
![]() | 名詞 | 白厄 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 哀丽秘榭,遗世独立的边陲村落,如今只余晦涩的传说。 无名的英雄█████,容纳「负世」火种的黄金裔,铭记全世的理想,背负万众的命运,为新世界带来第一缕曙光 ——「但倘若黎明从不存在,就让怒火燃尽此身,化作明日的烈阳!」 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 76.56 | 99 | 195 | 94 | 5% | 50% | 125 | 12 | |
20 | 149.29 | 193.05 | 381 | 94 | 5% | 50% | 125 | 12 | ![]() ![]() |
20+ | 179.92 | 232.65 | 459 | 94 | 5% | 50% | 125 | 12 | |
30 | 218.2 | 282.15 | 557 | 94 | 5% | 50% | 125 | 12 | ![]() ![]() |
30+ | 248.82 | 321.75 | 635 | 94 | 5% | 50% | 125 | 12 | |
40 | 287.1 | 371.25 | 733 | 94 | 5% | 50% | 125 | 12 | ![]() ![]() ![]() |
40+ | 317.72 | 410.85 | 811 | 94 | 5% | 50% | 125 | 12 | |
50 | 356 | 460.35 | 908 | 94 | 5% | 50% | 125 | 12 | ![]() ![]() ![]() |
50+ | 386.63 | 499.95 | 987 | 94 | 5% | 50% | 125 | 12 | |
60 | 424.91 | 549.45 | 1084 | 94 | 5% | 50% | 125 | 12 | ![]() ![]() ![]() |
60+ | 455.53 | 589.05 | 1162 | 94 | 5% | 50% | 125 | 12 | |
70 | 493.81 | 638.55 | 1260 | 94 | 5% | 50% | 125 | 12 | ![]() ![]() ![]() |
70+ | 524.44 | 678.15 | 1338 | 94 | 5% | 50% | 125 | 12 | |
80 | 562.72 | 727.65 | 1436 | 94 | 5% | 50% | 125 | 12 |
戰技
![]() | 逐火救世,行则将至 - 普通攻擊 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
对指定敌方单体造成等同于白厄 对敌方单体造成等同于少量物理属性伤害。 | |
等級 | |
![]() | 黎明创世,地辟天开 - 戰技 | 擴散 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30 | |
获得 获得 | |
等級 | |
![]() | 永劫燔世,其将背负 - 終結技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 60 | |
变身为█████,变身期间展开境界。境界内的其他队友离场且无法行动,敌方全体始终拥有物理属性弱点。 █████不会进入自己的回合,但拥有 变身为█████并展开境界:使队友离场且无法行动,敌方全体拥有物理属性弱点。 █████不会进入自己的回合但拥有 | |
等級 | |
![]() | 此身为炬 - 天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
白厄的天赋。【火种】达到 当白厄成为我方队友或敌方任意单体的技能目标时,获得1点【火种】。成为我方队友的技能目标时,暴击伤害提高 白厄的天赋。【火种】达到 当白厄成为除自身外的技能目标时,获得【火种】。成为我方队友的技能目标时,暴击伤害提高。 | |
等級 | |
![]() | 命运•此躯即神 - 天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
█████的天赋。变身时获得 █████免疫控制类负面状态,拥有1个强化普攻和2个强化战技,无法施放终结技。变身期间攻击力提高 变身结束时,使我方全体速度提高 █████的天赋。变身时获得【毁伤】。 █████免疫控制类负面状态并拥有3个新技能。变身期间攻击力和生命上限提高,施放攻击回复生命值,受到致命攻击时回复生命值并立即施放最后一击,剩余可行动次数越多伤害倍率越低。 结束变身时,使我方全体速度提高。 | |
等級 | |
![]() | 攻击 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 终结之始 - 秘技 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 60 | |
白厄在队伍中时,使秘技点上限提高3点。 主动施放秘技消耗2点秘技点,立即攻击一定范围内的所有敌人。进入战斗后,为我方队友恢复 若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。 秘技点上限提高3点。主动施放消耗2点秘技点攻击一定范围内的所有敌人。进入战斗后为我方恢复能量、战技点和【毁伤】,每个波次开始时对敌方全体造成物理属性伤害。 若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。 | |
![]() | 创生•血棘渡亡 - 普通攻擊 | 擴散 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 90 / 擴散 : 60 | |
获得 获得 | |
等級 | |
![]() | 灾厄•弑魂焚诏 - 戰技 | 強化 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 / 群體攻擊 : 15 | |
获得等同于敌方全体数量的【毁伤】,随后使敌方全体立即行动并获得1层【弑魂之炽】。 【弑魂之炽】状态下,█████受到的伤害降低 通过此技能造成伤害时,被视为造成了战技伤害。若█████的额外回合开始时仍持有【弑魂之炽】,立即发动反击。 基于敌人数量获得等量【毁伤】,使其立即行动。获得【弑魂之炽】:受到的伤害降低,敌方目标都行动过后发动反击,对敌方全体造成少量物理属性伤害并弹射 | |
等級 | |
![]() | 支柱•死星天裁 - 戰技 | 彈射 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 10 / 群體攻擊 : 60 | |
解除自身所有负面效果,随后造成最多等同于█████ 其中,每消耗1点【毁伤】造成 解除自身所有负面效果。每消耗1点【毁伤】弹射 若消耗了 | |
等級 | |
行跡
![]() | n/a (暴擊傷害) |
暴擊傷害提高 | ![]() ![]() |
星魂
![]() | 白厄星魂1 | ![]() |
█████的额外回合的速度提高至█████基础速度的 |
![]() | 白厄星魂2 | ![]() |
█████施放攻击造成的伤害为原伤害的 |
![]() | 白厄星魂3 | ![]() |
终结技等级+2,最多不超过 |
![]() | 白厄星魂4 | ![]() |
施放【灾厄•弑魂焚诏】时,额外获得 |
![]() | 白厄星魂5 | ![]() |
战技等级+2,最多不超过 |
![]() | 白厄星魂6 | ![]() |
【毁伤】上限提高2点。施放【创生•血棘渡亡】或【灾厄•弑魂焚诏】时,额外获得 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 天傾 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 使裝備者普通攻擊和戰技造成的傷害提高 | ![]() ![]() |
![]() | 樂圮 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 使裝備者對當下生命值百分比大於 | ![]() ![]() |
![]() | 俱歿 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 裝備者現有生命值百分比低於 | ![]() ![]() |
![]() | 鼴鼠黨歡迎你 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 秘密誓心 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 使裝備者造成的傷害提高 | ![]() ![]() |
![]() | 在藍天下 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者攻擊力提高 | ![]() ![]() |
![]() | 汪!散步時間! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 無處可逃 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 無可取代的東西 | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 到不了的彼岸 | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | 使裝備者的暴擊率提高 | ![]() ![]() |
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語音音量
語言
Title | loc_sound |
主線
Title | 遊戲語言 |
6 responses to “”
His animations are single-handedly the best thing ever and I am rock hard
dumbed down explanation:
he’s a typical destruction unit that deals mostly adjacent damage but also tons of aoe damage.
core gameplay is stacking his passive of coreflames (up to 12 times) before he can activate his ultimate to transform and launch a territory field (similar to acheron) where only he and the enemies are present in order to give them a beating before he the field cancels itself eventually.
ways to gain coreflames is either:
usage of skill = 2 coreflames
gets buffed by allies or targeted by enemies = 1 coreflame
ally ability provides energy (such as sunday and houhou ultimates) = 1 coreflame (enemies that regenerate your energy do not apply)
end of transformation = 3 coreflames (ascension passive)
talent passive = 3 coreflames (similarly to acheron, he can store 3 coreflames after reaching the max amount of 12)
if we do the math: minimum of 10 coreflames can be obtained in just a singular round/turn (requiring 2 more coreflames to activate ult again)
what dmg multiplier will he gain from the most: enemy dmg vulnerability (such as pela and tribbie) because he has decent atk% and dmg% buffs from himself and allies included. only his lightcone introduce a def% ignore which is pretty small by itself.
orb main stat: atk% and phys dmg% might be equal actually. his scalings would encourage atk% orb but also he has built in atk% bonus so that might not be necessary. would recommend whichever has the best substats because they should be similarly good on him.
best teammate: sunday (1 turn would potentially give phainon 3 coreflames: skill=1 (buff), ultimate=2 (buff + energy)
substitutes for sunday: tingyun and houhou also give 3 coreflames in 1 turn.
future speculated additional best teammate: dan heng new 5* form
So is Bruise and Scourge the same or am i blind?
Wenn not can sameone explain the difference, because in the 2Skill is written ,, when consume 1 bruise” but in the description underneath stand ,,when consume 1 Scourge”
They are the same. The name will probably change to either of the two or something completely different throughout the betas so don’t worry about it.
The true Acheron powercreep
Unlikely. What great versatility gives, trades off absolutely power. CN community will rant a lot if he gets both perks. Given how the kit is settled, the latter will fall slightly behind Castorice. Just wait till V5 we’ll see the multipliers progressively go down for balancing reasons.