라파

라파
라파명사라파
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 지식
전투 속성Class 허수
n/a
신용 포인트308K
꿈 저장 부품15
꿈 흐름 밸브15
한 곡으로 어우러진 환상65
꿈 제조 모터15
행적 재료
신용 포인트3M
거친 스케치18
꿈 저장 부품41
역동적인 선화69
꿈 흐름 밸브56
정교한 컬러 원고139
꿈 제조 모터58
공동의 염원의 유음12
운명의 발자취8
스토리축시 삼각의 섬광탄처럼 페나코니에 나타나 자신을 닌자라고 칭하며, 세간의 모든 것을 「인법」으로 귀결하는 기묘한 소녀.
닌자•진언을 외우고, 요란•닌자 부적을 그리며, 닌자•법첩의 「닌자•도」——즉 랩, 그래피티, 만화——를 익히면서 자신의 의지를 갈고닦는 한편, 성간을 누비며 의로운 일을 행하고 있다.
「갤럭시 레인저」의 일원으로서 줄곧 「원숭이 통치자•사닌」이라고 불리는 악당을 쫓고 있다. 은하의 끝까지

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지n/a
187.1262.71481025%50%75160
20169.88122.272881025%50%75160
신용 포인트4000
꿈 저장 부품5
20+204.73147.343471025%50%75160
30248.29178.694211025%50%75160
신용 포인트8000
꿈 저장 부품10
30+283.14203.774801025%50%75160
40326.7235.125541025%50%75160
신용 포인트16000
꿈 흐름 밸브6
한 곡으로 어우러진 환상3
40+361.55260.26141025%50%75160
50405.11291.556871025%50%75160
신용 포인트40000
꿈 흐름 밸브9
한 곡으로 어우러진 환상7
50+439.96316.637471025%50%75160
60483.52347.998211025%50%75160
신용 포인트80000
꿈 제조 모터6
한 곡으로 어우러진 환상20
60+518.36373.068801025%50%75160
70561.92404.419541025%50%75160
신용 포인트160K
꿈 제조 모터9
한 곡으로 어우러진 환상35
70+596.77429.510131025%50%75160
80640.33460.8510871025%50%75160
레벨n/a
1
20
신용 포인트4000
꿈 저장 부품5
20+
40
신용 포인트16000
꿈 흐름 밸브6
한 곡으로 어우러진 환상3
40+
50
신용 포인트40000
꿈 흐름 밸브9
한 곡으로 어우러진 환상7
50+
60
신용 포인트80000
꿈 제조 모터6
한 곡으로 어우러진 환상20
60+
70
신용 포인트160K
꿈 제조 모터9
한 곡으로 어우러진 환상35
70+
80

전투 스킬

인술•칠전팔기인술•칠전팔기 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 라파 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 9
인절•초지일관인절•초지일관 - 전투 스킬 | 범위 공격
에너지 회복 : 30
약점 격파 : 범위 공격 : 30
모든 적에게 라파 공격력의 만큼 허수 속성 피해를 준다

모든 적에게 허수 속성 피해를 가한다
레벨 15
인도•극•애사천류인도•극•애사천류 - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
[결인] 상태에 진입하고 즉시 보너스 턴을 1개와 [채묵]을 pt 획득한다. 동시에 약점 격파 효율이  증가하고 격파 특수효과가  증가한다.
[결인] 상태에서 일반 공격은 강화되며, 전투 스킬과 필살기를 발동할 수 없다. 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하며, 소진 시 [결인] 상태가 종료된다

[결인] 상태에 진입하고 보너스 턴 및 [채묵]을 3pt 획득하며, 약점 격파 효율과 격파 특수효과가 증가한다.
[결인] 상태에서 일반 공격 강화를 획득하며, 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하고 소진 시 [결인] 상태가 종료된다
레벨 15
닌자•과학•인내 주머니닌자•과학•인내 주머니 - 특성 | 확산
에너지 회복 : 0
약점 격파 : 0
적 목표의 약점이 격파될 때마다 라파는 인접한 목표에게 약점 속성을 무시하는 강인성 감소를 pt 가하고, 라파 허수 속성 격파 피해의 만큼 격파 피해를 가한다. 강인성 감소 효과는 약점이 격파되지 않은 적 목표에게만 적용된다. 약점 격파 시 허수 속성의 약점 격파 효과가 발동된다

적 목표의 약점이 격파될 때마다 라파는 인접한 목표에게 약점 속성을 무시하는 강인성 감소 효과를 가하고 허수 속성 격파 피해를 가한다. 강인성 감소 효과는 약점이 격파되지 않은 적 목표에게만 적용된다. 약점 격파 시 허수 속성의 약점 격파 효과가 발동된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
인보•혈의리인보•혈의리 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 단일 공격 : 90
비술을 사용하면 초 동안 [그래피티] 상태에 진입한다. [그래피티] 상태에서는 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 빠른 이동 중에는 적의 모든 공격을 막을 수 있다. [그래피티] 상태에서 공격 발동 시 지속 시간을 조기 종료할 수 있으며, 적을 선공해 전투에 진입하면 모든 적 목표에게 약점 속성을 무시하는 강인성 감소를 pt 가하고, 라파 허수 속성 격파 피해의 만큼 격파 피해를 가하며, 인접한 목표에게 라파 허수 속성 격파 피해의 만큼 격파 피해를 가한다. 동시에 자신은 에너지를 pt 획득한다

[그래피티] 상태에 진입하며, 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 적을 공격하여 전투에 진입하면 모든 적 목표에게 약점 속성을 무시하는 강인성 감소 효과와 허수 속성 격파 피해를 가하고, 인접한 목표에게 허수 속성 격파 피해를 가한다. 동시에 자신은 에너지를 획득한다
레벨 1
닌자 도구•항마의 꽃잎닌자 도구•항마의 꽃잎 - 일반 공격 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 30 / 확산 : 15
[닌자 도구•항마의 꽃잎]을 발동한다. 처음 2단 공격은 지정된 단일 적에게 라파 공격력의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 라파 공격력의 만큼 허수 속성 피해를 가한다. 3번째 공격은 모든 적에게 라파 공격력의 만큼 허수 속성 피해를 가한다.
강화된 일반 공격으로 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있으며, 효과는 기존 강인성 감소 수치의 지만 전투 스킬 포인트를 회복할 수 없다. 약점 격파 시 허수 속성의 약점 격파 효과가 발동한다

지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9
닌자 도구•항마의 꽃잎닌자 도구•항마의 꽃잎 - 일반 공격 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 30 / 확산 : 15
n/a

지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9
닌자 도구•항마의 꽃잎닌자 도구•항마의 꽃잎 - 일반 공격 | 범위 공격
에너지 회복 : 10
약점 격파 : 범위 공격 : 15
n/a

모든 적에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다
레벨 9

행적

인법첩•마천인법첩•마천
캐릭터를 회 승급해야 합니다 2
적 목표의 약점이 격파될 시 라파 에너지를 2pt 회복하고, 목표가 정예 적일 경우 추가로 에너지를 8pt 회복한다
신용 포인트5000
거친 스케치3
공동의 염원의 유음1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 2
속도 2 증가
신용 포인트5000
거친 스케치3
꿈 저장 부품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
역동적인 선화3
꿈 흐름 밸브3
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
역동적인 선화3
꿈 흐름 밸브3
인법첩•해명인법첩•해명
캐릭터를 회 승급해야 합니다 4
[결인] 상태 동안 라파가 약점 격파 상태인 적 목표에게 강화된 일반 공격을 발동해 피해를 가하면, 이번 피해의 강인성 감소 수치가 60%의 슈퍼 격파 피해 1회로 전환된다
신용 포인트20000
역동적인 선화5
운명의 발자취1
공동의 염원의 유음1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
역동적인 선화5
꿈 흐름 밸브4
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 5
속도 3 증가
신용 포인트45000
정교한 컬러 원고3
꿈 제조 모터3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
정교한 컬러 원고3
꿈 제조 모터3
인법첩•고엽인법첩•고엽
캐릭터를 회 승급해야 합니다 6
적 목표의 약점이 격파될 시 받는 격파 피해가 3% 증가한다. 만약 라파의 현재 공격력이 2000보다 높을 경우, 공격력이 100pt 초과할 때마다 해당 수치가 추가로 1% 증가한다(최대 추가로 12% 증가), 효과 지속 시간: 2
신용 포인트160K
정교한 컬러 원고8
운명의 발자취1
공동의 염원의 유음1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 6
격파 특수효과 8% 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8
속도 강화속도 강화 (속도)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
속도 4 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
꿈 저장 부품2
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8

성혼

상세도반, 삼도무육전상세도반, 삼도무육전상세도반, 삼도무육전
필살기를 발동하여 [결인] 상태에 진입하는 동안 라파가 가하는 피해는 목표의 방어력을 15% 무시하고, [결인] 상태 해제 후 에너지를 20pt 회복한다
하이쿠의 암호, 유식무괘애하이쿠의 암호, 유식무괘애하이쿠의 암호, 유식무괘애
[결인] 상태 동안 격파 특수효과가 추가로 20% 증가하고, 강화된 일반 공격으로 허수 약점이 없는 적 공격 시에도 강인성을 감소할 수 있는 효과가 추가로 50% 증가한다
당탑가람, 말법무간옥당탑가람, 말법무간옥당탑가람, 말법무간옥
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
경년열화, 임협무인의경년열화, 임협무인의경년열화, 임협무인의
[결인] 상태 동안 모든 아군의 속도가 12% 증가한다
일심불란, 명현무도시일심불란, 명현무도시일심불란, 명현무도시
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
파사현정, 응보무자비파사현정, 응보무자비파사현정, 응보무자비
특성 효과가 인접한 목표에게 가하는 격파 피해 배율이 120% 증가하고, 가하는 격파 피해와 강인성 감소 효과는 격파된 목표 이외의 모든 적 목표에게도 적용된다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬n/a
아카이브
아카이브3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기로 가하는 피해가 28% 증가한다
지식의 열쇠
꿈틀대는 코어
영험한 열쇠
영험한 열쇠3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 전투 스킬 발동 후 추가로 에너지를 8pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
지식의 열쇠
꿈틀대는 코어
식견
식견3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기 발동 시 공격력이 24% 증가한다. 지속 시간: 2턴
지식의 열쇠
짓밟힌 의지
「나」의 탄생
「나」의 탄생4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56장착한 캐릭터의 추가 공격으로 가하는 피해가 24% 증가한다. 해당 적의 현재 HP 백분율이 50% 이하일 경우, 추가 공격으로 가하는 피해가 추가로 24% 증가한다
지식의 열쇠
고대 엔진
세상을 진정시키지 마
세상을 진정시키지 마4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 전투 진입 시 에너지가 즉시 20pt 회복하고, 대상의 필살기가 가하는 피해가 32% 증가한다
지식의 열쇠
고대 엔진
천재들의 휴식
천재들의 휴식4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 피해가 24% 증가한다. 지속 시간: 3턴
지식의 열쇠
영생의 가지
느낌 있는 아침 식사 루틴
느낌 있는 아침 식사 루틴4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 가하는 피해가 12% 증가한다. 적 1기를 처치할 때마다, 장착한 캐릭터의 공격력이 4% 증가한다. 해당 효과 최대 중첩수: 3스택
지식의 열쇠
꿈틀대는 코어
오늘도 평화로운 하루
오늘도 평화로운 하루4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72전투 진입 후 장착한 캐릭터의 에너지 최대치에 따라 장착한 캐릭터가 가하는 피해가 증가한다: 에너지 1pt당 0.2% 증가. 최대 160pt까지 계산한다
지식의 열쇠
영생의 가지
은하철도의 밤
은하철도의 밤5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24필드에 적이 1기 있을 때마다 장착한 캐릭터의 공격력이 9% 증가한다. 해당 효과 최대 중첩수: 5스택. 적의 약점이 격파될 시 장착한 캐릭터가 가하는 피해가 30% 증가한다. 지속 시간: 1턴
지식의 열쇠
꿈틀대는 코어
동트기 전
동트기 전5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 36% 증가하며, 장착한 캐릭터의 전투 스킬과 필살기로 가하는 피해가 18% 증가한다. 장착한 캐릭터는 전투 스킬 혹은 필살기 발동 후 [몽신] 효과를 획득한다. 추가 공격 발동 시 [몽신]을 소모해 추가 공격으로 가하는 피해가 48% 증가한다
지식의 열쇠
영생의 가지
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98 responses to “라파”

  1. In the combat demo video she do 9 attacks in single ult, But in the description she only gain 3 ink stack and consume 1 per attack.

    So is she gonna do 9 attacks per ult or just 3?

      
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    • According to some showcase videos I’ve seen across the internet, she does three consecutive attacks in her Basic ATK, and after using the third one, consumes 1 Ink stack. The process repeats until all the Ink stacks are used. It’s like she loads up bullets that with every hit deals three consecutive bouts of damage.

      I don’t know how best to explain it to you but if anyone can clarify for me, feel free.

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    • Not even doomposters lol

      – Who? She came out of nowhere. She has no story, no background, no hype
      – She looks out of place. Even if you like the design, still looks stridently different than anyone else we have in the game
      – Her kit is bland. No new mechanics. Just AoE Firefly. Already the most boring auto play character. Takes valuable supports.
      – Erudition. Most boring path, for the most boring game mode. Hey I guess they made a boring boss for her… w/e. Can’t wait to watch Acheron still do better or sum

      Most importantly, it’s a filler patch. Everyone knows that. We’re getting Sunday. Herta is on the lookout. Tingyun as well. Why settle for this dweeb?? Her reruns will make more than her LMAO

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      • the Way of the Ninja involves rap, graffiti, and comics – and all that without being noticed.
        She just looks like a side character passing the HSR universe.
        I only wonder if there is any relationship between her and Boothill aside from being both Galaxy Rangers but storymode will probably answer that

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          • Yeah was given at least a nod and wink to. Not much but it exists. Which given how people were going 2.4 and 2.5 was going to be a filler patch. Then we get major story elements drop on us. Unless there is no major story happening. I will wait and see on 2.6 being filler. That and wait to see what reruns will happen.

        • Combining two motifs is some of the most common character design ever. Guess Firefly shouldn’t be Sam because Kamen Rider henshin heroes are handsome men 90% of the time. Star Rail is a sci-fi universe, why do people use regular swords? Have you not seen ninjas in pop culture? I think her design is just meh, for the record, but it’s not inherently a bad design idea. Ironic because fans always praise Hoyo for making “unique designs” and “combining ideas”.

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      • its really sad to see everyone hating on rappa imo – i personally really like her

        – she got the boothill introduction where we get crumbs the patch before release
        – i LOVE her design and overall aesthetic, it reminds me a lot of silver wolf’s with that punk-like attitude and like what’s not to love about colourful ninja graffiti galaxy ranger? doesnt feel out of place
        – her being a galaxy ranger yet having such a different aesthetic and vibe than boothill is incredibly interesting and opens the door for the limitless possibilities that a galaxy ranger might have
        – “no new mechanics” her entire talent??? i really love the concept of breaking one enemy’s toughness and seeing everyone become weakness broken like a chain reaction of weakness breaks
        – the erudition path as a whole has several interesting characters already – jade, namely i find her kit design is really coherent and works quite well, but also herta/himeko are really fun, himeko especially i enjoy how her charge stacks require adaptability with different characters for different weaknesses – she made fire tb good at one point
        – her ANIMATIONSSSS are suPERB and her EBA doesnt look too shabby either – they’re so bright and colourful and just. graffiti looks awesome

        that said i do completely get why ppl dont rlly like her and her patch is the first slow one in the history of star rail – superb for everyone except for hoyo money-wise

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      • -Welcome to gacha games. Characters just “come out of nowhere”. Where’s the line? Are mentions of upcoming characters and locations “out of nowhere”?
        -She doesn’t look that out of place. I swear you all complain when a character design is too safe, but then when you get a more radically design decry it as “out place”.
        -Similarly, not every character is going to be broken. Should they make a character worthwhile to pull? Sure, but I 100% know you all will complain about power creep if she was better than Acheron, to use your example. Could they make her more unique? Sure, I’ll give you that. Also, multi-team modes are a thing.
        -Filler patches are bound to happen. Thought you all wanted them to “take their time” with big content? Which doesn’t really happen btw, gacha games are a pipeline of content meant to keep player bases playing so they can make more money. Not every patch is going to be a huge content drop.

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  2. does anyone have calc on her energy rotations? cuz i was wondering abt 4pc thief set. does it impact her energy rotations enough to justify the dmg loss from cavolry? also would an energy rope impact it at all?

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  3. i kinda confused PLS ANSWER.
    rappa enchance basic atk gain extra 50%break effeciency & toughness reduction ignore enemy weakness type,but to imaginary enemy rappa deal 50% less toughness reduction.

    so 100%+50%+ruanmei=200%-50%=100%.

    fire fly inflict fire weakness so her toughness reduction always at 100% value + ruan mei=150%toughness reduction.

    so in the end even with ruan mei rappa can only deal 100% toughness reduction to non imaginary enemy.

    in result her superbreak dmg is lower than firefly cuz of toughness reduction is not increase at all?(to non imaginary enemy)

    but its opposite if enemy has imaginary weakness , toughness reduction is same as firefly?
    or if you have e2 rappa.

    PLS ANSWER ME👀

      
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    • “when atking non imaginary weak enemies she will deal 50% less toughness dmg”

      you miss read it and it works like firefly does to non fire weakness enemy

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    • it is most likely going to work like :

      100% normal toughness damage to imaginary weak enemies without Ruan Mei.

      against non imaginary weak enemies its 50%.
      Ruan mei makes that 75% to non imaginary weak enemies unless you get E2 which will become 150% toughness bar damage due to E2 be calculated first, then Ruan mei , because E2 will be part of her kit and Ruan Mei’s effect comes in after you join a battle.
      (at least that’s what i believe.)

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      • I misread a little:

        whille in her ult, at E2, she gets effectively 100% more toughness bar damage , so its : 100% normal -> 200% against imaginary enemies in Ult form at E2 -> 300% with Ruan Mei ( i think i might be wrong after reading the kit again) or 250% ( most likely ) if it works the otherway and both Ruan Mei and Rappa’s ult stack instead of calculated one after another.

        against non-imaginary weak enemies it’s : 50% normal ->100% in ult form at E2 -> 150% or 125% with Ruan Mei.

        without E2 you basically miss an extra 50% on imaginary weak enemies so it will be double in ult form instead of 2.5x of normal toughness bar damage and 25% of toughness bar damage against non-imaginary weak enemies , which is normal toughness bar damage.

        at E0 makes it so you have the Ruan Mei effect on you without having Ruan Mei on your team and E2 makes you have 2 Ruan Mei’s in ult form.

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        • Her E2 basically gets rid of the penalty to toughness damage against non imaginary weak enemies, so she just does the same toughness against weak and non weak enemies.

          “Modifies toughness damage” and “weakness break efficiency” are two separate buckets that multiply with one another and stack additively within themselves. RM +50% and her ult’s +50% WBE add together for +100% (same way firefly works); her -50% toughness against non weak enemies at e0 is in the 1st bucket so with RM she does 200% toughness against weak enemies and 100% against non weak. At E2 she would do 200% against both weak and non weak.

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          • Aaah, gotcha, i , again, missread a little.

            at E2 she just ignores the weakness when it comes to the toughness bar.
            when it comes to E2 with Ruan Mei, it just means you are frankly in the same realm as firefly with Ruan Mei except you reduce the adjacent enemies and all enemies at the same rate instead of slightly slower break.

            It just makes it faster if you need to break more then 1 elite and you are more guarantee to one-shot mobs, specially if they are more tanky mobs and are able to take the break.

  4. breaking news: rappa got huge buff, she is unskippable now
    early v2 buff means she is hoyo’s new favorite child
    don’t skip her if you don’t want to cripple your account

      
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    • She does not need the weakness implant because she ignores the weakness type of the enemies; like Acheron and Feixiao.

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