Magical Girl’s Contract Boots

Magical Girl's Contract Boots
Magical Girl's Contract BootsConceptsMagical Girl’s Contract Boots
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
TypeRelics, Feet
SourceCavern of Corrosion “{TextID#FloorName_20501001}”
Omni-Synthesizer — Relic Synthesis
Relic Set
Ever-Glorious Magical Girl
Ever-Glorious Magical Girl
Set Effect2-Pc: Increases CRIT DMG by 16%.
4-Pc: The Elation DMG dealt by the wearer and their memosprites ignores 10% of targets’ DEF. For every 5 accumulated Punchline allies gain, the Elation DMG dealt additionally ignores 1% of targets’ DEF, stacking up to 10 time(s).
Max Level15
StoryFirst-class wear-resistant boots. True promises are built not on words, but on the steps you take to fulfill them.

Table of Contents
Stats
Gallery
Story

Stats

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class SPD
25.03
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

The Magical Girl Troupe promised the citizens of Planarcadia: Any crime will be dealt with in fifteen minutes.
This itself was no difficult task for magical girls, but sometimes, such promises became an excuse for others to toy with them for amusement.

"You really showed up! How about a photo, gorgeous messengers?"

Running without purpose drains one's strength, and protection without respect frays promises.
The boots, originally designed to be light for pursuing enemies, grew heavy with their dejection.

"To ensure we never miss a genuine cry for help, and to ensure we're always there when every second counts, we will never stop running," declared the leader of the Troupe. "But make no mistake: I will not let those who made a mockery of our promise get away with it."

Those who defiled the contract are as guilty as the traitors. Thus, the girls cast a spell upon their boots.
The next morning, a group of runners appeared in the streets of Planarcadia. Their faces were filled with terror, yet their legs carried them tirelessly onward, pausing only for those in need.

That is the magic called "The Promise," and it is also the first vow of all magical girls.

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