마이데이

마이데이
마이데이명사마이데이
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 허수
전용 재료
신용 포인트308K
공포에 짓밟힌 육신15
용기에 찢긴 가슴15
분쟁의 조짐65
영광의 세례를 받은 육신15
행적 재료
신용 포인트3M
보리인의 송곳니18
공포에 짓밟힌 육신41
늑대 독 송곳니69
용기에 찢긴 가슴56
달의 광기 이빨139
영광의 세례를 받은 육신58
길광편우12
운명의 발자취8
스토리안개로 뒤덮인 크렘노스, 혼란과 전쟁의 성! 그 왕실엔 친족을 죽인 피가 흐르며, 그곳의 신은 재앙이라고 불린다.
불사의 마이데이모스, 무리를 떠난 사자이자 「분쟁」의 불씨를 쫓는 황금의 후예. 수많은 죽음을 견디고 피를 뒤집어쓴 채 고향으로 돌아가야 하며, 왕을 죽여 왕이 되고, 신을 죽여 신이 되는 광기의 숙명을 홀로 짊어져야 한다.
전쟁의 쇠발굽은 황야를 휩쓸고, 결국 고향의 피로 물들게 될 것이다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
158.0826.4211955%50%125160
20113.2651.48412955%50%125160
신용 포인트4000
공포에 짓밟힌 육신5
20+136.4962.04496955%50%125160
30165.5375.24602955%50%125160
신용 포인트8000
공포에 짓밟힌 육신10
30+188.7685.8686955%50%125160
40217.899792955%50%125160
신용 포인트16000
용기에 찢긴 가슴6
분쟁의 조짐3
40+241.03109.56876955%50%125160
50270.07122.76982955%50%125160
신용 포인트40000
용기에 찢긴 가슴9
분쟁의 조짐7
50+293.3133.321067955%50%125160
60322.34146.521172955%50%125160
신용 포인트80000
영광의 세례를 받은 육신6
분쟁의 조짐20
60+345.58157.081257955%50%125160
70374.62170.281362955%50%125160
신용 포인트160K
영광의 세례를 받은 육신9
분쟁의 조짐35
70+397.85180.841447955%50%125160
80426.89194.041552955%50%125160
레벨전용 재료
1
20
신용 포인트4000
공포에 짓밟힌 육신5
20+
40
신용 포인트16000
용기에 찢긴 가슴6
분쟁의 조짐3
40+
50
신용 포인트40000
용기에 찢긴 가슴9
분쟁의 조짐7
50+
60
신용 포인트80000
영광의 세례를 받은 육신6
분쟁의 조짐20
60+
70
신용 포인트160K
영광의 세례를 받은 육신9
분쟁의 조짐35
70+
80

전투 스킬

여정을 답파하는 맹세여정을 답파하는 맹세 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다

단일 적에게 소량의 허수 속성 피해를 가한다
레벨 9
후회 없는 수많은 죽음후회 없는 수많은 죽음 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
마이데이 현재 HP의 만큼 HP를 소모해 지정된 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다.
현재 HP가 부족하면 전투 스킬 발동 시 마이데이의 현재 HP가 1pt까지 감소한다

HP를 소모해 지정된 단일 적에게 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다
레벨 15
세상을 불태우는 왕좌세상을 불태우는 왕좌 - 필살기 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 60 / 확산 : 60
마이데이의 HP 최대치의 만큼 HP를 회복한다. 지정된 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하며, 의 기본 확률로 목표 및 인접한 목표를 도발 상태에 빠트린다, 지속 시간: 
필살기 발동 시 [피의 원한] 상태일 경우, 누적 손실한 HP가 현재 HP 최대치의 만큼 즉시 증가한다

HP를 회복한다. 지정된 단일 적에게 대량의 허수 속성 피해를 가하고, 인접한 목표에게 허수 속성 피해를 가하며, 높은 확률로 목표 및 인접한 목표를 도발 상태에 빠트린다.
[피의 원한] 상태일 경우, 누적 손실한 HP가 즉시 증가한다
레벨 15
피에는 피로피에는 피로 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
HP를 잃을 시 100% 비율로 충전을 획득한다. 충전이 최대치에 도달하면 [피의 원한] 상태에 진입하며, 마이데이 HP 최대치의 만큼 HP를 회복하고, 행동 게이지가 100% 증가한다. [피의 원한] 상태에서는 제어류 디버프 상태에 면역되며, HP 최대치가 현재 HP 최대치의 만큼 증가하고, 방어력이 0으로 유지되며, 피격 확률이 대폭 증가한다. 또한, 전투 스킬은 강화되고, 일반 공격을 발동할 수 없으며, 자신의 턴 시작 시 자동으로 강화된 전투 스킬을 발동한다.
[피의 원한] 상태 동안 손실한 HP가 누적되며, 마이데이 HP 최대치의 까지 누적될 시 마이데이의 행동 게이지가  증가하고 발동되는 스킬이 [신을 죽여 신이 되다]로 변경되며, 이후 마이데이 HP 최대치의 만큼 누적 손실한 HP가 제거된다

HP를 잃을 시 충전을 획득하며, 충전이 최대치에 도달하면 [피의 원한] 상태에 진입하며, HP가 회복되고 행동 게이지가 증가한다. [피의 원한] 상태에서는 제어류 디버프 상태에 면역되며, 현재 HP 최대치가 증가하고 방어력이 0으로 유지되며, 적에게 피격될 확률이 대폭 증가한다. 전투 스킬이 강화되며, 자신의 턴 시작 시 자동으로 강화된 전투 스킬을 발동한다.
[피의 원한] 상태에서는 손실한 HP가 누적되며, 최대치까지 누적되면 행동 게이지가 증가하고 발동되는 스킬이 [신을 죽여 신이 되다]로 변경된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
부러진 창의 감옥부러진 창의 감옥 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술을 사용하면 일정 구역 내의 적을 끌어당기고 초 동안 현기증 상태에 빠트린다. 현기증 상태인 적은 아군을 선공할 수 없다.
현기증 상태에 빠진 적을 선공해 전투 진입 시, 모든 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 의 기본 확률로 목표를 도발 상태에 빠트린다, 지속 시간: 턴. 자신은 특성 충전을  획득한다

일정 구역 내의 적을 끌어당기고 현기증 상태에 빠트린다. 현기증 상태인 적을 공격하면 전투 진입 시 모든 적에게 소량의 허수 속성 피해를 가하고, 높은 확률로 목표를 도발 상태에 빠트린다. 자신은 특성 충전을 획득한다
레벨 1
왕을 죽여 왕이 되다왕을 죽여 왕이 되다 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
마이데이 현재 HP의 만큼 HP를 소모한다. 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다.
현재 HP가 부족하면 전투 스킬 발동 시 마이데이의 현재 HP가 1pt까지 감소한다.
해당 스킬은 자동으로 발동된다

HP를 소모해 지정된 단일 적에게 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다.
해당 스킬은 자동으로 발동된다
레벨 15
신을 죽여 신이 되다신을 죽여 신이 되다 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 90 / 확산 : 60
단일 적에게 마이데이 HP 최대치의 +[피의 원한] 상태 동안 누적 손실한 HP의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 +[피의 원한] 상태 동안 누적 손실한 HP 최대치의 만큼 허수 속성 피해를 가한다.
해당 스킬은 자동으로 발동된다

지정된 단일 적에게 대량의 허수 속성 피해를 가하고, 인접한 목표에게 허수 속성 피해를 가한다.
해당 스킬은 자동으로 발동된다
레벨 15

행적

n/an/a
캐릭터를 회 승급해야 합니다 2
신용 포인트5000
보리인의 송곳니3
길광편우1
n/an/a (HP)
캐릭터를 회 승급해야 합니다 2
n/a
신용 포인트5000
보리인의 송곳니3
공포에 짓밟힌 육신6
n/an/a (n/a)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
용기에 찢긴 가슴3
n/an/a (속도)
캐릭터를 회 승급해야 합니다 3
n/a
신용 포인트10000
늑대 독 송곳니3
용기에 찢긴 가슴3
n/an/a
캐릭터를 회 승급해야 합니다 4
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
길광편우1
n/an/a (n/a)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
늑대 독 송곳니5
용기에 찢긴 가슴4
n/an/a (HP)
캐릭터를 회 승급해야 합니다 5
n/a
신용 포인트45000
달의 광기 이빨3
영광의 세례를 받은 육신3
n/an/a (n/a)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
달의 광기 이빨3
영광의 세례를 받은 육신3
n/an/a
캐릭터를 회 승급해야 합니다 6
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
길광편우1
n/an/a (속도)
캐릭터를 회 승급해야 합니다 6
n/a
신용 포인트160K
달의 광기 이빨8
영광의 세례를 받은 육신8
n/an/a (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
n/a
신용 포인트160K
달의 광기 이빨8
영광의 세례를 받은 육신8
n/an/a (n/a)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
달의 광기 이빨8
영광의 세례를 받은 육신8
n/an/a (n/a)
치명타 피해 5.3% 증가
신용 포인트2500
공포에 짓밟힌 육신2

성혼

n/an/an/a
n/a
n/an/an/a
n/a
n/an/an/a
n/a
n/an/an/a
n/a
n/an/an/a
n/a
n/an/an/a
n/a

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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20 responses to “마이데이”

  1. Mydei my tiddie exposing beloved. Even though you’re imaginary for some reason, you shall be mine!

    So do we just not build speed on him and just drag him with AA?

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  2. Ok guys I came with this for him, do you think good stuff or not? (i will be happy with any discution toward this

    Miday: Rutilent and Scholar

    Head: Cdam>HP%>speed>Crate

    Hands Cdam>HP%>speed>Crate

    Body:
    Main stat: Crit-Damage>HP%>Crit-rate
    Sub stats: Cdam>HP%>speed>Crate

    Feet:
    Main stat: HP%>speed
    Sub stats: Cdam>HP%>speed>Crate

    Ord:
    Main stat: Imaginary DMG boost>HP%
    Sub stats: Cdam>HP%>speed>Crate

    Rope:
    Main stat: ATK%>HP%>ERR
    Sub stats: Cdam>HP%>speed>Crate

    Light cones:
    Sig
    Blade sig
    2.6 event LC
    5* herta shop
    Arlan sig

      
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    • Main correction: Why ATK% Rope? Hes not an ATK scaler.

      Anyways, Ive seen some people say that HP body/SPD boots/HP Orb/HP Rope is his go-to main stats since it helps him get to 8k HP for his trace for Crit Rate. This does meant that he barely has any DMG% bonuses, which is is current issue.

      Also, personally I see Longevous and the new planar, Bone Collection’s Serene Demesne, being a better relic/planar combo since it provides 24%HP, 16% Crit Rate and 25% Crit DMG. Scholar is good, but you are not guarenteed to get the additional effect on his 2nd enhanced Skill, which is where you want to get that additional effect on. Rutilent is also a fine choice due to the aforementioned lack fo DMG%.

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    • There is almost no circumstance where he would ever use a Crit Rate body considering he gets 61% by default
      HP% body can be better than Crit DMG depending on stats and supports
      There’s no part of his kit anywhere that scales off ATK so no ATK% rope
      He wants the new Bones planar rather than Rutilant preferably

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  3. No new destruction trace material after the entirety of 2.X but a new stagnant shadow after 3 versions. Interesting choice.

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  4. dude i hope they change that skill automatic usage, hsr ai is so ass. what if a want to kill a specific enemy? also there’s a lot of characters like Blade or Jingliu that has enhance state with 1 one move and is not automatic. I like the character but if i can’t use it how do i wanna use it i’m not pulling.

      
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    • Agreed. I think they should change it to “Vendetta” state enhances skill to “Kingslayer be King” and when the tally reaches that 180% threshold, he automatically uses “Godslayer be God” right there as a bonus action (like how Feixao’s follow-up attack works) and removes the tallied lost HP.

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  5. His enhanced skill should have been aoe instead of blast, the ai on this game is ass dude..

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  6. Seems pretty similar to Jingliu in a few ways. My concern is the fact that I have no 5 healer so I hope Reca or whoever’s that 4 star is actually good with him. And longevious disciple is his best set right?

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  7. The Godslayer Be God animation is actually shown here unlike the leaks earlier, that animation is awesome
    A quick kit summary for anyone lazy:
    Consume HP
    Get strong
    Consumed HP becomes DMG
    Immune to crowd control, very high aggro very high HP
    Absolutely requires a healer
    Doesn’t have many good supports right now

      
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