乱破
乱破名詞乱破
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 智識
戰鬥屬性Class 虛數
n/a
信用點308K
蓄夢元件15
流夢閥門15
65
造夢馬達15
行跡素材
信用點3M
凌亂草圖18
蓄夢元件41
動態線稿69
流夢閥門56
精緻色稿139
造夢馬達58
同願的遺音12
命運的足跡8
劇情如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。
贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。
身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量n/a
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
信用點4000
蓄夢元件5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
信用點8000
蓄夢元件10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
信用點16000
流夢閥門6
3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
信用點40000
流夢閥門9
7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
信用點80000
造夢馬達6
20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
信用點160K
造夢馬達9
35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
等級n/a
1
20
信用點4000
蓄夢元件5
20+
40
信用點16000
流夢閥門6
3
40+
50
信用點40000
流夢閥門9
7
50+
60
信用點80000
造夢馬達6
20
60+
70
信用點160K
造夢馬達9
35
70+
80

戰技

忍术•七转八起忍术•七转八起 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
对指定敌方单体造成等同于乱破攻击力的虚数属性伤害。

对指定敌方单体造成少量虚数属性伤害。
等級 9
忍切•初志贯彻忍切•初志贯彻 - 戰技 | 群體攻擊
能量回復 : 30
弱點擊破 : 群體攻擊 : 30
对敌方全体造成等同于乱破攻击力的虚数属性伤害。

对敌方全体造成虚数属性伤害。
等級 15
忍道•极•爱死天流忍道•极•爱死天流 - 終結技 | 強化
能量回復 : 5
弱點擊破 : 0
进入【结印】状态,立即获得1个额外回合并获得点【彩墨】,同时弱点击破效率提高,击破特攻提高
【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。

进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高
【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。
等級 15
忍•科学•堪忍袋忍•科学•堪忍袋 - 天賦 | 強化
能量回復 : 0
弱點擊破 : 單體攻擊 : 6
每当敌方目标的弱点被击破时,乱破获得1点充能,最多拥有点充能。乱破下一次发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成等同于乱破虚数属性击破伤害的击破伤害,该伤害可无视弱点属性削减点韧性,并消耗所有充能,每点充能使本次击破伤害倍率提高,并使无视弱点属性的削韧值提高点。
击破弱点时,触发虚数属性的弱点击破效果。

当敌方目标的弱点被击破时,乱破获得1点充能。发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成虚数属性击破伤害,该伤害可无视弱点属性削韧,并消耗所有充能,使本次击破伤害倍率和削韧值提高。
等級 15
攻击攻击
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等級 1
忍步•血义理忍步•血义理 - 秘技 | 強化
能量回復 : 0
弱點擊破 : 單體攻擊 : 90
使用秘技后进入持续秒的【涂鸦】状态。【涂鸦】状态下会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【涂鸦】状态下施放攻击可以提前结束持续时间,主动攻击敌人进入战斗后,对每个敌方目标造成造成点无视弱点属性的削韧,以及等同于乱破虚数属性击破伤害的击破伤害,并对其相邻目标造成等同于乱破虚数属性击破伤害的击破伤害,同时使自身获得点能量。

进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。
等級 1
忍具•降魔花弁忍具•降魔花弁 - 普通攻擊 | 擴散
能量回復 : 5
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破攻击力的虚数属性伤害,并对其相邻目标造成等同于乱破攻击力的虚数属性伤害,第3段对敌方全体造成等同于乱破攻击力的虚数属性伤害。
强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的。击破弱点时,触发虚数属性的弱点击破效果。

前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等級 9
忍具•降魔花弁忍具•降魔花弁 - 普通攻擊 | 擴散
能量回復 : 5
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15
n/a

对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等級 9
忍具•降魔花弁忍具•降魔花弁 - 普通攻擊 | 群體攻擊
能量回復 : 10
弱點擊破 : 群體攻擊 : 15
n/a

对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等級 9

行跡

忍法帖•魔天忍法帖•魔天
需要角色晉階 2
精英级别及以上的敌方目标的弱点被击破时,乱破额外获得1点充能,并回复10点能量。
信用點5000
凌亂草圖3
同願的遺音1
速度强化速度强化 (速度)
需要角色晉階 2
速度提高2
信用點5000
凌亂草圖3
蓄夢元件6
攻击强化攻击强化 (攻擊力)
需要角色晉階 3
攻擊力提高4%
信用點10000
動態線稿3
流夢閥門3
击破强化击破强化 (擊破特攻)
需要角色晉階 3
擊破特攻提高5.3%
信用點10000
動態線稿3
流夢閥門3
忍法帖•海鸣忍法帖•海鸣
需要角色晉階 4
【结印】状态期间,乱破施放强化普攻对处于弱点击破状态下的敌方目标造成伤害后,会将本次伤害的削韧值转化为1次60%的超击破伤害。
信用點20000
動態線稿5
命運的足跡1
同願的遺音1
攻击强化攻击强化 (攻擊力)
需要角色晉階 4
攻擊力提高6%
信用點20000
動態線稿5
流夢閥門4
速度强化速度强化 (速度)
需要角色晉階 5
速度提高3
信用點45000
精緻色稿3
造夢馬達3
攻击强化攻击强化 (攻擊力)
需要角色晉階 5
攻擊力提高6%
信用點45000
精緻色稿3
造夢馬達3
忍法帖•枯叶忍法帖•枯叶
需要角色晉階 6
敌方目标的弱点被击破时,受到的击破伤害提高2%,若乱破当前攻击力高于2400点,每超过100点攻击力可使该数值额外提高1%,最多额外提高8%。效果持续2回合。
信用點160K
精緻色稿8
命運的足跡1
同願的遺音1
击破强化击破强化 (擊破特攻)
需要角色晉階 6
擊破特攻提高8%
信用點160K
精緻色稿8
造夢馬達8
速度强化速度强化 (速度)
需要角色等級 75
速度提高4
信用點160K
精緻色稿8
造夢馬達8
攻击强化攻击强化 (攻擊力)
需要角色等級 80
攻擊力提高8%
信用點160K
精緻色稿8
造夢馬達8

星魂

常世道返三途无六钱常世道返三途无六钱常世道返三途无六钱
施放终结技进入【结印】状态期间,乱破造成的伤害无视目标15%的防御,退出【结印】状态后恢复20点能量。
俳句暗记有识无挂碍俳句暗记有识无挂碍俳句暗记有识无挂碍
强化普攻的前2段攻击对指定敌方单体的削韧值提高50%
堂塔伽蓝末法无间狱堂塔伽蓝末法无间狱堂塔伽蓝末法无间狱
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
经年劣化任侠无忍义经年劣化任侠无忍义经年劣化任侠无忍义
【结印】状态期间,我方全体速度提高12%
一心不乱鸣弦无徒矢一心不乱鸣弦无徒矢一心不乱鸣弦无徒矢
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
破邪显正应报无慈悲破邪显正应报无慈悲破邪显正应报无慈悲
战斗开始时乱破获得5点天赋效果的充能,且充能上限增加5点。发动【忍具•降魔花弁】第3段攻击后获得5点充能。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技n/a
智庫
智庫3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使裝備者終結技造成的傷害提高28%
智識之鑰
蠢動原核
靈鑰
靈鑰3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使裝備者在施放戰技後,額外恢復8點能量。該效果單一回合內不可重複觸發。
智識之鑰
蠢動原核
睿見
睿見3
RarstrRarstrRarstr
erudition-class370.44264.6740.88當裝備者施放終結技時,攻擊力提高24%,持續2回合。
智識之鑰
踐踏的意志
「我」的誕生
「我」的誕生4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56使裝備者追加攻擊造成的傷害提高24%。若該敵方目標現有生命值百分比小於等於50%,則追加攻擊造成的傷害額外提高24%
智識之鑰
古代引擎
別讓世界靜下來
別讓世界靜下來4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使裝備者進入戰鬥時立即恢復20點能量,同時使其終結技造成的傷害提高32%
智識之鑰
古代引擎
天才們的休憩
天才們的休憩4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使裝備者攻擊力提高16%。裝備者消滅敵方目標後,暴擊傷害提高24%,持續3回合。
智識之鑰
永壽榮枝
早餐的儀式感
早餐的儀式感4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使裝備者造成傷害提高12%。每消滅1個敵方目標,裝備者的攻擊力便提高4%,該效果最多疊加3層。
智識之鑰
蠢動原核
今日亦是和平的一日
今日亦是和平的一日4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72進入戰鬥後,根據裝備者的能量上限,提高裝備者造成的傷害:每點能量提高0.2%,最多計入160點。
智識之鑰
永壽榮枝
銀河鐵道之夜
銀河鐵道之夜5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24場上每有1個敵方目標,裝備者的攻擊力便提高9%,該效果最多疊加5層。當有敵方目標的弱點被擊破時,裝備者造成的傷害提高30%,持續1回合。
智識之鑰
蠢動原核
拂曉之前
拂曉之前5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4使裝備者暴擊傷害提高36%。使裝備者戰技和終結技造成的傷害提高18%。裝備者施放戰技或終結技後,獲得【夢身】效果。觸發追加攻擊時,消耗【夢身】,使追加攻擊造成的傷害提高48%
智識之鑰
永壽榮枝
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語音

語言
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劇情

Title遊戲語言

155 responses to “”

  1. feels like such a nothing release, not by the strength of the character itself(not that good herta and acheron will probably still be 1 and 2) but because she is just there, idk man i am thinking that if in this slot you drop a real character that does real stuff that have real impact in the story it would be pretty cool, like hoolay.
    although i understand the game itself is telling you to ignore this version because the big guys are coming very soon, so she doesnt matter at all.

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  2. um…what the hell happened to my girl rappa?

    in v4, rappa underwent some changes that are honestly so big one could tell you it was a v3 change and youd believe it.

    so let’s start with what i do like/am not against.

    firstly, her ult cost has now been lowered even more to 140 energy, from 150 in v3 and 160 even before that which for a transformation/enhancement ult, i dont mind.

    second, her base atk has been significantly increased, from 640 (equal to seele and serval’s) to 717 (around dhil if im not mistaken).
    to compensate, her break vuln trace has been altered; from 3% initial vuln with 12% additional vuln at 3200 atk for a maximum vuln of 15%, she now has 2% initial vuln with 8% additional vuln at 3200 atk for a maximum vuln of 10%. slight nerf, but its easier to hit which is very nice.

    now for the parts that i dont really like!

    starting with her base speed going from 102 to 98, on par with legendarily fast unit himeko. she does still have speed traces, putting her at 107 before speed boots takes that to 132 and ruan mei takes that over 134 – nice for moc, but youre not usually inclined to build too much speed for pure fiction, since her talent allows her to still deal damage outside of her tur- good LORD what the HELL is this ABOMINATION of a TALENT

    yeah, so what was once previously a really neat way for rappa to deal a very significant chunk of her damage outside of her turn has turned into what i can only describe as a break acheron-like unit who deals all her damage when taking her turn – a turn that only happens once in a blue moon due to that really freaking low speed AND requires all your teammates to be able to deal enough toughness damage to reliably break AND defeat a few enemies.

    acheron is not a unit i particularly like playing in or think is too great in pure fiction – well she works, but if your team isnt already clearing like a few trash enemies like they are in dotcheron before acheron comes in to clear the field with her ult, theres always gonna be like one or two enemies sitting there on field after your acheron ults blocking the next wave and laughing in your face as your jiaoqiu struggles to find enough damage to kill them.

    typically, for a dps-focused unit to thrive in pure fiction, they either need to take a lot of turns or they need to have a way of dealing a huge chunk of their damage outside of their turn. herta has her kurukuru, himeko has her charges, jade has her fua, argenti has extremely frequent field demolishing 90 cost ults and is typically played with any combination of huohuo, tingyun and one of the action advance units, etc.
    rappa previously had this with her talent’s additional damage and bounces upon break, but now she doesnt even have the ruan mei talent anymore, its JUST her eba

    now in pure fiction, rappa’s teams require them to not only have the toughness damage to give her charges, but ALSO have the pure damage to clear a few enemies before she acts and cleans up the wave. this *might* be achievable with the duo of hmc and lingsha in img/fire weak pf stages but i definitely wouldnt count on it.

    the other option you have for rappa teams is to run dual break dpses, which definitely can work due to rappa consuming around as many or less skill points as like jingliu or e1 firefly – but right now, this requires you to forgo a sustain and thus a lot of comfort that the average player would prefer having, though it can definitely work.

    outside of pf tho, i feel these changes are somewhat negligible and will still excel in the moc and apoc scenarios shes supposed to and struggle in the ones shes not – v4 rappa is fine there.

    apparently people were saying that the reason they changed it was because people were too stupid to see the big, yellow numbers that occurred when lingsha broke enemies and thus concluded that lingsha was the one dealing the absurd damage, not rappa, leading to less people being inclined to pull rappa than there already was – so they changed her kit to be more damage per screenshot.

    if they wanted to communicate that rappa was the one doing a big, big chunk of the damage, they couldve done so in a (purely cosmetic) follow-up attack that did the bounce toughness and break damage similarly to a 3* DU equation that would trigger at the end of an ally’s turn, but it is most certainly too late for that now.

    anyways, if 5* tingyun arrives and turns out to be the hmc-ruan mei role compression that also does enough damage to kill a few enemies and thus facilitate rappa’s nukes, a lot of my gripes with rappa’s v4 kit would be resolved, but as it stands now, i dont really like this all too much.

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