| 遊戲塵寰 | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | 使裝備者的暴擊傷害提高32%。戰鬥開始時,使裝備者獲得【假面】,持續3回合。當裝備者持有【假面】時,裝備者的隊友暴擊率提高10%,暴擊傷害提高28%。裝備者每恢復1個戰技點,獲得1層【彩焰】,恢復時溢出的戰技點也會被計算在內。當【彩焰】達到4層後,移除所有【彩焰】並獲得【假面】,持續4回合。 | |
| 何物為真 | 4 | abundance-class | 423.36 | 330.75 | 1058.4 | 使裝備者的擊破特攻提高24%。發動普通攻擊後,裝備者回復等同於2%生命上限+800點的生命值。 | |
| 在火的遠處 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 當裝備者在單次受到攻擊中累積損失的生命值超過最大生命值的25%,或單次消耗自身生命值超過最大生命值的25%,則立即回復等同於裝備者生命上限15%的生命值,同時使裝備者造成的傷害提高25%,持續2回合。該效果每3回合只能觸發1次。 | |
| 織造命運之線 | 4 | preservation-class | 370.44 | 463.05 | 952.56 | 使裝備者的效果抗性提高12%。裝備者每有100點防禦力,便使裝備者造成的傷害提高0.8%,最多使造成的傷害提高32%。 | |
| 銀河淪陷日 | 4 | erudition-class | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高16%。裝備者發動攻擊後,若有不少於2個被攻擊的敵方目標具有對應屬性弱點,則裝備者的暴擊傷害提高20%,持續2回合。 | |
| 好戲開演 | 4 | nihility-class | 476.28 | 264.6 | 1058.4 | 裝備者對敵方目標施加負面狀態後,獲得一層【戲法】,每層【戲法】使裝備者造成的傷害提高6%,最多疊加3層,持續1回合。當裝備者的效果命中大於等於80%時,攻擊力提高20%。 | |
| 重塑時光之憶 | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | 使裝備者的效果命中提高40%。裝備者對陷入風化、灼燒、觸電、裂傷狀態的敵方目標造成傷害時,分別獲得1層【先知】,最多疊加4層。單場戰鬥中,每種持續傷害狀態類型僅可疊加1次【先知】效果。每層【先知】使裝備者的攻擊力提高5%,造成的持續傷害無視目標7.2%的防禦力。 | |
| 銘記於心的約定 | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 使裝備者的擊破特攻提高28%。當裝備者施放終結技時,暴擊率提高15%,持續2回合。 | |
| 最後的贏家 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高12%。當裝備者對敵方目標造成暴擊後獲得一層【好運】,最多疊加4層。每層【好運】使裝備者的暴擊傷害提高8%。【好運】在裝備者的回合結束時移除。 | |
| 美夢小鎮大冒險 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 裝備者發動普通攻擊、戰技、終結技中某一類型的技能後,為我方全體附加【童心】,【童心】可以使我方目標對應類型的技能所造成的傷害提高12%。【童心】僅對裝備者最新使用的技能類型生效,且不可疊加。 | |
193 responses to “New in 2.0”
My current Aventurine set is sitting at 70-140 crit, ~3800 def (he has no orb or gloves yet, 4pc pioneer, 2pc salsotto)
On another note, which 2.1 character has the most interesting kit to you?
the def was an estimate after I get a def orb, he is not that high with no orb
Interesting kit? another buff making Acheron even more savage, since she will be the first energy less unit, this are surely more interesting style to have a try, she will be really good with the right comp… but even so…. Firefly moe!! so am saving all the way.
where 2.1
soon on the 20th beta will happen it will.
Aventurine shocked me with his def to CR trace, 40% CR at 3600 def is wild
His shield is abt 60% of gepard’s at base but can stack higher, and also gives the whole team 50% effect res
As for his offensive capabilities, a FuA that does 175-250% def is solid, his ult is also a decent multiplier
because of his def conversion, you may want to replace either your body or orb with a def% one, so my personal preference will be Crit DMG%, SPD, DEF%, DEF%
As for sets, 2pc Knight (or 4pc for pure shield), 2pc ashblazing, 2/4pc dead Waters and 2pc desert all seem good (if you have his lc or E2 I’d go 4pc dead Waters no question)
Planar I’d assume salsotto or FFG (or architect for shield)
I look forward to my lovely blond gambler
I now remember ffg gives atk%, so can’t recommend it
salsotto all the way
Me too. Wonder if we can still have decent damage if we opt for 4pc knight with good crit stats, etc
Honestly I think his shield is kinda strong enough even without 4pc knight
People waiting for 2.1 beta and here I am wondering when 2.2 beta will come out.
bruh
Some Acheron stuff (just check out the reddit leaks for the kit itself)
The leaks only show Lvl 1 and Max (9/15) values so here’s the relevant lvl 6/10 values:
— Lvl 10 talent All RES debuff: 20%
We’re going with the assumption that there are only 9 Knots present. You technically can delay her Ult to increase the amount of Knots present and they won’t be wasted because the final hit removes, and presumably detonates, all remaining Knots. But of course, you’re wasting Slashed Dreams (Energy) playing that way.
Also, in the old leaks, the first 3 attacks of her Ult has differing hit counts (2/3/1 respectively) but we’ll assume that’s no longer the case.
— Acheron Lvl 10 ability values
Basic: 100%
Skill Main/Adj: 160%/60%
Ult first 3 attacks: 24% each attack
Ult Crimson Knot (AoE): 15% per knot
Ult final hit (AoE): 65%
Ult breakdown: 72% single target / 200% AoE dmg
— Trace active with 2 Nihi teammates (ability values x1.6)
Basic: 160%
Skill Main/Adj: 256%/96%
Ult first 3 attacks: 38.4%
Ult Crimson Knot (AoE): 24% per knot
Ult final hit (AoE): 104%
Ult breakdown: 115.2% single target / 320% AoE Dmg
Her Ult values aren’t incredibly high due to it being mostly AoE damage (so treat it as Erudition-like) and how low its effective cost is. She can realistically cast it within 3-4 turns and ideally lower it to 2 turns with 2 Nihi teammates (4 from Acheron casting Skill, 4+ from her Nihi teammates debuffing).
Coupled with the multiplier increase, her Ult actually performs similar to (if not better than) Argenti’s 180 Ult (570% single target / 280% AoE Dmg = 850% total). Assuming you can bring down Argenti’s Ult to 4 turns, then Acheron performing 2 Ults in comparison is equal to 230.2% single target / 640% AoE Dmg = 870.2% total. Without the multiplier increase, she requires 3 Ult casts to compare.
Everything else about her leans towards offense, too. You have the aforementioned ability mult increase, 20% All RES debuff talent while performing her Ult, up to a 90% Dmg Inc when she Ults (lasts 2 turns), and her trifecta of offense Stat traces (Atk, CDmg, Lightning).
But of course, there’s some big caveats here. Since she doesn’t use Energy every single source of it is useless — kills, abilities, SU effects, even any potential MoC/PF effect that may generate Energy. Also, her kit’s making it a requirement to have 2 Nihi teammates. It’s really tough replacing all these good Harmony characters but the Multiplier increase *is* massive. Also looking at it this way, the right Nihi teammates *will* serve as constant batteries that can easily account for half of her Dream gain.
As for any currently available teammates, there’s the usual Pela (you may want to use Resolution LC over Tutorial Mission) or SW (play her with high Spd and EHR), but I’m also curious about Gui. Firekiss can be applied/refreshed during the enemy’s turns which potentially means more Dreams for Acheron. Dreams can be generated once per action which, based on the addendum in the previous leak, should also work during enemy turns, and on self-inflicted enemy debuffs. Unfortunately Gui by herself has too long of a ramp up time and doesn’t really provide much more than that for Acheron.
You can maybe attempt BS as a Debuffer sub-DPS (triggering 3-stack Arcanas should be a similar interaction to Firekiss) however to utilize E1, Shocked must be present which requires you to be careful about turn order if your only Shock source is Kafka’s LC… unless you use that on Acheron herself? Also please, no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry. 0 SP.
So we’ll have to assume that we’re getting more “proper” Debuff-oriented Nihis down the line after the recent string of DoTs. I can imagine they might even try a Field-type Debuffer (an RM counterpart?) somewhere down the line to break away from the limitations (needing to take a turn to apply a debuff, debuff downtime if the enemy is too fast).
Now as for LC prediction… I think hands down it’ll be a Crit-oriented debuff-applying LC, no two ways about it. Technically, debuff-applying LCs already exist (Resolution LC, and 2 sig LCs – Kafka and SW) as well as offensive ones (GNSW S5 at the peak), but of course having both is the winning combination.
“no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry”
Oya, but that’s exactly why i think will be the reason someone still going to do it…!
Something i find weird is, she’s emanator of Nihility with core concept of leading Nihil comp, yet her E2 somehow allow for 1 less member, as if they KNEW that current Nihil characters still not working with her perfectly, Acheron fate can change a lots with future 5* Nihil.
at this rate she’ll having to suffer the wait for ideal teammates by very long times like Kafka without her E2 or if you can make Welt working at sustain.
Yea, the part about “When any characters *uses* their ability to debuff, Acheron gain 1 Slashed Dream” are really important to know if it would trigger outside of ability usage or counts follow-up
I guess this is all we have for now, thing are still susceptible to change.
The firekiss interaction is something I’m really interested after thinking about it, as well as Universal Market LC being another one of the only non-ultimate ways of applying debuffs outside of turn.