名詞 | 乱破 | |
稀有度 | ||
命途 | 智識 | |
戰鬥屬性 | 虛數 | |
n/a | 308K 15 15 65 15 | |
行跡素材 | 3M 18 41 69 56 139 58 12 8 | |
劇情 | 如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。 贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。 身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音 |
劇情 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | n/a |
1 | 97.68 | 62.7 | 148 | 96 | 5% | 50% | 75 | 140 | |
20 | 190.48 | 122.27 | 288 | 96 | 5% | 50% | 75 | 140 | 4000 5 |
20+ | 229.55 | 147.34 | 347 | 96 | 5% | 50% | 75 | 140 | |
30 | 278.39 | 178.69 | 421 | 96 | 5% | 50% | 75 | 140 | 8000 10 |
30+ | 317.46 | 203.77 | 480 | 96 | 5% | 50% | 75 | 140 | |
40 | 366.3 | 235.12 | 554 | 96 | 5% | 50% | 75 | 140 | 16000 6 3 |
40+ | 405.37 | 260.2 | 614 | 96 | 5% | 50% | 75 | 140 | |
50 | 454.21 | 291.55 | 687 | 96 | 5% | 50% | 75 | 140 | 40000 9 7 |
50+ | 493.28 | 316.63 | 747 | 96 | 5% | 50% | 75 | 140 | |
60 | 542.12 | 347.99 | 821 | 96 | 5% | 50% | 75 | 140 | 80000 6 20 |
60+ | 581.2 | 373.06 | 880 | 96 | 5% | 50% | 75 | 140 | |
70 | 630.04 | 404.41 | 954 | 96 | 5% | 50% | 75 | 140 | 160K 9 35 |
70+ | 669.11 | 429.5 | 1013 | 96 | 5% | 50% | 75 | 140 | |
80 | 717.95 | 460.85 | 1087 | 96 | 5% | 50% | 75 | 140 |
戰技
忍术•七转八起 - 普通攻擊 | 單體攻擊 | |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
对指定敌方单体造成等同于乱破 对指定敌方单体造成少量虚数属性伤害。 | |
等級 | |
忍切•初志贯彻 - 戰技 | 群體攻擊 | |
能量回復 : 30 | |
弱點擊破 : 群體攻擊 : 30 | |
对敌方全体造成等同于乱破 对敌方全体造成虚数属性伤害。 | |
等級 | |
忍道•极•爱死天流 - 終結技 | 強化 | |
能量回復 : 5 | |
弱點擊破 : 0 | |
进入【结印】状态,立即获得1个额外回合并获得 【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高。 【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 | |
等級 | |
忍•科学•堪忍袋 - 天賦 | 強化 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 6 | |
每当敌方目标的弱点被击破时,乱破获得1点充能,最多拥有 击破弱点时,触发虚数属性的弱点击破效果。 当敌方目标的弱点被击破时,乱破获得1点充能。发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成虚数属性击破伤害,该伤害可无视弱点属性削韧,并消耗所有充能,使本次击破伤害倍率和削韧值提高。 | |
等級 | |
攻击 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
忍步•血义理 - 秘技 | 強化 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 90 | |
使用秘技后进入持续 进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。 | |
忍具•降魔花弁 - 普通攻擊 | 擴散 | |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破 强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的 前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普通攻擊 | 擴散 | |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
n/a 对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普通攻擊 | 群體攻擊 | |
能量回復 : 10 | |
弱點擊破 : 群體攻擊 : 15 | |
n/a 对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
行跡
忍法帖•枯叶 | |
需要角色晉階 6 | |
敌方目标的弱点被击破时,受到的击破伤害提高 | 160K 8 1 1 |
击破强化 (擊破特攻) | |
需要角色晉階 6 | |
擊破特攻提高 | 160K 8 8 |
攻击强化 (攻擊力) | |
攻擊力提高 | 2500 2 |
攻击强化 (攻擊力) | |
需要角色等級 80 | |
攻擊力提高 | 160K 8 8 |
星魂
常世道返三途无六钱 | ||
施放终结技进入【结印】状态期间,乱破造成的伤害无视目标 |
俳句暗记有识无挂碍 | ||
强化普攻的前2段攻击对指定敌方单体的削韧值提高 |
堂塔伽蓝末法无间狱 | ||
战技等级+2,最多不超过 |
经年劣化任侠无忍义 | ||
【结印】状态期间,我方全体速度提高 |
一心不乱鸣弦无徒矢 | ||
终结技等级+2,最多不超过 |
破邪显正应报无慈悲 | ||
战斗开始时乱破获得 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | n/a | |
智庫 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 使裝備者終結技造成的傷害提高 | ||
靈鑰 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 使裝備者在施放戰技後,額外恢復 | ||
睿見 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 當裝備者施放終結技時,攻擊力提高 | ||
「我」的誕生 | 4 | erudition-class | 476.28 | 330.75 | 952.56 | 使裝備者追加攻擊造成的傷害提高 | ||
別讓世界靜下來 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使裝備者進入戰鬥時立即恢復 | ||
天才們的休憩 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使裝備者攻擊力提高 | ||
早餐的儀式感 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使裝備者造成傷害提高 | ||
今日亦是和平的一日 | 4 | erudition-class | 529.2 | 330.75 | 846.72 | 進入戰鬥後,根據裝備者的能量上限,提高裝備者造成的傷害:每點能量提高 | ||
銀河鐵道之夜 | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | 場上每有1個敵方目標,裝備者的攻擊力便提高 | ||
拂曉之前 | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | 使裝備者暴擊傷害提高 |
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155 responses to “”
feels like such a nothing release, not by the strength of the character itself(not that good herta and acheron will probably still be 1 and 2) but because she is just there, idk man i am thinking that if in this slot you drop a real character that does real stuff that have real impact in the story it would be pretty cool, like hoolay.
although i understand the game itself is telling you to ignore this version because the big guys are coming very soon, so she doesnt matter at all.
bro where the fuck is Screwllum
um…what the hell happened to my girl rappa?
in v4, rappa underwent some changes that are honestly so big one could tell you it was a v3 change and youd believe it.
so let’s start with what i do like/am not against.
firstly, her ult cost has now been lowered even more to 140 energy, from 150 in v3 and 160 even before that which for a transformation/enhancement ult, i dont mind.
second, her base atk has been significantly increased, from 640 (equal to seele and serval’s) to 717 (around dhil if im not mistaken).
to compensate, her break vuln trace has been altered; from 3% initial vuln with 12% additional vuln at 3200 atk for a maximum vuln of 15%, she now has 2% initial vuln with 8% additional vuln at 3200 atk for a maximum vuln of 10%. slight nerf, but its easier to hit which is very nice.
now for the parts that i dont really like!
starting with her base speed going from 102 to 98, on par with legendarily fast unit himeko. she does still have speed traces, putting her at 107 before speed boots takes that to 132 and ruan mei takes that over 134 – nice for moc, but youre not usually inclined to build too much speed for pure fiction, since her talent allows her to still deal damage outside of her tur- good LORD what the HELL is this ABOMINATION of a TALENT
yeah, so what was once previously a really neat way for rappa to deal a very significant chunk of her damage outside of her turn has turned into what i can only describe as a break acheron-like unit who deals all her damage when taking her turn – a turn that only happens once in a blue moon due to that really freaking low speed AND requires all your teammates to be able to deal enough toughness damage to reliably break AND defeat a few enemies.
acheron is not a unit i particularly like playing in or think is too great in pure fiction – well she works, but if your team isnt already clearing like a few trash enemies like they are in dotcheron before acheron comes in to clear the field with her ult, theres always gonna be like one or two enemies sitting there on field after your acheron ults blocking the next wave and laughing in your face as your jiaoqiu struggles to find enough damage to kill them.
typically, for a dps-focused unit to thrive in pure fiction, they either need to take a lot of turns or they need to have a way of dealing a huge chunk of their damage outside of their turn. herta has her kurukuru, himeko has her charges, jade has her fua, argenti has extremely frequent field demolishing 90 cost ults and is typically played with any combination of huohuo, tingyun and one of the action advance units, etc.
rappa previously had this with her talent’s additional damage and bounces upon break, but now she doesnt even have the ruan mei talent anymore, its JUST her eba
now in pure fiction, rappa’s teams require them to not only have the toughness damage to give her charges, but ALSO have the pure damage to clear a few enemies before she acts and cleans up the wave. this *might* be achievable with the duo of hmc and lingsha in img/fire weak pf stages but i definitely wouldnt count on it.
the other option you have for rappa teams is to run dual break dpses, which definitely can work due to rappa consuming around as many or less skill points as like jingliu or e1 firefly – but right now, this requires you to forgo a sustain and thus a lot of comfort that the average player would prefer having, though it can definitely work.
outside of pf tho, i feel these changes are somewhat negligible and will still excel in the moc and apoc scenarios shes supposed to and struggle in the ones shes not – v4 rappa is fine there.
apparently people were saying that the reason they changed it was because people were too stupid to see the big, yellow numbers that occurred when lingsha broke enemies and thus concluded that lingsha was the one dealing the absurd damage, not rappa, leading to less people being inclined to pull rappa than there already was – so they changed her kit to be more damage per screenshot.
if they wanted to communicate that rappa was the one doing a big, big chunk of the damage, they couldve done so in a (purely cosmetic) follow-up attack that did the bounce toughness and break damage similarly to a 3* DU equation that would trigger at the end of an ally’s turn, but it is most certainly too late for that now.
anyways, if 5* tingyun arrives and turns out to be the hmc-ruan mei role compression that also does enough damage to kill a few enemies and thus facilitate rappa’s nukes, a lot of my gripes with rappa’s v4 kit would be resolved, but as it stands now, i dont really like this all too much.