| Concepts | Mortenax Blade | |
| Rarity | ||
| Path | ||
| Combat Types | ||
| Character Materials | ||
| Trace Materials | ||
| Story | Body like spring wood, heart like dead ash. Yet embers of a craftsman’s spark still linger at his fingertips. As ancient grudges are ignited once more, he promises to send both himself and the gods to the other side… Torn flesh, tempered a thousand times into a blade… What answer will it create? |
| Table of Contents |
| Stats |
| Skill |
| Traces |
| Eidolons |
| Light Cones |
| Inventory |
| Gallery |
| Voice |
| Story |
Stats
| Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
| 1 | 73.92 | 66 | 185 | 107 | 5% | 50% | 100 | 160 | |
| 20 | 144.14 | 128.7 | 360 | 107 | 5% | 50% | 100 | 160 | |
| 20+ | 173.71 | 155.1 | 434 | 107 | 5% | 50% | 100 | 160 | |
| 30 | 210.67 | 188.1 | 527 | 107 | 5% | 50% | 100 | 160 | |
| 30+ | 240.24 | 214.5 | 601 | 107 | 5% | 50% | 100 | 160 | |
| 40 | 277.2 | 247.5 | 693 | 107 | 5% | 50% | 100 | 160 | |
| 40+ | 306.77 | 273.9 | 767 | 107 | 5% | 50% | 100 | 160 | |
| 50 | 343.73 | 306.9 | 859 | 107 | 5% | 50% | 100 | 160 | |
| 50+ | 373.3 | 333.3 | 933 | 107 | 5% | 50% | 100 | 160 | |
| 60 | 410.26 | 366.3 | 1026 | 107 | 5% | 50% | 100 | 160 | |
| 60+ | 439.82 | 392.7 | 1100 | 107 | 5% | 50% | 100 | 160 | |
| 70 | 476.78 | 425.7 | 1192 | 107 | 5% | 50% | 100 | 160 | |
| 70+ | 506.35 | 452.1 | 1266 | 107 | 5% | 50% | 100 | 160 | |
| 80 | 543.31 | 485.1 | 1358 | 107 | 5% | 50% | 100 | 160 |
Skill
| A Broken Blade Still Slays - Basic ATK | Single Target | |
| Energy Regeneration : 20 | |
| Weakness Break : Single Target : 30 | |
| Deals Fire DMG equal to Deals minor Fire DMG to one enemy and inflicts the Taunt state on the target. | |
| Level | |
| A Rain of Blades Seals Fate - Skill | AoE | |
| Energy Regeneration : 30 | |
| Weakness Break : Single Target : 15 / AoE : 30 | |
| Consumes HP equal to If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. Consumes HP and deals Fire DMG to all enemies. Then, deals minor Fire DMG to single enemies, bouncing | |
| Level | |
| Fornax Ex Corpore - Ultimate | Enhance | |
| Energy Regeneration : 5 | |
| Weakness Break : 0 | |
| Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by During the "Infinite Fury" state, increases CRIT Rate by When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. Inflicts "Balefire Bind" on all enemies, causing the targets to decrease their DEF and increase the DMG they receive. Then, consumes this unit's HP to activate a Zone. While the Zone is active, this unit gains the "Infinite Fury" state, increases CRIT Rate, increases CRIT DMG, enhances Basic ATK, unlocks Skill, and gains a new Ultimate, lasting until the countdown ends. When Mortenax Blade receives a killing blow, the Zone is dispelled. | |
| Level | |
| All Karma Comes Due - Talent | Support | |
| Energy Regeneration : 0 | |
| Weakness Break : 0 | |
| While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches While the Zone is active, after an ally target attacks an enemy, inflicts the "Balefire Bind" state on the enemy and grants Charge to Mortenax Blade. When Charge reaches | |
| Level | |
| One Cut Ends All | |
| Energy Regeneration : 0 | |
| Weakness Break : Single Target : 30 | |
| Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type. | |
| Blade's Reach Spares None - Technique | |
| Energy Regeneration : 0 | |
| Weakness Break : Single Target : 60 | |
| Immediately attacks all enemies within a certain range. After entering combat, inflicts the Taunt state on all enemies for 1 turn and decreases DMG taken by this unit by Attacks all enemies within range. After entering combat, inflicts the Taunt state on all enemies and reduces DMG taken by this unit. | |
| A Tempered Blade Severs Souls - Basic ATK | Single Target | |
| Energy Regeneration : 20 | |
| Weakness Break : Single Target : 30 | |
| Deals Fire DMG equal to Deals Fire DMG to one enemy and inflicts the Taunt state on the target. | |
| Level | |
| A Rain of Blades Seals Fate - Skill | AoE | |
| Energy Regeneration : 30 | |
| Weakness Break : Single Target : 15 / AoE : 30 | |
| Level | |
| Tenax Per Ignem - Ultimate | AoE | |
| Energy Regeneration : 5 | |
| Weakness Break : AoE : 60 | |
| Deals Fire DMG equal to Deals massive Fire DMG to all enemies. | |
| Level | |
Traces
| Bone, Hardened ad Nauseam | |
| Requires Character Ascension 2 | |
| Mortenax Blade can accumulate up to |
| CRIT Rate Boost (CRIT Rate) | |
| Requires Character Ascension 2 | |
| CRIT Rate increases by |
| DMG Boost: Fire (Fire DMG Boost) | |
| Requires Character Ascension 3 | |
| Fire DMG increases by |
| HP Boost (HP) | |
| Requires Character Ascension 3 | |
| Max HP increases by |
| Soul, Tempered ad Mortem | |
| Requires Character Ascension 4 | |
| While the Zone is active, increases the chance of being attacked by enemies, decreases DMG taken by this unit by |
| DMG Boost: Fire (Fire DMG Boost) | |
| Requires Character Ascension 4 | |
| Fire DMG increases by |
| CRIT Rate Boost (CRIT Rate) | |
| Requires Character Ascension 5 | |
| CRIT Rate increases by |
| DMG Boost: Fire (Fire DMG Boost) | |
| Requires Character Ascension 5 | |
| Fire DMG increases by |
| Heart, Refined ad Infinitum | |
| Requires Character Ascension 6 | |
| While the Zone is active, ally targets deal |
| HP Boost (HP) | |
| Requires Character Ascension 6 | |
| Max HP increases by |
| CRIT Rate Boost (CRIT Rate) | |
| Requires Character Lv. 75 | |
| CRIT Rate increases by |
| DMG Boost: Fire (Fire DMG Boost) | |
| Fire DMG increases by |
| DMG Boost: Fire (Fire DMG Boost) | |
| Requires Character Lv. 80 | |
| Fire DMG increases by |
Eidolons
| Ere My Death, I Stood Unmade | ||
| While the Zone is active, decreases all enemies' All-Type RES by |
| Ash Was My Heart, Yet the Flame Stayed | ||
| When an ally character uses Ultimate to deal DMG, it is considered as having launched Follow-Up ATK. And the Follow-Up ATK DMG dealt by ally targets increases by |
| Across the Shore, Wrath Laid Bare | ||
| Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
| Odium I've Smitten, Thence Came the Blade | ||
| "Heart, Refined ad Infinitum" additionally increases ally targets' DMG dealt by |
| I Severed My Woes, Knowing Death Begets Life | ||
| Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
| If Immortality Could Die, I Swore THEM Slain | ||
| As the Zone persists, when Mortenax Blade takes DMG or consumes HP, he gains 1 Charge. This effect can trigger again after any target's turn ends. The DMG multiplier of "Tenax Per Ignem" increases to |
Light Cones
| Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
| Void | 3 | nihility-class | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's Effect Hit Rate increases by | ||
| Loop | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Increases DMG dealt from its wearer to Slowed enemies by | ||
| Hidden Shadow | 3 | nihility-class | 317.52 | 264.6 | 846.72 | After using Skill, the wearer's next Basic ATK deals Additional DMG equal to | ||
| Good Night and Sleep Well | 4 | nihility-class | 476.28 | 330.75 | 952.56 | For every debuff the target enemy has, the DMG dealt by the wearer increases by | ||
| Eyes of the Prey | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Effect Hit Rate by | ||
| Resolution Shines As Pearls of Sweat | 4 | nihility-class | 476.28 | 330.75 | 952.56 | When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a | ||
| Fermata | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Break Effect by | ||
| We Will Meet Again | 4 | nihility-class | 529.2 | 330.75 | 846.72 | After the wearer uses Basic ATK or Skill, deals Additional DMG equal to | ||
| Before the Tutorial Mission Starts | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Effect Hit Rate by | ||
| In the Name of the World | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's DMG to debuffed enemies by |
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Language
| Title | loc_sound |
Story
| Title | Text |





58 responses to “Mortenax Blade”
Would he still be good with Ashveil? I had been planning to pull M. Blade for my Hypercarry Ashveil team.
>80% CD for Blade FuA (skill from talent)
>Ashveil high attack frequency gives Blade more FuA
>Blade gives Ashveil a ridiculous amount of buffs
You could say there’s a little bit of synergy…
yes. blade has synergy still
who is he good with again? ik ashveil is one but who else?
Acheron. Buffs ults, and makes all your team’s attacks apply debuffs.
Acheron, and any FuA dps. He is a subDPS who mainly boosts nihility dps’s (Acheron) and FuA’s.
hihi
im pulling E6S1
should I be farming Bone planar ornament for him or Duran?
Also, what main stats for the ball and rope?
oh and to add, I don’t have Ashveil
Bone both orb and planner are HP
And goodluck with you pulls
Bone both orb and planner are HP
And goodluck with you pulls
Bone set and HP% orb are probably safe bets since he’s pretty saturated in DMG% from himself alone, but it all depends on calculations, and he’s not even finalized yet.
Wow he’s so restricting at E0 now.
Its obvious whos he’s going to buff now
I wish eidolons are more unique, maybe “select one ally and all their attacks are considered as FuA or ultimate attack”?
Like what they does to one of Bronya’s eidolon!
Its screaming for Acheron!
>Put Acheron in team
Now BiS for Acheron
>Put other Nihility in team
Now BiS for Ult focused carries (potential future unit)
>Don’t use other Nihility
Literally stick any fast attacking units on his team. Doesn’t even have to be FuA.
So restricting…
I mean most nihility characters are by now powercrept or is a part of DoT. And also doesn’t change the fact that unless you pull for E2, you can’t really put him with Ashveil or FuA units. Not to mention as a DPS his BiS would be Hyacinthia. I mean who else a nihility character that uses ultimate as their main damage but Acheron? Unless like sunday; a new path is coming. But apparently not.
bro really doubled down on the Jiaoqiu allegations
v3 changes
* Skill HP consumption decreased: 15% > 10%
* Ultimate HP consumption decreased: 30% > 20%
* Ultimate2 DMG increased > 179% > 209%
* T2 now decreases DMG taken by 50% and increases Incoming Healing by 50%
* T3 buffed: Ultimate DMG dealt increased from 50% to 75%. No longer increases FuA DMG from his allies, but now increases his personal DMG by 75%
* E2 changed:
OLD: Increases DMG dealt by the extra Skill from Talent by 50%. When an ally character uses their Ultimate to deal DMG, it is considered as launching a Follow-Up ATK. While the Zone is active, when other allies use a Follow-Up ATK, Mortenax Blade gains 1 Charge. This effect can be triggered up to 9 time(s), and the trigger count resets at the start of Mortenax Blade’s turn or when the Zone is deployed.
NEW: When an ally character deals DMG by using their Ultimate, it is considered as having launched a Follow-Up ATK. The Follow-Up ATK DMG dealt by ally targets increases by 75%.
imo, his current lack of CC res is a push for SWlv999. If they add CC res, it won’t be until after Miss “Global Passive Gives CC immunity”‘s banner is over
buff him pls. thx
He is really op he does not need a buff. thx
who asked
you did.