Lingsha

Lingsha
LingshaConceptsLingsha
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Abundance
Combat TypesClass Fire
Character Materials
Credit308K
Immortal Scionette15
Immortal Aeroblossom15
Raging Heart65
Immortal Lumintwig15
Trace Materials
Credit3M
Alien Tree Seed18
Immortal Scionette41
Nourishing Honey69
Immortal Aeroblossom56
Myriad Fruit139
Immortal Lumintwig58
Auspice Sliver12
Tracks of Destiny8
StoryThe new Cauldron Master of the Xianzhou Luofu’s Alchemy Commission is one perceptive and intelligent Vidyadhara healer.
With a keen sense of smell, she diagnoses ailments and calms minds with aromatic therapy.
Adept at navigating complex social relationships, she can remain impeccably composed even when turmoil rages within.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
192.459.4185985%50%100110
20180.18115.83360985%50%100110
Credit4000
Immortal Scionette5
20+217.14139.59434985%50%100110
30263.34169.29527985%50%100110
Credit8000
Immortal Scionette10
30+300.3193.05601985%50%100110
40346.5222.75693985%50%100110
Credit16000
Immortal Aeroblossom6
Raging Heart3
40+383.46246.51767985%50%100110
50429.66276.21859985%50%100110
Credit40000
Immortal Aeroblossom9
Raging Heart7
50+466.62299.97933985%50%100110
60512.82329.671026985%50%100110
Credit80000
Immortal Lumintwig6
Raging Heart20
60+549.78353.431100985%50%100110
70595.98383.131192985%50%100110
Credit160K
Immortal Lumintwig9
Raging Heart35
70+632.94406.891266985%50%100110
80679.14436.591358985%50%100110
LevelCharacter Materials
1
20
Credit4000
Immortal Scionette5
20+
40
Credit16000
Immortal Aeroblossom6
Raging Heart3
40+
50
Credit40000
Immortal Aeroblossom9
Raging Heart7
50+
60
Credit80000
Immortal Lumintwig6
Raging Heart20
60+
70
Credit160K
Immortal Lumintwig9
Raging Heart35
70+
80

Skill

Votive IncenseVotive Incense - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of Lingsha's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Smoke and SplendorSmoke and Splendor - Skill | AoE
Energy Regeneration : 30
Weakness Break : AoE : 30
Deals Fire DMG equal to of Lingsha's ATK to all enemies and at the same time, restores HP equal to of Lingsha's ATK plus for all allies. Fuyuan's action advances by .

Deals minor Fire DMG to all enemies and, at the same time, restores HP for all allies. Fuyuan's action advances.
Level 15
Dripping MistscapeDripping Mistscape - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Inflicts "Befog" on all enemies. While in "Befog," targets receive increased Break DMG, lasting for turn(s).
Deals Fire DMG equal to of Lingsha's ATK to all enemies, and at the same time restores HP equal to of Lingsha's ATK plus for all allies. Fuyuan's action advances by .

Increases Break DMG taken by all enemies, deals Fire DMG to all enemies, and at the same time, restores HP for all allies. Fuyuan's action advances.
Level 15
Mistdance ManifestMistdance Manifest - Talent | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30
When using Skill, summons Fuyuan, with an initial SPD of and an initial action count of .
When taking action, Fuyuan launches Follow-up ATK, dealing Fire DMG equal to of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to of Lingsha's ATK to a single random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels debuff(s) from all allies and restores HP equal to of Lingsha's ATK plus .
Fuyuan's action count can accumulate up to . When the action count reaches 0 or when Lingsha is knocked down, Fuyuan disappears.
While Fuyuan is on the field, using Skill can increase Fuyuan's action count by .

Using Skill summons Fuyuan: When taking action, launches Follow-up ATK and deals minor Fire DMG to all enemies. Additionally deals minor Fire DMG to a single random enemy, prioritizing targets with both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff from all allies, and restores HP.
Using Skill repeatedly will increase Fuyuan's action count.
Level 15
AttackAttack | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Wisps of AuroraWisps of Aurora - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for turn(s).

After using Technique, immediately summons Fuyuan at the start of the next battle and increases Break DMG taken by all enemies.
Level 1

Traces

Vermilion WaftVermilion Waft
Requires Character Ascension 2
Increases this unit's ATK or Outgoing Healing by an amount equal to 25%/10% of Break Effect, up to a maximum increase of 50%/20% respectively.
Credit5000
Alien Tree Seed3
Auspice Sliver1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Alien Tree Seed3
Immortal Scionette6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Nourishing Honey3
Immortal Aeroblossom3
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Nourishing Honey3
Immortal Aeroblossom3
Sylvan SmokeSylvan Smoke
Requires Character Ascension 4
When using Basic ATK, additionally regenerates 10 Energy.
Credit20000
Nourishing Honey5
Tracks of Destiny1
Auspice Sliver1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Nourishing Honey5
Immortal Aeroblossom4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Myriad Fruit3
Immortal Lumintwig3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Myriad Fruit3
Immortal Lumintwig3
Ember's EchoEmber's Echo
Requires Character Ascension 6
While "Fuyuan" is on the field and any ally character takes DMG or consumes HP, if a character in the team has their current HP percentage lower than or equal to 60%, "Fuyuan" will immediately launch the Talent's Follow-up ATK against enemies. This does not consume Fuyuan's action count. This effect can trigger again after 2 turn(s).
Credit160K
Myriad Fruit8
Tracks of Destiny1
Auspice Sliver1
ATK BoostATK Boost (ATK)
Requires Character Ascension 6
ATK increases by 6%
Credit160K
Myriad Fruit8
Immortal Lumintwig8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Myriad Fruit8
Immortal Lumintwig8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Immortal Scionette2
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Myriad Fruit8
Immortal Lumintwig8

Eidolons

Bloom on Vileward BouquetBloom on Vileward BouquetBloom on Vileward Bouquet
Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%.
Leisure in Carmine SmokeveilLeisure in Carmine SmokeveilLeisure in Carmine Smokeveil
When using Ultimate, increases all allies' Break Effect by 40%, lasting for 3 turn(s).
Shine of Floral WickShine of Floral WickShine of Floral Wick
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Redolence from Canopied BanquetRedolence from Canopied BanquetRedolence from Canopied Banquet
When Fuyuan takes action, restores HP equal to 40% of Lingsha's ATK for the ally target whose current HP is the lowest.
Poise Atop Twists and TurnsPoise Atop Twists and TurnsPoise Atop Twists and Turns
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Arcadia Under Deep SeclusionArcadia Under Deep SeclusionArcadia Under Deep Seclusion
While "Fuyuan" is on the field, reduces all enemies' All-Type RES by 20%. When "Fuyuan" attacks, additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 50% of Lingsha's ATK and 5 Toughness Reduction to one random enemy. This prioritizes targets with both Toughness greater than 0 and Fire Weakness.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Cornucopia
Cornucopia3
RarstrRarstrRarstr
abundance-class264.6264.6952.56When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12%.
Flower of Eternity
Silvermane Medal
Fine Fruit
Fine Fruit3
RarstrRarstrRarstr
abundance-class317.52198.45952.56At the start of the battle, immediately regenerates 6 Energy for all allies.
Flower of Eternity
Squirming Core
Multiplication
Multiplication3
RarstrRarstrRarstr
abundance-class317.52198.45952.56After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12%.
Flower of Eternity
Immortal Lumintwig
Post-Op Conversation
Post-Op Conversation4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4Increases the wearer's Energy Regeneration Rate by 8% and increases Outgoing Healing when they use their Ultimate by 12%.
Flower of Eternity
Squirming Core
Perfect Timing
Perfect Timing4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56Increases the wearer's Effect RES by 16% and increases Outgoing Healing by an amount that is equal to 33% of Effect RES. Outgoing Healing can be increased this way by up to 15%.
Flower of Eternity
Artifex's Gyreheart
Quid Pro Quo
Quid Pro Quo4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Flower of Eternity
Silvermane Medal
Warmth Shortens Cold Nights
Warmth Shortens Cold Nights4
RarstrRarstrRarstrRarstr
abundance-class370.44396.91058.4Increases the wearer's Max HP by 16%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2% of their respective Max HP.
Flower of Eternity
Squirming Core
Echoes of the Coffin
Echoes of the Coffin5
RarstrRarstrRarstrRarstrRarstr
abundance-class582.12396.91164.24Increases the wearer's ATK by 24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn.
Flower of Eternity
Artifex's Gyreheart
Time Waits for No One
Time Waits for No One5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28463.051270.08Increases the wearer's Max HP by 18% and Outgoing Healing by 12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.
Flower of Eternity
Squirming Core
Night of Fright
Night of Fright5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24Increases the wearer's Energy Regeneration Rate by 12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Flower of Eternity
Immortal Lumintwig
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Voice

Language
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Story

TitleText

329 responses to “Lingsha”

  1. Lingsha E0S0 vs. Gallagher E6 comparason in Firefly’s team
    1. Despite Lingsha has higher break damage vul than Gallagher, Firefly is a powerhouse that almost never worry about damage.
    2. Lingsha has higher toughness damage vs. multiple targets while Gallagher provides high single target toughness damage in an instant, leading to the latter very often used in many Firefly’s 0-cycle showcases.
    3. Lingsha has higher healing power and cleansing power, but Firefly breaks the enemies so fast she almost never worry about sustaining.
    In short, Lingsha E0S0 has no apparent major advantage vs. Gallagher E6 in Firefly’s team.

    Q: When put aside the favoritism towards characters, should I get Lingsha?
    A: It depends.
    – Firefly is tough and strong with the f2p Gallagher. If you have E6 Gallagher or at least E2, getting Lingsha isn’t really cost efficient.
    – Lingsha is a match of Aventurine for the FUA focused teams. Aventurine attacks more often vs. hyperactive enemies and PF, while Lingsha’s count of attacks is stable and do not ask the enemies to be hyperactive. Getting her for Feixiao isn’t a bad choice if you don’t already have Aventurine.
    – Lingsha is a match of Luocha as a general healer, getting her isn’t a bad choice if you are lack of some good sustainers.
    – It is even better if you happen to have Luocha’s signature light cone, which is the only light cone that allows 2 turn ult for Lingsha meaning much more toughness damage and much greater count of attacks, turning her much better when supporting either Firefly or Feixiao. Luocha’s signature light cone is outperforming Lingsha herself’s, I’m dare to say.

    Q: Should I get Lingsha’s eidolons or the signature light cone?
    – E1 is good to consider because it increases Lingsha’s toughness damage, however it is somewhat costly to get an eidolon.
    – E2 and E4 are simply bad and E6 is simply pay for damage. Get it only if you love her so much you willing to E6 her.
    – The signature light cone is simply pay for damage and the 18% vul has very diminishing returns in Firefly’s team. Also, it is no match to many f2p light cones in terms of functionality because it has no functionality at all, just more damage. I can’t recommend this signature for you. If you deside Lingsha has to have a 5-star light cone, get Luocha’s signature for her.

      
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    • I really don’t get why Hoyo shafted Lingsha so much

      Wanna make a break support, but think Gallagher is already too strong to get powercrept? Why not give her omnibreak, or maker her a different element (Phyisical or Imaginary), remove the 1 on 1 comparison altogether

      Shift away from break entirely, make Lingsha universal. She has follow ups, a summon, a damaging ult and skill, debuff aplication already. Too bad the only amplification she has is Break dmg%

      Wher do we go from here?
      – She won’t be good with future Break DPSes because she doesn’t match weakness
      – She wont be good with Fua or Summons because she has 0 amp for them
      – She is less SP positive than her competition
      – She lacks CC immunity and her Summon can disappear, making her awkward for some rason
      – While she can be good in PureFiction, she requires Luocha’s Lightcone, LMFAO!? So do you pull her’s or Luocha’s signature?? Bad design either way

      Her entire kit screams E1S1 bait, both of whom turn Lingsha into an universal powerhouse which doubles as a healer and Debuffer. Investing that much into a Sustain is bad for obv reasons

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  2. pls give me TLDR about her 🙂
    Especially – how much better would she be E0C0 compared to E6 Gallagher in Robin – HMC – Ruan Mei team?

      
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  3. Luocha’s signature is in fact the best in slot for Lingsha.

    “After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3 Energy. Each attack can regenerate Energy up to 3 time(s) this way.”

    This effect is very useful for Lingsha. She makes more from it even than Luocha himself, because her ultimate, skill, and the bunny, are all AoE. With this cone and an ERR rope, Lingsha can easily maintain a 2 turn ult rotation, meaning more toughness damage, more healing, more cleansing, and higher uptime of her ultimate debuff.

    —- Energy Rotation Breakdown —-

    The energy regen with ultimate, skill, basic, and bunny * 2 is:
    (5 + 9 + 30 + 9 + 30 + 3 + 9 + 9) * 1.194 = 124.176 (Great!)

    If there are only 2 enemies on the board:
    (5 + 6 + 30 + 6 + 30 + 3 + 6 + 6) * 1.194 = 109.848 (Just a bit more…)
    In this case, Lingsha needs 5% ERR planar set, or was hit once during the rotation, or her A6 trace to trigger once during the rotation, which is very likely to happen in high difficulty contents such as MoC.

    If there is only 1 enemy on the board:
    (5 + 3 + 30 + 3 + 30 + 3 + 3 + 3) * 1.194 = 95.52 (Just a bit more…)
    In this case, Lignsha needs to get hit more than once, which is very likely to happen vs. single target boss such as the Sam boss.

    —- Speed & AV Breakdown —-

    Ideally, you want the bunny to take a natural turn before Lingsha’s ultimate to be fully recharged again. In order to reduce the losses of AV, Lingsha’s speed must be close to some point but no faster than it.
    – For Lingsha to take the second turn slightly later than the bunny’s first turn, her average speed must be slower than: 20000 / (8000 / 90) = 225.
    – If S5 DDD is triggered once during the process: 17600 / (8000 / 90) = 198.
    Meaning it is very unlikely that Lingsha will badly outspeed the bunny leaving a turn go wasted. Even at 180 speed outside of battle, Lingsha is still safe to be advanced by S5 DDD once during the rotation.

    —- Toughness Damage Breakdown —-

    The total toughness damage done with ultimate, skill, basic, and bunny * 2 is:
    (20 + 10 + 10 + 10 * 2) * 1.5 = 90
    Among these toughness damage, 15 are single target and 75 are AoE.
    The toughness damage are done within 2 turns, meaning 45 / turn vs. single target, or 82.5 / turn vs. 2 targets.
    Note that I didn’t count Lingsha’s A6 trace in the breakdown.

    Meanwhile, assuming Gallagher is at the same speed with Lingsha and maintains a 3 turn ult rotation, his toughness damage with ultimate, enhanced basic, and basic * 3 is:
    (20 + 30 + 10 * 3) * 1.7 = 136
    Among these toughness damage, 102 are single target and 34 are AoE.
    Meaning 45.33… / turn vs. single target, or 56.66… / turn vs. 2 targets.

    —- Q&A —-

    Q: So is it worth it to get Luocha’s signature for Lingsha?
    A: Nope. I’m writing it just in case you happen you have Luocha’s signature in your account.

      
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    • If Lingsha follows a 3 turn ult rotation, the speed limit is slightly different. The speed required for Lingsha to take the 3rd turn right after the bunny’s first turn is impractical, so I’m calculating the speed required to take the 3rd turn right after the bunny’s second turn.
      – For Lingsha to take the third turn slightly later than the bunny’s second turn, her average speed must be slower than: 30000 / (18000 / 90) = 150.
      – If S5 DDD is triggered once during the process: 27600 / (18000 / 90) = 138.
      – If S5 DDD is triggered twice during the process: 25200 / (18000 / 90) = 126.
      Capping the speed at 150 if not 138 sounds like cutting your feet to fit into a pair of undersized shoes.

      If Lingsha casts twice the skill and once the basic, the speed limit is different again.
      – For Lingsha to take the third turn slightly later than the bunny’s second turn, her average speed must be slower than: 30000 / (16000 / 90) = 168.75.
      – If S5 DDD is triggered once during the process: 27600 / (16000 / 90) = 155.25.
      – If S5 DDD is triggered twice during the process: 25200 / (16000 / 90) = 141.75.
      Capping the speed at 168.75 sounds acceptable but that would be too SP hungry as a sustainer.

      Alternatively, you may hold the ultimate until the bunny takes the second turn in order to avoid the AV losses, however the AV delta becomes greater for each iteration, and eventually you will have to immediately cast the ultimate in order to avoid the energy losses.

      Note that the speed breakdown didn’t take into consideration when you need to cast the ultimate as quickly as possible when you want some fast toughness damage or some energency healing.

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      • I forgot to mention one thing. Lingsha /w Luocha’s sig can easily attack 5 times in 2 turns, or 6 times if the A6 trace was triggered. Feixiao would appreciate.

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  4. funny peeps. minus 5 toughness damage and their world is already crumbling. but disregard the increase scaling and the plus 10spd on the rabbit. and saying gallagher still better, oh yes. every single player has e6 gallagher.

      
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    • Imagine Blade got changed to need 6 hits for his follow up, but oh it’s a buff guys cause now it deals 2% more dmg to compensate

      The SPD change is arguably a nerf btw. Now you need 180 SPD to outpace the Bunny. Just say you’re not pulling for her and want Lingsha to be bad to justify skipping, it’s okay

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    • you commented in the wrong site, people here can math, and no one “crumble” before you mention it, we all know you are a generic reddit scammer that hunt for inexperienced youngsters, beside, i know if you do that you are usually not good at math yourself

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    • gallager was given for free like 3 times so yeah a lot of people have him e6 and most people have him e2 which is already better than lingsha

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  5. Lingsha V3

    The bunny’s toughness damage reduced from 15 to 10. (A standard basic attack deals 10 toughness damage.)

    The bunny’s speed increased from 80 to 90.

    The A2 major trace require 250% break effect → 200% break effect to reach the cap.

      
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      • It is a tiny nerf to her break utility.

        Lingsha’s toughness damage of ultimate, bunny * 2, skill, basic * 2 /w RM
        V2: (20 + 15 * 2 + 10 + 10 * 2) * 1.5 = 120
        V3: (20 + 10 * 2 + 10 + 10 * 2) * 1.5 = 105
        Among these, 30 toughness damage are single target and 90 / 75 are AoE.

        If the A6 trace is triggered at least once during the course:
        V2: (20 + 15 * 3 + 10 + 10 * 2) * 1.5 = 142.5
        V3: (20 + 10 * 3 + 10 + 10 * 2) * 1.5 = 120
        Among these, 30 toughness damage are single target and 112.5 / 90 are AoE.

        Gallagher’s toughness damage of ultimate, enhanced basic, basic * 3 /w RM
        (10 + 30 + 10 * 3) * 1.7 = 119
        Among these, 85 toughness damage are single target and 34 are AoE.

        Also, Lingsha makes the most of Luocha’s signature. With Luocha’s signature, she deals much much more toughness damage per round.

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        • Errata.

          Gallagher’s toughness damage of ultimate, enhanced basic, basic * 3 /w RM
          (20 + 30 + 10 * 3) * 1.7 = 136
          Among these, 102 toughness damage are single target and 34 are AoE.

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