New in 2.0

目錄
角色
光錐
遺器套裝
背包
成就
敵對物種

角色

名詞稀有度命途戰鬥屬性攻擊力防禦力生命值n/a
花火
花火5
RarstrRarstrRarstrRarstrRarstr
harmony-classquantum-damage_type523.91485.11397.09
炙夢噴槍
欲念碎鏡
天外樂章
蛀星孕災的舊惡
命運的足跡
黑天鵝
黑天鵝5
RarstrRarstrRarstrRarstrRarstr
nihility-classwind-damage_type659.74485.11086.62
天人遺垢
蠢動原核
焚天之魔
蛀星孕災的舊惡
命運的足跡
米沙
米沙4
RarstrRarstrRarstrRarstr
destruction-classice-damage_type599.76396.91270.08
冷藏夢箱
造夢馬達
月狂獠牙
蛀星孕災的舊惡
命運的足跡
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光錐

名詞稀有度命途攻擊力防禦力生命值戰技n/a
遊戲塵寰
遊戲塵寰5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使裝備者的暴擊傷害提高32%。戰鬥開始時,使裝備者獲得【假面】,持續3回合。當裝備者持有【假面】時,裝備者的隊友暴擊率提高10%,暴擊傷害提高28%。裝備者每恢復1個戰技點,獲得1層【彩焰】,恢復時溢出的戰技點也會被計算在內。當【彩焰】達到4層後,移除所有【彩焰】並獲得【假面】,持續4回合。
天外樂章
欲念碎鏡
何物為真
何物為真4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4使裝備者的擊破特攻提高24%。發動普通攻擊後,裝備者回復等同於2%生命上限+800點的生命值。
永恆之花
造夢馬達
在火的遠處
在火的遠處4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4當裝備者在單次受到攻擊中累積損失的生命值超過最大生命值的25%,或單次消耗自身生命值超過最大生命值的25%,則立即回復等同於裝備者生命上限15%的生命值,同時使裝備者造成的傷害提高25%,持續2回合。該效果每3回合只能觸發1次。
月狂獠牙
造夢馬達
織造命運之線
織造命運之線4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56使裝備者的效果抗性提高12%。裝備者每有100點防禦力,便使裝備者造成的傷害提高0.8%,最多使造成的傷害提高32%
琥珀的堅守
欲念碎鏡
銀河淪陷日
銀河淪陷日4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56使裝備者的攻擊力提高16%。裝備者發動攻擊後,若有不少於2個被攻擊的敵方目標具有對應屬性弱點,則裝備者的暴擊傷害提高20%,持續2回合。
智識之鑰
造夢馬達
好戲開演
好戲開演4
RarstrRarstrRarstrRarstr
nihility-class476.28264.61058.4裝備者對敵方目標施加負面狀態後,獲得一層【戲法】,每層【戲法】使裝備者造成的傷害提高6%,最多疊加3層,持續1回合。當裝備者的效果命中大於等於80%時,攻擊力提高20%
焚天之魔
蠢動原核
重塑時光之憶
重塑時光之憶5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4使裝備者的效果命中提高40%。裝備者對陷入風化、灼燒、觸電、裂傷狀態的敵方目標造成傷害時,分別獲得1層【先知】,最多疊加4層。單場戰鬥中,每種持續傷害狀態類型僅可疊加1次【先知】效果。每層【先知】使裝備者的攻擊力提高5%,造成的持續傷害無視目標7.2%的防禦力。
焚天之魔
蠢動原核
銘記於心的約定
銘記於心的約定4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者的擊破特攻提高28%。當裝備者施放終結技時,暴擊率提高15%,持續2回合。
月狂獠牙
造夢馬達
最後的贏家
最後的贏家4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使裝備者的攻擊力提高12%。當裝備者對敵方目標造成暴擊後獲得一層【好運】,最多疊加4層。每層【好運】使裝備者的暴擊傷害提高8%。【好運】在裝備者的回合結束時移除。
逐星之矢
欲念碎鏡
美夢小鎮大冒險
美夢小鎮大冒險4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56裝備者發動普通攻擊、戰技、終結技中某一類型的技能後,為我方全體附加【童心】,【童心】可以使我方目標對應類型的技能所造成的傷害提高12%。【童心】僅對裝備者最新使用的技能類型生效,且不可疊加。
天外樂章
造夢馬達
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遺器套裝

名詞套裝效果
死水深潛的先驅
死水深潛的先驅2件: 對受負面狀態影響的敵人造成的傷害提高12%
4件: 暴擊率提高4%,裝備者對陷入至少2/3個負面效果的敵方目標造成的暴擊傷害提高8%/12%。裝備者對敵方目標施加負面效果後,上述效果提高100%,持續1回合。
機心戲夢的鐘錶匠
機心戲夢的鐘錶匠2件: 擊破特攻提高16%
4件: 當裝備者對我方目標施放終結技時,我方全體擊破特攻提高30%,持續2回合,該效果無法疊加。
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背包

名詞稀有度類型配方
死水深潛的先驅
死水深潛的先驅2
RarstrRarstr
死水深潛的先驅
死水深潛的先驅3
RarstrRarstrRarstr
死水深潛的先驅
死水深潛的先驅4
RarstrRarstrRarstrRarstr
死水深潛的先驅
死水深潛的先驅5
RarstrRarstrRarstrRarstrRarstr
機心戲夢的鐘錶匠
機心戲夢的鐘錶匠2
RarstrRarstr
機心戲夢的鐘錶匠
機心戲夢的鐘錶匠3
RarstrRarstrRarstr
機心戲夢的鐘錶匠
機心戲夢的鐘錶匠4
RarstrRarstrRarstrRarstr
機心戲夢的鐘錶匠
機心戲夢的鐘錶匠5
RarstrRarstrRarstrRarstrRarstr
步離犬牙
步離犬牙2
RarstrRarstr
光錐強化, 戰技 養成素材, 行跡升級素材
狼毒鋸牙
狼毒鋸牙3
RarstrRarstrRarstr
光錐強化, 戰技 養成素材, 行跡升級素材
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成就

名詞系列成就展開說明可取得獎勵
天堂的這一邊
天堂的這一邊眾秘探奇在匹諾康尼啟動15次界域定錨
星瓊5
匹諾康尼夢
匹諾康尼夢眾秘探奇開啟120次匹諾康尼戰利品
星瓊10
太空漫步
太空漫步眾秘探奇完成「屠宰場」任務,查清夢境飯店背後的真相
星瓊5
啾?
啾?眾秘探奇幫助1隻折紙小鳥回到「大樹」
星瓊5
啾啾啾!
啾啾啾!眾秘探奇幫助60隻折紙小鳥回到「大樹」
星瓊5
永遠與時間同步
永遠與時間同步眾秘探奇修復15個夢境迷鐘
星瓊5
誰人的夢?
誰人的夢?眾秘探奇首次見證稚子夢中的神秘奇觀
星瓊5
摩擦,摩擦
摩擦,摩擦瞬息歡愉以夢客漫步能力在同一座夢泡橋樑上來回通過多次
星瓊5
請勿搖晃汽水
請勿搖晃汽水與你同行的回憶首次使用氣泡彈珠
星瓊5
集異璧
集異璧眾秘探奇首次以築夢遙眼拼湊出不可能的道路,並通過它
星瓊5
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敵對物種

名詞難度可取得獎勵
驚夢劇團的彈簧荷官
驚夢劇團的彈簧荷官Minion
經驗
信用點
蓄夢元件
鏽跡齒輪
流夢閥門
造夢馬達
驚夢劇團的舞鶇假面
驚夢劇團的舞鶇假面Minion
經驗
信用點
蓄夢元件
鏽跡齒輪
流夢閥門
造夢馬達
n/a敵對物種
驚夢劇團的氣泡鋰犬
驚夢劇團的氣泡鋰犬敵對物種
經驗
信用點
蓄夢元件
老舊臼齒
流夢閥門
造夢馬達
永眠墓碣
永眠墓碣敵對物種
經驗
信用點
思緒末屑
饑餓
印象殘晶
欲念碎鏡
驚夢劇團的圓幕先生
驚夢劇團的圓幕先生敵對物種
經驗
信用點
蓄夢元件
老舊臼齒
流夢閥門
造夢馬達
憶域迷因「何物朝向死亡」
憶域迷因「何物朝向死亡」頭目敵人
驚夢劇團的甜猿泰山
驚夢劇團的甜猿泰山菁英敵人
經驗
信用點
蓄夢元件
散熱凝膠
機械立方
流夢閥門
造夢馬達
驚夢劇團的十七分熟
驚夢劇團的十七分熟菁英敵人
經驗
信用點
蓄夢元件
散熱凝膠
機械立方
流夢閥門
造夢馬達
憶域迷因「我心支離破碎」
憶域迷因「我心支離破碎」敵對物種
經驗
信用點
思緒末屑
饑餓
印象殘晶
欲念碎鏡
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193 responses to “New in 2.0”

  1. My current Aventurine set is sitting at 70-140 crit, ~3800 def (he has no orb or gloves yet, 4pc pioneer, 2pc salsotto)
    On another note, which 2.1 character has the most interesting kit to you?

      
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    • Interesting kit? another buff making Acheron even more savage, since she will be the first energy less unit, this are surely more interesting style to have a try, she will be really good with the right comp… but even so…. Firefly moe!! so am saving all the way.

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  2. Aventurine shocked me with his def to CR trace, 40% CR at 3600 def is wild
    His shield is abt 60% of gepard’s at base but can stack higher, and also gives the whole team 50% effect res
    As for his offensive capabilities, a FuA that does 175-250% def is solid, his ult is also a decent multiplier
    because of his def conversion, you may want to replace either your body or orb with a def% one, so my personal preference will be Crit DMG%, SPD, DEF%, DEF%
    As for sets, 2pc Knight (or 4pc for pure shield), 2pc ashblazing, 2/4pc dead Waters and 2pc desert all seem good (if you have his lc or E2 I’d go 4pc dead Waters no question)
    Planar I’d assume salsotto or FFG (or architect for shield)
    I look forward to my lovely blond gambler

      
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  3. Some Acheron stuff (just check out the reddit leaks for the kit itself)

    The leaks only show Lvl 1 and Max (9/15) values so here’s the relevant lvl 6/10 values:
    — Lvl 10 talent All RES debuff: 20%

    We’re going with the assumption that there are only 9 Knots present. You technically can delay her Ult to increase the amount of Knots present and they won’t be wasted because the final hit removes, and presumably detonates, all remaining Knots. But of course, you’re wasting Slashed Dreams (Energy) playing that way.
    Also, in the old leaks, the first 3 attacks of her Ult has differing hit counts (2/3/1 respectively) but we’ll assume that’s no longer the case.

    — Acheron Lvl 10 ability values
    Basic: 100%
    Skill Main/Adj: 160%/60%
    Ult first 3 attacks: 24% each attack
    Ult Crimson Knot (AoE): 15% per knot
    Ult final hit (AoE): 65%
    Ult breakdown: 72% single target / 200% AoE dmg

    — Trace active with 2 Nihi teammates (ability values x1.6)
    Basic: 160%
    Skill Main/Adj: 256%/96%
    Ult first 3 attacks: 38.4%
    Ult Crimson Knot (AoE): 24% per knot
    Ult final hit (AoE): 104%
    Ult breakdown: 115.2% single target / 320% AoE Dmg

      
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    • Her Ult values aren’t incredibly high due to it being mostly AoE damage (so treat it as Erudition-like) and how low its effective cost is. She can realistically cast it within 3-4 turns and ideally lower it to 2 turns with 2 Nihi teammates (4 from Acheron casting Skill, 4+ from her Nihi teammates debuffing).

      Coupled with the multiplier increase, her Ult actually performs similar to (if not better than) Argenti’s 180 Ult (570% single target / 280% AoE Dmg = 850% total). Assuming you can bring down Argenti’s Ult to 4 turns, then Acheron performing 2 Ults in comparison is equal to 230.2% single target / 640% AoE Dmg = 870.2% total. Without the multiplier increase, she requires 3 Ult casts to compare.

      Everything else about her leans towards offense, too. You have the aforementioned ability mult increase, 20% All RES debuff talent while performing her Ult, up to a 90% Dmg Inc when she Ults (lasts 2 turns), and her trifecta of offense Stat traces (Atk, CDmg, Lightning).

      But of course, there’s some big caveats here. Since she doesn’t use Energy every single source of it is useless — kills, abilities, SU effects, even any potential MoC/PF effect that may generate Energy. Also, her kit’s making it a requirement to have 2 Nihi teammates. It’s really tough replacing all these good Harmony characters but the Multiplier increase *is* massive. Also looking at it this way, the right Nihi teammates *will* serve as constant batteries that can easily account for half of her Dream gain.

      As for any currently available teammates, there’s the usual Pela (you may want to use Resolution LC over Tutorial Mission) or SW (play her with high Spd and EHR), but I’m also curious about Gui. Firekiss can be applied/refreshed during the enemy’s turns which potentially means more Dreams for Acheron. Dreams can be generated once per action which, based on the addendum in the previous leak, should also work during enemy turns, and on self-inflicted enemy debuffs. Unfortunately Gui by herself has too long of a ramp up time and doesn’t really provide much more than that for Acheron.

      You can maybe attempt BS as a Debuffer sub-DPS (triggering 3-stack Arcanas should be a similar interaction to Firekiss) however to utilize E1, Shocked must be present which requires you to be careful about turn order if your only Shock source is Kafka’s LC… unless you use that on Acheron herself? Also please, no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry. 0 SP.

      So we’ll have to assume that we’re getting more “proper” Debuff-oriented Nihis down the line after the recent string of DoTs. I can imagine they might even try a Field-type Debuffer (an RM counterpart?) somewhere down the line to break away from the limitations (needing to take a turn to apply a debuff, debuff downtime if the enemy is too fast).

      Now as for LC prediction… I think hands down it’ll be a Crit-oriented debuff-applying LC, no two ways about it. Technically, debuff-applying LCs already exist (Resolution LC, and 2 sig LCs – Kafka and SW) as well as offensive ones (GNSW S5 at the peak), but of course having both is the winning combination.

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      • “no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry”
        Oya, but that’s exactly why i think will be the reason someone still going to do it…!

        Something i find weird is, she’s emanator of Nihility with core concept of leading Nihil comp, yet her E2 somehow allow for 1 less member, as if they KNEW that current Nihil characters still not working with her perfectly, Acheron fate can change a lots with future 5* Nihil.
        at this rate she’ll having to suffer the wait for ideal teammates by very long times like Kafka without her E2 or if you can make Welt working at sustain.

        Yea, the part about “When any characters *uses* their ability to debuff, Acheron gain 1 Slashed Dream” are really important to know if it would trigger outside of ability usage or counts follow-up

        I guess this is all we have for now, thing are still susceptible to change.

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      • The firekiss interaction is something I’m really interested after thinking about it, as well as Universal Market LC being another one of the only non-ultimate ways of applying debuffs outside of turn.

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