip White Noise - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Physical DMG equal to Deals minor Physical DMG to a single enemy. | |
Level | |
Pinion's Aria - Skill | Support | |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Increase DMG dealt by all allies by Increases DMG dealt by all allies. | |
Level | |
Vox Harmonique, Opus Cosmique - Ultimate | Support | |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Robin enters the Concerto state and makes all other allies immediately take action. When in the Concerto state, increase all allies' ATK by When in the Concerto state, Robin is immune to Crowd Control debuffs, and cannot enter her turn or take action. A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of Enters the Concerto state, increases all allies' ATK, and causes all teammates to immediately take action. After an attack, Robin deals Additional Physical DMG. While Concerto lasts, Robin is immune to Crowd Control debuffs. Before Concerto ends, Robin won't take turn or action, lasting until the end of the countdown. | |
Level | |
Tonal Resonance - Talent | Support | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Increase all allies' CRIT DMG by Increase all allies' CRIT DMG, and Robin additionally regenerates Energy after allies attack enemies. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Overture of Inebriation - Technique | Support | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, creates a dimension around the character that lasts for Creates a dimension around the character. Enemies within this dimension will not attack Robin. After entering battle while the dimension is active, Robin additionally regenerates | |
Traces
Coloratura Cadenza | |
Requires Character Ascension 2 | |
When the battle begins, this character's action is Advanced Forward by | 5000 3 1 |
HP Boost (HP) | |
Requires Character Ascension 2 | |
Max HP increases by | 5000 3 6 |
ATK Boost (ATK) | |
Requires Character Ascension 3 | |
ATK increases by | 10000 3 3 |
Impromptu Flourish | |
Requires Character Ascension 4 | |
While in the Concerto state, all allies' CRIT DMG dealt when launching follow-up attacks increases by | 20000 5 1 1 |
ATK Boost (ATK) | |
Requires Character Ascension 4 | |
ATK increases by | 20000 5 4 |
HP Boost (HP) | |
Requires Character Ascension 5 | |
Max HP increases by | 45000 3 3 |
Sequential Passage | |
Requires Character Ascension 6 | |
When using Skill, additionally regenerates | 160K 8 1 1 |
SPD Boost (SPD) | |
Requires Character Ascension 6 | |
SPD increases by | 160K 8 8 |
HP Boost (HP) | |
Requires Character Lv. 75 | |
Max HP increases by | 160K 8 8 |
ATK Boost (ATK) | |
Requires Character Lv. 80 | |
ATK increases by | 160K 8 8 |
ATK Boost (ATK) | |
ATK increases by | 2500 2 |
SPD Boost (SPD) | |
Requires Character Ascension 3 | |
SPD increases by | 10000 3 3 |
ATK Boost (ATK) | |
Requires Character Ascension 5 | |
ATK increases by | 45000 3 3 |
Eidolons
Land of Smiles | ||
While in the Concerto state, increases all allies' All-Type RES PEN by |
Afternoon Tea For Two | ||
Additionally increase the Talent's CRIT DMG Boost effect by |
Inverted Tuning | ||
Skill Lv. +2, up to a maximum of Lv. |
Raindrop Key | ||
When Robin uses her Ultimate, dispels Crowd Control debuffs from all allies and increases the Effect RES of all allies by |
Lonestar's Lament | ||
Basic ATK Lv. +1, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
Moonless Midnight | ||
While in the Concerto state, the CRIT DMG of the Additional Physical DMG caused by the Ultimate increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Ascension Materials | |
Chorus | 3 | harmony-class | 317.52 | 264.6 | 846.72 | After entering battle, increases the ATK of all allies by | ||
Meshing Cogs | 3 | harmony-class | 317.52 | 264.6 | 846.72 | After the wearer uses attacks or gets hit, additionally regenerates | ||
Mediation | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Upon entering battle, increases SPD of all allies by | ||
Memories of the Past | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Increases the wearer's Break Effect by | ||
Planetary Rendezvous | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by | ||
Dance! Dance! Dance! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | When the wearer uses their Ultimate, all allies' actions are Advanced Forward by | ||
Carve the Moon, Weave the Clouds | 4 | harmony-class | 476.28 | 330.75 | 952.56 | At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by | ||
But the Battle Isn't Over | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | Increases the wearer's Energy Regeneration Rate by | ||
Past and Future | 4 | harmony-class | 423.36 | 396.9 | 952.56 | When the wearer uses their Skill, the next ally taking action (except the wearer) deals | ||
Past Self in Mirror | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | Increases the wearer's Break Effect by At the start of each wave, all allies regenerate |
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403 responses to “Robin”
It is for those who have fua attacks
Or just a lot of attacks
true. It’s actually for those teams that attacks a lot, not necessarily FuA.
JY is FuA, but his team attacks less and more on buffing, buffing then some attack.
Compare to like Ratio and Topaz, who could domino effect into more attacks than, or at least DoT teams that have units that attacks every turn.
This comment reads so ominously
i just wonder better i pull 2 of 3 between robin, aventurine or topaz for my new fua team, and i heard some leak jade will be support for fua team erudition? and also im planning to take jade e0s1?
more context needed; what units do you have? are you ok with sustains atm? are you planning to vertically invest into them? iirc topaz isnt that much better than sw/pela in ratio teams, though i could be wrong; im also talking about e0s0 as well
Topaz actually deals good damage, unlike Pela or SW.
Jade is more like a main/sub dps (leaked kit –> https://imgur.com/unvzTgI). One of the best teams in the future will probably be dr ratio/topaz/jade/aventurine. Robin is more of a general support who will work in more teams. I think dr ratio/robin/jade/aventurine will be an amazing team aswell. It all depends on personal preference at the end of the day.
Should I roll her signature lc to make Robin work better when not in FuA lineup? I saw some showcase (not FuA team, don’t have moc buff) and she need around 2 cycles to cast ultimate again 🥺
160 energy is a big hurdle to jump over from. Add that to the fact that she stagnates and slows down while on ult.
+ 5 + 12 (assuming all units hit 2x during ult) ( 1st turn – 1 duration of singing)
+ 35 + 6 (assuming units hit 1x) (2nd turn)
+ 20 + 6 (3rd turn)
+ 35 + 6 (4th turn)
= 125 x 1. 244 = 155
On a regular ERR set and rope, you won’t reach ult on the 4th turn even if you go SP neutral on her.
after see Robin and Ruanmei kits side by side, i can finally assume that Robin is LITE version of Ruanmei. if you already have RM, you dont need her at all. her E1 24% all res pen
RM ulti give 25% res pen, which mean you dont need her E at all while Robin need.
RObin gave 50% DMG on her skill while RM gives 32% on her skill. but if you have S1 RM you can have 64% of DMG increase. so yeah ROBIN is the weakest version of RM. IDK why HOYO made her like that.
You forgot about Robin’s big attack buff, 35% crit dmg for follow up attacks, 10% crit dmg for all attacks, and 100% action forwards upon burst!
Are you really not gonna point out that she can increase the Crit damage by 20% to 45% if is FUA ?
On top the that she can do additional damage while her perfoming ult ? And all of her kit are ATK% + Crit + DMG and you’re saying she’s weak RM ?
Homie can’t read 💀
Robin’s biggest downside is that her ult duration has very high downtime, and has very low uptime.
i feel her sig LC might be a must have for the energy
Did you type this while being drunk ? ‘Cause it looks like you barely read either of RM or Robin kit carefully xD
Yeah it seems like they forgot to take into account the action advancement from Robin ultimate, also it seems she will be able to dish out a bit of her own personal damage. Which how good that action advance is, depends on who goes first. The crit damage boost she gives to the whole party. Along with a greater boost, to follow up attacks. Yeah it seems like they just miss so many parts of Robin kit. It seems more like, she might be more favorable in follow up attack parties.
comment goblok & sotoy
So currently i’m in shamble to choose between Aventurine or Robin, can anyone confirm how good is she and which of the two is worth to get for me?
As for now i have Luocha and Fu Xuan (E0S1) for sustain, while Luocha is still really good but i think he’s a bit outdated, also Aventurine could help a bit with Acheron stacks.
And for Robin i was planning on replacing Bronya (E0S1) with her for my Jing Liu team (with Ruan Mei E0S1) but i still unsure since Bronya really help Jing Liu with her stacks.
Please any advice
If I had Ruan Mei and Sparkle I would be less enticed to pull her unless I had a solid follow-up team where she seems to shine more. So it depends on you account’s needs.
If Luocha and Fuxuan have been keeping you healthy with very little problems I would not recommend Aventurine.
Hey, uhm both of ur takes are terrible
Robin DOESN’T replace Bronya, nor is Luocha worth discarding
Although no one can deny Aventurine is simply better than our first limited healer, no limited sustain is head and shoulders over one another. You really shouldn’t die with either. Aventurine’s damage contribution is vastly overrated and Luocha’s SP positivity underminded
Robin is a weird one. Specifically for Jingliu she isn’t outstanding, as you’re pumping more attack into a unit which already has 180% atk innately. You already have Jingliu’s best team
Honestly this sounds like a waifu pull over anything else. Ur account isn’t lacking in any regard. If Luocha irks you, you like Robin’s song etc go ahead.
My personal 2 cents is to go for Robin, since limited sustains so far have proven themselves to be invaluable
*limited abundance
**limited harmony (I’m having a stroke lmfao)
lil bro replied to his comment twice.
If you want a meta take, skip both
Aventurine is the current shield meta bro. Skip him for guaranteed regret.
Well some characters work better with healers than shielders. Which since they have not put monkeys on both sides in memory of chaos. Gepard can fulfill that need rather well. Which also, memory of chaos is going to change. Like it always does. Which his role is to keep the party alive. many characters can do that. heck, long as they are not Nat. You shouldn’t have much issue with keeping the party alive.
Unlikely, I have got the same comment about Loucha before, yet I never did regret it, more so now since I always run sustainless on one half, the other half is just Lynx. Even back then, I beat MoC 10 ( After loucha banner end in 1.2 ) with just half build Nata and March 7th ( simply gave them 134 spd and it turn the table real quick ). 0 cycle run usually don’t need a sustain in the team as well. So no, he is great for weaker account strength but not a ” guaranteed regret for skipping ” take to me, because your whole team build matter more and 5* sustain are just big comfy to reduce your stats build needs. Or that you don’t know how to deal with Gear & Gold
regret for not owning him as a likeable character tho ? I could agree to that xD
Yeah when it comes to fear of missing out. I sometimes think it the player base that promotes that it more than the gacha game. Since they always seem to think about the here and now, never what is the next character going to be release. That and when it comes to things like healers, shielders. There is already a fair number of them in the game. That can handle the job of keeping your team alive rather well. Which as shown very recently, more get added over time. Which Lynx being a very good four star, that can solo heal moc. One could make the case, healers/shielders are the most easy to skip. Since you if you already have two that can keep your party alive. No need to replace them.
Like if your teams can already keep themselves alive. Skipping a shielder or healer, is simple enough. Beside, it not like they won’t have reruns if needed in the future or even a four star that can fulfill the role just fine. For yeah some people just seem to want to promote the idea of roll roll roll. Even if they don’t need it. Which given the rng of artifacts in the game. Well, unless your lucky as heck or the characters are very simple to build, due to only wanting easy to get stats. It might be hard to properly gear up all of these characters or these resources could of been spend on making the characters you do have better.
A much better reason to not skip Aventurine is due to the drip. That hat is amazing.
Hat is life
Alright, what is going on with her E1? Why does she just casually have Ruan Mei’s ultimate level of buff from an early eidolon?
Well let’s not pretend Ruan Mei’s E1 is not of the same caliber. You also have to consider how much higher uptime Mei has on her buffs and how easier they are to keep up fully
Robin on the other hand will NOT be in Concerto nearly as much. Most important of all she has to sell. Sparkle also has strong early eidolons, so they had to incentivise pulling for Robin somehow.
S1 and E2 are ult uptime baits
And E1 is 0 cycling bait
You have to appeal to the low spenders somehow. And quite frankly its fine for Eidolons to be busted. It lets people who spend feel powerful, and balancing around eidolons is just a terrible practice
*looks at Black Swan’s e1*
Do know how many more updates there may be to the beta before release? This is V3 currently right?
The current one is V4, which just got updated today.
Don’t quote me on this, but I’m fairly certain we have one more to go (V5).
Next week will be the 4th week of beta and will probably end with the special program
So as usual beta should end before the special program airs
bela bosta
>>> When in the Concerto state, Robin is immune to Crowd Control debuffs, and cannot enter her turn or take action.
and
>>Increase DMG dealt by all allies by 50%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin’s turn.
does this mean her E/Skill duration won’t decrease during ult because simply she won’t take turn? that’s pretty nice. (but during that she can’t do normal attack to generate sp correct?)
and How much/long of the cycle she takes doing ult/singing? about 1-2 whole cycles?
After the die is cast, Robin’s Concerto countdown moves at 90 speed.
Considering she advanves forwards everyone upon usage, you’ll be able to move at least twice before it ends.
The speed threshold to move 3 times should be 181 speed (though I’m not 100% lol). So if my assumption is correct, 160 Speed + Dance x3 should get you 3 turns in Robin’s concerto
If a cycle ends Robin’s countdown resets, but since your team doesn’t get advanved forward, they’ll only get one more turn. Unless you meet the threshold to move twice
V4 Changes:
Second Trace: Crit Damage while launching follow up attacks in Concerto increases by 25% (was 10%)
E1: Now gives 24% RES pen from the get go to ALL allies
E2: Now increases speed by 16% while in Concerto, in adition to the old + 1.0 Energy Regeneration increase to her base tallent
Thoughts:
Glad to see E1 going from a slight headache to a best E1 contender. Most importantly it’ll raise Robins damage by 25%, which is massive, her DPS potential is back, if ever so faintly
I hope her techinque will get a bump next, it still feels a bit underwhelming. The lightcone as well, it became outclassed by E1, it’d be nice to bring it a lil more in line (more pigeon buffs pls)
i hope that her technique becomes similar to ruan mei’s…. if the dimension was active when you enter battle then Robin automatically skills at the start of the battle without consuming a skill point. As well as keeping the original +5 energy at the start of the wave
yes! or even just giving us an extra skill point so we can do it ourselves, or making so it doesn’t consume a skill point on the first cast each wave, just something that feels more complete than 15 energy per pure fiction try
Noooo
As I pineapple lover (it’s soo yummy on pizza idc), I hate you with all my heart. Hope you stub your toe… meanie.
If I were to wager what a techinque buff would do, it’d have to be different from Mei’s. Maybe a speed buff for x turns at the start of every wave, or a debuff to sell better with Acheron stans
Acheron still living rent-free in his head once again time to let go brother. LMAO
Isnt the 25% crit dmg from Second Trace ONLY to allies? since her DMG isnt considered a follow up atk, but additional DMG similar to Tingyun.
Yes
But only those with FUS
FUA*
I’m interested to see how she works with Aventurine/Topaz/Jade, with how often they would get to attack. +50% dmg from her skill, +20% crit dmg from her passive and +25% crit dmg to follow up atks from her trace, thats not counting the ATK boost from her ult as well. (plus Im glad they made the skill be DMG% and not ATK% so even Aventurine can get use of it, despite him scaling with DEF) As an Aventurine E0S1 and Topaz E1S1 haver, I’m looking forward to Robin.