
![]() | Concepts | Mydei |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | Kremnos, the mist-shrouded city of chaos and war! Its royal lineage is tainted with patricide, and its god bears the name of calamity. The undying Mydeimos, the lion apart from the rest. Chrysos Heir who seeks the Coreflame of Strife, must suffer a thousand deaths, be bathed in blood on the path home, and bear the madness of fate alone. — Kingslayer be king, godslayer be god. Iron-hooves pound across the wilderness for the campaign, and must eventually soak in the blood of their homeland. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 58.08 | 26.4 | 211 | 95 | 5% | 50% | 125 | 160 | |
20 | 113.26 | 51.48 | 412 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() |
20+ | 136.49 | 62.04 | 496 | 95 | 5% | 50% | 125 | 160 | |
30 | 165.53 | 75.24 | 602 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() |
30+ | 188.76 | 85.8 | 686 | 95 | 5% | 50% | 125 | 160 | |
40 | 217.8 | 99 | 792 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
40+ | 241.03 | 109.56 | 876 | 95 | 5% | 50% | 125 | 160 | |
50 | 270.07 | 122.76 | 982 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
50+ | 293.3 | 133.32 | 1067 | 95 | 5% | 50% | 125 | 160 | |
60 | 322.34 | 146.52 | 1172 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
60+ | 345.58 | 157.08 | 1257 | 95 | 5% | 50% | 125 | 160 | |
70 | 374.62 | 170.28 | 1362 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
70+ | 397.85 | 180.84 | 1447 | 95 | 5% | 50% | 125 | 160 | |
80 | 426.89 | 194.04 | 1552 | 95 | 5% | 50% | 125 | 160 |
Skill
![]() | Vow of Voyage - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to one enemy. | |
Level | |
![]() | Deaths are Legion, Regrets are None - Skill | Blast |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes HP by an amount equal to If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. Consumes HP and deals Imaginary DMG to one designated enemy unit and minor Imaginary DMG to adjacent targets. | |
Level | |
![]() | Throne of Bones - Ultimate | Blast |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 60 / Blast : 60 | |
Restores HP by Restores HP and accumulates Talent's Charge. Deals massive Imaginary DMG to one designated enemy and Imaginary DMG to adjacent targets, then Taunts the target and their adjacent targets. | |
Level | |
![]() | Blood for Blood - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
For each 1% of HP lost, accumulates 1 point of Charge (up to When Charge reaches When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by When losing HP, accumulates Charge. When Charge is at When Charge reaches When Mydei receives a killing blow, he exits the "Vendetta" state. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Cage of Broken Lance - Technique | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, pulls in enemies within a certain area and inflicts Daze on them for If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to Pulls in enemies within a certain area and inflicts Daze on them. After attacking Dazed enemies and entering battle, deals minor Imaginary DMG to all enemies and Taunts the targets. This unit accumulates Talent's Charge. | |
![]() | Kingslayer Be King - Skill | Blast |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes HP by an amount equal to If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used. Consumes HP. Deals Imaginary DMG to one designated enemy and Imaginary DMG to adjacent targets. This ability will be automatically used. | |
Level | |
![]() | Godslayer Be God - Skill | Blast |
Energy Regeneration : 10 | |
Weakness Break : Single Target : 90 / Blast : 60 | |
Consumes This ability will be automatically used. While this ability is in use, Charge cannot be accumulated. Consumes Charge. Deals massive Imaginary DMG to one designated enemy and massive Imaginary DMG to adjacent targets. This ability will be automatically used. | |
Level | |
Traces
![]() | Earth and Water |
Requires Character Ascension 2 | |
During the "Vendetta" state, Mydei will not exit the "Vendetta" state when receiving a killing blow. This effect can trigger | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 3 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 3 | |
SPD increases by | ![]() ![]() ![]() |
![]() | Thirty Tyrants |
Requires Character Ascension 4 | |
While in the "Vendetta" state, Mydei is immune to Crowd Control debuffs. | ![]() ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 4 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 5 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | Bloodied Chiton |
Requires Character Ascension 6 | |
When battle starts, if Mydei's Max HP exceeds | ![]() ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 6 | |
SPD increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Lv. 80 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
CRIT DMG increases by | ![]() ![]() |
Eidolons
![]() | Frost Hones Spine of Steel | ![]() |
Increases the DMG multiplier dealt by "Godslayer Be God" to the primary target by |
![]() | Strife Beholds Cry of Dead | ![]() |
During "Vendetta," the DMG dealt by Mydei ignores |
![]() | Honor Exalts Feast of Faith | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Siren Jolts the Laconic Lion | ![]() |
While in "Vendetta," increases CRIT DMG by |
![]() | War Chisels Flesh of Flame | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Legacy Scales Mound of Blood | ![]() |
When entering battle, immediately enters the "Vendetta" state, and lowers the Charge required for "Godslayer Be God" to |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Collapsing Sky | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer's Basic ATK and Skill deal | ![]() ![]() |
![]() | Shattered Home | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer deals | ![]() ![]() |
![]() | Mutual Demise | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | If the wearer's current HP percentage is lower than | ![]() ![]() |
![]() | The Moles Welcome You | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by | ![]() ![]() |
![]() | A Secret Vow | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | Increases DMG dealt by the wearer by | ![]() ![]() |
![]() | Under the Blue Sky | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Woof! Walk Time! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Nowhere to Run | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Something Irreplaceable | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ![]() ![]() |
![]() | The Unreachable Side | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | Increases the wearer's CRIT Rate by | ![]() ![]() |
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143 responses to “Mydei”
Can anyone tell me which f2p healer is good for him? I have gally built but he doesn’t really bring anything to the table, but I was wondering what about Lynx? She buffs hp with her skill, I just ran some quick calcs and at E6 she can buff for over 1.5k Hp (max. talent lvl + 8khp) that sounds rather good for him. + the increased taunt although he can do it himself it won’t hurt. I was thinking for a team, sunday is a must, than mydei and lynx but for 4th slot? Better to go for harmony (like robin or rmc (i dont have ruan slay)) or nihility (jiaqio/pela)??
Gallager is by far the best F2P option for him.
The thing is, he’s the only 4* healer who can keep Mydei healty
Sorry but not sorry. Midei is mid. its in his name. skipping…
So which sets are good on him? I was thinking on The Herta one. Cause i dont think i want to farm again the blade one.
schoolar lost in erudition, like the herta one since his damage from skill and ultimate
So what seems to be better, Mydei’s lightcone or his E1? Him being AOE seems really good but I’m not sure if it’s actually better than his LC
His S1 is broken for him, its better overall, a lot of buffs and a new way to consume HP.
His S1 is good, and make him viable (sort of) for PF and some AS.
Sooo, if you want him to be Stonger = S1
if you want him to be viable in more stuff = E1
Best case: got both
Ez skip. Hoyo needs to release more cute and funny characters if they wanna bring their revenue up and pay for their nuclear reactor.
cute and funny is annoying! we want hot and serious men and women!
Speak for yourself nerd. Mydei is the only one who caught my eye from the beginning. Castorice only recently because of the dragon. Skip if you want, but he is who I’ve been waiting for.
Speak for yourself and only yourself. I for one am ecstatic for the pure badassery that is Mydei.
go back to genshin, nerd
v4 changes
Note: The EN descriptions and numbers are currently incorrect. Here’s the actual changes translated from CHS:
Ultimate
* “Death Proof” removed.
* Now recovers HP and gains 20 Charges of his Talent.
* The next “Godslayer be God” will prioritize attacking the enemy hit by the Ultimate.
Trace 1
* Effect tweaked
* At the start of battle, if the enemy’s Max HP is above 4000, for every 100 excess points of HP Mydei has, increases his CRIT Rate by 1.2%, increases Energy restored being damaged by enemy targets by 2.5%, and increases Incoming Healing by 0.75%. The excess amount has a maximum of 4000 HP.
Trace 3
* Effect changed
* During the Vendetta state, when Mydei suffers a fatal blow, he will not exit the Vendetta state. This effect can be triggered three times in a single battle.
Eidolons
* E1 and E2 swapped.
So, with E1 he’ll become an erudition unit? Funny how they sell something to overcome a weakness on the E1 lately
and least the main target got 30% more damage
Guys, the descriptions are wrong rn, if you want to see the V4 changes go look for them on the leaks subreddit
Or switch to CHS and translate them into English
“When battle starts, if Mydei’s Max HP exceeds 4000, for every 4000 excess HP, increases this unit’s CRIT Rate by 1.2%, up to a max increase of 2.5%.“
Biggest nerf in Hoyo history
Thankfully it’s an error yet to be corrected
I know but funny
F#*% b@#*$verse for removing its infinite immortality and self healing, literally its only saving grace
was questioning this too, his lore said something about him not being able to die but his gameplay says otherwise lol, still pulling him tho…
well his damage got buffed but his inf survivability and able to soloing is no more
Why are all his non-dmg numbers so wrong? His talent passive stats are gone (increased points from enemy and incoming healing) and tallying up to nothing? The Death proof state lasting 20 turns??? For every 4k above 4k a small increase??? Also his constellation now shows 0% healing converted to charge so huh???
Please do fix your numbers these are all so wrong and over the place… thanks.