New in 1.5

目錄
角色
光錐
遺器套裝
背包
成就
敵對物種

角色

名詞稀有度命途戰鬥屬性攻擊力防禦力生命值晉升素材
寒鴉
寒鴉4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type564.48352.8917.28
幽府通令
工造渾心
群星樂章
無窮假身的遺恨
命運的足跡
藿藿
藿藿5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type601.52509.361358.28
天人遺垢
永壽榮枝
永恆之花
無窮假身的遺恨
命運的足跡
銀枝
銀枝5
RarstrRarstrRarstrRarstrRarstr
erudition-classphysical-damage_type737.35363.831047.82
幽府通令
蠢動原核
智識之鑰
無窮假身的遺恨
命運的足跡
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光錐

名詞稀有度命途攻擊力防禦力生命值戰技晉升素材
驚魂夜
驚魂夜5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24使裝備者的能量恢復效率提高12%。我方目標施放終結技時,裝備者為現有生命值百分比最低的我方目標回復等同於其10%生命上限的生命值。當裝備者為我方目標提供治療時,使該目標的攻擊力提高2.4%,該效果最多疊加5層,持續2回合。
永恆之花
永壽榮枝
片刻,留在眼底
片刻,留在眼底5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4使裝備者的暴擊傷害提高36%。當裝備者施放終結技時,根據裝備者的能量上限,提高裝備者終結技造成的傷害:每點能量提高0.36%,最多計入180點。
智識之鑰
蠢動原核
嘿,我在這裡
嘿,我在這裡4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56使裝備者的生命上限提高8%。當裝備者施放戰技時,治療量提高16%,持續2回合。
永恆之花
工造渾心
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遺器套裝

名詞套裝效果
毀燼焚骨的大公
毀燼焚骨的大公2件: 追加攻擊造成的傷害提高20%
4件: 裝備者發動追加攻擊時,根據追加攻擊造成傷害的次數,每次造成傷害時使裝備者的攻擊力提高6%,最多疊加8次,持續3回合。該效果在裝備者下一次發動追加攻擊時移除。
幽鎖深牢的繫囚
幽鎖深牢的繫囚2件: 攻擊力提高12%
4件: 敵方目標每承受1個持續傷害效果,裝備者對其造成傷害時便無視其6%的防禦力,最多計入3個持續傷害效果。
蒼穹戰線格拉默
蒼穹戰線格拉默2件: 使裝備者的攻擊力提高12%。當裝備者的速度大於等於135/160時,使裝備者造成的傷害提高12%/18%
夢想之地匹諾康尼
夢想之地匹諾康尼2件: 使裝備者的能量恢復效率提高5%。使隊伍中與裝備者屬性相同的我方其他角色造成的傷害提高10%
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背包

名詞稀有度類型配方
毀燼焚骨的大公
毀燼焚骨的大公2
RarstrRarstr
毀燼焚骨的大公
毀燼焚骨的大公3
RarstrRarstrRarstr
毀燼焚骨的大公
毀燼焚骨的大公4
RarstrRarstrRarstrRarstr
毀燼焚骨的大公
毀燼焚骨的大公5
RarstrRarstrRarstrRarstrRarstr
幽鎖深牢的繫囚
幽鎖深牢的繫囚2
RarstrRarstr
幽鎖深牢的繫囚
幽鎖深牢的繫囚3
RarstrRarstrRarstr
幽鎖深牢的繫囚
幽鎖深牢的繫囚4
RarstrRarstrRarstrRarstr
幽鎖深牢的繫囚
幽鎖深牢的繫囚5
RarstrRarstrRarstrRarstrRarstr
蒼穹戰線格拉默
蒼穹戰線格拉默2
RarstrRarstr
蒼穹戰線格拉默
蒼穹戰線格拉默3
RarstrRarstrRarstr
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成就

名詞系列成就展開說明可取得獎勵
顺凯风,见天地與你同行的回憶完成任务「金戺重喧•尾声」,见证明曦的远行
星瓊5
純美的自助
純美的自助果殼中的宇宙在「模擬宇宙」中,使用包含銀枝的隊伍接受純美騎士的幫助
星瓊5
在世界的中心呼喚我
在世界的中心呼喚我瞬息歡愉觸發10句不同的隊伍編成•開拓者語音
星瓊5
銀河槍騎隊
銀河槍騎隊瞬息歡愉使用同時包含銀枝和開拓者的隊伍贏得1場戰鬥的勝利
星瓊5
逃避可恥但有用!
逃避可恥但有用!瞬息歡愉使用我方角色藿藿在隊友全部陷入無法戰鬥狀態時撤退
星瓊5
魔鬼剋星
魔鬼剋星瞬息歡愉使用同時包含藿藿、素裳、桂乃芬、開拓者的隊伍獲得1場戰鬥的勝利
星瓊5
晚安瑪卡巴卡
晚安瑪卡巴卡瞬息歡愉使用安眠錘後進入戰鬥,並有任意角色陷入強烈震盪狀態
星瓊5
不可能任務?
不可能任務?瞬息歡愉使用藿藿的普通攻擊「令旗•征風召雨」擊敗幻朧
星瓊5
有尾龐龐
有尾龐龐通往群星的軌道與捉鬼小隊一起蒐集怪談異聞
※找回尾巴,鎮伏羅浮逃逸歲陽……
星瓊10
我心裡危險的東西
我心裡危險的東西通往群星的軌道與桂乃芬一起去綏園探靈
※鎮伏大歲陽浮煙,解決了綏園的歲陽危機
星瓊10
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敵對物種

名詞難度可取得獎勵
幽府武弁
幽府武弁敵對物種
經驗
信用點
風之旋
魔陰武弁
魔陰武弁敵對物種
經驗
信用點
永壽幼芽
火之翎
永壽天華
永壽榮枝
金人勾魂使
金人勾魂使菁英敵人
經驗
信用點
工造機杼
豐饒香涎
換境樹葉
工造迴輪
工造渾心
銀枝
銀枝頭目敵人
「授勳」
「授勳」Minion
「槍尖」
「槍尖」Minion
「盾」
「盾」Minion
浮煙
浮煙頭目敵人
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62 responses to “New in 1.5”

  1. I know this is stuff coming in 1.6 and we don’t know much, but should I actually try and level Herta for the new Pure fiction mode, (I’d also love to level HImiko if the game gave me one, the only stander 5* the game hasn’t given me including LCs), or should trying to hyper out Kafka ults work well enough, considering my 3 teams right now are Topaz / Clara, Kakfa DoT, and Mono Quantum QQ. all of which are primarily blast damage and not AoE

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  2. In the EN special program at 26:50 Owlbert calls the follow-up relics “Grand Duke Incinerated to Ashes” which is its outdated name
    This is not at all important I just find it interesting

      
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    • I did noticed that, actually. Pretty funny but it also makes me wonder which version of the beta does the livestream use, in the 1.3 livestream it almost sounded like they werent too sure what Kafka’s talent actually did, they just said “kafka makes a follow up attack” I wonder now if thats because they changed Kafka’s kit so much that hoyo wasnt sure what version of Kafka was going to be in the game, the dot booster or the the one that inflicts the ults dot on the talent

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  3. == This is just guesswork (an analysis?) regarding the FUA set. Up to you to let me cook, just don’t forget the grain of salt. The previous iterations were kinda bonkers (as high as 80% FUA Dmg at one point), and this current version is more in line with other sets imo. ==

    Anyway I want to focus on the 4pc effect:
    – Every time the wearer’s FUA deals [an instance of] damage, stacks are gained.
    – Buff lasts for 3 turns.
    – Stacks are reset first before a FUA is used.

    Here’s some key assumptions I’m making regarding its mechanics:
    – AoE FUAs hitting extra targets also counts toward stacking it up.
    – Stacks are gained *after* each hit deals its damage. This is a crucial detail for low hit count FUAs (mainly Clara).

    Now with those in mind (please keep them in mind), let’s see how that might work out for some of our characters. I tried to avg out the Atk% gained from the buff for the sake of the FUAs, but regular abilities will benefit differently. I also won’t dabble into the actual damage dealt.

    — Topaz: Shizko mentioned in the comments here that she does 8 hits on her Skill/Numby. I’d argue her BA has literally no effect on the effectiveness of the set because all her attacks are FUA anyway. The stacks will always reset before each of her attacks.
    Anyway, 8 hits means the Atk Buff is worth 21% Atk on average (0+6+12+… = 168% Atk, then divided by 8 hits = 21%). 20% FUA Dmg + 21% Atk (on avg) should be better than Fire+Atk, and more consistent than 4pc Fire. FUA+Fire could be interesting though. Someone else can do the math.

    — Clara: I feel the changes to the set were anti-Clara. Her FUAs only do 1 hit, so the main hit doesn’t even benefit from the Atk buff. When Ult is active and if there are adjacents, then technically 2 to 3. Since the main target seems to get hit first, only the adjacent hits will benefit from a measly 6% Atk, and the lingering 12-18% Atk afterwards (which only goes toward your BA or Skill) isn’t really very compelling.
    If you’re E0, FUA+Phys sounds better than 4pc FUA. I don’t know the dmg distribution with E1, so just keep 4pc Phys in consideration. Someone else can do the math.

    – Jing Yuan: Against solo targets, 7 LL is 18%, 10 LL is 26.4% Atk on avg. The average goes up against 2+ targets, only taking him 3-5 LL hits to max the buff. Working with the assumption that the main and adjacent hits per LL stack comes out at the same time (unlike Clara), then at best, you’re looking at 39% Atk on avg (0+18+36+(48*7) = 390% / 10 hits = 39%).
    Unlike the earlier two who are FUA-focused, the lingering Atk buff matters for JY. Looking at 4pc Lightning (10% Dmg + 25% Atk), 4pc FUA should be a slight improvement for LL (20% Dmg + variable Atk%), but might only be marginal for JY’s own abilities (up to 48% Atk). Someone else can do the math.

    – Himeko: Her FUA does 4 hits, so only 4 stacks gained against solo targets, but she’ll always max out against 2+. As for what the Atk% avg is for her FUA, we’re looking at 9%, 18%, 25.5%, 30%, 31.5% Atk against 1-5 targets respectively. Her FUAs might be somewhat intermittent, so idk how consistently you can break the boss every 3 turns. This set should be an improvement as long as you’re not fighting a solo target. Someone else can do the math.

    – Herta: Since each twirl only does 1 hit, she has 2 reqs: Multiple targets to hit, and multiple twirls per FUA. The first twirl wouldn’t benefit from the Atk% buff after all, so if you only do 1 twirl at a time then that’s that. Staggered twirls will only help maintain the Atk% buff, but you’ll never max it out. That’s setting aside the concern of bosses that don’t spawn adds, or don’t spawn them frequently. Math can do someone else.

    – March (only gains 1 stack), Yanqing (not FUA-focused), Qingque E4 (what), Blade (why), Bronya E4 (how)

      
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    • Speaking of Yanqing’s follow up attack, why doesn’t Sushang’s sword stance also count as a follow up attack, it feels like a missed opportunity, it’s just an extra tick of damage (or 3 with ult buff), wouldn’t be good with the new relic set, but it’s there (also Topaz’s LC buff), it even has conditions to make it trigger more like other follow up attacks unlike Yanqing’s (it’s normally at 33% chance to happen, but garunteed on a condition, every other follow up attack has a condition to make it proc, except Yanqing who’s FUA is more random then QQ E4 /s, FIxed 65%) like it gains nothing from not being FUA, and loses out now that they are trying to add in FUA support.

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      • ~~Yes please, we need Sushang buffs. ༼ つ ◕_◕ ༽つ Hoyo give 5* Li Sushang~~
        Agreed. But If I had to rationalize, it’s because they didn’t want the bonus hits to generate extra MP, deal extra Toughness DMG, and also because of the disconnect in visuals if it were its own action. Yanqing’s kinda makes sense because they’re remote-operated swords.
        But anyway, just gotta chalk it up to being an early character. Heck, outside of E1, there’s no excusing how garbo her Eidolons are. Why is it that they gave a Hunt character Dmg Reduc — which would’ve been fine as her A2 Trace, not an Eidolon, and Break Eff — which isn’t used anywhere in her kit, nor does she interact with Bleed unlike Luka.

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    • There has been calculations that show the new full 4p FUA set is aproximately 4% better than 2p musk + 2p duke, and aproximately 5% better than 2p fire + 2p duke for Topaz. This is with a fire dmg orb.

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      • It will, and it will benefit every DoT character more than their current BiS option. Def ignore is really strong

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      • I’m just going off my own computations for Kafka, computing only DoT Dmg.
        – Without external factors, DoT set is ~1.5% vs Lightning, ~2.4% vs FUA, ~4.1% vs 2+2.
        – With a source of -Def% (Pela Lvl 10 Ult) then the DoT set goes up to ~4.4% vs Lightning, ~5.3% vs FUA, ~7.1% vs 2+2.
        – If the DoT set is only 2 stacks, Lightning set is better by almost ~2%, but it equalizes with Pela.

        *Personally*, I’d prioritize the DoT set on Fire and Wind since their 4pc sets aren’t exactly contributing to DoT damage (my Sampo specifically has no dedicated pieces, my Gui only needs Planars). Still though, due to consistency and ease of use, I’d rather not create problems for myself when there was none beforehand. Not everyone has Kafka’s sig LC to circumvent the issue.

        As for why the FUA set is in consideration, Kafka’s FUA does 6 hits so you’ve got a 36% Atk buff in between. After your first FUA, the set is practically 100% active with no downsides. I’m not saying you should use it, but it’s an alternative in case you might godroll its subs.

        In the end… just go for the better substats.

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    • I wonder if LL’s splash dmg counts as 1-2 extra hits, since it deals 66% per hit and 25% of the og dmg to the adjacent enemies. If it works, each of LL’s hit would stack 1-3 of the relic depending on the number of targets and if it hits the enemies at the most right/left. That would make him get the atk % much faster, and it would make LL get much more out the atk% buff.

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      • I already mentioned that in my wall of text, assuming hits done by Blast/AoE will also count, then the likes of Jing Yuan and Himeko can stack up much faster.

        The problem with this assumption is the only precedent we have of a similar passive is DHIL’s Talent, which stacks up after each hit dealt. His passive doesn’t count the adjacent Blast hits he does.

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      • Whoops, quick correction since I made a mistake (I reported my post but idk if it’ll pop up again)

        So going back, upon testing Topaz does 7 hits normally, and 8 hits with Ult.
        – For 7 hits, the damage is divided evenly.
        – For 8 hits, you take the sum of Ult Dmg + Skill or Talent (whichever triggered the attack). The initial 7 hits deals 10% of the total dmg each, and the final 8th hit deals 30% of the total dmg.

        Regarding how much Atk the set is worth on avg, 18% Atk for the normal 7 hits, and 21%+ for the 8 hits (the stronger final hit tips it higher than 21% technically, but it’s easier to leave it at that).

        So yes, it’s worth it of course. When you put it all together, you’re getting 20% Dmg and 18~21%+ Atk out of this set for Topaz.

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