New in 4.4

目錄
角色
光錐
遺器套裝
背包
成就
敵對物種

角色

名詞稀有度命途戰鬥屬性攻擊力防禦力生命值專屬素材
姬子•啟行
姬子•啟行5
RarstrRarstrRarstrRarstrRarstr
erudition-classfire-damage_type756.76485.11125.43
明輝日珥
夢現管錐
銀河沙盤
滅流絕溢的緘默
命運的足跡
遠坂凜
遠坂凜5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type698.54460.851047.82
嗤笑醜面
踐踏的意志
銀河沙盤
毀滅者的末路
命運的足跡
吉爾伽美什
吉爾伽美什5
RarstrRarstrRarstrRarstrRarstr
destruction-classlightning-damage_type717.95509.361125.43
狂雷掃弦
蠢動原核
萬色,愚者自將
守護者的悲願
命運的足跡
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光錐

名詞稀有度命途攻擊力防禦力生命值戰技專屬素材
星火悄然閃耀
星火悄然閃耀5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72使裝備者的暴擊率提高18%。我方任意角色在自身同一回合內累積消耗大於等於4點戰技點時,裝備者獲得【閃耀王冠】,持續3回合。裝備者持有【閃耀王冠】時,我方全體造成的傷害無視目標20%的防禦力,裝備者造成的戰技傷害提高72%,同類效果無法疊加。
銀河沙盤
踐踏的意志
所見即我
所見即我5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04463.05952.56使裝備者的攻擊力提高18%,能量恢復效率提高10%。裝備者施放終結技時,每消耗1點能量值,使本次造成的終結技傷害提高0.2%,最多提高72%。裝備者進入戰鬥或施放終結技時,使裝備者獲得【王之娛樂】,持續3回合。當裝備者持有【王之娛樂】時,我方全體暴擊傷害提高24%,同類效果無法疊加。
萬色,愚者自將
蠢動原核
當一顆星照亮夜空
當一顆星照亮夜空5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72使裝備者造成傷害時無視目標32%的防禦力。當裝備者施放助戰技時,恢復6點能量並獲得【啟航】,持續2回合,最多疊加3層。每層【啟航】使助戰技傷害提高20%,【啟航】達到3層時,每層【啟航】使終結技傷害提高20%
銀河沙盤
夢現管錐
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遺器套裝

名詞套裝效果
墜星啟航地
墜星啟航地2件: 使裝備者的暴擊率提高8%。進入戰鬥時,若裝備者與另一名隊友均為開拓同行角色,使裝備者的暴擊傷害提高32%
寰宇生研院
寰宇生研院2件: 進入戰鬥時,若裝備者能量上限達到200點,每超過1點使裝備者造成的傷害提高0.2%,最多提高32%
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背包

名詞稀有度屬性配方
墜星啟航地
墜星啟航地2
RarstrRarstr
墜星啟航地
墜星啟航地3
RarstrRarstrRarstr
墜星啟航地
墜星啟航地4
RarstrRarstrRarstrRarstr
墜星啟航地
墜星啟航地5
RarstrRarstrRarstrRarstrRarstr
寰宇生研院
寰宇生研院2
RarstrRarstr
寰宇生研院
寰宇生研院3
RarstrRarstrRarstr
寰宇生研院
寰宇生研院4
RarstrRarstrRarstrRarstr
寰宇生研院
寰宇生研院5
RarstrRarstrRarstrRarstrRarstr
偽覺者的期許
偽覺者的期許4
RarstrRarstrRarstrRarstr
戰技 養成素材, 行跡升級素材
異相仲裁限時完成勳章
異相仲裁限時完成勳章5
RarstrRarstrRarstrRarstrRarstr
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成就

名詞系列成就展開說明可取得獎勵
顺凯风,见天地與你同行的回憶完成任务「金戺重喧•尾声」,见证明曦的远行
星瓊5
異獸魔都
異獸魔都通往群星的軌道見證二相樂園的未來墮入末日黑暗。
星瓊10
地鐵<unbreak>1999</unbreak>
地鐵1999通往群星的軌道與戰友們在泊地站會合。
星瓊10
名為「姬子」的起點
名為「姬子」的起點通往群星的軌道所有的一切,從這裡開始……
※見證姬子旅程的起點。
星瓊10
永不消逝的重力波
永不消逝的重力波通往群星的軌道開拓,是超越重力的旅程。
※將歸寂的情報傳遞給列車組。
星瓊10
名為「開拓」的自畫像
名為「開拓」的自畫像通往群星的軌道旅程若是開心,也不負人間走這一遭。
※完成歸寂揭露真相的挑戰。
星瓊10
萬色歸一
萬色歸一通往群星的軌道明王開眼,諸相非相。
※洞破歸寂的萬千化身。
星瓊10
寂
通往群星的軌道寂靜,萬物的終局。
※落地的頭顱凝視著落敗的自我,他突然想笑。
星瓊10
...通往群星的軌道...
星瓊10
...通往群星的軌道...
星瓊10
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敵對物種

名詞難度可取得獎勵
「授勳」
「授勳」Minion
「盾」
「盾」Minion
陽雷之鴉
陽雷之鴉敵對物種
經驗
信用點
恐懼踏碎血肉
深髓岩鹽
勇氣撕裂胸膛
榮耀洗禮身軀
至高,至阳,天空的化身頭目敵人
魔豬
魔豬敵對物種
喜劇學家
喜劇學家敵對物種
經驗
信用點
掠奪的本能
蛋白米
篡改的野心
踐踏的意志
萬色返空主,歸寂
萬色返空主,歸寂頭目敵人
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18 responses to “New in 4.4”

  1. How did we go from overproduced as fuck, year of jerking off Elysia with very little filler, to re-purposing summer skins as characters to make ends meet while drowning players with single-character, no events, actually dead patches? I’m fucking Elated.

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  2. Regarding Robin SP and Aventurine SP.
    I don’t care about character skins at all in games.
    So I am happy they are both “new” characters.
    Would be even better if HoYo would stop making so many SP characters in HSR recently tho, and both of them would be brand new characters!

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    • Most recent leaks were that Robin SP should be an HP-based unit, has 3 memos, records hp variations and gives buffs while dealing damage herself, and she may consume SPs. Also heard that her basic attack will be a bit special. She probably won’t be for Himeko Nova at all unless they somehow make a Himeko Nova/Evernight/Robin SP team viable
      As always, take with a grain of salt

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  3. I belive some players are very delusional when it comes to this issue, some of them are even asking characters to get Nerfed during Beta phases…

    So I hope this will help them understand things more clearly:

    Nerfs in games like HSR are not ballancing.
    HSR is not a PvP game.
    They are not even slowing down HP inflation, it is increasing more and more either way!
    Character Nerfs are only good for HoYo.
    Every time they Nerf a character, they shorten it’s lifespan, so they can sell you a new one even sooner and make money even faster!

      
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    • They only listen to the playtesters. I doubt that they will listen to people who look at leaks. Then again, I don’t think you can swoon a playtester to push for nerfs because they’re probably under an NDA that would prevent them from doing so.

      Also I guessing from your previous conjectures that you’re a hate-player, no? If the game is like a pie, you eat all of it and enjoy it, and then you leave one slice aside to criticise.

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      • Enjoying the good things and then criticising the bad things, yes, I belive that is normal human behaviour.
        It is the logical thing to do, to hopefully make things better.
        It is also called feedback.
        Too bad most companies do not even read feedbacks anymore, some A.I. filters them out and auto-reply.
        I have always sent positive and negative feedbacks to any company I have played games of for years.
        Again, I belive that is the normal thing to do, to try and make things better, hopefully.
        It is just an extra thing that I also share some of my feedback and/or opinion on sites aswell.

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  4. Every Company is greedy.
    Some more, some less.
    Eventually the more popular they get, the more greedy they become because most people let them get away with it.
    This is why I do not recommend games most of the time to other people, because the more I help a Company, the greedier they become and the shittier the games become because of it.
    The less popular they are, the more they have to “bribe” the players with Free Stuff and good quality content to encourage them to recommend the game to others.
    So as players, it is actually in our best interest to keep them less popular.
    (Obviously not that much that they would have to go EoS.)
    So even tho I play HSR, I barely recommend it to anyone.

      
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    • I feel like it’s less bribing with free stuff, and more of an alternative model from 4*s. Instead of having to design and write a million one-note characters who fade into oblivion, they can instead huck a free 5* every so often where it’s needed, and then can also design around regular players having said character.

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    • If you’re having such a hard time playing, just stop. There’s no need to force yourself to suffer.

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    • If popularity makes games worse, then the ideal game would be one that never grows. It’s whether players continue supporting such monetisation practices. A company becomes more aggressive when players reward that behaviour, not because people play the game.

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      • Yes I agree.
        Supporting games is not bad, as long as players do not support predatory and greedy monetisation.

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