영사

영사
영사명사영사
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 풍요
전투 속성Class 화염
n/a
신용 포인트308K
영생의 새싹15
영생의 꽃15
격분한 심장65
영생의 가지15
행적 재료
신용 포인트3M
이계 나무의 씨앗18
영생의 새싹41
생장의 꽃꿀69
영생의 꽃56
만상의 과실139
영생의 가지58
길광편우12
운명의 발자취8
스토리선주 「나부」 단정사의 신임 사정으로, 영리하고 아름다운 비디아다라 의사이다.
예민한 후각으로 병증을 구별하고 향기로 다른 사람의 마음을 안정시킨다.
복잡한 인간관계 처리에 능숙하며, 마음속으로는 불같이 화내도 겉으로는 절대 드러내지 않는다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지n/a
192.459.4185985%50%100110
20180.18115.83360985%50%100110
신용 포인트4000
영생의 새싹5
20+217.14139.59434985%50%100110
30263.34169.29527985%50%100110
신용 포인트8000
영생의 새싹10
30+300.3193.05601985%50%100110
40346.5222.75693985%50%100110
신용 포인트16000
영생의 꽃6
격분한 심장3
40+383.46246.51767985%50%100110
50429.66276.21859985%50%100110
신용 포인트40000
영생의 꽃9
격분한 심장7
50+466.62299.97933985%50%100110
60512.82329.671026985%50%100110
신용 포인트80000
영생의 가지6
격분한 심장20
60+549.78353.431100985%50%100110
70595.98383.131192985%50%100110
신용 포인트160K
영생의 가지9
격분한 심장35
70+632.94406.891266985%50%100110
80679.14436.591358985%50%100110
레벨n/a
1
20
신용 포인트4000
영생의 새싹5
20+
40
신용 포인트16000
영생의 꽃6
격분한 심장3
40+
50
신용 포인트40000
영생의 꽃9
격분한 심장7
50+
60
신용 포인트80000
영생의 가지6
격분한 심장20
60+
70
신용 포인트160K
영생의 가지9
격분한 심장35
70+
80

전투 스킬

공향공향 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 영사 공격력의 만큼 화염 속성 피해를 가한다

단일 적에게 소량의 화염 속성 피해를 가한다
레벨 9
연무 속 솟구치는 빛깔연무 속 솟구치는 빛깔 - 전투 스킬 | 범위 공격
에너지 회복 : 30
약점 격파 : 범위 공격 : 30
모든 적에게 영사 공격력의 만큼 화염 속성 피해를 가하고, 모든 아군의 HP를 영사 공격력의 +만큼 회복하며, [부원]의 행동 게이지를  증가시킨다

모든 적에게 소량의 화염 속성 피해를 가하고 모든 아군의 HP를 회복시키며, [부원]의 행동 게이지를 증가시킨다
레벨 15
천포를 가로지르는 홍연천포를 가로지르는 홍연 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적을 [감취] 상태에 빠트린다. [감취] 상태에서는 목표가 받는 격파 피해가  증가한다, 지속 시간: 턴.
모든 적에게 영사 공격력의 만큼 화염 속성 피해를 가하고, 모든 아군의 HP를 영사 공격력의 +만큼 회복하며, [부원]의 행동 게이지를  증가시킨다

모든 적이 받는 격파 피해가 증가하고, 모든 적에게 화염 속성 피해를 가한다. 동시에 모든 아군의 HP를 회복시키고, [부원]의 행동 게이지를 증가시킨다
레벨 15
자욱한 연무, 화생의 향훈자욱한 연무, 화생의 향훈 - 특성 | 범위 공격
에너지 회복 : 0
약점 격파 : 범위 공격 : 30
전투 스킬 발동 시 [부원]을 소환하며, 기본 상태에서 속도를 pt, 행동 횟수를 회 보유한다.
[부원] 행동 시 추가 공격을 발동하고, 모든 적에게 영사 공격력의 만큼 화염 속성 피해를 가한다. 추가로 랜덤 단일 적에게 영사 공격력의 만큼 화염 속성 피해를 가하고, 이번 피해는 강인성 수치가 0을 초과하고 화염 속성 약점을 보유한 목표를 우선으로 선택한다. 모든 아군의 디버프 효과를 개 해제하고 영사 공격력의 +만큼 HP를 회복한다.
[부원]은 행동 횟수를 최대 회 누적하며, 행동 횟수가 소진되거나 영사가 전투 불능 상태에 빠질 시 [부원]은 사라진다.
[부원]이 필드에 있을 때 전투 스킬을 발동하면 [부원]의 행동 횟수가 회 증가한다

전투 스킬 발동 시 [부원]을 소환한다. [부원]: 행동 시 추가 공격을 발동하고, 모든 적에게 소량의 화염 속성 피해를 가한다. 추가로 랜덤 단일 적에게 소량의 화염 속성 피해를 가하며, 강인성 수치가 0을 초과하고 화염 속성 약점을 보유한 목표를 우선으로 선택한다. 모든 아군의 디버프 효과를 1개 해제하고 HP를 회복한다.
전투 스킬을 중복 발동하면 [부원]의 행동 횟수가 증가한다
레벨 15
공격공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
흩어지는 연무의 색채흩어지는 연무의 색채 - 비술 | 서포트
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 다음 전투 시작 시 즉시 [부원]을 소환하고, 모든 적을 [감취] 상태에 빠트린다, 지속 시간: 

비술을 사용하면 다음 전투 시작 시 즉시 [부원]을 소환하고, 모든 적이 받는 격파 피해가 증가한다
레벨 1

행적

적향적향
캐릭터를 회 승급해야 합니다 2
자신의 공격력/치유량이 격파 특수효과의 25%/10%만큼 증가하며, 공격력/치유량은 최대 50%/20% 증가한다
신용 포인트5000
이계 나무의 씨앗3
길광편우1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트5000
이계 나무의 씨앗3
영생의 새싹6
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
생장의 꽃꿀3
영생의 꽃3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
생장의 꽃꿀3
영생의 꽃3
향연향연
캐릭터를 회 승급해야 합니다 4
일반 공격 발동 시 추가로 에너지를 10pt 회복한다
신용 포인트20000
생장의 꽃꿀5
운명의 발자취1
길광편우1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
생장의 꽃꿀5
영생의 꽃4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
만상의 과실3
영생의 가지3
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
만상의 과실3
영생의 가지3
여향여향
캐릭터를 회 승급해야 합니다 6
[부원]이 필드에 있을 때 임의의 아군 캐릭터가 피해를 받거나 HP를 소모할 시, 현재 파티에 HP 백분율이 60% 이하인 캐릭터가 있다면 [부원]은 즉시 적에게 특성의 추가 공격을 발동하고, 이번 발동은 [부원]의 행동 횟수를 소모하지 않는다. 해당 효과는 2턴 후 다시 발동할 수 있다
신용 포인트160K
만상의 과실8
운명의 발자취1
길광편우1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 6
공격력 6% 증가
신용 포인트160K
만상의 과실8
영생의 가지8
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
만상의 과실8
영생의 가지8
격파 강화격파 강화 (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
영생의 새싹2
격파 강화격파 강화 (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
만상의 과실8
영생의 가지8

성혼

파사의 향기파사의 향기파사의 향기
영사의 약점 격파 효율이 50% 증가한다. 적의 약점이 격파될 시 해당 적의 방어력이 20% 감소한다
붉은 향로에 기대어붉은 향로에 기대어붉은 향로에 기대어
필살기 발동 시 모든 아군의 격파 특수효과가 40% 증가한다. 지속 시간: 3
새싹처럼 돋은 심지, 타오르는 꽃술새싹처럼 돋은 심지, 타오르는 꽃술새싹처럼 돋은 심지, 타오르는 꽃술
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
장막 너머 불어오는 향취장막 너머 불어오는 향취장막 너머 불어오는 향취
[부원] 행동 시 현재 HP가 가장 낮은 아군의 HP를 영사 공격력의 40%만큼 회복한다
둥글게 피어나는 향, 기울지 않는 중심둥글게 피어나는 향, 기울지 않는 중심둥글게 피어나는 향, 기울지 않는 중심
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
새벽녘 짙게 밴 난초향새벽녘 짙게 밴 난초향새벽녘 짙게 밴 난초향
[부원]이 필드에 있을 시 모든 적의 모든 속성 저항이 20% 감소한다. [부원]이 공격 시 추가로 피해를 4회 가하고, 피해를 가할 때마다 랜덤 단일 적에게 영사 공격력의 50%만큼 화염 속성 피해와 5pt의 강인성 감소 수치를 가한다. 강인성 수치가 0을 초과하고 화염 속성 약점을 보유한 목표를 우선으로 선택한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬n/a
풍작
풍작3
RarstrRarstrRarstr
abundance-class264.6264.6952.56장착한 캐릭터가 전투 스킬과 필살기 발동 시 치유량이 12% 증가한다
영원의 꽃
철위대 훈장
알찬 열매
알찬 열매3
RarstrRarstrRarstr
abundance-class317.52198.45952.56전투 시작 시 즉시 모든 아군의 에너지를 6pt 회복한다
영원의 꽃
꿈틀대는 코어
증식
증식3
RarstrRarstrRarstr
abundance-class317.52198.45952.56장착한 캐릭터가 일반 공격 발동 후 다음번 행동 게이지가 12% 증가한다
영원의 꽃
영생의 가지
수술 후의 대화
수술 후의 대화4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4장착한 캐릭터의 에너지 회복효율이 8% 증가하고, 필살기 발동 시 치유량이 12% 증가한다
영원의 꽃
꿈틀대는 코어
알맞은 타이밍
알맞은 타이밍4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56장착한 캐릭터의 효과 저항이 16% 증가하고, 장착한 캐릭터 치유량이 증가한다. 증가 수치는 효과 저항의 33%만큼이다. 치유량은 최대 15% 증가한다
영원의 꽃
공조 환류 심장
등가교환
등가교환4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56장착한 캐릭터의 턴 시작 시 랜덤으로 현재 에너지 백분율이 50% 미만인 다른 아군의 에너지를 8pt 회복한다
영원의 꽃
철위대 훈장
따듯한 밤은 길지 않고
따듯한 밤은 길지 않고4
RarstrRarstrRarstrRarstr
abundance-class370.44396.91058.4장착한 캐릭터의 HP 최대치가 16% 증가하고, 일반 공격 혹은 전투 스킬 발동 후 HP를 각자 HP 최대치 2% 만큼 회복시킨다
영원의 꽃
꿈틀대는 코어
관의 울림
관의 울림5
RarstrRarstrRarstrRarstrRarstr
abundance-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터가 공격을 발동하면 다른 적 1기를 명중할 때마다 에너지를 3pt 회복한다. 공격할 때마다 해당 방식으로 에너지를 최대 3회 회복한다. 장착한 캐릭터가 필살기를 발동하면 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
영원의 꽃
공조 환류 심장
세월은 흐를 뿐
세월은 흐를 뿐5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28463.051270.08장착한 캐릭터의 HP 최대치가 18% 증가하고, 치유량이 12% 증가한다. 장착한 캐릭터가 아군에게 치유 제공 시 치유량을 기록한다. 임의의 아군은 공격 발동 후 기록한 치유량의 36%에 따라 임의의 피격된 적 1기에게 장착한 캐릭터 속성의 추가 피해를 준다. 해당 피해는 보너스의 영향을 받지 않고 턴마다 최대 1회 결산한다.
영원의 꽃
꿈틀대는 코어
섬뜩한 밤
섬뜩한 밤5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24장착한 캐릭터의 에너지 회복효율이 12% 증가한다. 아군이 필살기 발동 시, 장착한 캐릭터는 현재 HP 백분율이 가장 낮은 아군의 HP를 대상 HP 최대치의 10%만큼 회복시킨다. 장착한 캐릭터가 아군에게 치유 제공 시, 해당 아군의 공격력이 2.4% 증가한다. 해당 효과 최대 중첩수: 5스택. 지속 시간: 2턴
영원의 꽃
영생의 가지
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236 responses to “영사”

  1. This is the worst character they cooked yet.
    >NPC looking design that looks AI generated
    >lame animations
    >lame kit too as she is not touching Huohuo as best generalist healer and units who don’t care for Huohuo (Acheron and Feixiao) would rather have Aventurine who is way better on sole fact of being preservation

    The only damn unit she is truly for is for Firefly but:
    1) Firefly doesn’t need her as is + her stupid bunny gimmick is crap for any E2 Firefly haver such as myself because it can steal breaks which happened to me in trials couple of times
    2) She already got good enough option
    3) Firefly can already go sustainless in any mode with ease as it is
    4) For any E0 Firefly haver she sounds like pain as well unless you pull damn Tingyun so you can have your harmony TB that uses no SP so this chick doesn’t crap herself and rest of the team due to SP issues

    5* Tingyun requirement so she can utilize her kit to actual full potential is comedy lol No other sustain REQUIRED another limited this hard so their kit isn’t half cooked.

    I wish I could travel back in time and pull Yunli, who is at least fun to play. But, nah! I thought 5* Gallagher is going to cook and what I got is this NPC looking trash with hot garbage for a kit.

      
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    • She’s a good adve replacement in Feixiao teams. Adve cannot be everywhere and some people don’t even have him. Say you want to use Acheron and to 0 cycle your Acheron needs Adve on her team to get that extra ult before the end of the cycle to finish off the enemy or you just don’t have the guy. What does your Fei team use? Gall? Sure his 8 turns in a 0 cycle is nice. But i’ve actually found at the end of my 0 cycle vs Adve boss that my Fei has 5 stacks remaining, literally just 1 away from getting another one. If my Fei was any weaker i’d actually need that ult stack to finish him off. Well guess what? Lingsha who gets 11 turns in a 0 cycle (3 more than Gall.) gets me that extra stack. (4 vs 5.5 or 8.5 if E2 Fei) This is without taking Robin into account, you could actually pull some Robin shenanigan’s to have Lingsha gain more actions. I think i heard she should get 13 with Robin vs 9 with Gall.

      Tl;dr Lingsha lets Fei at least my Fei get extra ult compared to Gall.

      This on top of the fact her healing is way better than Galls which no one is ever talking about when they compare the two which makes no sense since their main purpose is to HEAL!

      Ontop of that if you build her for damage she actually does really well in PF fiction. Putting her with Jade is a very solid 2 team clear.

      At E1/S1 she also increases the break teams overall DPS by over 50% while giving far more weakness break than Gall is capable of. If the current superbreak team is considered a tier 0 team, then how good is a character than can increase that teams damage by over 50%? I’d say pretty damn good. It does need an Eidolon though which for some people is too much commitment. But you have to look at Imo at least the first and 2nd Eidolon to say if a char is bad or not.

      No doubt since i mentioned Firefly being tier 0 a certain someone is going to come to this comment and say she’s not tier 0. Idc, most people consider her as such, and i said considered tier 0! Considered =/= Is. Plus with the extra 50% from Lingsha and however more powerful Tingyun 2.0 is going to make it you may end up having to eat your words. as a 2m damage Firefly comes rocketing in.

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      • When it comes to Firefly. She sort of like Seele. In that the more you invest in her team. The more noticable improvement you will see. Like faster clears. Due to getting something as simple as more speed or break effect on the likes of Harmony Mc, Gall.

        The only issue I can think of. Is skill points if FIrefly is e0. However, if firefly is E1. There shouldn’t be much issue with going for Lingsha. Since you should have enough skill points to have her use her skill every now and then, while also spamming Harmony Mc skill for energy or just additional damage. Which given Lingsha also has follow up attacks. Her being a hybrid of sorts. Does make her flexible. When it comes to team building.

        Tingyun 2.0 will be interesting to see how that plays out. Of course when it comes to Lingsha. I would say. She is a newer character. So if people skip and pick her up later. She is likely to return sooner rather than later. Unless they end up with the genshin cyro curse. Wriothesley no rerun for over a year. Chiori gets two banners in the same year. Going back to star rail. So if someone wanted to pick up e1 Firefly first before picking her up. Due to wanting to ensure they have the Jades for it. I could see it making alot of sense.

        Which yeah, she doesn’t seem to be a bad character. Given she does have oh fuck I need a heal now build into her kit. To help keep your party alive and kicking, when it needed most. Which given she can help boost damage. For break effect teams. She reminds me alot of HuoHuo. A healer that is also a buffer. So might not be the best for every team but the ones she works in, she will work very well in.

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    • Lol
      > Lingsha has one of the prettiest design in the game. Even if you don’t wanna agree with that, her fluffy puffy cutesy bunny follow ups are in now way poorly animated or lame.

      > Her kit isn’t weak. Her pull value is simply low. The Topaz theorem. Aventurine is miles better. Gallagher already fulfills the EXACT SAME niche incredibly well. Her kit is not bad, just redundant. Are the 100+/- pulls worth it? Who knows :3 (so far no)

      > Blame the fraudulent content creators who undermined all limited 5 star physical characters in the game lol. Payed hoyo shillers.

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  2. Did anyone else try her out during new mission? I know it is just a trial charcter, so there is still room for improvement. Nevertheless her performance compared to Gallagher (mine is E6) was already fine in Firefly Break team. I could see a damage increase and never felt like worrying about dying. Only thing i would miss in this team is the immunity of Gallagher. Next up i tried her for a few fights in Feixiao team. TBH there she felt a bit underwhelming. I would say performance wise sidegrade/slight upgrade to Gallagher, but downgrade compared to Aventurin

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