Lushaka, the Sunken Seas

Lushaka, the Sunken Seas
Lushaka, the Sunken SeasConceptsLushaka, the Sunken Seas
Planar Sphere
Lushaka's Waterscape
Lushaka's Waterscape
Link Rope
Lushaka's Twinlanes
Lushaka's Twinlanes
Set Effect2-Pc: Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increases the ATK of the first character in the team lineup by 12%.

Table of Contents
Planar Sphere
Link Rope
Story
Gallery

Planar Sphere

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class Physical DMG Boost
7.71%
Class Fire DMG Boost
7.71%
Class Ice DMG Boost
7.71%
Class Lightning DMG Boost
7.71%
Class Wind DMG Boost
7.71%
Class Quantum DMG Boost
7.71%
Class Imaginary DMG Boost
7.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class Physical DMG Boost
15.49%
Class Fire DMG Boost
15.49%
Class Ice DMG Boost
15.49%
Class Lightning DMG Boost
15.49%
Class Wind DMG Boost
15.49%
Class Quantum DMG Boost
15.49%
Class Imaginary DMG Boost
15.49%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class Physical DMG Boost
25.88%
Class Fire DMG Boost
25.88%
Class Ice DMG Boost
25.88%
Class Lightning DMG Boost
25.88%
Class Wind DMG Boost
25.88%
Class Quantum DMG Boost
25.88%
Class Imaginary DMG Boost
25.88%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class Physical DMG Boost
38.88%
Class Fire DMG Boost
38.88%
Class Ice DMG Boost
38.88%
Class Lightning DMG Boost
38.88%
Class Wind DMG Boost
38.88%
Class Quantum DMG Boost
38.88%
Class Imaginary DMG Boost
38.88%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Link Rope

⭐⭐

+6
Base Stats
Class Break Effect
12.86%
Class Energy Regeneration Rate
3.86%
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class Break Effect
25.82%
Class Energy Regeneration Rate
7.75%
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class Break Effect
43.13%
Class Energy Regeneration Rate
12.94%
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class Break Effect
64.8%
Class Energy Regeneration Rate
19.44%
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Planar Sphere

Among the multitude of planets with a dearth of liquid water, the pure blue of Lushaka shines prominently among the Przesmir star system. Her seawater resembles the cradle of the mother of oceans. The water nurtures and sustains all life... yet also entraps them, controls them, and ensnares them until there is no more escape.

At the break of dawn, the first mate of the "stateship" gently knocks on the Captain's quarters door, and pushes it open. The island ecologies of the Old Era's thirty-seven domains are stuck on the walls all over the cabin. That is how people miss land — meteors from beyond the skies are in the process of covering the entirety of Lushaka with water as if following some single-minded wish. Unending tides bury all ancestral lands in abyssal waters, leaving only an expanse of blue... The first mate rouses the sleeping Captain, for the sea is already glinting specks of gold — the "stateship" has begun another day's voyage.

The scouting ship arrives at the center of the plaza. It fires its anchor arrow towards a massive underwater structure that was once a shopping mall. The anchor firmly lodges itself on a window frame — before the diving bell comes, countless startled schools of fish surge forth from the shopping mall's shelves.

After midday, the scholars leave from the diving bell. They swim past the bookstore, not stopping even for a second — after all, the ink would have long been blurred beyond recognition. Their goal has always been those mediums of shellac or plastic, from which information of past days can be easily obtained after easy cleanup. Deepsea archaeology like this is always arduous. The cleaners stand their ground and watch the vicinity alertly, steel halberds swinging, ensuring that toothy predators are kept at bay. The humans will occasionally collide with deepwater aqua sprites, but both parties are too engrossed in their respective scavenging to pay each other any heed. Instead of shriveled cans, the cleaners are more invested in finding seeds, spices, or liquor.

The intensive underwater investigation is nearing its end as the oxygen reserves decline. Looking back underwater, the giant mackerels have already reached the city. The anxious aqua sprites immediately hold their breath, hug the wall, or hide in secret chambers. They have grown used to utilizing the underwater steel forest.

The drizzle lets up as the sun starts to sink, and the various stateships sound their horns to scatter the plundering seabirds around them. They place the day's harvest on the deck for the stateship's citizens to take what they need. Currents surge at night as the light tower shines crystalline bright. The Luvians dance around the flaming mast, forgetting the tomorrow that will inevitably come, recounting the glories of today with sea shanties, and sighing softly to the halcyon past with medleys. The Captain takes out his compass, gazing toward the direction it points — he knows in that direction lies their home that is growing ever more unfamiliar, where there are still people longing for the return of their kin.

At midnight, the colossal ship extinguishes all its lights, silently adrift upon the sea. Have they truly found peace? Or are their smiles masking the tears that have long dissolved into the sea?

After tonight, this deep blue will remain unchanged, as it always has.

Link Rope

To the aqua sprites, the world above the water was originally unfamiliar and perilous, but that is now no more than a distant memory. After all, things that were once above the water have long been submerged in this deep blue.

The land-dwellers of Lushaka have an intimate yet unfamiliar relationship with the aqua sprites. In deepsea investigations, the land-dwellers view encounters with the aqua sprites as lucky omens, describing the spirits as beautiful and mysterious creatures. Aqua sprites possess navy blue wing membranes and onyx eyes, as well as unique vocal cords capable of producing ethereal sounds. According to stories passed down by mouth among the deepsea investigators, these creatures often accompany sea dragons and reside in a silvery city deep underwater — they exist between reality and legend, embodying serenity and liveliness.

However, the language used to describe them in the ocean-drowned past was — Edars, monsters of the deep sea.

Long ago, the Edars and the land-dwellers fiercely vied for survival. No one could ignore the vivid red the oceans were dyed into. Initially, juvenile Edars were regarded as mere fishing catches. Then, the land-dwellers were lured into the ocean to drown by the songs of the Edars. Both races were hunters and prey for the other in the vast waters. Then came clashes between blades and anchors, as well as battles between sea beasts and cannons. The relentless war, both above and below the water's surface, persisted until the reefs shattered under scorching magma. It was only after a long time that stateship scholars understood that the Cancer of All Worlds has long promised Lushaka's future — only that the promises came from an aqua sprite who lost her home, who cursed the culprit in the nightmare with a silent scream.

The long-forgotten past lies entombed within the steel and concrete coral reefs of the deep sea, as ephemeral as smoke and clouds, known to none.

Since then, cities and lands have been swallowed by the sea, disputes and blood have been consumed by the ocean, and history and civilization engulfed by the waves. To escape rising deep-water pressure, the aqua sprites constantly migrate upward, compelled to dwell in cities once home to land-dwellers, prying into memories filled with smiles and tears... They know that few sounds remain on the surface, and the azure now belongs to them alone. Yet, the silence is too overwhelming.

When the stateship's songsters glimpse azurean silken wings along their nautical course, they will start to sing that beautiful medley...

"They journey along the course, in pursuit of the light tower and storm, seeking only to reclaim that pure blue."

12 responses to “Lushaka, the Sunken Seas”

  1. Only 15% atk for one unit? I feel like Fleet of Ageless that give entire team 8% atk still more value than this.

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  2. Definitely Lingsha/Gallagher set, since Firefly cant be buffed by CritDMG, like Boothill.

      
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  3. Since the atk buff only goes to the first character in the team lineup and can’t apply to the wearer, I assume this is intended for supports/sustains on a hypercarry team to give the DPS a big atk boost?

      
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