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메인 스토리 | 페나코니에서 태어난 은하에서 유명한 헤일로족 가수. 차분하고 우아한 분위기의 소녀다. 이번에 가족의 초대를 받고 고향으로 돌아와 「조화의 축제」에서 손님들을 위해 노래를 부르게 되었다. 「화합」의 힘을 빌려 노랫소리를 전하고, 팬들뿐만 아니라 만계의 생령들에게 「공명」을 일으킬 수 있다 |
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속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | 전용 재료 |
1 | 87.12 | 66 | 174 | 102 | 5% | 50% | 100 | 160 | |
20 | 169.88 | 128.7 | 340 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
20+ | 204.73 | 155.1 | 409 | 102 | 5% | 50% | 100 | 160 | |
30 | 248.29 | 188.1 | 497 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
30+ | 283.14 | 214.5 | 566 | 102 | 5% | 50% | 100 | 160 | |
40 | 326.7 | 247.5 | 653 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
40+ | 361.55 | 273.9 | 723 | 102 | 5% | 50% | 100 | 160 | |
50 | 405.11 | 306.9 | 810 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
50+ | 439.96 | 333.3 | 880 | 102 | 5% | 50% | 100 | 160 | |
60 | 483.52 | 366.3 | 967 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
60+ | 518.36 | 392.7 | 1037 | 102 | 5% | 50% | 100 | 160 | |
70 | 561.92 | 425.7 | 1124 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
70+ | 596.77 | 452.1 | 1194 | 102 | 5% | 50% | 100 | 160 | |
80 | 640.33 | 485.1 | 1281 | 102 | 5% | 50% | 100 | 160 |
전투 스킬
![]() | 날갯짓으로 전해지는 노랫소리 - 일반 공격 | 단일 공격 |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 로빈 공격력의 단일 적에게 소량의 물리 속성 피해를 가한다 | |
레벨 | |
![]() | 깃털의 아리아 - 전투 스킬 | 서포트 |
에너지 회복 : 30 | |
약점 격파 : 0 | |
모든 아군이 가하는 피해를 모든 아군의 피해를 증가시킨다 | |
레벨 | |
![]() | 천음의 합주, 뭇별의 푸가 - 필살기 | 서포트 |
에너지 회복 : 5 | |
약점 격파 : 0 | |
로빈이 [협주] 상태에 진입하고, 자신 이외의 동료를 즉시 행동하게 한다. [협주] 상태일 시 모든 아군의 공격력이 증가한다. 증가 수치는 로빈 공격력의 [협주] 상태일 시 로빈은 제어류 디버프 상태에 면역되고, [협주] 상태 종료 전에는 자신의 턴에 진입하지 않으며 행동할 수 없다. 행동 서열에 [협주] 카운트다운이 나타나고, 카운트다운 턴 시작 시 로빈은 [협주] 상태를 종료하고 즉시 행동한다. 카운트다운이 보유한 고정 속도는 [협주] 상태에 진입하고, 모든 아군의 공격력을 증가시키며 동료를 즉시 행동하게 한다. 공격 후 로빈은 추가로 물리 속성 추가 피해를 가한다. [협주] 상태 동안 자신은 제어류 디버프 상태에 면역되고, 상태가 종료되기 전에는 자신의 턴에 진입할 수도, 행동할 수도 없으며, 카운트다운이 종료될 때까지 지속된다 | |
레벨 | |
![]() | 조성의 합창 - 특성 | 서포트 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
모든 아군의 치명타 피해가 모든 아군의 치명타 피해가 증가하고, 아군이 적 공격 후 로빈의 에너지가 추가로 회복된다 | |
레벨 | |
![]() | 공격 |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다 | |
![]() | 심취의 서곡 - 비술 | 서포트 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
비술 발동 후 자기 주변에 자기 주변에 특수 영역을 펼친다. 영역 내의 적은 로빈을 공격하지 않는다. 영역이 전개되어 있는 동안 전투에 진입하면, 웨이브가 시작될 때마다 로빈이 추가로 에너지를 | |
행적
![]() | 콜로라투라 카덴차 |
캐릭터를 회 승급해야 합니다 2 | |
전투 시작 시 자신의 행동 게이지가 | ![]() ![]() ![]() |
![]() | HP 강화 (HP) |
캐릭터를 회 승급해야 합니다 2 | |
HP 최대치 | ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
캐릭터를 회 승급해야 합니다 3 | |
공격력 | ![]() ![]() ![]() |
![]() | 즉흥 꾸밈음 |
캐릭터를 회 승급해야 합니다 4 | |
[협주] 상태일 시 모든 아군이 추가 공격을 발동하여 가하는 치명타 피해가 | ![]() ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
캐릭터를 회 승급해야 합니다 4 | |
공격력 | ![]() ![]() ![]() |
![]() | HP 강화 (HP) |
캐릭터를 회 승급해야 합니다 5 | |
HP 최대치 | ![]() ![]() ![]() |
![]() | 시퀀스 악절 |
캐릭터를 회 승급해야 합니다 6 | |
전투 스킬 발동 시 추가로 에너지를 | ![]() ![]() ![]() ![]() |
![]() | 속도 강화 (속도) |
캐릭터를 회 승급해야 합니다 6 | |
속도 | ![]() ![]() ![]() |
![]() | HP 강화 (HP) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
HP 최대치 | ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
공격력 | ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
공격력 | ![]() ![]() |
![]() | 속도 강화 (속도) |
캐릭터를 회 승급해야 합니다 3 | |
속도 | ![]() ![]() ![]() |
![]() | 공격 강화 (공격력) |
캐릭터를 회 승급해야 합니다 5 | |
공격력 | ![]() ![]() ![]() |
성혼
![]() | 미소의 국가 | ![]() |
[협주] 상태일 시 모든 아군의 모든 속성 저항 관통이 |
![]() | 두 사람의 애프터눈 티 | ![]() |
[협주] 상태일 시 모든 아군의 속도가 |
![]() | 뒤집힌 현의 궁전 | ![]() |
전투 스킬 레벨+2, 최대 Lv. |
![]() | 빗방울의 열쇠 | ![]() |
필살기 발동 시 모든 아군의 제어류 디버프 상태를 해제하고, 모든 아군은 로빈이 [협주] 상태일 동안 효과 저항이 |
![]() | 고독한 별의 눈물 | ![]() |
일반 공격 레벨+1, 최대 Lv. |
![]() | 달이 숨은 자정 | ![]() |
[협주] 상태일 시 필살기로 가하는 물리 속성 추가 피해의 치명타 피해가 추가로 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | 전용 재료 | |
![]() | 합창 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 전투 진입 후 모든 아군의 공격력이 | ![]() ![]() |
![]() | 맞물린 톱니 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 | ![]() ![]() |
![]() | 어울림 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 전투 진입 시, 모든 아군의 속도가 | ![]() ![]() |
![]() | 기억 속 모습 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 장착한 캐릭터의 격파 특수효과가 | ![]() ![]() |
![]() | 행성과의 만남 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | 전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 | ![]() ![]() |
![]() | 댄스! 댄스! 댄스! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 | ![]() ![]() |
![]() | 누월재운의 뜻 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | 전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 | ![]() ![]() |
![]() | 아직 전투는 끝나지 않았다 | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | 장착한 캐릭터의 에너지 회복효율이 | ![]() ![]() |
![]() | 과거와 미래 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 | ![]() ![]() |
![]() | 거울 속 지난날의 나 | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | 장착한 캐릭터의 격파 특수효과가 웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 | ![]() ![]() |
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504 responses to “로빈”
Energy decreased to 140, much better outside of FuA teams now
Where do i see the energy requirement?
It’s the far right column of the stat table, the one without a heading. To the right of taunt value.
Looks like it hasn’t been updated for this particular change yet.
i mean the changes
Robin’s energy didn’t change. That was an april fool joke.
Yeah rip that ig
I think people focus too much on the buffs and ignore what is probably the two most important part of her kit: the additional damage and the action forward.
The additional damage is simple to explain, 10k damage is 10% damage increase if your dps does 100k per attack, 20% if your damage dealer does 50k but what’s important ls that it allows your support characters to do some damage by throwing attacks that otherwise wouldn’t do too much, like basic attacks, obviously better for fua teams but lets not pretend this isn’t good for normal teams that attack 7-8 times in 2 turn rotation.
The teamwide action forward, is much harder to judge but imo, is up there with the additional damage. You may say that other characters have action forward but other character action forward have limitations. Bronya, SP hungry, Sparkle, its only 50%, basically an atk % buff because you replace your boots, both of these are single target so your rotation for everyone else remains the same,.
Robin’s action forward biggest limitation is that it doesn’t happen too often but i think its enough that it happens at all, in first waves, acting one turn earlier than the enemy can practically determine the outcome of the battle, in 2 turns you can break the enemy, delay them, burst them, fill your supports ults, etc, which many characters are very capable of doing, the most optimal teams don’t even require a sustain, now with robin its 1 turn less of needing sustain or skipping boss mechanics.
If your characters are strong enough Robin – Ruan Mei – Buffer/Sub DPS – DPS may actually be all that you need.
I definitely want and can abuse the All allies advanced forward skill of her.
You can do more damage ofc, and you can also prevent death by cut enemies turn because it ties with her ultimate which mean you can activate it anytime when her charge is full
I find it weird that no one is talking about pairing her together with Clara, March 7th, and Lynx. Calling it a “Counter Team” built around get the most out of Robin’s Ultimate. Clara’s Counter + March’s Shield Counter + Lynx healing Clara so enemies are more likely to attack Clara + Robin’s Ultimate state. Meaning not only would you get extra attacks from Robin on your Character’s turn, but also the enemies turn. If you E6 Robin then those first 6 hits go from a set Crit. Dmg. of 150 to 350 providing a ton of damage in a pretty short time span. Though I could be wrong. If it does work, you could call it the “Round Robin” cause its a team built “around Robin” for the sake of maximizing the amount of attacks she can perform while in her Ultimate state.
But why would you want that though?
if you pair her with March 7, you’re not gonna need Lynx, that’s just a waste slot, Clara can aggro just fine. besides… a Clara that was buffed by Robin would hit like a truck, and will definitely wipe off mob monster in like 2 ~ 3 counter, I’d rather use topaz or Ratio that can consistently hit at least 2 times in a single turn
Everyone is welcoming Robin, that she is good for the FUA team, mainly Ratio, Topaz, and Aventurine.
Meanwhile a kid named Jing Yuan: 🙁
Finally a harmony who doesn’t indirectly buff Jing Yuan?
I mean, it’s quite hard to beat the Sparkle/JY combo
Sorry, Follow up attack team is ony for IPC
Topaz = IPC,
Adventurine = IPC
Ratio = IPC,
Clara= has a robot that was made thanks to the IPC
Himeko/Herta = practically owned by the IPC (Asta)
Robin = all her planet will be owned by the IPC when jades arrives
Is that easy
Himeko and Herta are not owned by IPC. Himeko is a really famous Nameless because she has been saving planets left and right, while Herta is the top member of Genius Society and the emanator of Knowledge/Nous. IPC throws money at them so they can have a good relationship with them.
LOL
Correct me if im wrong. After reading her kit she is a really good DMG and ATk buffer no matter what team you are using. but to make most of her Ultimate is by using characters with multiple attacks per turn like FUA characters.
But ignoring the FUA extra ER. her buff kit is really universal like Ruan Mei just that Ruan Mei has delay gimmick where as Robin is pure DMG/ATK Buff.
Ger ult uptime isn’t fantastic outside of FuA teams at S0 from what I can gather. but yes her general buffs are pretty good
As a generalist buffer, I’d still pick Ruan Mei because their general buffs:
Robin: 50% dmg bonus, 20% crit dmg, 1000+ atk in ult
Ruan mei: 68% dmg bonus, 10% spd, 50% break efficiency, 25% res pen and break extension in ult
You also have to take into account the extra turn damage she will give to 2 DPS units though. Plus for non FUA DPS’ I believe she will get 4 attacks of her own in which could be more damage than Ruan Mei’s personal damage (maybe). I think you could actually run her 1 speed behind your DPS units similar to Bronya and give them an additional turn when Ult is ready. Or maybe there is some sketchy speed tuning you could do to have her be way faster but her Ult would align with her being about to lap your DPS’ on the action order. I just see Ruan Mei as a DoT/break team specialist who is also very good at supporting dual DPS teams, but I think Robin will take the throne as the premier dual DPS support.
Keep yapping buddy, it will get you somewhere someday
Yep, agreed. Good point on the FUA synergy… FUA comps are eating huge now. Aventurine/Robin/Topaz/(Any follow up DPS) is going to go absolutely crazy. Dual DPS comps will also benefit from Robin big time I think, but even in hypercarry she is probably still strong (jus not her specialty). She will be pretty universal. They just keep releasing busted Harmonies, but I can’t say they don’t look fun to use.
I dont have Topaz and no funds for Avent but i still needed a good Harmony aside from Bronya/Tingyun. I regretted the day i skipped Ruan Mei. Thats why im looking into robin’s kit, hopefully this isnt the final build of her kit and changes regarding her ULT build up is solved i might consider going for her.
I would save for Ruan Mei regardless, yes Robin is good but I think overall Ruan mei is far more flexible since you can basically put her in any team and is far easier to build than what i’d assume would be tuning Robin effectively (plus with Harmony TBs kit being as they are, Break Effect AND Break Efficiency will be super good to have and no Harmony is best suited for that than Ruan Mei)
agree with most, but robin doesnt need tuning as the action advance is an ultimate, not a skill, you can use it whenever it would fit best. besides it would be a pain tuning her given her spd changes from wtv to 90 every time she uses her ult
dunno what v2 gonna change but will start prefarm some of her stuff
which sets can maximize her additional DMG?
– 24% ATK double set (Muskeeter + Prisoner)
or
– 10% Physical + 12% ATK (Champion + Muskeeter/Prisoner)
Planar set easily SSS set? will cope spd sub stat to get 121 spd with ATK% Feet if possible. E1 SPD buff probably won’t affect on herself because she is unable to do anything during ultimate cycle to gain the buff.
IDK if focusing on her personal damage above all else will be the play. I would probably go for 2 PC attack sets, 2 PC messenger, or 4 PC Musk. SSS will be good… but I think Broken Keel will still be superior unless her personal damage is bonkers. I assume you will still focus on boosting the damage of your 2 DPS units, and 10% crit damage to 2 DPS is prob better than SSS marginal bonus to her attack buff for them. No way am I farming SSS again for her anyway.
hopefully they wont put a cap on her atk buff like on tingyun
Extra things i noticed from Robin showcases with Pela
1. Robin dmg DOES increase when the enemy is Def Shredded.
2. Comparing Ratio + Pela vs Ratio + Topaz (E0S0), Topaz is better by only a slight margin. This comes to a few factors:
Topaz at E0S0 doesnt provide enough debuffs to take advantage of Ratio trace
Despite Topaz being able to hit more times than Pela, Pela has the afromentioned Def Shred that does increase Robins Dmg.
Pela AOE Shred is better for Ratios playstyle of splitting dmg between two elites (Use skill on one enemy while ulting the other). With Topaz you wanna focus fire one enemy quickly (This also applies to Silverwolf teams).
Topaz is better if she has either Eidolon or LC, but it means for F2Ps you have a very strong team build already
which is Ratio + Pela + Robin + Sustain with multiple attacks(Aventurine/Gallagher)
Honestly the thing to take from this is how strong Pela is as a general debuffer even compared to Silverwolf in some situations (Mainly non-Single Target stages)
good point on Gallagher, he will be a solid F2P option with his attack focus
don’t forget Ratio FuA is percentage, while Topaz is guaranteed and will do FuA more often if there’s another FuA. that means Topaz wins by default in terms of Energy Regeneration for Robin
i wanna ask if she be a good support for a dot team with kafka and black swan because of the attack bonus damage bonus and advance forward which is really good on kafka the knly thing that wont work is the ult uptime on robin bc no fua and i dont know if hou hou will be enough to help and the crit damage bonus is worthless
it is just a thought robin will work better on fua teams that dot
i’ve thought about this and she could work in a dot team, but she will not be the most optimal. kafka has a FUA which allow robin to gain some energy but if you’re running black swan + huohuo then it’ll be trickier to get ult up then a FUA team. she also gets outclassed by other harmony units, specially ruan mei. she’ll probably provide higher dmg compared to asta, but asta is also free and robin is not.
I hadn’t even thought of the DoT comps, I was distracted by her crit buff but you are right she has large attack and DMG% buffs plus AV advance which can all benefit DoT comps. Good lord, she’s so universal. I don’t think she will surpass Ruan Mei for DoT (god I hope not), but she may become the second-best DoT support.
Does her concerto atk buff affect herself?
Hi, yes. The only thing Robin does not benefit from with her own kit is that she can’t advance herself forward (which you wouldn’t want to anyway because that would just end her ult and its buffs immediately.)
Other than advance forward, everything Robin does in her kit applies to herself as well.
Are the crit dmg fixed in her concerto state? Or can we add more crit dmg stats for her additional dmg in concerto state?
It’s fixed, however Aventurine’s crit dmg taken debuff will affect it
then does this mean that topaz’s crit dmg taken stacks from her signature lc will also affect robin’s additional dmg?
So some things i noticed after watching Robin showcases with the FUA team
1. Her damage DOES increase if the enemy has “increase Crit Dmg taken” debuff, currently you can get that from Aventurine and Topaz Signature LC
2. If you have 134 Spd, you still have enough to get a 2nd turn after the initial advance forward, which is huge. People will probably theorycraft how much spd will you need to get a 3rd turn (Prob needs Robin E1)
3. If you clear the wave BEFORE Robins ult expires, it DOES get carried to the next wave
4. Robin can still be hit while in her Ultimate state, meaning its better to put her in the middle + next to the teams preservation character so she can get hit to get energy.
5. FUA team of Ratio, Topaz, and Aventurine can hit around 17-19 times, meaning to roughly calculate how much dmg Robin does on her own, just take that number then times by the dmg she deals (17 × 10000 = 170.000). The amount of dmg she deals per hit will also vary depending on her investment and the team, so the 10000 per hit can be higher.
Too bad Aventurine was sandwiched between many good/wanted characters, now acheron, next Robin and later on Sam.
Only a few people will roll for him, mainly people who want to roll for meta, don’t have a sustain or simply have enough rolls and like him
So for most people who won’t have aventurine, that ideal comp won’t work.
However, without adventurine, robin will probably ditch out 13+ additional attacks, which is not too bad.
Yeah I’m pulling Aventurine because I just love him, and after his role in the main quest I think a lot more people will like him too
nah he was trolling the whole time
Despite all the time they spent shilling him on the quest, i doubt people would roll for rather rather than rolling for acheronn or saving for Robin AND sam.
I don’t think he’ll be the most popular, but I definitely think people like him more as a character compared to the hate he got in 2.0
nah bro fuck the meta you know how much time i waited for for a full fua team for the SU i even used march idc about meta
I assume you mean 13 attacks with a FUA comp? Cause otherwise that seems unrealistic to me
Robin does additional attack after ally attack not hit.
Unless my knowledge is off to have a DPS get 3 turns during her Ult I think they would need to be at 180 speed (double the speed of the ULT progression). So…. that’s not happening without E1. Even with E1 your DPS will have to be built super fast (like almost 160 speed since average speed boost over 2 turns would be 22.5%?). It’s doable, but I fail to see the practicality and usefulness of her E1 since building a DPS to that high speed is not realistic without sacrificing tons of damage. I must be missing something. Either that or we will get faster DPS units in the future, or you are meant to use her with units that can get to breakneck speeds like Seele or Sushang. IDK.
note that hitting with your ult builds a stack, so you can get the full speed immediately if your characters (other than Topaz) have full energy when Robin uses her ult.