Concepts | Mask of No Thought | |
Faction | Fragmentum Monsters | |
Reward | ||
Description | Victims of Fragmentum corrosion pieced together into one bizarre creature, their numb faces forming a sphere without thought or emotion. Any part that was once human has since vanished. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#8001030
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 13765 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103001
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 13765 | 160 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103002
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 5162 | 96 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103003
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 5162 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103004
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 5506 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103005
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 688 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103006
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 688 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103007
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 688 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103008
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 688 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103009
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 10324 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103010
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 13765 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103011
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 6194 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
#800103012
Mask of No Thought
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 13765 | 120 | 30 | 24% | 10% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Iridescent Beam - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Imaginary DMG to a single target. |
Focused Charge - Ability | Enhance | |
Energy Regeneration : | |
Increases the ATK of all friendly units. |
Energy Burst - Talent | Talent | |
Energy Regeneration : | |
All targets' Energy gets regenerated after this unit suffers a killing blow. |
Reward
Per Page |
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should be a regualr path in the future, would be kinda dumb to make a full path and abandon it beca...