명사 | 라파 | |
희귀도 | ||
운명의 길 | 지식 | |
전투 속성 | 허수 | |
n/a | 308K 15 15 65 15 | |
행적 재료 | 3M 18 41 69 56 139 58 12 8 | |
스토리 | 축시 삼각의 섬광탄처럼 페나코니에 나타나 자신을 닌자라고 칭하며, 세간의 모든 것을 「인법」으로 귀결하는 기묘한 소녀. 닌자•진언을 외우고, 요란•닌자 부적을 그리며, 닌자•법첩의 「닌자•도」——즉 랩, 그래피티, 만화——를 익히면서 자신의 의지를 갈고닦는 한편, 성간을 누비며 의로운 일을 행하고 있다. 「갤럭시 레인저」의 일원으로서 줄곧 「원숭이 통치자•사닌」이라고 불리는 악당을 쫓고 있다. 은하의 끝까지 |
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음성 |
스토리 |
속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | n/a |
1 | 87.12 | 62.7 | 148 | 102 | 5% | 50% | 75 | 160 | |
20 | 169.88 | 122.27 | 288 | 102 | 5% | 50% | 75 | 160 | 4000 5 |
20+ | 204.73 | 147.34 | 347 | 102 | 5% | 50% | 75 | 160 | |
30 | 248.29 | 178.69 | 421 | 102 | 5% | 50% | 75 | 160 | 8000 10 |
30+ | 283.14 | 203.77 | 480 | 102 | 5% | 50% | 75 | 160 | |
40 | 326.7 | 235.12 | 554 | 102 | 5% | 50% | 75 | 160 | 16000 6 3 |
40+ | 361.55 | 260.2 | 614 | 102 | 5% | 50% | 75 | 160 | |
50 | 405.11 | 291.55 | 687 | 102 | 5% | 50% | 75 | 160 | 40000 9 7 |
50+ | 439.96 | 316.63 | 747 | 102 | 5% | 50% | 75 | 160 | |
60 | 483.52 | 347.99 | 821 | 102 | 5% | 50% | 75 | 160 | 80000 6 20 |
60+ | 518.36 | 373.06 | 880 | 102 | 5% | 50% | 75 | 160 | |
70 | 561.92 | 404.41 | 954 | 102 | 5% | 50% | 75 | 160 | 160K 9 35 |
70+ | 596.77 | 429.5 | 1013 | 102 | 5% | 50% | 75 | 160 | |
80 | 640.33 | 460.85 | 1087 | 102 | 5% | 50% | 75 | 160 |
전투 스킬
인술•칠전팔기 - 일반 공격 | 단일 공격 | |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 라파 공격력의 지정된 단일 적에게 소량의 허수 속성 피해를 가한다 | |
레벨 | |
인절•초지일관 - 전투 스킬 | 범위 공격 | |
에너지 회복 : 30 | |
약점 격파 : 범위 공격 : 30 | |
모든 적에게 라파 공격력의 모든 적에게 허수 속성 피해를 가한다 | |
레벨 | |
인도•극•애사천류 - 필살기 | 강화 | |
에너지 회복 : 5 | |
약점 격파 : 0 | |
[결인] 상태에 진입하고 즉시 보너스 턴을 1개와 [채묵]을 [결인] 상태에서 일반 공격은 강화되며, 전투 스킬과 필살기를 발동할 수 없다. 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하며, 소진 시 [결인] 상태가 종료된다 [결인] 상태에 진입하고 보너스 턴 및 [채묵]을 3pt 획득하며, 약점 격파 효율과 격파 특수효과가 증가한다. [결인] 상태에서 일반 공격 강화를 획득하며, 강화된 일반 공격을 발동하면 [채묵]을 1pt 소모하고 소진 시 [결인] 상태가 종료된다 | |
레벨 | |
닌자•과학•인내 주머니 - 특성 | 확산 | |
에너지 회복 : 0 | |
약점 격파 : 0 | |
적 목표의 약점이 격파될 때마다 라파는 인접한 목표에게 약점 속성을 무시하는 강인성 감소를 적 목표의 약점이 격파될 때마다 라파는 인접한 목표에게 약점 속성을 무시하는 강인성 감소 효과를 가하고 허수 속성 격파 피해를 가한다. 강인성 감소 효과는 약점이 격파되지 않은 적 목표에게만 적용된다. 약점 격파 시 허수 속성의 약점 격파 효과가 발동된다 | |
레벨 | |
공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다 | |
인보•혈의리 - 비술 | 강화 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 90 | |
비술을 사용하면 [그래피티] 상태에 진입하며, 빠른 속도로 전방을 향해 일정 거리 이동하고 접촉한 적을 공격한다. 적을 공격하여 전투에 진입하면 모든 적 목표에게 약점 속성을 무시하는 강인성 감소 효과와 허수 속성 격파 피해를 가하고, 인접한 목표에게 허수 속성 격파 피해를 가한다. 동시에 자신은 에너지를 획득한다 | |
닌자 도구•항마의 꽃잎 - 일반 공격 | 확산 | |
에너지 회복 : 5 | |
약점 격파 : 단일 공격 : 30 / 확산 : 15 | |
[닌자 도구•항마의 꽃잎]을 발동한다. 처음 2단 공격은 지정된 단일 적에게 라파 공격력의 강화된 일반 공격으로 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있으며, 효과는 기존 강인성 감소 수치의 지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다 | |
레벨 | |
닌자 도구•항마의 꽃잎 - 일반 공격 | 확산 | |
에너지 회복 : 5 | |
약점 격파 : 단일 공격 : 30 / 확산 : 15 | |
n/a 지정된 단일 적에게 소량의 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다 | |
레벨 | |
닌자 도구•항마의 꽃잎 - 일반 공격 | 범위 공격 | |
에너지 회복 : 10 | |
약점 격파 : 범위 공격 : 15 | |
n/a 모든 적에게 소량의 허수 속성 피해를 가한다. 허수 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다 | |
레벨 | |
행적
인법첩•마천 | |
캐릭터를 회 승급해야 합니다 2 | |
적 목표의 약점이 격파될 시 라파 에너지를 | 5000 3 1 |
속도 강화 (속도) | |
캐릭터를 회 승급해야 합니다 2 | |
속도 | 5000 3 6 |
공격 강화 (공격력) | |
캐릭터를 회 승급해야 합니다 3 | |
공격력 | 10000 3 3 |
격파 강화 (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 3 | |
격파 특수효과 | 10000 3 3 |
인법첩•해명 | |
캐릭터를 회 승급해야 합니다 4 | |
[결인] 상태 동안 라파가 약점 격파 상태인 적 목표에게 강화된 일반 공격을 발동해 피해를 가하면, 이번 피해의 강인성 감소 수치가 | 20000 5 1 1 |
공격 강화 (공격력) | |
캐릭터를 회 승급해야 합니다 4 | |
공격력 | 20000 5 4 |
속도 강화 (속도) | |
캐릭터를 회 승급해야 합니다 5 | |
속도 | 45000 3 3 |
공격 강화 (공격력) | |
캐릭터를 회 승급해야 합니다 5 | |
공격력 | 45000 3 3 |
인법첩•고엽 | |
캐릭터를 회 승급해야 합니다 6 | |
적 목표의 약점이 격파될 시 받는 격파 피해가 | 160K 8 1 1 |
격파 강화 (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 6 | |
격파 특수효과 | 160K 8 8 |
속도 강화 (속도) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
속도 | 160K 8 8 |
공격 강화 (공격력) | |
공격력 | 2500 2 |
공격 강화 (공격력) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
공격력 | 160K 8 8 |
성혼
상세도반, 삼도무육전 | ||
필살기를 발동하여 [결인] 상태에 진입하는 동안 라파가 가하는 피해는 목표의 방어력을 |
하이쿠의 암호, 유식무괘애 | ||
[결인] 상태 동안 격파 특수효과가 추가로 |
당탑가람, 말법무간옥 | ||
전투 스킬 레벨+2, 최대 Lv. |
경년열화, 임협무인의 | ||
[결인] 상태 동안 모든 아군의 속도가 |
일심불란, 명현무도시 | ||
필살기 레벨+2, 최대 Lv. |
파사현정, 응보무자비 | ||
특성 효과가 인접한 목표에게 가하는 격파 피해 배율이 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | n/a | |
아카이브 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 장착한 캐릭터가 필살기로 가하는 피해가 | ||
영험한 열쇠 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 장착한 캐릭터가 전투 스킬 발동 후 추가로 에너지를 | ||
식견 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 장착한 캐릭터가 필살기 발동 시 공격력이 | ||
「나」의 탄생 | 4 | erudition-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 추가 공격으로 가하는 피해가 | ||
세상을 진정시키지 마 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 장착한 캐릭터가 전투 진입 시 에너지가 즉시 | ||
천재들의 휴식 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 장착한 캐릭터의 공격력이 | ||
느낌 있는 아침 식사 루틴 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 장착한 캐릭터가 가하는 피해가 | ||
오늘도 평화로운 하루 | 4 | erudition-class | 529.2 | 330.75 | 846.72 | 전투 진입 후 장착한 캐릭터의 에너지 최대치에 따라 장착한 캐릭터가 가하는 피해가 증가한다: 에너지 1pt당 | ||
은하철도의 밤 | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | 필드에 적이 1기 있을 때마다 장착한 캐릭터의 공격력이 | ||
동트기 전 | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | 장착한 캐릭터의 치명타 피해가 |
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98 responses to “라파”
In the combat demo video she do 9 attacks in single ult, But in the description she only gain 3 ink stack and consume 1 per attack.
So is she gonna do 9 attacks per ult or just 3?
According to some showcase videos I’ve seen across the internet, she does three consecutive attacks in her Basic ATK, and after using the third one, consumes 1 Ink stack. The process repeats until all the Ink stacks are used. It’s like she loads up bullets that with every hit deals three consecutive bouts of damage.
I don’t know how best to explain it to you but if anyone can clarify for me, feel free.
uggliest hoyo char
guess no one give a sh*t about this character
Not even doomposters lol
– Who? She came out of nowhere. She has no story, no background, no hype
– She looks out of place. Even if you like the design, still looks stridently different than anyone else we have in the game
– Her kit is bland. No new mechanics. Just AoE Firefly. Already the most boring auto play character. Takes valuable supports.
– Erudition. Most boring path, for the most boring game mode. Hey I guess they made a boring boss for her… w/e. Can’t wait to watch Acheron still do better or sum
Most importantly, it’s a filler patch. Everyone knows that. We’re getting Sunday. Herta is on the lookout. Tingyun as well. Why settle for this dweeb?? Her reruns will make more than her LMAO
the Way of the Ninja involves rap, graffiti, and comics – and all that without being noticed.
She just looks like a side character passing the HSR universe.
I only wonder if there is any relationship between her and Boothill aside from being both Galaxy Rangers but storymode will probably answer that
Boothill knows her, he mentioned her in the wardance event
Yeah was given at least a nod and wink to. Not much but it exists. Which given how people were going 2.4 and 2.5 was going to be a filler patch. Then we get major story elements drop on us. Unless there is no major story happening. I will wait and see on 2.6 being filler. That and wait to see what reruns will happen.
Combining two motifs is some of the most common character design ever. Guess Firefly shouldn’t be Sam because Kamen Rider henshin heroes are handsome men 90% of the time. Star Rail is a sci-fi universe, why do people use regular swords? Have you not seen ninjas in pop culture? I think her design is just meh, for the record, but it’s not inherently a bad design idea. Ironic because fans always praise Hoyo for making “unique designs” and “combining ideas”.
its really sad to see everyone hating on rappa imo – i personally really like her
– she got the boothill introduction where we get crumbs the patch before release
– i LOVE her design and overall aesthetic, it reminds me a lot of silver wolf’s with that punk-like attitude and like what’s not to love about colourful ninja graffiti galaxy ranger? doesnt feel out of place
– her being a galaxy ranger yet having such a different aesthetic and vibe than boothill is incredibly interesting and opens the door for the limitless possibilities that a galaxy ranger might have
– “no new mechanics” her entire talent??? i really love the concept of breaking one enemy’s toughness and seeing everyone become weakness broken like a chain reaction of weakness breaks
– the erudition path as a whole has several interesting characters already – jade, namely i find her kit design is really coherent and works quite well, but also herta/himeko are really fun, himeko especially i enjoy how her charge stacks require adaptability with different characters for different weaknesses – she made fire tb good at one point
– her ANIMATIONSSSS are suPERB and her EBA doesnt look too shabby either – they’re so bright and colourful and just. graffiti looks awesome
that said i do completely get why ppl dont rlly like her and her patch is the first slow one in the history of star rail – superb for everyone except for hoyo money-wise
-Welcome to gacha games. Characters just “come out of nowhere”. Where’s the line? Are mentions of upcoming characters and locations “out of nowhere”?
-She doesn’t look that out of place. I swear you all complain when a character design is too safe, but then when you get a more radically design decry it as “out place”.
-Similarly, not every character is going to be broken. Should they make a character worthwhile to pull? Sure, but I 100% know you all will complain about power creep if she was better than Acheron, to use your example. Could they make her more unique? Sure, I’ll give you that. Also, multi-team modes are a thing.
-Filler patches are bound to happen. Thought you all wanted them to “take their time” with big content? Which doesn’t really happen btw, gacha games are a pipeline of content meant to keep player bases playing so they can make more money. Not every patch is going to be a huge content drop.
does anyone have calc on her energy rotations? cuz i was wondering abt 4pc thief set. does it impact her energy rotations enough to justify the dmg loss from cavolry? also would an energy rope impact it at all?
she has her toes out might be unskippable
i kinda confused PLS ANSWER.
rappa enchance basic atk gain extra 50%break effeciency & toughness reduction ignore enemy weakness type,but to imaginary enemy rappa deal 50% less toughness reduction.
so 100%+50%+ruanmei=200%-50%=100%.
fire fly inflict fire weakness so her toughness reduction always at 100% value + ruan mei=150%toughness reduction.
so in the end even with ruan mei rappa can only deal 100% toughness reduction to non imaginary enemy.
in result her superbreak dmg is lower than firefly cuz of toughness reduction is not increase at all?(to non imaginary enemy)
but its opposite if enemy has imaginary weakness , toughness reduction is same as firefly?
or if you have e2 rappa.
PLS ANSWER ME👀
“when atking non imaginary weak enemies she will deal 50% less toughness dmg”
you miss read it and it works like firefly does to non fire weakness enemy
it is most likely going to work like :
100% normal toughness damage to imaginary weak enemies without Ruan Mei.
against non imaginary weak enemies its 50%.
Ruan mei makes that 75% to non imaginary weak enemies unless you get E2 which will become 150% toughness bar damage due to E2 be calculated first, then Ruan mei , because E2 will be part of her kit and Ruan Mei’s effect comes in after you join a battle.
(at least that’s what i believe.)
I misread a little:
whille in her ult, at E2, she gets effectively 100% more toughness bar damage , so its : 100% normal -> 200% against imaginary enemies in Ult form at E2 -> 300% with Ruan Mei ( i think i might be wrong after reading the kit again) or 250% ( most likely ) if it works the otherway and both Ruan Mei and Rappa’s ult stack instead of calculated one after another.
against non-imaginary weak enemies it’s : 50% normal ->100% in ult form at E2 -> 150% or 125% with Ruan Mei.
without E2 you basically miss an extra 50% on imaginary weak enemies so it will be double in ult form instead of 2.5x of normal toughness bar damage and 25% of toughness bar damage against non-imaginary weak enemies , which is normal toughness bar damage.
at E0 makes it so you have the Ruan Mei effect on you without having Ruan Mei on your team and E2 makes you have 2 Ruan Mei’s in ult form.
THANK YOU♥️
Her E2 basically gets rid of the penalty to toughness damage against non imaginary weak enemies, so she just does the same toughness against weak and non weak enemies.
“Modifies toughness damage” and “weakness break efficiency” are two separate buckets that multiply with one another and stack additively within themselves. RM +50% and her ult’s +50% WBE add together for +100% (same way firefly works); her -50% toughness against non weak enemies at e0 is in the 1st bucket so with RM she does 200% toughness against weak enemies and 100% against non weak. At E2 she would do 200% against both weak and non weak.
Aaah, gotcha, i , again, missread a little.
at E2 she just ignores the weakness when it comes to the toughness bar.
when it comes to E2 with Ruan Mei, it just means you are frankly in the same realm as firefly with Ruan Mei except you reduce the adjacent enemies and all enemies at the same rate instead of slightly slower break.
It just makes it faster if you need to break more then 1 elite and you are more guarantee to one-shot mobs, specially if they are more tanky mobs and are able to take the break.
breaking news: rappa got huge buff, she is unskippable now
early v2 buff means she is hoyo’s new favorite child
don’t skip her if you don’t want to cripple your account
v2 only increase enchance basic atk multiplier.
2hit
80%->100%atk 1 target
40%->50%atk nearby target.
final hit
80%->100% all target.
its still not enough to be CRIT RAPPA.
but i understand she meant to be break dps.
I hope v3 rappa gain bonus ATK or CR/CDM or spd equal to % break effect. since she erudition unit, its would be nice if she able to deal decent aoe dmg before enemy get weakness broken.
its just my opinion
dont like her, easy skip
numbers are secondary
Nah I’d e6 Robin
still skippable for me
since break unit, will she even be acceptable without ruan mei?
Hard to say, RM is so huge in PF =O
FRAUD-MEI ITS ALREADY CUT IN HALF BY ROBIN WITH HER
DOMAIN EXPANSION: WELCOME TO MY………..
ROBIN IS THE STRONGEST HARMONY TODAY….
preferably with ruan Mei, before building a break team get ruan mei
she heavily needs buff as shes underperforming right now. EBA range shouldve been AoE, not blast. also, ive heard that her ult cost is really high. if thats the case they need to cut it to 120 or heavily improve her energy regen
Im i reading this wrong or lilpup has no weakness implant. If not then jiji
She does not need the weakness implant because she ignores the weakness type of the enemies; like Acheron and Feixiao.