파이논

파이논
파이논명사파이논
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 물리
전용 재료
신용 포인트308K
있는 듯 없는 듯한 조짐15
점점 가까워지는 비명15
침략 응괴65
끝없는 탄식15
행적 재료
신용 포인트3M
보리인의 송곳니18
있는 듯 없는 듯한 조짐41
늑대 독 송곳니69
점점 가까워지는 비명56
달의 광기 이빨139
끝없는 탄식58
태양과 번개의 회상12
운명의 발자취8
메인 스토리세상과 동떨어진 변방 마을 엘리사이 에데스는 오늘날 안개에 싸인 전설로만 남아 있다.
이름 없는 영웅 █████, 「부세」의 불씨를 담은 황금의 후예여, 세상의 이상을 기억하고 모든 이의 운명을 짊어지며, 신세계에 첫 번째 서광을 가져와라.
——「그러나 여명이 처음부터 존재하지 않았다면, 분노의 불길로 이 몸을 불태워 내일의 뜨거운 태양이 되리라!」

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
179.295.7195945%50%12512
20154.44186.62381945%50%12512
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+186.12224.89459945%50%12512
30225.72272.75557945%50%12512
신용 포인트8000
있는 듯 없는 듯한 조짐10
30+257.4311.02635945%50%12512
40297358.88733945%50%12512
신용 포인트16000
점점 가까워지는 비명6
침략 응괴3
40+328.68397.15811945%50%12512
50368.28445908945%50%12512
신용 포인트40000
점점 가까워지는 비명9
침략 응괴7
50+399.96483.28987945%50%12512
60439.56531.131084945%50%12512
신용 포인트80000
끝없는 탄식6
침략 응괴20
60+471.24569.411162945%50%12512
70510.84617.271260945%50%12512
신용 포인트160K
끝없는 탄식9
침략 응괴35
70+542.52655.551338945%50%12512
80582.12703.391436945%50%12512
레벨전용 재료
1
20
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+
40
신용 포인트16000
점점 가까워지는 비명6
침략 응괴3
40+
50
신용 포인트40000
점점 가까워지는 비명9
침략 응괴7
50+
60
신용 포인트80000
끝없는 탄식6
침략 응괴20
60+
70
신용 포인트160K
끝없는 탄식9
침략 응괴35
70+
80

전투 스킬

불을 쫓는 구세의 길, 끝내 닿으리불을 쫓는 구세의 길, 끝내 닿으리 - 일반 공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 파이논 공격력의 만큼 물리 속성 피해를 가한다

단일 적에게 소량의 물리 속성 피해를 가한다
레벨 10
여명의 창세, 천지를 개벽할지니여명의 창세, 천지를 개벽할지니 - 전투 스킬 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 60 / 확산 : 30
[불씨]를 pt 획득하고 지정된 단일 적에게 파이논 공격력의 만큼 물리 속성 피해를 가하며, 인접한 목표에게 파이논 공격력의 만큼 물리 속성 피해를 가한다

[불씨]를 #3[i]pt 획득하고, 단일 적에게 대량의 물리 속성 피해를 가하며, 인접한 목표에게 물리 속성 피해를 가한다
레벨 15
영원히 타오르는 세상, <unbreak>그가 짊어지리라</unbreak>영원히 타오르는 세상, 그가 짊어지리라 - 필살기 | 범위 공격
에너지 회복 : 0
약점 격파 : 범위 공격 : 60
카오스라나로 변신하며, 변신 중에는 경계 [귀허의 아이언툼]을 펼친다. 경계 내 다른 동료는 퇴장하고 행동할 수 없으며, 모든 적은 항상 물리 속성 약점을 보유한다.
카오스라나는 자신의 턴에 진입하지 않는 대신 카오스라나의 보너스 턴을 개 보유하고, 속도는 카오스라나 기본 속도의 로 고정된다. 마지막 카오스라나의 보너스 턴 시작 시 즉시 마지막 일격을 발동하여 모든 적이 균등 분담하는 물리 속성 필살기 피해를 카오스라나 공격력의 만큼 가한다

카오스라나로 변신하고 경계를 펼친다. 해당 경계에서는 동료가 퇴장하고 행동할 수 없으며, 모든 적은 물리 속성 약점을 보유한다.
카오스라나는 자신의 턴에 진입하지 않는 대신 카오스라나의 보너스 턴을 #4[i]개 보유하며, 마지막 턴에 마지막 일격을 발동해 모든 적이 균등 분담하는 대량의 물리 속성 피해를 가한다
레벨 15
이 몸을 횃불 삼아이 몸을 횃불 삼아 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
파이논의 특성. [불씨]가 pt에 도달하면 필살기를 활성화할 수 있고, 최대치 도달 후 최대 pt 초과할 수 있다. 변신 종료 시 초과한 포인트에 기반해 [불씨]를 획득한다.
파이논이 임의의 다른 목표의 스킬 목표가 될 시 [불씨]를 1pt 획득한다. 스킬 발동자가 파이논 동료일 시 추가로 파이논의 치명타 피해가  증가한다, 지속 시간: 

파이논의 특성. [불씨]가 #4[i]pt에 도달하면 필살기를 활성화할 수 있다.
파이논이 다른 목표의 스킬 목표가 될 시 [불씨]를 획득한다. 파티원의 스킬 목표가 될 시 치명타 피해가 증가한다
레벨 15
운명•이 몸이 곧 신이로다운명•이 몸이 곧 신이로다 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
카오스라나의 특성. 변신 시 [훼멸]을 pt 획득한다. 이때 아군의 턴일 경우 해당 아군의 모든 버프 효과 지속 시간이 1턴 연장되며, 이번 턴은 종료된다.
카오스라나는 제어류 디버프 상태에 면역되고, 강화된 일반 공격 1개와 강화된 전투 스킬 2개를 보유하며 필살기를 발동할 수 없다. 변신 중에는 공격력이  증가하고 HP 최대치가  증가하며, 공격을 발동하면 자신의 HP 최대치의 만큼 HP를 회복한다. 카오스라나가 치명적인 공격을 받을 시 전투 불능 상태에 빠지지 않는 대신 자신의 HP 최대치의 만큼 HP를 회복하고 즉시 마지막 일격을 발동한다. 남은 카오스라나의 보너스 턴 1개당 마지막 일격의 피해 배율이 기존 배율의 만큼 감소한다.
변신 종료 시 모든 아군의 속도가  증가한다, 지속 시간: 1턴

카오스라나의 특성. 변신 시 [훼멸]을 획득한다.
카오스라나는 제어류 디버프 상태에 면역되고 새로운 스킬 3개를 보유한다. 변신 중에는 공격력과 HP 최대치가 증가하고 공격을 발동하면 HP를 회복하며, 치명적인 공격을 받을 시 HP를 회복하고 즉시 마지막 일격을 발동한다. 남은 행동 가능 횟수가 많을수록 피해 배율이 감소한다.
변신 종료 시 모든 아군의 속도가 증가한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
종결의 시작종결의 시작 - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
파이논이 파티에 있을 시 비술 포인트 최대치가 3pt 증가한다.
비술을 직접 발동하면 비술 포인트를 2pt 소모하고 즉시 일정 범위 내의 모든 적을 공격한다. 전투 진입 후 아군의 에너지를 pt 회복하고, [훼멸] pt와 전투 스킬 포인트 pt를 획득하며, 웨이브가 시작될 때마다 모든 적에게 파이논 공격력의 만큼 물리 속성 피해를 가한다.
일반 적을 공격하면 대상을 즉시 처치하며 전투에 진입하지 않는다. 적을 명중하지 못하면 비술 포인트를 소모하지 않는다

비술 포인트 최대치가 3pt 증가한다. 직접 발동 시 비술 포인트를 2pt 소모하고 일정 범위 내의 모든 적을 공격한다. 전투 진입 후 아군의 에너지, 전투 스킬 포인트, [훼멸]을 회복하고 웨이브가 시작될 때마다 모든 적에게 물리 속성 피해를 가한다.
일반 적을 공격하면 대상을 즉시 처치하며 전투에 진입하지 않는다. 적을 명중하지 못하면 비술 포인트를 소모하지 않는다
레벨 1
창생•피 묻은 가시의 장송창생•피 묻은 가시의 장송 - 일반 공격 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 90 / 확산 : 60
[훼멸]을 pt 획득하고 지정된 단일 적에게 카오스라나 공격력의 만큼 물리 속성 피해를 가하며, 인접한 목표에게 카오스라나 공격력의 만큼 물리 속성 피해를 가한다

[훼멸]을 #3[i]pt 획득하고, 지정된 단일 적에게 대량의 물리 속성 피해를 가하며, 인접한 목표에게 물리 속성 피해를 가한다
레벨 15
재앙•영혼과 천명의 소멸재앙•영혼과 천명의 소멸 - 전투 스킬 | 강화
에너지 회복 : 0
약점 격파 : 단일 공격 : 30 / 범위 공격 : 15
모든 적의 수만큼 [훼멸]을 획득하고, [영혼을 파쇄하는 불길]을 1스택 획득한다. 이후 모든 적을 즉시 행동하게 한다. 
[영혼을 파쇄하는 불길] 상태에서 카오스라나는 받는 피해가  감소하고, 적이 공격 또는 행동 후 [영혼을 파쇄하는 불길]을 1스택 중첩한다. 해당 적 행동이 종료되면 즉시 반격을 발동하며, 모든 적에게 카오스라나 공격력의 만큼 물리 속성 피해를 가하고 추가로 피해를 회 가하며, 회마다 랜덤 단일 적에게 카오스라나 공격력의 만큼 물리 속성 피해를 가하고, 이후 [영혼을 파쇄하는 불길]을 해제한다. [영혼을 파쇄하는 불길] 스택마다 이번 반격의 피해 배율을 기존 배율의 만큼 증가시킨다.
해당 스킬을 통해 피해를 가할 시 전투 스킬 피해를 가한 것으로 간주한다. 카오스라나의 보너스 턴 시작 시 [영혼을 파쇄하는 불길]을 보유할 경우 즉시 반격을 발동한다

적의 수에 기반하여 같은 양의 [훼멸]을 획득하고, 즉시 대상을 행동하게 한다. [영혼을 파쇄하는 불길]을 획득한다. [영혼을 파쇄하는 불길]: 받는 피해가 감소하고, 적이 모두 행동한 후 반격을 발동하여 모든 적에게 소량의 물리 속성 피해를 가하고 #3[i]회 바운스하며, 매번 랜덤 단일 적에게 소량의 물리 속성 피해를 가한다. 적의 행동 횟수가 많을수록 피해가 증가한다
레벨 15
기둥•죽음의 별의 심판기둥•죽음의 별의 심판 - 전투 스킬 | 바운스
에너지 회복 : 0
약점 격파 : 단일 공격 : 10 / 범위 공격 : 60
자신의 모든 디버프 효과를 해제하고, 이후 최대 카오스라나 공격력의 만큼 물리 속성 피해를 가한다.
그중 [훼멸]을 1pt 소모할 때마다 피해를 회 가하며, 회마다 랜덤 단일 적에게 카오스라나 공격력의 만큼 물리 속성 피해를 가한다. [훼멸] pt 소모 시 추가로 카오스라나 공격력의 만큼 물리 속성 피해를 가하며, 해당 피해는 모든 적이 균등 분담한다

자신의 모든 디버프 효과를 해제한다. [훼멸]을 1pt 소모할 때마다 #3[i]회 바운스하며, 매번 랜덤 단일 적에게 소량의 물리 속성 피해를 가한다.
[훼멸]을 #4[i]pt 소모할 경우 추가로 모든 적이 균등 분담하는 대량의 물리 속성 피해를 가한다
레벨 15

행적

세계의 종점을 향해세계의 종점을 향해
캐릭터를 회 승급해야 합니다 2
전투 시작 시 [불씨]를 1pt 획득한다. 변신 종료 시 [불씨]를 3pt 획득한다
신용 포인트5000
보리인의 송곳니3
태양과 번개의 회상1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 2
치명타 확률 2.7% 증가
신용 포인트5000
보리인의 송곳니3
있는 듯 없는 듯한 조짐6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
점점 가까워지는 비명3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
늑대 독 송곳니3
점점 가까워지는 비명3
수많은 횃불을 짊어진 몸수많은 횃불을 짊어진 몸
캐릭터를 회 승급해야 합니다 4
동료가 제공하는 치유 효과 또는 실드를 받을 시 가하는 피해가 45% 증가한다, 지속 시간: 4턴. 해당 효과는 단일 턴 내에 중복 발동하지 않는다.
동료가 제공하는 에너지 회복 스킬 효과를 받을 시 [불씨]를 1pt 획득한다
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
태양과 번개의 회상1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
늑대 독 송곳니5
점점 가까워지는 비명4
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 5
치명타 확률 4% 증가
신용 포인트45000
달의 광기 이빨3
끝없는 탄식3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
달의 광기 이빨3
끝없는 탄식3
투영된 영웅의 본색투영된 영웅의 본색
캐릭터를 회 승급해야 합니다 6
전투 진입 또는 변신 종료 시 공격력이 50% 증가한다. 해당 효과 최대 중첩수: 2스택
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
태양과 번개의 회상1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
달의 광기 이빨8
끝없는 탄식8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
치명타 확률 5.3% 증가
신용 포인트160K
달의 광기 이빨8
끝없는 탄식8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
달의 광기 이빨8
끝없는 탄식8

성혼

불과 빛, 선악의 화신불과 빛, 선악의 화신불과 빛, 선악의 화신
카오스라나의 보너스 턴의 기본 속도 계승 비율이 66%로 증가한다. 단일 전투에서 적이 1기 처치될 때마다 추가로 1.5% 증가하고, 최대 84%까지 증가한다.
필살기 발동 시 치명타 피해가 50% 증가한다, 지속 시간: 3
하늘과 땅, 세상의 포영하늘과 땅, 세상의 포영하늘과 땅, 세상의 포영
카오스라나의 물리 속성 저항 관통이 20% 증가한다. [기둥•죽음의 별의 심판] 1회 발동으로 소모하는 [훼멸] 포인트가 4pt 도달 시 보너스 턴을 1개 획득한다
무수한 고요함은 귀허에 묻혔고무수한 고요함은 귀허에 묻혔고무수한 고요함은 귀허에 묻혔고
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
수없는 티탄의 얼굴이 흐릿해졌네수없는 티탄의 얼굴이 흐릿해졌네수없는 티탄의 얼굴이 흐릿해졌네
[재앙•영혼과 천명의 소멸] 발동 시 [영혼을 파쇄하는 불길]을 추가로 4스택 획득한다
영겁의 시곗바늘, 삼천만 번의 회전영겁의 시곗바늘, 삼천만 번의 회전영겁의 시곗바늘, 삼천만 번의 회전
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
이지러진 석양, 영원토록 떠오르리이지러진 석양, 영원토록 떠오르리이지러진 석양, 영원토록 떠오르리
[불씨]의 초과 가능 포인트에 상한이 없어진다. 전투 시작 시 [불씨]를 6pt 획득한다.
[기둥•죽음의 별의 심판]의 공격 발동 후 HP가 가장 높은 적에게 추가로 이번 공격 총 피해량의 36%만큼 확정 피해를 가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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201 responses to “파이논”

  1. If you’re wondering if you should pull for meta value. Don’t. I pulled E2S1 and here is my feedback :

    – At this level of investment (E2S1) he is still underwhelming. You can only do 1 cycle on his most broken shilled MoC buffs.
    – He is super clunky and to be fair he is not enjoyable to play. I kicked him off my team on overworld, and DU.
    – He doesn’t allow many team comp. It’s basically Phainon, harmony, harmony, harmony. You can replace a harmony unit by a sustain but then he will falls off HARD.
    – At E0, he is not good at all on PF, and mid in APOC.
    – When you won’t be able to finish the fight within 2 ult, you will need to replace one of your harmony unit and replace it by a sustain unit, which will decrease even more his damage output.
    – Because he massively overcaps on dmg amp bonus (atk%, dmg%, crit dmg%), his future potential is doomed and he will be powercrept very quickly. The only way to amp his damage output efficiently is using a debuffer (def shred, RES PEN, vulnerability) but as of now only nihility units can provide this, but they won’t be able to AA nor provide him coreflame to activate his ult.
    – On a good note he has excellent animations.

    I got him E2S1 in 200 pulls and I still feel scammed. If I could go back I wouldn’t have pulled for him.

      
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    • 0 cycle require advance not brainless gameplay duh, my E0S1 Phainon clear current MOC 12 within 1 cycle only using RMC, E0S5DDD Sparkle, and E1S1 Bronya. I don’t even have Sunday nor his LC

      Also it took me 219 pull for E0S1 Phainon, so at least be grateful. I’m in top 1% of Unluckiest HSR Player (i need 140 pull for 1 limited char in average meanwhile 120 for LC) as low budget player yet i never felt scammed except for Sparkle bc she’s blatantly powercreeped left and right by fraud sibling.

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    • What in skill issue is this, E2S1 Phainon can’t even 0 cyle current MOC? lmao. Anyway you don’t need to 0 cyle tho, most of E2S1 DPS can’t even clear in 3 cyle using 3 cost team-mate.

      Remember ppl often overhype Acheron, but before Jiaoqiu she’s pretty much clear the same cycle in MOC as Dr Ratio, Jingliu, or even Seele within the same investment.

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    • – Holy, E2S1 can only do 1 cycle clear? What’s your teamcomp babe? My E2S1 Phainon with subpar relics and very mid rutilant planars clear in 0 cycle with plenty of time left and it’s my first time ever doing 0 cycle lmao, the closest before is my E0S1 Mydei. Anyways Phainon’s stats is: 136 SPD/2.5k Att/82:156 crit (-1 SPD setup), his team is E0S1 Sunday, E1S0 Bronya, and E0S0 RM.
      – Neutral here. I played him in DU so many times and he’s just not that good taking advantage of the equations and blessings. Beside that… idk why you still pulled him until E2S1 even, when you find him not enjoyable. Like there’s a trial character you know.
      – As if any other character has many teamcomps? Huh? Acheron with JQ/SW/Chiper/Aventurine/Galagher, Feixiao with the infamous FART and FARC, Mydei with Tribbie and Sunday/Sparkle/RMC, FF with Fugue/Lingsha/RM? Hello are we playing the same game here? You could play him with a sustain, E0S0 Huohuo just fine regenerating 3 Coreflames (my DU teams lol cuz running 3 harmony is just too risky), arguably much comfier to play but agree the damage falls off pretty substantially though it’s barely noticeable.
      – I never actually tested it at E0 but considering that at E2 he’s in PF could comfortably do meteor in EVERY fkng TURN and even could do one rotation ult even without his Final Hit getting its turn, then yeah E0 probably subpar but then again isn’t Acheron struggling in PF before JQ? Idk, it must have been the wind. Also about AS, what criteria are you considering a unit is a mid? For me at least clearing 1.8k is excellently well serve, 1.5k is good, 1.3k+ is bare minimum. Again never had a chance to test it at E0 but at E2 with RM he clears at 1,840+ and if I replace RM with Huohuo he clears at 1,800+ it’s basically the same lol as long as it clear and both teams clears comfortably unless you want to achieve the impossible 2k clear, good luck with that.
      – Sustain problem. Same argument with the other. Use Huohuo if you have her, else run with other sustain if NECESSARY.
      – Yes I actually need to agree on this one. He’s basically just another JL if she’s an emanator lol. But eh looking over to his current best team I think there’s still a lot of room for improvement. You know there’s Tribbie that with half-nihility and with a crumble of Erudition kit, let it shimmer a bit there’s always a room for improvement. Yes I’m one of many OG E0S0 JY haver, having a complete opposite mentality of that Acherons main are a blessing in disguise.
      – Yes animation and eargasm made me want to just spam the meteor attacks lol.

      I got him E2S1 in also 200 pulls. Do I feel scammed? A bit when I find that I completely struggled in DU trying to advance level 7 to 8 like that stage is completely on different level than that MOC/AS/PF alike. But a lot of tries later I find something that the most broken thing he could do in DU abusing Blazar and Hunts blessing turn advance, since Blazars count’s keep going up in his ult and Hunts blessing basically keeping enemies on his current AV as long you can break or kill them. Anyways enough yapping.

      Do I regret? No cuz he’s literally my first unit that I have that is on highest level of vertical investment lmaoo. Yes others that are LUCKY capped at E0S1 or my only lucky pull with E1 Argenti in 1.5. So there folks you have different POV whether to pull Phainon or not 🙂

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    • Holy shit Dong Dong, your brain must be the size of your dong dong (small) if you can’t 0 cycle with E2S1 LMAO. Get good nerd

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  2. Here we go again smth, it’s always male chars get butchered kit! Just like the other said: He’s the most vulnerable to powercrept.
    So much resriction that made him only viable in Hypercarry set-up meanwhile we know that every top meta team always consist of multiple damage dealer like:

    – In Acheron team we had Jiaoqiu + Sw offering offensive skill & ult which is worth more than 600% multiplier aoe dmg combined
    – Firefly with everyone on her team giving significant dmg contribution
    – March 7th or Cypher on Feixiao team
    – The most powecreep char with the most boring design which is non other than Castorice

    On top of that he’s very slow, sp negative, and get trash eidolon!
    That’s why i was hoping they would buff phainon but instead got nerfed, the Misandry behavior of HSR devs really needs to be studied at this point.

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  3. Here we go again smth, it’s always male chars get butchered kit! Just like the other said: He’s the most vulnerable to powercrept.
    So much resriction that made him only viable in Hypercarry set-up meanwhile we know that every top meta team always consist of multiple damage dealer like:

    – In Acheron team we had Jiaoqiu + Sw offering offensive skill & ult which is worth more than 600% multiplier aoe dmg combined
    – Firefly with everyone on her team giving significant dmg contribution
    – March 7th or Cipher on Feixiao team
    – The most powecreep char with the most boring design which is non other than Castorice

    That’s why i was hoping they would buff phainon but instead got nerfed, the Misandry behavior of HSR devs really needs to be studied at this point.

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  4. is Phainon Yukong Tingyun Sunday a viable team? Yukong buffs wont expire when Phainon is in his ult so combined with Sunday + Tingyun you get a good amount of free Atk% crit + crit damage. Tingyun is probaly best holder for DDD in this team. Please correct me if i am wrong

      
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    • There was a 0 cycle video out there using that team but RMC instead of Tingyun. So it’s probably a good team.

      But just remember because of buff uptime + energy issues Yukong falls off a lot if you can’t finish the fight in one transformation.

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    • sadly yukong doesnt give phainon any stacks because of how her dumbass kit works so your ult uptime will be an issue. it will be either 0/1 cycle in a single ult or barely clear if you dont

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  5. when his ults in effect I see that all actions conducted by him are considered as extra turns. in stages like moc, pf and as does this consider that by the time this ult ends 0 action value is progressed? or does it just yeet ur team mates, slow down ur turns and have everything else work the same? am I missing something here

      
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    • During his ult he will have countdown timers, which when reached gives him an extra turn. Said timers have SPD 60% of Phainon’s base SPD (which at E0S0 gives them 56 SPD) and initial AV randomly between 0~100%. Meaning if you are insanely lucky, Phainon gets to act all 8 times with no AV progress; and with the worst luck possible, Phainon gets to act about once every other cycle. Normally it should be somewhere in between. They are considered extra turns so his buffs won’t decay.

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