New in 1.5

목록
캐릭터
광추
유물 세트
배낭
업적
적대적 생물

캐릭터

명사희귀도운명의 길전투 속성공격력방어력HP승급 재료
한아
한아4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type564.48352.8917.28
명부 명령
공조 환류 심장
별들의 악장
무한한 가짜의 여한
운명의 발자취
곽향
곽향5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type601.52509.361358.28
천인의 유해
영생의 가지
영원의 꽃
무한한 가짜의 여한
운명의 발자취
아젠티
아젠티5
RarstrRarstrRarstrRarstrRarstr
erudition-classphysical-damage_type737.35363.831047.82
명부 명령
꿈틀대는 코어
지식의 열쇠
무한한 가짜의 여한
운명의 발자취
Per Page
PrevNext

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
섬뜩한 밤
섬뜩한 밤5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24장착한 캐릭터의 에너지 회복효율이 12% 증가한다. 아군이 필살기 발동 시, 장착한 캐릭터는 현재 HP 백분율이 가장 낮은 아군의 HP를 대상 HP 최대치의 10%만큼 회복시킨다. 장착한 캐릭터가 아군에게 치유 제공 시, 해당 아군의 공격력이 2.4% 증가한다. 해당 효과 최대 중첩수: 5스택. 지속 시간: 2턴
영원의 꽃
영생의 가지
눈에 담긴 순간
눈에 담긴 순간5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 36% 증가한다. 장착한 캐릭터가 필살기 발동 시 자신의 에너지 최대치에 따라 자신이 필살기로 가하는 피해가 증가한다. (에너지 1pt당 0.36% 증가, 최대 180pt까지 계산)
지식의 열쇠
꿈틀대는 코어
저기, 나 여기 있어
저기, 나 여기 있어4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56장착한 캐릭터의 HP 최대치가 8% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 치유량이 16% 증가한다. 지속 시간: 2턴
영원의 꽃
공조 환류 심장
Per Page
PrevNext

유물 세트

명사세트 효과
재와 뼈마저 불사르는 대공
재와 뼈마저 불사르는 대공2개: 추가 공격으로 가하는 피해 20% 증가
4개: 장착한 캐릭터가 추가 공격을 가할 시, 추가 공격이 가한 피해 횟수에 따라 피해를 가할 때마다 장착한 캐릭터의 공격력이 6% 증가한다. 최대 중첩수: 8회. 지속 시간: 3턴. 해당 효과는 장착한 캐릭터가 다음 추가 공격 발동 시 해제된다
깊은 감옥에 수감된 죄수
깊은 감옥에 수감된 죄수2개: 공격력 12% 증가
4개: 장착한 캐릭터가 적에게 피해를 가할 시 적이 받는 지속 피해 효과 1개마다 대상의 방어력을 6% 무시한다. 지속 피해 효과는 최대 3개까지 계산한다
창공 전선 그라모스
창공 전선 그라모스2개: 장착한 캐릭터의 공격력이 12% 증가한다. 장착한 캐릭터의 속도가 135/160 이상일 경우, 장착한 캐릭터가 가하는 피해가 12%/18% 증가한다
꿈의 땅 페나코니
꿈의 땅 페나코니2개: 장착한 캐릭터의 에너지 회복효율이 5% 증가한다. 장착한 캐릭터와 같은 속성의 파티 내 다른 아군 캐릭터가 주는 피해가 10% 증가한다
Per Page
PrevNext

배낭

명사희귀도유형레시피
재와 뼈마저 불사르는 대공
재와 뼈마저 불사르는 대공2
RarstrRarstr
재와 뼈마저 불사르는 대공
재와 뼈마저 불사르는 대공3
RarstrRarstrRarstr
재와 뼈마저 불사르는 대공
재와 뼈마저 불사르는 대공4
RarstrRarstrRarstrRarstr
재와 뼈마저 불사르는 대공
재와 뼈마저 불사르는 대공5
RarstrRarstrRarstrRarstrRarstr
깊은 감옥에 수감된 죄수
깊은 감옥에 수감된 죄수2
RarstrRarstr
깊은 감옥에 수감된 죄수
깊은 감옥에 수감된 죄수3
RarstrRarstrRarstr
깊은 감옥에 수감된 죄수
깊은 감옥에 수감된 죄수4
RarstrRarstrRarstrRarstr
깊은 감옥에 수감된 죄수
깊은 감옥에 수감된 죄수5
RarstrRarstrRarstrRarstrRarstr
창공 전선 그라모스
창공 전선 그라모스2
RarstrRarstr
창공 전선 그라모스
창공 전선 그라모스3
RarstrRarstrRarstr
Per Page
PrevNext

업적

명사시리즈 업적열기설명획득 가능한 보상
바람을 타고 세상을 보다
바람을 타고 세상을 보다너와 동행한 추억임무 「다시 부흥하는 금빛•에필로그」를 완료하고 명희의 여정 지켜보기
성옥5
미(美)의 셀프 도움
미(美)의 셀프 도움껍질 속 우주「시뮬레이션 우주」에서 아젠티를 포함한 파티로 미(美)의 기사의 도움 받기
성옥5
세상의 중심에서 나를 외치다
세상의 중심에서 나를 외치다순간의 환락파티 편성•개척자의 다른 음성 10개 발동하기
성옥5
랜서 오브 갤럭시
랜서 오브 갤럭시순간의 환락개척자, 아젠티가 동시에 포함된 파티 조합으로 전투에서 1회 승리하기
성옥5
도망치는 건 부끄럽지만 도움이 된다!
도망치는 건 부끄럽지만 도움이 된다!순간의 환락동료 모두가 전투 불능 상태일 때 아군 캐릭터 곽향을 사용해 후퇴하기
성옥5
요괴 버스터즈
요괴 버스터즈순간의 환락개척자, 곽향, 소상, 계네빈이 동시에 포함된 파티 조합으로 전투에서 1회 승리하기
성옥5
잘 자요 꼬마 친구
잘 자요 꼬마 친구순간의 환락수면 망치를 사용해 전투에 진입하여 임의의 캐릭터를 강렬한 진탕 상태에 빠트리기
성옥5
미션 임파서블?
미션 임파서블?순간의 환락곽향의 일반 공격 「깃발•풍우 소환」을 사용해 팬틸리아 처치하기
성옥5
꼬리 팡팡
꼬리 팡팡뭇별로 향하는 궤도요괴 퇴치팀과 함께 괴담 수집하기
※ 꼬리를 되찾고 나부에서 도망친 세양 제압하기…
성옥10
내 마음 속 위험한 녀석
내 마음 속 위험한 녀석뭇별로 향하는 궤도계네빈과 함께 유원 탐색하기
※ 대세양 부연을 제압하고 유원의 세양 위기 해결하기
성옥10
Per Page
PrevNext

적대적 생물

명사난이도획득 가능한 보상
명부 무관
명부 무관적대적 생물
경험치
신용 포인트
바람의 소용돌이
마각 무관
마각 무관적대적 생물
경험치
신용 포인트
영생의 새싹
화염 깃털
영생의 꽃
영생의 가지
금 조각상•저승사자
금 조각상•저승사자정예 적
경험치
신용 포인트
공조 기계 부품
풍요의 향기
차원수의 잎
공조 톱니바퀴
공조 환류 심장
아젠티
아젠티보스 적
「수훈」
「수훈」Minion
「창끝」
「창끝」Minion
「방패」
「방패」Minion
부연
부연보스 적
Per Page
PrevNext

62 responses to “New in 1.5”

  1. I know this is stuff coming in 1.6 and we don’t know much, but should I actually try and level Herta for the new Pure fiction mode, (I’d also love to level HImiko if the game gave me one, the only stander 5* the game hasn’t given me including LCs), or should trying to hyper out Kafka ults work well enough, considering my 3 teams right now are Topaz / Clara, Kakfa DoT, and Mono Quantum QQ. all of which are primarily blast damage and not AoE

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. In the EN special program at 26:50 Owlbert calls the follow-up relics “Grand Duke Incinerated to Ashes” which is its outdated name
    This is not at all important I just find it interesting

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • I did noticed that, actually. Pretty funny but it also makes me wonder which version of the beta does the livestream use, in the 1.3 livestream it almost sounded like they werent too sure what Kafka’s talent actually did, they just said “kafka makes a follow up attack” I wonder now if thats because they changed Kafka’s kit so much that hoyo wasnt sure what version of Kafka was going to be in the game, the dot booster or the the one that inflicts the ults dot on the talent

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. == This is just guesswork (an analysis?) regarding the FUA set. Up to you to let me cook, just don’t forget the grain of salt. The previous iterations were kinda bonkers (as high as 80% FUA Dmg at one point), and this current version is more in line with other sets imo. ==

    Anyway I want to focus on the 4pc effect:
    – Every time the wearer’s FUA deals [an instance of] damage, stacks are gained.
    – Buff lasts for 3 turns.
    – Stacks are reset first before a FUA is used.

    Here’s some key assumptions I’m making regarding its mechanics:
    – AoE FUAs hitting extra targets also counts toward stacking it up.
    – Stacks are gained *after* each hit deals its damage. This is a crucial detail for low hit count FUAs (mainly Clara).

    Now with those in mind (please keep them in mind), let’s see how that might work out for some of our characters. I tried to avg out the Atk% gained from the buff for the sake of the FUAs, but regular abilities will benefit differently. I also won’t dabble into the actual damage dealt.

    — Topaz: Shizko mentioned in the comments here that she does 8 hits on her Skill/Numby. I’d argue her BA has literally no effect on the effectiveness of the set because all her attacks are FUA anyway. The stacks will always reset before each of her attacks.
    Anyway, 8 hits means the Atk Buff is worth 21% Atk on average (0+6+12+… = 168% Atk, then divided by 8 hits = 21%). 20% FUA Dmg + 21% Atk (on avg) should be better than Fire+Atk, and more consistent than 4pc Fire. FUA+Fire could be interesting though. Someone else can do the math.

    — Clara: I feel the changes to the set were anti-Clara. Her FUAs only do 1 hit, so the main hit doesn’t even benefit from the Atk buff. When Ult is active and if there are adjacents, then technically 2 to 3. Since the main target seems to get hit first, only the adjacent hits will benefit from a measly 6% Atk, and the lingering 12-18% Atk afterwards (which only goes toward your BA or Skill) isn’t really very compelling.
    If you’re E0, FUA+Phys sounds better than 4pc FUA. I don’t know the dmg distribution with E1, so just keep 4pc Phys in consideration. Someone else can do the math.

    – Jing Yuan: Against solo targets, 7 LL is 18%, 10 LL is 26.4% Atk on avg. The average goes up against 2+ targets, only taking him 3-5 LL hits to max the buff. Working with the assumption that the main and adjacent hits per LL stack comes out at the same time (unlike Clara), then at best, you’re looking at 39% Atk on avg (0+18+36+(48*7) = 390% / 10 hits = 39%).
    Unlike the earlier two who are FUA-focused, the lingering Atk buff matters for JY. Looking at 4pc Lightning (10% Dmg + 25% Atk), 4pc FUA should be a slight improvement for LL (20% Dmg + variable Atk%), but might only be marginal for JY’s own abilities (up to 48% Atk). Someone else can do the math.

    – Himeko: Her FUA does 4 hits, so only 4 stacks gained against solo targets, but she’ll always max out against 2+. As for what the Atk% avg is for her FUA, we’re looking at 9%, 18%, 25.5%, 30%, 31.5% Atk against 1-5 targets respectively. Her FUAs might be somewhat intermittent, so idk how consistently you can break the boss every 3 turns. This set should be an improvement as long as you’re not fighting a solo target. Someone else can do the math.

    – Herta: Since each twirl only does 1 hit, she has 2 reqs: Multiple targets to hit, and multiple twirls per FUA. The first twirl wouldn’t benefit from the Atk% buff after all, so if you only do 1 twirl at a time then that’s that. Staggered twirls will only help maintain the Atk% buff, but you’ll never max it out. That’s setting aside the concern of bosses that don’t spawn adds, or don’t spawn them frequently. Math can do someone else.

    – March (only gains 1 stack), Yanqing (not FUA-focused), Qingque E4 (what), Blade (why), Bronya E4 (how)

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Speaking of Yanqing’s follow up attack, why doesn’t Sushang’s sword stance also count as a follow up attack, it feels like a missed opportunity, it’s just an extra tick of damage (or 3 with ult buff), wouldn’t be good with the new relic set, but it’s there (also Topaz’s LC buff), it even has conditions to make it trigger more like other follow up attacks unlike Yanqing’s (it’s normally at 33% chance to happen, but garunteed on a condition, every other follow up attack has a condition to make it proc, except Yanqing who’s FUA is more random then QQ E4 /s, FIxed 65%) like it gains nothing from not being FUA, and loses out now that they are trying to add in FUA support.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • ~~Yes please, we need Sushang buffs. ༼ つ ◕_◕ ༽つ Hoyo give 5* Li Sushang~~
        Agreed. But If I had to rationalize, it’s because they didn’t want the bonus hits to generate extra MP, deal extra Toughness DMG, and also because of the disconnect in visuals if it were its own action. Yanqing’s kinda makes sense because they’re remote-operated swords.
        But anyway, just gotta chalk it up to being an early character. Heck, outside of E1, there’s no excusing how garbo her Eidolons are. Why is it that they gave a Hunt character Dmg Reduc — which would’ve been fine as her A2 Trace, not an Eidolon, and Break Eff — which isn’t used anywhere in her kit, nor does she interact with Bleed unlike Luka.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • There has been calculations that show the new full 4p FUA set is aproximately 4% better than 2p musk + 2p duke, and aproximately 5% better than 2p fire + 2p duke for Topaz. This is with a fire dmg orb.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • It will, and it will benefit every DoT character more than their current BiS option. Def ignore is really strong

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • I’m just going off my own computations for Kafka, computing only DoT Dmg.
        – Without external factors, DoT set is ~1.5% vs Lightning, ~2.4% vs FUA, ~4.1% vs 2+2.
        – With a source of -Def% (Pela Lvl 10 Ult) then the DoT set goes up to ~4.4% vs Lightning, ~5.3% vs FUA, ~7.1% vs 2+2.
        – If the DoT set is only 2 stacks, Lightning set is better by almost ~2%, but it equalizes with Pela.

        *Personally*, I’d prioritize the DoT set on Fire and Wind since their 4pc sets aren’t exactly contributing to DoT damage (my Sampo specifically has no dedicated pieces, my Gui only needs Planars). Still though, due to consistency and ease of use, I’d rather not create problems for myself when there was none beforehand. Not everyone has Kafka’s sig LC to circumvent the issue.

        As for why the FUA set is in consideration, Kafka’s FUA does 6 hits so you’ve got a 36% Atk buff in between. After your first FUA, the set is practically 100% active with no downsides. I’m not saying you should use it, but it’s an alternative in case you might godroll its subs.

        In the end… just go for the better substats.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • I wonder if LL’s splash dmg counts as 1-2 extra hits, since it deals 66% per hit and 25% of the og dmg to the adjacent enemies. If it works, each of LL’s hit would stack 1-3 of the relic depending on the number of targets and if it hits the enemies at the most right/left. That would make him get the atk % much faster, and it would make LL get much more out the atk% buff.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I already mentioned that in my wall of text, assuming hits done by Blast/AoE will also count, then the likes of Jing Yuan and Himeko can stack up much faster.

        The problem with this assumption is the only precedent we have of a similar passive is DHIL’s Talent, which stacks up after each hit dealt. His passive doesn’t count the adjacent Blast hits he does.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • Whoops, quick correction since I made a mistake (I reported my post but idk if it’ll pop up again)

        So going back, upon testing Topaz does 7 hits normally, and 8 hits with Ult.
        – For 7 hits, the damage is divided evenly.
        – For 8 hits, you take the sum of Ult Dmg + Skill or Talent (whichever triggered the attack). The initial 7 hits deals 10% of the total dmg each, and the final 8th hit deals 30% of the total dmg.

        Regarding how much Atk the set is worth on avg, 18% Atk for the normal 7 hits, and 21%+ for the 8 hits (the stronger final hit tips it higher than 21% technically, but it’s easier to leave it at that).

        So yes, it’s worth it of course. When you put it all together, you’re getting 20% Dmg and 18~21%+ Atk out of this set for Topaz.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton