Concepts | Rappa | |
Rarity | ||
Path | Erudition | |
Combat Types | Imaginary | |
n/a | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A peculiar girl who appears in Penacony like a flashbang at the darkest hour of night, identifying herself as a ninja and attributing everything in the world to "ninjutsu." Upholding the recitation of ninja mantra, creating Dazzling Ninja Seals, and mastering ninja techniques — That is, the Way of the Ninja involves rap, graffiti, and comics — Through rigorous self-discipline, she roams the stars, upholding justice and righteousness. As a member of the Galaxy Rangers, she relentlessly pursues the villain known as Evil Ninja Osaru, chasing them to the very edge of the Cosmos. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | n/a |
1 | 97.68 | 62.7 | 148 | 96 | 5% | 50% | 75 | 140 | |
20 | 190.48 | 122.27 | 288 | 96 | 5% | 50% | 75 | 140 | 4000 5 |
20+ | 229.55 | 147.34 | 347 | 96 | 5% | 50% | 75 | 140 | |
30 | 278.39 | 178.69 | 421 | 96 | 5% | 50% | 75 | 140 | 8000 10 |
30+ | 317.46 | 203.77 | 480 | 96 | 5% | 50% | 75 | 140 | |
40 | 366.3 | 235.12 | 554 | 96 | 5% | 50% | 75 | 140 | 16000 6 3 |
40+ | 405.37 | 260.2 | 614 | 96 | 5% | 50% | 75 | 140 | |
50 | 454.21 | 291.55 | 687 | 96 | 5% | 50% | 75 | 140 | 40000 9 7 |
50+ | 493.28 | 316.63 | 747 | 96 | 5% | 50% | 75 | 140 | |
60 | 542.12 | 347.99 | 821 | 96 | 5% | 50% | 75 | 140 | 80000 6 20 |
60+ | 581.2 | 373.06 | 880 | 96 | 5% | 50% | 75 | 140 | |
70 | 630.04 | 404.41 | 954 | 96 | 5% | 50% | 75 | 140 | 160K 9 35 |
70+ | 669.11 | 429.5 | 1013 | 96 | 5% | 50% | 75 | 140 | |
80 | 717.95 | 460.85 | 1087 | 96 | 5% | 50% | 75 | 140 |
Skill
Ninjutsu: Rise Above Tumbles - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to one designated enemy. | |
Level | |
Ninja Strike: Rooted Resolute - Skill | AoE | |
Energy Regeneration : 30 | |
Weakness Break : AoE : 30 | |
Deals Imaginary DMG equal to Deals Imaginary DMG to all enemies. | |
Level | |
Nindō Supreme: Aishiteru - Ultimate | Enhance | |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Enters the "Sealform" state, immediately gains 1 extra turn, obtains While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state. Enters the "Sealform" state, gains an extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency and Break Effect. While in the "Sealform" state, gains Enhanced Basic ATK. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exit the "Sealform" state. | |
Level | |
Ninja Tech: Endurance Gauge - Talent | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 6 | |
When enemy targets' Weakness are Broken, Rappa deals Break DMG equal to When inflicting Weakness Break, triggers the Imaginary Weakness Break effect. When enemy targets' Weakness are Broken, Rappa deals Imaginary Break DMG to them that additionally Bounces When inflicting Weakness Break, triggers the Imaginary Weakness Break effect. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Ninja Dash: By Leaps and Bounds - Technique | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 90 | |
After using Technique, enters the "Graffiti" state for Enters the "Graffiti" state. Move forward rapidly for a set distance and attack any enemies touched. After entering combat via attacking enemies, deals Toughness Reduction regardless of Weakness Type to each enemy target and deals Imaginary Break DMG to them as well as their adjacent targets. At the same time, this unit regenerates Energy. | |
Ningu: Demonbane Petalblade - Basic ATK | Blast | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 30 / Blast : 15 | |
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to Enhanced Basic ATK will not recover Skill Points. When attacking enemies that don't have Imaginary Weakness, Enhanced Basic ATK can still deal Toughness Reduction equal to The first 2 hits deal minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. The third hit deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can still reduce their Toughness. | |
Level | |
Ningu: Demonbane Petalblade - Basic ATK | Blast | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 30 / Blast : 15 | |
n/a Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can still reduce their Toughness. | |
Level | |
Ningu: Demonbane Petalblade - Basic ATK | AoE | |
Energy Regeneration : 10 | |
Weakness Break : AoE : 15 | |
n/a Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness. | |
Level | |
Traces
Ninjutsu Inscription: Sky High | |
Requires Character Ascension 2 | |
When the Weakness of Elite enemy targets or greater is broken, Rappa additionally gains | 5000 3 1 |
SPD Boost (SPD) | |
Requires Character Ascension 2 | |
SPD increases by | 5000 3 6 |
ATK Boost (ATK) | |
Requires Character Ascension 3 | |
ATK increases by | 10000 3 3 |
Break Boost (Break Effect) | |
Requires Character Ascension 3 | |
Break Effect increases by | 10000 3 3 |
Ninjutsu Inscription: Sea Echo | |
Requires Character Ascension 4 | |
While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of | 20000 5 1 1 |
ATK Boost (ATK) | |
Requires Character Ascension 4 | |
ATK increases by | 20000 5 4 |
SPD Boost (SPD) | |
Requires Character Ascension 5 | |
SPD increases by | 45000 3 3 |
ATK Boost (ATK) | |
Requires Character Ascension 5 | |
ATK increases by | 45000 3 3 |
Ninjutsu Inscription: Withered Leaf | |
Requires Character Ascension 6 | |
When enemy target becomes Weakness Broken, increases the Break DMG taken by | 160K 8 1 1 |
Break Boost (Break Effect) | |
Requires Character Ascension 6 | |
Break Effect increases by | 160K 8 8 |
SPD Boost (SPD) | |
Requires Character Lv. 75 | |
SPD increases by | 160K 8 8 |
ATK Boost (ATK) | |
ATK increases by | 2500 2 |
ATK Boost (ATK) | |
Requires Character Lv. 80 | |
ATK increases by | 160K 8 8 |
Eidolons
Returned Is the Revenant With No Ferry Toll | ||
When using Ultimate to enter the "Sealform" state, DMG dealt by Rappa ignores |
Free Is the Mind Enlightened by Haikus | ||
The Toughness Reduction of the first 2 hits of the Enhanced Basic ATK against the one designated enemy increases by |
Many Are the Shrines That Repel No Hell | ||
Skill Lv. +2, up to a maximum of Lv. |
Lost Is the Nindō Devoured by Time | ||
While in the "Sealform" state, increases all allies' SPD by |
Steady Is The Ranger With Unerring Arrows | ||
Ultimate Lv. +2, up to a maximum of Lv. |
Righteous Is the Wrath That Spares No Evil | ||
The Break DMG multiplier of the Talent's effect increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | n/a | |
Data Bank | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Increases DMG dealt by the wearer's Ultimate by | ||
Passkey | 3 | erudition-class | 370.44 | 264.6 | 740.88 | After the wearer uses their Skill, additionally regenerates | ||
Sagacity | 3 | erudition-class | 370.44 | 264.6 | 740.88 | When the wearer uses their Ultimate, increases ATK by | ||
The Birth of the Self | 4 | erudition-class | 476.28 | 330.75 | 952.56 | Increases DMG dealt by the wearer's follow-up attacks by | ||
Make the World Clamor | 4 | erudition-class | 476.28 | 396.9 | 846.72 | The wearer regenerates | ||
Geniuses' Repose | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Increases the wearer's ATK by | ||
The Seriousness of Breakfast | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Increases the wearer's DMG by | ||
Today Is Another Peaceful Day | 4 | erudition-class | 529.2 | 330.75 | 846.72 | After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by | ||
Night on the Milky Way | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | For every enemy on the field, increases the wearer's ATK by | ||
Before Dawn | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by |
Per Page |
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Gallery
Idle #1
Idle #2
Overworld
Combat
Voice
Language
Title | loc_sound |
Story
Title | Text |
171 responses to “Rappa”
correct me if wrong rappa v4
additional break dmg from rappa charge/stack now compareable or even better than HTB superbreak, as long rappa has charge/stack. with this charge/stack rappa can deal break dmg to the enemy , even if they has toughness bar.
but the main problem is to obtain the charge/stack is kinda tricky/difficult and somehow rappa want enemy to quickly recover from weakness broken state,
so she can break them again and again to obtain more charge/stack, that its not synergize with ruan mei/htb delay ability
and i feel rappa is like experimental character that mihoyo want to learn, so the future break dps to be less rely on ruan mei or HTB.
cuz as break dps enjoyer, playing HTB/Ruan mei everyday is boring Af (you guys also feel it right!!)
with this v4, rappa can be less rely on ruan mei or htb as long enemy has imaginary weakness, that also a biggest problem.
replacing ruanmei/ Htb with bronya/tingyun is good option since rappa not sp hungry and want to get more turn/use ultimate as soon as possible.
ik i might be capping to much, but idk why Rappa somehow give me kuki shinobu Agenda all over again😆👍🤡
ok since you asked i’ll correct you bcoz everyone know im kind, always correct and never make mistake
HYV is not that smart that can’t conspirate like you implied, they simply want to sell the 100% action advance LC so they made rappa the slowest, easy enough?
but the genZ cool bois also complained about her kits are too brainded and unsmart, so they add some convolunted “charge???” system to make genZcoolBois have to count sheeps and call it high skill counting
understand my brilliance yet?😆👍🤡
🤡🤡🤡🤡🤡
people complain about rappa being to slow, when you can just slap her with 9-11spd substat on each relic & replace sustain with bronya.
but the biggest problem is rappa take eternity to break boss with non imaginary weakness.
lucky enough if that boss have fire weakness ,lingsha/ENIGMATA man can do the job.
tougness reduction ignore all element type are sound OP, but what is the point of that if weakness implant being 200-300%better?
any unit that got nerf in hoyo game is a death sentence, RIP slowest ninja in history of hsr
180 in 2 days
96 speed but she’s a ninja lmao. Her LC gives her 50% action advance which is a paid way to make her an actual ninja ig
Rip Rappa, erudition is trully “Midrudition”
I wont pull any erudition unit till herta come to save the day
If she didnt then yeah, erudition is dead
heard her v4 got nerf, lmao she ult now bcm charge. is this true? if yes bruh lmao
Rappa V4 got heavily reworked and is now much stronger… vs. Imaginary weak PF.
Still not so good vs. non-Imaginary weak PF.
at least she is good for something.
How is Eternal Calculus on her? I don’t have Night on the Milky Way or After The Charmony Fall and I don’t have enough pulls for her signature LC. Eternal calculus is solely focused on ATK and SPD so I think it’s a decent option? Thoughts?
eternal calculus is only good to reach certain speed threshold, if you don’t know what exactly speedy you want to reach with it then its not very good
its like using the yanqing lc on boothill aka naked boothill= naked cowboy on your neighborhood
There really isn’t any other better light cone on her except for the ones I listed in the original post. Also who says no to more speed? 16 extra speed is good no matter where you’re at since it can give you double turns at a faster rate.
There really isn’t any other better light cone on her except for the ones I listed in the original post. Also who says no to more speed? 16 extra speed is good no matter where you’re at since it can give you double turns at a faster rate.
rappa is the first character specially made so powerful that i can spam “don’t skip” on her page, she is so strong she killed the 2nd 5 star on her patch
you will regrets your entire hsr career if you skip her now 😱😱😱 because all contents will be rappa gated for the next 2 years 😱😱😱 hsr’s kazuha right here
Comparing a dps to a god tier support that is Kazuha. Well played well played. You truly live up to your name.
Imma do it for 21 days
Rappa was made so Firefly can look like a strong (break) DPS
So Rappa is secretly a four star that stole a five stars outfit.
Sidious would be proud of you.
Good good. Give into your anger. Let it flow through you. This is the power of the dark side.
Yeah the bait in these comments are strong.
Rappa is stronger than Firefly in scenarios with 4-5 enemies, which is every PF update. Rappa isn’t bad, she’s just situational (and is very strong in those situations). And while she isn’t as strong as Firefly in MoC and AS, she can still hold her own. Just pull for her if you need a DPS for PF or you like her character. Rappa is like Herta, weaker than other characters in low enemy count scenarios, and stronger than other characters in high enemy count scenarios.
Very strong?
She can’t 0 cycle Pure Fiction to save her life. I’m not saying that’s the only metric we should focus on, but the likes of Jade and even Argenti do not struggle with such a feat. In fact, I’d ever argue without Ruan Mei, she struggles to 40k her own tailored made Pure Fiction. That’s unacceptable
Her performance against her own 5 tailed boss is also poor. Can’t wait to watch Acheron or Firefly clear it in less cost. At least the fraudulent fire girl made Stages look like a joke.
skill issue
i’ve seen rappa vs firefly and they both clear near the same time i wouldn’t say rappa isn’t far behind jade or argenti
Since Himeko exists. You can slap someone like Firefly into the party or Boothill, long as they can break the foe, be it due to naturally having their weakness or implaneting the weakness on the foe. It can lead to Himeko going brrr.
That and you have mr knight of beauty. Jade as well. Lots of choice when it comes to pure fiction. Be they limited, standard or even four stars like Herta. So if someone rolling for reasons beside they like her. She going to face alot of rivalry from other characters. For Aventurine also exists, who can deal damage and keep the party alive. Which yeah dps are a dime a dozen and there is many choices for pure fiction.
Rappa was made so Firefly E1 can play without Ruan Mei, in 2 DPS Team (Rappa + Firefly E1). They already have “stance – deal 50% more Toughness damage”, so 50% or 100% – no big deal, but Double Breakers – double performance.
Rappa was made so I can skip her for Robin e1
While I’m sure she’s a strong character, I don’t really feel a need to pull her. In PF, I already have Herta for phase 1 and Acheron for phase 2. And Acheron is basically another AoE DPS with weakness ignore. I’d much rather wait until Firefly’s rerun banner because Firefly is way less situational. I’ll probably pick up Rappa when she gets a rerun but for now, its a skip for me. Now if you still need a dps in PF because you don’t have 2 full teams, then I’d say its valuable to pick her up.
Yeah to be honest. Many characters get overhype, when it comes to their release. Yeah alot them tend to be good. Yet many tend to make it your account is ruin without them. Which tends to be far from the truth. Otherwise you would need to roll for every character ever release. Just to be able to enjoy the game or end game content.
You really don’t. Rappa is very very mid. All you need is Acheron, Firefly, and Feixiao.
v3 changes:
Rappa’s Energy problem is sorted for now.
* Energy reduced to 150 from 160.
* Technique energy restore reduced to 15 from 20.
* T1 “Ninjutsu Inscription: Sky High” now regenerates 10 Energy when breaking Weakness of Elite enemy targets or greater. It no longer regenerates Energy when breaking normal enemy targets.
Talent functionality changed.
* Now bounces twice instead of dealing DMG to adjacent opponents from the target.
* The bounces deal 75% of the Break DMG dealt and reduce 5 Toughness.
* The bounces prioritise targets with a Toughness bar greater than 0.
ooh okok im kinda down for this
i am going to miss the blast toughness mechanic, maybe they could rework the idea into a ST unit, but break-damaging break bounces is super cool, i love this actually
probs not gonna write a whole essay of thoughts for her v3+ changes but so far this is nice
so is this good buffs? i don’t get it
I would say that its an adjustment, not a buff or nerf. V3 change makes her more solid to play in MoC or AS; EBA target range changed from blast to ST w/ bounce means she can break easier when there only 1-2 elites/boss on the field
However, V3 change is also a nerf for her performance in PF. Now that she wont recover energy from breaking normal enemies it’ll take much longer for her to use her ult, as in PF theres only 1-2 elite on wave 1 and 2-3 elite/boss on wave 3, and this assume if she can reliably break them (youre looking at a minimum of 4T ult). 4pc thief set is mandatory for her now
oops ignore my first paragraph because I misread (I thought it was EBA but its actually the talent). My opinion now is slightly changed. talent’s target range from blast to bounce means it’ll be much easier to break the elites/boss in the field, assuming mobs are constantly summoned/stay on the field (PF). This is only a buff when rappa is against ideal enemies like the new penacony troupe boss & AS sunday. Otherwise this hardly change her overall perfomance
INSANE V3 BUFF
don’t skip
don’t skip
DON’T SKIP
😱😱😱😱😱
who give a f*
who give a f*
WHO GIVE A F*
😱😱😱😱😱
SEEEKKKIIIPPPPPP
why do you sound like the marketing team for the game? Unless my brain is failing to work. Who are you saying don’t skip to?
Like if someone already has this element type cover in terms of dps. They might not need another. Or are still building a character or two they just got. Rolling for more characters might just lead to them, having a large roaster of characters they can’t make good use out of. Due to all of them having awful artifacts.
Im curious to how if a double dps break team like Harmony MC, FireFly E1, Rappa and Gallagher would perform.