Rappa

Rappa
RappaConceptsRappa
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Erudition
Combat TypesClass Imaginary
Character Materials
Credit308K
Dream Collection Component15
Dream Flow Valve15
Chordal Mirage65
Dream Making Engine15
Trace Materials
Credit3M
Rough Sketch18
Dream Collection Component41
Dynamic Outlining69
Dream Flow Valve56
Exquisite Colored Draft139
Dream Making Engine58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA peculiar girl who appears in Penacony like a flashbang at the darkest hour of night, identifying herself as a ninja and attributing everything in the world to “ninjutsu.”
Upholding the recitation of ninja mantra, creating Dazzling Ninja Seals, and studying ninja scrolls — That is, the Way of the Ninja involves rap, graffiti, and manga — Through rigorous self-discipline, she roams the stars, upholding justice and righteousness.
As a member of the Galaxy Rangers, she relentlessly pursues the villain known as Evil Ninja Osaru, chasing them to the very edge of the Cosmos.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
Credit4000
Dream Collection Component5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
Credit8000
Dream Collection Component10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
Credit16000
Dream Flow Valve6
Chordal Mirage3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
Credit40000
Dream Flow Valve9
Chordal Mirage7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
Credit80000
Dream Making Engine6
Chordal Mirage20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
Credit160K
Dream Making Engine9
Chordal Mirage35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
LevelCharacter Materials
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
Chordal Mirage3
40+
50
Credit40000
Dream Flow Valve9
Chordal Mirage7
50+
60
Credit80000
Dream Making Engine6
Chordal Mirage20
60+
70
Credit160K
Dream Making Engine9
Chordal Mirage35
70+
80

Skill

Ninjutsu: Rise Above TumblesNinjutsu: Rise Above Tumbles - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Rappa's ATK to one designated enemy.

Deals minor Imaginary DMG to one designated enemy.
Level 10
Ninja Strike: Rooted ResoluteNinja Strike: Rooted Resolute - Skill | AoE
Energy Regeneration : 30
Weakness Break : AoE : 30
Deals Imaginary DMG equal to of Rappa's ATK to all enemies.

Deals Imaginary DMG to all enemies.
Level 15
Nindō Supreme: AishiteruNindō Supreme: Aishiteru - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the "Sealform" state, immediately gains 1 extra turn, obtains points of "Chroma Ink," and increases Weakness Break Efficiency by and Break Effect by .
While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.

Enters the "Sealform" state, gains an extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency and Break Effect.
While in the "Sealform" state, gains Enhanced Basic ATK. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
Level 15
Ninja Tech: Endurance GaugeNinja Tech: Endurance Gauge - Talent | Enhance
Energy Regeneration : 0
Weakness Break : Single Target : 6
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by and increases the Toughness Reduction that can ignore Weakness Type by .
When Breaking Weakness, triggers the Imaginary Weakness Break effect.

When the enemy target is Weakness Broken, Rappa gains 1 point of Charge. When launching the third hit of "Ningu: Demonbane Petalblade," additionally deals Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce Toughness and consume all Charge, increasing the Break DMG multiplier and Toughness Reduction.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Ninja Dash: By Leaps and BoundsNinja Dash: By Leaps and Bounds - Technique | Enhance
Energy Regeneration : 0
Weakness Break : Single Target : 90
After using Technique, enters the "Graffiti" state for seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals Toughness Reduction regardless of Weakness Type and Break DMG equal to of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates Energy.

Enters the "Graffiti" state. Moves forward rapidly for a set distance and attacks any enemies touched. After entering combat via attacking enemies, deals Toughness Reduction regardless of Weakness Type and Imaginary Break DMG to each enemy target and deals Imaginary Break DMG to their adjacent targets. At the same time, this unit regenerates Energy.
Level 1
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | Blast
Energy Regeneration : 5
Weakness Break : Single Target : 30 / Blast : 15


Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Level 10
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | Blast
Energy Regeneration : 5
Weakness Break : Single Target : 30 / Blast : 15


Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Level 10
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | AoE
Energy Regeneration : 10
Weakness Break : AoE : 15


Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Level 10
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 75 / Blast : 45
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to of Rappa's ATK to one designated enemy and Imaginary DMG equal to of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to of Rappa's ATK to all enemies.
Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

The first 2 hits deal minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. The third hit deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Level 10

Traces

Ninjutsu Inscription: Sky HighNinjutsu Inscription: Sky High
Requires Character Ascension 2
When the Weakness of an elite-level or higher enemy is broken, Rappa additionally gains 1 point(s) of Charge and regenerates 10 Energy.
Credit5000
Rough Sketch3
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 2
SPD increases by 2
Credit5000
Rough Sketch3
Dream Collection Component6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Dynamic Outlining3
Dream Flow Valve3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Dynamic Outlining3
Dream Flow Valve3
Ninjutsu Inscription: Sea EchoNinjutsu Inscription: Sea Echo
Requires Character Ascension 4
While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG.
Credit20000
Dynamic Outlining5
Tracks of Destiny1
Lost Echo of the Shared Wish1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Dynamic Outlining5
Dream Flow Valve4
SPD BoostSPD Boost (SPD)
Requires Character Ascension 5
SPD increases by 3
Credit45000
Exquisite Colored Draft3
Dream Making Engine3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Exquisite Colored Draft3
Dream Making Engine3
Ninjutsu Inscription: Withered LeafNinjutsu Inscription: Withered Leaf
Requires Character Ascension 6
When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s).
Credit160K
Exquisite Colored Draft8
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 6
Break Effect increases by 8%
Credit160K
Exquisite Colored Draft8
Dream Making Engine8
SPD BoostSPD Boost (SPD)
Requires Character Lv. 75
SPD increases by 4
Credit160K
Exquisite Colored Draft8
Dream Making Engine8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Dream Collection Component2
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Exquisite Colored Draft8
Dream Making Engine8

Eidolons

Returned Is the Revenant With No Ferry TollReturned Is the Revenant With No Ferry TollReturned Is the Revenant With No Ferry Toll
During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores 15% of the targets' DEF. After exiting the "Sealform" state, regenerates 20 Energy.
Free Is the Mind Enlightened by HaikusFree Is the Mind Enlightened by HaikusFree Is the Mind Enlightened by Haikus
The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%.
Many Are the Shrines That Repel No HellMany Are the Shrines That Repel No HellMany Are the Shrines That Repel No Hell
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Lost Is the Nindō Devoured by TimeLost Is the Nindō Devoured by TimeLost Is the Nindō Devoured by Time
While in the "Sealform" state, increases all allies' SPD by 12%.
Steady Is The Ranger With Unerring ArrowsSteady Is The Ranger With Unerring ArrowsSteady Is The Ranger With Unerring Arrows
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Righteous Is the Wrath That Spares No EvilRighteous Is the Wrath That Spares No EvilRighteous Is the Wrath That Spares No Evil
When battle starts, Rappa gains 5 point(s) of her Talent's Charge, and its upper limit increases by 5 point(s). After launching the third hit of "Ningu: Demonbane Petalblade," gains 5 point(s) of Charge.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Data Bank
Data Bank3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Increases DMG dealt by the wearer's Ultimate by 28%.
Key of Wisdom
Squirming Core
Passkey
Passkey3
RarstrRarstrRarstr
erudition-class370.44264.6740.88After the wearer uses their Skill, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.
Key of Wisdom
Squirming Core
Sagacity
Sagacity3
RarstrRarstrRarstr
erudition-class370.44264.6740.88When the wearer uses their Ultimate, increases ATK by 24% for 2 turn(s).
Key of Wisdom
Conqueror's Will
The Birth of the Self
The Birth of the Self4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56Increases DMG dealt by the wearer's Follow-up ATKs by 24%. If the current HP percentage of the target enemy is below or equal to 50%, increases DMG dealt by Follow-up ATKs by an extra 24%.
Key of Wisdom
Ancient Engine
Make the World Clamor
Make the World Clamor4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72The wearer regenerates 20 Energy immediately upon entering battle, and increases DMG dealt by the wearer's Ultimate by 32%.
Key of Wisdom
Ancient Engine
Geniuses' Repose
Geniuses' Repose4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24% for 3 turn(s).
Key of Wisdom
Immortal Lumintwig
The Seriousness of Breakfast
The Seriousness of Breakfast4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's DMG by 12%. For every enemy defeated by the wearer, the wearer's ATK increases by 4%, stacking up to 3 time(s).
Key of Wisdom
Squirming Core
Today Is Another Peaceful Day
Today Is Another Peaceful Day4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.2%. A max of 160 Energy will be taken into account for this.
Key of Wisdom
Immortal Lumintwig
Night on the Milky Way
Night on the Milky Way5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24For every enemy on the field, increases the wearer's ATK by 9%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.
Key of Wisdom
Squirming Core
Before Dawn
Before Dawn5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4Increases the wearer's CRIT DMG by 36%. Increases DMG dealt by the wearer's Skill and Ultimate by 18%. After the wearer uses Skill or Ultimate, gains Somnus Corpus. Upon triggering a Follow-up ATK, consumes Somnus Corpus, and increases DMG dealt by Follow-up ATK by 48%.
Key of Wisdom
Immortal Lumintwig
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Voice

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TitleText

220 responses to “Rappa”

    • you forget that gallagher isn’t just there for window dressing, probably the worst theorycrafted team i’ve ever seen

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  1. As the stronger Gyatt Rappa. Fought the fraud, the Stelle”Rizz” Hunter Firefart. As Rappa use her Ninjutsu to steal her Stelle”Rizz”, Firefart shrunk back in fear as Rappa said, “Stand proud Firefart, you are Weeb.” 🗣️🗣️🔥🔥

      
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    • “Who’s stronger? You or her?”, Stelle asked.
      Rappa smirks : “Well if Firefart used her superbreak ability, she could give me a little trouble…”
      “but would you lose?”
      “Nah, I’d ult”

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  2. Anyone know’s why in Dim’s video she’s ulted 3 times? When her kit obv says that she has 3 stacks and every one uses after enchanced basic attack.

      
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    • Because if you read how her ultimate works its a succession of 3 different attacks before her turn end while consuming 1 of the 3 stacks provided by her burst, which means 3 attacks within 3 separate turns, enemy had its turn delayed so she was able to play the 3 turns in a row

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    • Something is not right, her toughness reductions are way too low

      30 AoE on skill
      75 main target/45 adjacent/30 for the enemies at the extremities
      Even with a +50% break efficiency these numbers remain extremely low
      Also count the 50% loss if targets are not weak to imaginary
      Her “chain reaction” when breaking an enemy is barely 10 toughness..

      This is so far of any actual “break focused character”

      30 toughness is what normal attacks of any character remove.. 60 for skills.. she doesnt even do 60 with her increased efficiency..

      This doesnt feel right even for a PF character
      elites have 300 toughness, boss have been 400 to 500 if not more.. she can deal with the fodder mobs but will take so long to break any of the stronger targets..

      or am I wrong ?

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      • the 75 main target 45 adjacent and 15 extremities is the total of the 3 hits from her ultimate, forgot to mention, considering she isn’t particularily fast without her lightcone… she won’t unleash the 3 sequence extremely fast

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    • cool, break-based Erudition. first character that can actually use that 4-star Sunday LC from a few patches ago.

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  3. so… hmm… she wants 3200 atk for that a6 trace… and then her damage is from the super breaks, right? so she isn’t concerned about crit (chest) or imaginary damage orb…

    atk chest, spd boots, atk orb, and then… ER or BE rope right? and BE and SPD sub stats?

    that 160 energy on her ult is a doozy, she will appreciate battery supports in additon to break supports.

      
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  4. Well… This is just Firefly, but for PF. I honestly dislike their tendency to make PF characters. She’ll be obviously stronger than FF in a said mode and weaker than her in classic mirror. I mean, she has no like “BULLSHIT” mechanics like almost 200 default speed which FF has. and her animations are good. I think she’s okay.
    And yeah, this BiS… Not that it is too strong, but her ultimate costs whopping 160 and additional energy source is something she really needs. and this much action advance on a cone is not even funny.
    Overall, I like her. A fine character, maybe. Broken in PF, but who cares.

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  5. THANK GOD ANOTHER CHARACTER AFTER SPARKLE THAT HAS JAPANESE Reference, THIS IS TRULLY A FRESH REFRESH TO MY MIND ,AFTER EATING SO MANY TOOFU CHARACTER🥶👍

      
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    • bruh she’s mori calliope cosplaying as akali (or just being rapper mori) playing splatoon… i don’t really see the japanese influence. she’s a ninja but lacks any interesting ninja elements. really cool animations but the design is severely lacking anything of interest esp when i think of what ‘someone obsessed with ninjutsu and shinobi’ would look like. her ‘ninjutsu’ ult also feels more like she could have just been a shooter and it would have suited the design better imo

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    • Well, if you say so,

      I am going to asume you are pulling her for PF only. E0 S1 with the current Super Break team ( HTB – Ruan Mei – Gallagher )
      Best in slot Relic set ofcourse Cavalry + Talia for extra break effect or Vonwacq for ER ( forge is more tricky with more break effect but less change to actually proc in due to the fact that you need to hit a fire weak enemy ).

      Your best in slot main stats are going to be = Attack Chest
      Speed boots
      Attack Orb
      Break effect rope if you run Talia or ER rope if you run Vonwacq ( believe it or not )

      let me explain,

      Her speed getting to 160 will give her 2 attack every cycle, which is of course really good considering her wanting to break enemies and to have the Talia set bonus effect active.
      Attack Chest and orb to help you getting to the 3200 attack value to max out her A6 trace.

      what are the stats you need to aim for in this version of Rappa V1?

      So why ER rope?

      ER rope might be lower damage per screenshot but it will help her get her ult up way more often due to her having a lot of different sources of energy income.
      most people might use Break rope for more damage and that is the more reliable choice but Rappa being a Erudition character for PF is where the ER rope will be more optimal.
      he thing in PF is that you don’t need a lot of damage to kill things such as mobs and elite compaired to MoC and AS.
      Acheron for example, deals way to much damage but can’t clear that fast due to the amount of waves and enemies in PF.

      So how much energy will she generate compaired to her having ER rope?

      we are starting in PF with 5 enemies with ,let’s say , 3 imaginary weak enemies , the formation stats with S1 and maxed out traces ( or at least all 3 major traces )

      start of battle with give 80 energy ( half of ult ) + 30 from the lightcone.
      Skill will give 30 energy + 3 times 2 from A1 = 36 energy + possible kills from the fact that you have a high amount of break effect which will get 5 energy on every kill you get.

      80 + 30 + 30 + (3X2) = 146 energy to a possibility of an extra 15 energy. 161 energy
      but what if you don’t kill 1 or more enemies? wait untill you get hit a couple of times or wait until another ally breaks more enemies or wait untill your next turn

      with ER rope that problem will not be the same.
      start of battle 80 energy ( does not get effected by ER rope as far as i know ) + 30 but this is effected by the ER rope so 35.8 energy.
      skill 30 but with ER rope its also 35.8 energy + 3X2 also affected by ER rope so 3X2.4 energy = 43 energy
      80 + 35.8 + 43 = 158.8
      if even one of the enemies dies or 1 more enemy is imaginary weak or if an ally is faster and they break an enemy as well, you can ult after the first attack.
      any subsequent attack out site of the enhanced basic attack wil get her at least 35.8 energy + 2.4 for any break you do and 6 energy after every ult cast.
      every hit she receive’s will also get 6 instead of 5 energy and so for every kill she gets.
      in her ult, she will also generate herself 6 energy per basic attack.

      without ER rope you are still at least 14 energy short but with ER rope you are 1.2 energy short.
      not to mention you can maby even run Vonwacq on her to guarantee her the ult even though you lose about 36% break effect but remember that you get a bunch of break effect from HTB and Ruan mei + Watch maker 4 piece. wich is roughtly about 125 % in battle break effect.

      aim for – 3200 attack
      150 speed (because of Ruan Mei 10% speed buff, in battle this will be 160)
      how ever much Break effect as you can get without losing the former 2. which is on average with S1 and about 3 rolls on break effect per relic which is about 194 break effect out of battle. this will probably be lower due to her needing the speed stats and,of course ,being unlucky so think of about 170% break effect out of battle.
      the cavalry set effect will take full effect after harmony TB ults but that’s also the moment you really need the effect to be active.
      that’s it, simple right?

      I am not going to do the damage calculation because i still do not know how to do that one yet but i am sure some one else will 😛

      Keep in mind, at the end of the day, you play the game the way you want, i am playing it this way, you might play if completely differently, all is fine, as long as you have fun doing it 🙂

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        • I did take Passkey into consideration, but the problem with Passkey is the really low base attack.
          getting to the 3200 attack is really hard with that LC.

          I did not consider Thief set, its a really good set to use if you want to get to 160 reliably, you basically add another 3.8 energy per break of energy every time you break an enemy, the only other reason i do not recommend it is that, the Boxer set is really bad set to farm along with.
          it is practicaly only useable on Clara , Argenti and Su Shang. ( not Boothill because of the 25% def ignore on Super Break )

          I would say, if you already have the set farmed, just use that, you might not have to use ER rope because, after the first attack without ER rope, you get to 146 ER + (3 energy X 3) = 155 energy. you basically need one of the enemies to die or you need to get hit once which is quite good.
          With ER rope of course you get to 160 energy guarantee in the situation i used without RNG.

          The other reason why i personally thing Cavalry set is better, is because farming it is better over all.
          The Valorous set is a really good general set to farm because of the 2 piece effect and a lot of recent Crit based character like the 4 piece set as well.

          The Cavalry set is basically the new standard set for every Break based character due to Super Break and even without Super Break, the 10% def ignore on break is stil really nice for the Break Characters. but why whould you ignore Super Break is my question then, its way to much damage to pass on.

          The difference between having and not having roughtly 50% extra break effect to me, is not a huge differnce due to the 10% def ignore on break + 15% on Super Break.

          My verdict is – do not use Passkey, the base attack is just way to low unless you have absolutely cracked attack % rolls but you will most likely lose a lot of break effect and speed in the process.

          Thieves is really good but it might be a bit rough farming due to Boxer not being that good or universal.

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