Lingsha

Lingsha
LingshaConceptsLingsha
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Abundance
Combat TypesClass Fire
Character Materials
Credit308K
Immortal Scionette15
Immortal Aeroblossom15
Raging Heart65
Immortal Lumintwig15
Trace Materials
Credit3M
Alien Tree Seed18
Immortal Scionette41
Nourishing Honey69
Immortal Aeroblossom56
Myriad Fruit139
Immortal Lumintwig58
Auspice Sliver12
Tracks of Destiny8
StoryThe new Cauldron Master of the Xianzhou Luofu’s Alchemy Commission is one perceptive and intelligent Vidyadhara healer.
With a keen sense of smell, she diagnoses ailments and calms minds with aromatic therapy.
Adept at navigating complex social relationships, she can remain impeccably composed even when turmoil rages within.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
192.459.4185985%50%100110
20180.18115.83360985%50%100110
Credit4000
Immortal Scionette5
20+217.14139.59434985%50%100110
30263.34169.29527985%50%100110
Credit8000
Immortal Scionette10
30+300.3193.05601985%50%100110
40346.5222.75693985%50%100110
Credit16000
Immortal Aeroblossom6
Raging Heart3
40+383.46246.51767985%50%100110
50429.66276.21859985%50%100110
Credit40000
Immortal Aeroblossom9
Raging Heart7
50+466.62299.97933985%50%100110
60512.82329.671026985%50%100110
Credit80000
Immortal Lumintwig6
Raging Heart20
60+549.78353.431100985%50%100110
70595.98383.131192985%50%100110
Credit160K
Immortal Lumintwig9
Raging Heart35
70+632.94406.891266985%50%100110
80679.14436.591358985%50%100110
LevelCharacter Materials
1
20
Credit4000
Immortal Scionette5
20+
40
Credit16000
Immortal Aeroblossom6
Raging Heart3
40+
50
Credit40000
Immortal Aeroblossom9
Raging Heart7
50+
60
Credit80000
Immortal Lumintwig6
Raging Heart20
60+
70
Credit160K
Immortal Lumintwig9
Raging Heart35
70+
80

Skill

Votive IncenseVotive Incense - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of Lingsha's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Smoke and SplendorSmoke and Splendor - Skill | AoE
Energy Regeneration : 30
Weakness Break : AoE : 30
Deals Fire DMG equal to of Lingsha's ATK to all enemies and at the same time, restores HP equal to of Lingsha's ATK plus for all allies. Fuyuan's action advances by .

Deals minor Fire DMG to all enemies and, at the same time, restores HP for all allies. Fuyuan's action advances.
Level 15
Dripping MistscapeDripping Mistscape - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Inflicts "Befog" on all enemies. While in "Befog," targets receive increased Break DMG, lasting for turn(s).
Deals Fire DMG equal to of Lingsha's ATK to all enemies, and at the same time restores HP equal to of Lingsha's ATK plus for all allies. Fuyuan's action advances by .

Increases Break DMG taken by all enemies, deals Fire DMG to all enemies, and at the same time, restores HP for all allies. Fuyuan's action advances.
Level 15
Mistdance ManifestMistdance Manifest - Talent | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30
When using Skill, summons Fuyuan, with an initial SPD of and an initial action count of .
When taking action, Fuyuan launches Follow-up ATK, dealing Fire DMG equal to of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to of Lingsha's ATK to a single random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels debuff(s) from all allies and restores HP equal to of Lingsha's ATK plus .
Fuyuan's action count can accumulate up to . When the action count reaches 0 or when Lingsha is knocked down, Fuyuan disappears.
While Fuyuan is on the field, using Skill can increase Fuyuan's action count by .

Using Skill summons Fuyuan: When taking action, launches Follow-up ATK and deals minor Fire DMG to all enemies. Additionally deals minor Fire DMG to a single random enemy, prioritizing targets with both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff from all allies, and restores HP.
Using Skill repeatedly will increase Fuyuan's action count.
Level 15
AttackAttack | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Wisps of AuroraWisps of Aurora - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for turn(s).

After using Technique, immediately summons Fuyuan at the start of the next battle and increases Break DMG taken by all enemies.
Level 1

Traces

Vermilion WaftVermilion Waft
Requires Character Ascension 2
Increases this unit's ATK or Outgoing Healing by an amount equal to 25%/10% of Break Effect, up to a maximum increase of 50%/20% respectively.
Credit5000
Alien Tree Seed3
Auspice Sliver1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Alien Tree Seed3
Immortal Scionette6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Nourishing Honey3
Immortal Aeroblossom3
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Nourishing Honey3
Immortal Aeroblossom3
Sylvan SmokeSylvan Smoke
Requires Character Ascension 4
When using Basic ATK, additionally regenerates 10 Energy.
Credit20000
Nourishing Honey5
Tracks of Destiny1
Auspice Sliver1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Nourishing Honey5
Immortal Aeroblossom4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Myriad Fruit3
Immortal Lumintwig3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Myriad Fruit3
Immortal Lumintwig3
Ember's EchoEmber's Echo
Requires Character Ascension 6
While "Fuyuan" is on the field and any ally character takes DMG or consumes HP, if a character in the team has their current HP percentage lower than or equal to 60%, "Fuyuan" will immediately launch the Talent's Follow-up ATK against enemies. This does not consume Fuyuan's action count. This effect can trigger again after 2 turn(s).
Credit160K
Myriad Fruit8
Tracks of Destiny1
Auspice Sliver1
ATK BoostATK Boost (ATK)
Requires Character Ascension 6
ATK increases by 6%
Credit160K
Myriad Fruit8
Immortal Lumintwig8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Myriad Fruit8
Immortal Lumintwig8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Immortal Scionette2
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Myriad Fruit8
Immortal Lumintwig8

Eidolons

Bloom on Vileward BouquetBloom on Vileward BouquetBloom on Vileward Bouquet
Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%.
Leisure in Carmine SmokeveilLeisure in Carmine SmokeveilLeisure in Carmine Smokeveil
When using Ultimate, increases all allies' Break Effect by 40%, lasting for 3 turn(s).
Shine of Floral WickShine of Floral WickShine of Floral Wick
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Redolence from Canopied BanquetRedolence from Canopied BanquetRedolence from Canopied Banquet
When Fuyuan takes action, restores HP equal to 40% of Lingsha's ATK for the ally target whose current HP is the lowest.
Poise Atop Twists and TurnsPoise Atop Twists and TurnsPoise Atop Twists and Turns
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Arcadia Under Deep SeclusionArcadia Under Deep SeclusionArcadia Under Deep Seclusion
While "Fuyuan" is on the field, reduces all enemies' All-Type RES by 20%. When "Fuyuan" attacks, additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 50% of Lingsha's ATK and 5 Toughness Reduction to one random enemy. This prioritizes targets with both Toughness greater than 0 and Fire Weakness.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Cornucopia
Cornucopia3
RarstrRarstrRarstr
abundance-class264.6264.6952.56When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12%.
Flower of Eternity
Silvermane Medal
Fine Fruit
Fine Fruit3
RarstrRarstrRarstr
abundance-class317.52198.45952.56At the start of the battle, immediately regenerates 6 Energy for all allies.
Flower of Eternity
Squirming Core
Multiplication
Multiplication3
RarstrRarstrRarstr
abundance-class317.52198.45952.56After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12%.
Flower of Eternity
Immortal Lumintwig
Post-Op Conversation
Post-Op Conversation4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4Increases the wearer's Energy Regeneration Rate by 8% and increases Outgoing Healing when they use their Ultimate by 12%.
Flower of Eternity
Squirming Core
Perfect Timing
Perfect Timing4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56Increases the wearer's Effect RES by 16% and increases Outgoing Healing by an amount that is equal to 33% of Effect RES. Outgoing Healing can be increased this way by up to 15%.
Flower of Eternity
Artifex's Gyreheart
Quid Pro Quo
Quid Pro Quo4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Flower of Eternity
Silvermane Medal
Warmth Shortens Cold Nights
Warmth Shortens Cold Nights4
RarstrRarstrRarstrRarstr
abundance-class370.44396.91058.4Increases the wearer's Max HP by 16%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2% of their respective Max HP.
Flower of Eternity
Squirming Core
Echoes of the Coffin
Echoes of the Coffin5
RarstrRarstrRarstrRarstrRarstr
abundance-class582.12396.91164.24Increases the wearer's ATK by 24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn.
Flower of Eternity
Artifex's Gyreheart
Time Waits for No One
Time Waits for No One5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28463.051270.08Increases the wearer's Max HP by 18% and Outgoing Healing by 12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.
Flower of Eternity
Squirming Core
Night of Fright
Night of Fright5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24Increases the wearer's Energy Regeneration Rate by 12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Flower of Eternity
Immortal Lumintwig
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Voice

Language
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Story

TitleText

329 responses to “Lingsha”

  1. Hear me out guys. Lingsha, Firefly, Feixiao and Topaz for the follow-up, break hybrid. Firefly Implants, Feixiao and Fuyaun trigger Numby and Lingsha and Topaz generate SP. Make Firefly implant on the initial target by Topaz so she doesn’t use SP to change targets.

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  2. yall im back!

    lingsha i feel suffers from a lot of the same problems that yunli does, kit design-wise – i actually really like how they did lingsha, yet it feels like they’re way too early in making a 5* gallagher – its rlly only been like. 4 patches since gallagher released, and 2 patches since gallagher became REALLY good

    the way they did lingsha’s summon is honestly genius to me flexibility-wise – it both gives her really high toughness damage in general and allows her to be played with feixiao/ratio/fua archetypes.

    the ult is. kind of boring in comparison tbh – to have it essentially be like gallagher’s ult but better doesnt exactly give way to many playstyle differences or set her apart from being gallagher

    i feel like if they really wanted to expand lingsha’s versatility – well first they would make her any element other than fire lol – but also i think what couldve been a good idea is them borrowing march’s shifu toughness reduction. if lingsha’s ult were, say, a single-target buff to res pen for example, they couldve let lingsha’s attacks deal that character’s element’s toughness damage; e.g. if she were to target seele, fu yuan would be able to deal quantum toughness damage.

    the idea would require a bit of a rework – maybe let fu yuan deal 45 toughness damage (old system) once again – but it would be very nice for a break-focused healer should they make another one later down the line. i adore the way the system allows toughness damage of multiple types while still keeping the core match elements to weaknesses gameplay.

    theres not a lot else to say, shes a pretty well-designed unit overall, but it’s way too soon to powercreep gallagher, who was already extremely powerful – like i understand 4* to 5* upgrade but gallagher is actually extremely good in comparison to many of the other options

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  3. After v5 is lingsha at least equal to (or better than) aventurine in feixiao or dr ratio team? I don’t have aventurine so I don’t know if I should pull her or wait for aventurine rerun (I already have e6 gallagher for my firefly)

      
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  4. V5 update added an instance of bounce damage to the bunny’s attack with 10 toughness damage that preferencially hits those with Fire weak and not already broken.

    Since then, under any circumstance Lingsha has higher average toughness damage than Gallagher.

      
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  5. v5 changers her summon to doing 2 attacks instead of 1. The extra attack is a single target hit and the target is an enemy on the field with a high toughness bar so it’s probably going to focus on the elite enemies. Not sure what this does for enemies without fire weakness but overall it seems like a good buff. Esp if it outright doubles her summons toughness red on a single target from 10 to 20 but it’s probably going to just be an added 5 so 15. (On this site the numbers are tripled for some reason.)

      
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    • Still bad. They basically “reverted” her previous toughness nerf, and compensated it by nerfing her damage scaling’s, making Lingsha even worse in Pure Fiction, the only mode where she might have shined.

      It’s legitimately funny that every good change Lingsha comes with, has stringed along a nerf of some kind. They are so carefully tip toeing these buffs as if she’s can easily tip the entire meta balance around

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    • The internal value of toughness damage are 30 for basic attack, 60 for single target skill, and 90 for most of the single target ultimate.

      The toughness damage displayed in game is one third of the internal value, thus 10 for basic attack, 20 for single target skill, and 30 for most of the single target ultimate.

      This side is displaying the internal value. Most of the other sites such as Hakush and homdgcat wiki are displaying the same value displayed in game.

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    • > On this site the numbers are tripled for some reason.

      This site uses old values – how we used to represent it before an official way was shown

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  6. IDK i should happy or sad about this news, no change at all at v4 for my wife..
    i wonder who want to pull her when they already have Galla E6? IDK what is inside HSR dev that made Lingsha.

      
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    • Either:

      – Free Lingsha (doubt)
      – They are giving her one small, yet huge change (omni-break or ult is now vul for everything). Fixes her kit entirely
      – They grossly overestimate how much we care about her summon, a PF healer, and overall a generalist healer with almost no buffs 😛

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    • I don’t care about Galla. He could give more utility, i’d still choose her over him. She’s good enough to be a good sustainer for a long time….but wouldn’t mind if they gave her an extra turn for her ult or if pink eevee could generate energy, but i doubt she’ll be lacking in her role. Abundance is the only patch that all (but natasha) characters are good and futureproof somehow

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  7. Manifesting free Lingsha since they won best storytelling award, #FREELINGSHA (so I can get e1)

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  8. Is Hoyo alergic to money? I’m seriously losing my mind, Lingsha being good would have been an awesome financial decision. Seriously imagine for a second if she would have been busted

    – Sustains are the lowest priority pulls ever, they are also universal. You get two, you don’t need any (they NEED to be enticing). But WAIT, Lingsha could have:
    – Lingsha chimes in perfectly into the latest fads. Want a FuA healer? A break healer? Bis for Feixiao. BIs for ur Firefly, 2 in 1 perfect pull
    – Her Design is UNIQUE. Every other sustain is either male or looks like a child. Hugee selling point, to be the first cute girl in ur role
    – She even works in Pure Fiction, break characters are naturally good in AS, what more could you want?
    – Oh wait, she could have doubled down as a Debuffer for Acheron (popular) and Ratio (Free). Maybe not ideal but works in a pinch

    Literally she would have been an attractive pull for 90% of the playerbase, if people looked at her kit and it screamed broken

      
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    • Sometimes, making too much quick money kills your long run, especially when the character is a sustainer, which has never been adept at money making, even those like Huohuo and Aventurine didn’t make big sales, just as you said investing too much into a sustainer is dumb. I know you wand Lingsha and you strongly desire her to be broken, but that doesn’t make money for Hoyo as you expected.

      I’m not claiming Lingsha is bad. Not being able to outperform Gallagher in every single aspect in Firefly’s team is not bad. Firefly isn’t the only DPS in the game and her team isn’t the only team in the game. It’s just like when Jingliu was the meta, people kept saying Ruan Mei to be “just a bit better than Pela” because they only took Jingliu’s team into consideration as if there were nothing else in the game and there will be no more units coming in the future.

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      • Ruan Mei was never doomposted

        It sounds like one of those “Ganyu cryo amber” which npcs keep repeating. She was literally the first limited harmony, and the 2nd 5 star Harmony in the game

        I never said Lingsha needed to be op, but if she was Aventurine level, it would only have benefited Hoyo. The quick buck thing doesn’t even make sense, when next patch we’re getting 3 reruns of synergistic characters, and a Topaz sprinkled on top lol.

        Lingsha doesn’t even compete with said sales. She’s a cute girl, followed by 3 “mommy” characters, entirely different demographics

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          • Wha- LMFAO

            Look back at Honey comments, there are people who are MAD, PISSED even that she’s TOO STRONG. There are multiple comments saying they don’t like how overpowered she looks

            Every character got doomposted if you treat one negative comment as fact

      • Yeah it can be good from time to time. To have a character be decent, they are good but not a big game changer. For after all, if every new character is better than the last. It might make people question their rolls and money spend on the game. Like what the point in getting these characters, if they become dated so quickly. Like being able to use your current cast of characters for awhile. Going with the idea you already have good supports, dps, healers. Letting people build up their jades and not feel pressure to roll. Can be good. For it helps to make sure they get value out of what they rolled for. Which is something you want. Given how long it can take to build a character. Be it the mats for trace skills or artifact farming. You don’t want people to go. Wow all of this was pointless, the very next patch.

        Given heck, the current pure fiction. First half. Seele has been getting 40k points on it. Letting a old character people might have, get some value out of. Make them feel good, for having the character. For you want people to go, yeah I made a good choice here. Sure this character might not be the best of the best. Yet in the end. People are happy and are willing to return to the game. To play it, to spend money on it and keep these player numbers high.

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    • I personally don’t agree on her design being particularly unique, her red tints are interesting but her (not including the pet) design is basically just another girl in Xianzhou clothes, there’s nothing wrong with liking that though. Personally I’m a little disappointed in how non-existent her vidyadhara features are visibly

      We do have female not-short sustains but they’re all relegated to 4* status unfortunately (at least for you, I prefer men)

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    • There is huge chance that she will be avilable for free like Dr.Ratio in last year. There is no any other reasion to do her to weak like now, that Galagere E2 will leave her behinde, and E6 totaly dominate above her.

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    • “– Her Design is UNIQUE.”
      Girl that is literally sparkle cosplaying jingliu wtf are you on about??

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