名詞 | 夢想之地匹諾康尼 | |
次元球 | 匹諾康尼的堂皇飯店 | |
連結繩 | 匹諾康尼的逐夢軌道 | |
套裝效果 | 2件: 使裝備者的能量恢復效率提高 |
目錄 |
次元球 |
連結繩 |
劇情 |
Gallery |
次元球
⭐⭐
基礎屬性 | |
生命值 | 8.57% |
攻擊力 | 8.57% |
防禦力 | 10.71% |
物理屬性傷害提高 | 7.71% |
火屬性傷害提高 | 7.71% |
冰屬性傷害提高 | 7.71% |
雷屬性傷害提高 | 7.71% |
風屬性傷害提高 | 7.71% |
量子屬性傷害提高 | 7.71% |
虛數屬性傷害提高 | 7.71% |
副屬性 | |
生命值 | 40.64 ~ 45.72 ~ 50.81 |
攻擊力 | 20.32 ~ 22.86 ~ 25.4 |
防禦力 | 20.32 ~ 22.86 ~ 25.4 |
生命值 | 4.15% ~ 4.67% ~ 5.18% |
攻擊力 | 4.15% ~ 4.67% ~ 5.18% |
防禦力 | 5.18% ~ 5.83% ~ 6.48% |
速度 | 3 ~ 3.3 ~ 3.6 |
暴擊率 | 3.11% ~ 3.5% ~ 3.89% |
暴擊傷害 | 6.22% ~ 7% ~ 7.78% |
效果命中 | 4.15% ~ 4.67% ~ 5.18% |
效果抗性 | 4.15% ~ 4.67% ~ 5.18% |
擊破特攻 | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基礎屬性 | |
生命值 | 17.21% |
攻擊力 | 17.21% |
防禦力 | 21.51% |
物理屬性傷害提高 | 15.49% |
火屬性傷害提高 | 15.49% |
冰屬性傷害提高 | 15.49% |
雷屬性傷害提高 | 15.49% |
風屬性傷害提高 | 15.49% |
量子屬性傷害提高 | 15.49% |
虛數屬性傷害提高 | 15.49% |
副屬性 | |
生命值 | 81.29 ~ 91.45 ~ 101.61 |
攻擊力 | 40.64 ~ 45.72 ~ 50.81 |
防禦力 | 40.64 ~ 45.72 ~ 50.81 |
生命值 | 8.29% ~ 9.33% ~ 10.37% |
攻擊力 | 8.29% ~ 9.33% ~ 10.37% |
防禦力 | 10.37% ~ 11.66% ~ 12.96% |
速度 | 4.8 ~ 5.2 ~ 5.6 |
暴擊率 | 6.22% ~ 7% ~ 7.78% |
暴擊傷害 | 12.44% ~ 14% ~ 15.55% |
效果命中 | 8.29% ~ 9.33% ~ 10.37% |
效果抗性 | 8.29% ~ 9.33% ~ 10.37% |
擊破特攻 | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基礎屬性 | |
生命值 | 28.75% |
攻擊力 | 28.75% |
防禦力 | 35.94% |
物理屬性傷害提高 | 25.88% |
火屬性傷害提高 | 25.88% |
冰屬性傷害提高 | 25.88% |
雷屬性傷害提高 | 25.88% |
風屬性傷害提高 | 25.88% |
量子屬性傷害提高 | 25.88% |
虛數屬性傷害提高 | 25.88% |
副屬性 | |
生命值 | 135.48 ~ 152.42 ~ 169.35 |
攻擊力 | 67.74 ~ 76.21 ~ 84.68 |
防禦力 | 67.74 ~ 76.21 ~ 84.68 |
生命值 | 13.82% ~ 15.55% ~ 17.28% |
攻擊力 | 13.82% ~ 15.55% ~ 17.28% |
防禦力 | 17.28% ~ 19.44% ~ 21.6% |
速度 | 8 ~ 9 ~ 10 |
暴擊率 | 10.37% ~ 11.66% ~ 12.96% |
暴擊傷害 | 20.74% ~ 23.33% ~ 25.92% |
效果命中 | 13.82% ~ 15.55% ~ 17.28% |
效果抗性 | 13.82% ~ 15.55% ~ 17.28% |
擊破特攻 | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基礎屬性 | |
生命值 | 43.2% |
攻擊力 | 43.2% |
防禦力 | 54% |
物理屬性傷害提高 | 38.88% |
火屬性傷害提高 | 38.88% |
冰屬性傷害提高 | 38.88% |
雷屬性傷害提高 | 38.88% |
風屬性傷害提高 | 38.88% |
量子屬性傷害提高 | 38.88% |
虛數屬性傷害提高 | 38.88% |
副屬性 | |
生命值 | 203.22 ~ 228.62 ~ 254.03 |
攻擊力 | 101.61 ~ 114.31 ~ 127.01 |
防禦力 | 101.61 ~ 114.31 ~ 127.01 |
生命值 | 20.74% ~ 23.33% ~ 25.92% |
攻擊力 | 20.74% ~ 23.33% ~ 25.92% |
防禦力 | 25.92% ~ 29.16% ~ 32.4% |
速度 | 12 ~ 13.8 ~ 15.6 |
暴擊率 | 15.55% ~ 17.5% ~ 19.44% |
暴擊傷害 | 31.1% ~ 34.99% ~ 38.88% |
效果命中 | 20.74% ~ 23.33% ~ 25.92% |
效果抗性 | 20.74% ~ 23.33% ~ 25.92% |
擊破特攻 | 31.1% ~ 34.99% ~ 38.88% |
連結繩
⭐⭐
基礎屬性 | |
擊破特攻 | 12.86% |
能量恢復效率 | 3.86% |
生命值 | 8.57% |
攻擊力 | 8.57% |
防禦力 | 10.71% |
副屬性 | |
生命值 | 40.64 ~ 45.72 ~ 50.81 |
攻擊力 | 20.32 ~ 22.86 ~ 25.4 |
防禦力 | 20.32 ~ 22.86 ~ 25.4 |
生命值 | 4.15% ~ 4.67% ~ 5.18% |
攻擊力 | 4.15% ~ 4.67% ~ 5.18% |
防禦力 | 5.18% ~ 5.83% ~ 6.48% |
速度 | 3 ~ 3.3 ~ 3.6 |
暴擊率 | 3.11% ~ 3.5% ~ 3.89% |
暴擊傷害 | 6.22% ~ 7% ~ 7.78% |
效果命中 | 4.15% ~ 4.67% ~ 5.18% |
效果抗性 | 4.15% ~ 4.67% ~ 5.18% |
擊破特攻 | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
基礎屬性 | |
擊破特攻 | 25.82% |
能量恢復效率 | 7.75% |
生命值 | 17.21% |
攻擊力 | 17.21% |
防禦力 | 21.51% |
副屬性 | |
生命值 | 81.29 ~ 91.45 ~ 101.61 |
攻擊力 | 40.64 ~ 45.72 ~ 50.81 |
防禦力 | 40.64 ~ 45.72 ~ 50.81 |
生命值 | 8.29% ~ 9.33% ~ 10.37% |
攻擊力 | 8.29% ~ 9.33% ~ 10.37% |
防禦力 | 10.37% ~ 11.66% ~ 12.96% |
速度 | 4.8 ~ 5.2 ~ 5.6 |
暴擊率 | 6.22% ~ 7% ~ 7.78% |
暴擊傷害 | 12.44% ~ 14% ~ 15.55% |
效果命中 | 8.29% ~ 9.33% ~ 10.37% |
效果抗性 | 8.29% ~ 9.33% ~ 10.37% |
擊破特攻 | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
基礎屬性 | |
擊破特攻 | 43.13% |
能量恢復效率 | 12.94% |
生命值 | 28.75% |
攻擊力 | 28.75% |
防禦力 | 35.94% |
副屬性 | |
生命值 | 135.48 ~ 152.42 ~ 169.35 |
攻擊力 | 67.74 ~ 76.21 ~ 84.68 |
防禦力 | 67.74 ~ 76.21 ~ 84.68 |
生命值 | 13.82% ~ 15.55% ~ 17.28% |
攻擊力 | 13.82% ~ 15.55% ~ 17.28% |
防禦力 | 17.28% ~ 19.44% ~ 21.6% |
速度 | 8 ~ 9 ~ 10 |
暴擊率 | 10.37% ~ 11.66% ~ 12.96% |
暴擊傷害 | 20.74% ~ 23.33% ~ 25.92% |
效果命中 | 13.82% ~ 15.55% ~ 17.28% |
效果抗性 | 13.82% ~ 15.55% ~ 17.28% |
擊破特攻 | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
基礎屬性 | |
擊破特攻 | 64.8% |
能量恢復效率 | 19.44% |
生命值 | 43.2% |
攻擊力 | 43.2% |
防禦力 | 54% |
副屬性 | |
生命值 | 203.22 ~ 228.62 ~ 254.03 |
攻擊力 | 101.61 ~ 114.31 ~ 127.01 |
防禦力 | 101.61 ~ 114.31 ~ 127.01 |
生命值 | 20.74% ~ 23.33% ~ 25.92% |
攻擊力 | 20.74% ~ 23.33% ~ 25.92% |
防禦力 | 25.92% ~ 29.16% ~ 32.4% |
速度 | 12 ~ 13.8 ~ 15.6 |
暴擊率 | 15.55% ~ 17.5% ~ 19.44% |
暴擊傷害 | 31.1% ~ 34.99% ~ 38.88% |
效果命中 | 20.74% ~ 23.33% ~ 25.92% |
效果抗性 | 20.74% ~ 23.33% ~ 25.92% |
擊破特攻 | 31.1% ~ 34.99% ~ 38.88% |
劇情
次元球
侍者們帶著整齊劃一的笑容鞠躬執禮,伴著音樂朗聲迎賓:「歡迎光臨盛會之星!美妙夢境歡迎您。」賓客們微笑前行,接過注滿氣泡的飲料一飲而盡。 景色漸漸光怪陸離,感知也彷彿絲綢揚起。異鄉的客人們超脫重力,信步於牆壁。奇異的玩具獲得生命,在街上遊蕩歡慶。泉水漾作巨鯨,遨遊於廣廈堂廳。推開窗櫺,遙望所見不再是深空的群星,而是城市川流變幻的光影,捧起巨鐘和劇院不絕的回音。賓客此刻終於意識到自己從未甦醒,而是在夢中見證匹諾康尼的真容——時光永駐的夢想之地。 人人皆知,在「家族」的治理下,匹諾康尼的大門向群星開啟:為了超越現實的體驗,為了靈感迸發的刺激,為了撫平煩擾與傷痕——上上之賓紛至遝來,交出痛苦,換得安寧,飲下佳釀,徜徉於夢的海洋。有人在此度過難忘的假日,滿足離去;有人則為歌舞盛會沉淪,就此定居。繁星簇擁的飯店是織夢者的明珠、造夢者的國度、逐夢者的樂土。 鮮有賓客知曉塵封的歷史:編織夢境的紗線產自現實。今日匹諾康尼天鵝絨般輕薄的華貴,誕自鹹澀的鐵鏽、沉重的鐐銬,和被剝奪的自由。盛會之星曾是公司的監牢,數之不盡的囚犯被遷移至此,為憶庭打撈洶湧流溢的憶泡。人們重複天無寧日的苦勞,直至身軀似灌鉛般沉重,靈魂卻變得如泡沫般輕巧。不知何時開始,狹小的牢房將現實隔斷,人們的意識卻在夢中聯綴。在午夜的鐘聲裡,那共同的夢境如此真實,反倒顯得現實如此虛偽。 直至「毀滅」熔斷公司的鐵鍊,「開拓」將邊陲與群星相連,「同諧」應邀而至,撒下和平的種子,自由終於破土發芽,並為最初的美夢添上新名:「匹諾康尼」。 如今,破敗的監牢已無跡可尋。夢境中,萬千高樓拔地而起,荒漠戈壁被修葺一新,變作通都大邑——逐夢之人追尋財富機遇的新大陸、尋歡之人縱情聲色犬馬的烏托邦,「盛會之星」的往昔如同偶然間落進櫃底的相片,切實存在,但已無人問津。 如今夢想之地歡歌悅耳,過往雜音化作趣話閒談,不聲不息地遺落在某場喜劇的幕間、某部卡通的花絮,或某本雜誌的邊欄。 |
連結繩
造訪過匹諾康尼的賓客一定會贊同,「建於美夢之上」並非浮誇譬喻,而是千真萬確的陳述。富麗堂皇的飯店不過是盛會之星的冰山一角,「下榻入夢」才算是正式踏入匹諾康尼。自此,由十二片夢境構成的夢之國度在客人眼前緩緩鋪開。 初到的客人一時可能會為這狂歡的舞台感到無所適從。但不必驚慌,抬頭看看,在重樓飛閣間交錯的金屬軌道,和軌道上飛快滾動的「球籠」,乃是這座夢境城市最為矚目的交通方式,眾賓客們遊歷城市各處的嚮導。 自中央車站起始,錯綜複雜的球籠軌道如同大都會的血脈,無論是在「黎明的時刻」地底管道、在「熱砂的時刻」遼闊原野,還是在「星辰的時刻」閃耀賽場,彩色的圓球翻滾不休,將人流準確高效、安穩舒適地送往各個站點,為匹諾康尼的夢境注入不眠的活力。 夢為一切披上輕薄曼妙的質感,一顆顆堅果般的「球籠」被視作夢想之地的載具和玩具,卻極少有人記得:「球籠」本是「囚籠」。通往美夢的車流,原是關押犯人的囚具。 久遠之前,公司將數量龐大的囚犯送往阿斯德納星系,試圖阻止一場災難的蔓延。人們在此回收憶質,逐漸在現實與幻想間迷離。真空中的球形工作艙成了囚犯們難忘的「記憶」:堅硬的曲面內壁、難受的翻滾體驗、每日無比煎熬的出勤——或許這些痛苦過於深刻,重獲自由的人開墾荒蕪夢境時,球籠亦隨之降臨。 但今時不同往日,和平與自由誕下樂觀的精神:與其一遍遍銷毀揮之不去的噩夢,不如為其添上這裡應有的色彩,將之吸納、包容,於是過去的「囚籠」,變作今日的「球籠」。 此刻,匹諾康尼的城市中遍佈快速流動的彩色球籠,和其中傳來的輕微震動……悄聲隱藏在夢境都市的光怪陸離之中,與那些雄心壯志、歡聲笑語融為一體,一如時光永駐的夢想之地。 |
21 responses to “夢想之地匹諾康尼”
So this works like Planetary Randevouz right? The user also get’s the 10% increasse in Elemtal DMG right?
Y’all, this is crazy for Pela if you’re running her with Jingliu
and also crazy for Huohuo if you run her with Blade, and Tingyun if you run her with Kafka/Jing Yuan, its extremely good for Asta if you run her with Topaz. Its honestly a really really cool design for a set tbh
And SW in mono quantum
Yep. It will actually allow her to be skill point neutral and have a 2-turn rotation / 100% uptime on her ultimate with the Resolution LC, if 3 enemies are killed in those 2 turns (easy with Jingliu if there are any adds):
100+19.4%(ERR Rope)+5%(Penacony)=124.4% ERR
5(Ultimate) +30(Skill) + 10(Talent) + 20(Basic Attack) +10(Talent) + 5(Kill) + 5(Kill) + 5(Kill) = 90
90*1.244= 111.96
I guess this is the next support set to farm for. 10% DMG % will almost always be better than 10% Crit Dmg. It’s because of diminishing returns and restricted access to DMG that Planetary Rendezvous is so valuable.
The only drawback is that you have to farm the other set, which only Seele, and Kafka, could utilize that set. Other than that, ye this is the meta set for supports.
Or just craft the ERR rope with whatever stats and call it a day. That’s my plan
This set helps any mono-element team. This will retroactively get event better when harmony characters of other elements come out too.
It doesn’t even have to be put on a harmony, sustains and nihilities can wear it too if they need ERR (Like Huohuo or SW)
actuelly this set is meh tier, ernergy recharge is good, but if they can turn out to Increases DMG with the same damage Type as the wearer by 10% for all other allies. it will be great because some support character can enjoy this like tingyun who add electric dmg on a character or sampo/guinafen who incrase dmg dot deal by kafka with that, and it’s doesn’t close door on support like bronya or asta.
For harmonies it depends on who you use them with, a few abundance/preservation units may also like it depending on your teams
the dmg bonus depends on your team but it’s better than Vonwcq’s turn advance basically all the time
In mono Quantum you could use this on SW, Lynx AND Fu Xuan assuming it stacks
That would be too good simply because there are not many sources of damage %, It’s more balanced currently and actually opens up more team building with double DPS. Remember that these type of buffs on the 2p, usually, stack
Its probably “Increases DMG for allies with the same element of the wearer by 10%.”, similar to that one harmony lightcone.
Crap, mono team too broken then.
Damn I actually can put Huohuo in my Blade team then
And my DoT team when I get Black Swan
Huohuo winning in this beta
Now retranslated, you were correct
This is a really good set, a mix of vonwacq and planetary rendezvous could be great for almost every harmony +a lot of abundance, nihility or even preservation units
You will bully Yanqing 1000 times for this set and you will enjoy it.
anyone else confused with this relic set? like what do you mean similar stats? similar HP? similar atk? Most vague relic set
I think it’s some mistranslation, probably it means similar element most likely
This has got to be hands down the MOST ambiguous set piece description I’ve ever gotten the chance to read