
![]() | Concepts | Lingsha |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | The new Cauldron Master of the Xianzhou Luofu’s Alchemy Commission is one perceptive and intelligent Vidyadhara healer. With a keen sense of smell, she diagnoses ailments and calms minds with aromatic therapy. Adept at navigating complex social relationships, she can remain impeccably composed even when turmoil rages within. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 92.4 | 59.4 | 185 | 98 | 5% | 50% | 100 | 110 | |
20 | 180.18 | 115.83 | 360 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() |
20+ | 217.14 | 139.59 | 434 | 98 | 5% | 50% | 100 | 110 | |
30 | 263.34 | 169.29 | 527 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() |
30+ | 300.3 | 193.05 | 601 | 98 | 5% | 50% | 100 | 110 | |
40 | 346.5 | 222.75 | 693 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
40+ | 383.46 | 246.51 | 767 | 98 | 5% | 50% | 100 | 110 | |
50 | 429.66 | 276.21 | 859 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
50+ | 466.62 | 299.97 | 933 | 98 | 5% | 50% | 100 | 110 | |
60 | 512.82 | 329.67 | 1026 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
60+ | 549.78 | 353.43 | 1100 | 98 | 5% | 50% | 100 | 110 | |
70 | 595.98 | 383.13 | 1192 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
70+ | 632.94 | 406.89 | 1266 | 98 | 5% | 50% | 100 | 110 | |
80 | 679.14 | 436.59 | 1358 | 98 | 5% | 50% | 100 | 110 |
Skill
![]() | Votive Incense - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Fire DMG equal to Deals minor Fire DMG to a single enemy. | |
Level | |
![]() | Smoke and Splendor - Skill | AoE |
Energy Regeneration : 30 | |
Weakness Break : AoE : 30 | |
Deals Fire DMG equal to Deals minor Fire DMG to all enemies and, at the same time, restores HP for all allies. Fuyuan's action advances. | |
Level | |
![]() | Dripping Mistscape - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
Inflicts "Befog" on all enemies. While in "Befog," targets receive Deals Fire DMG equal to Increases Break DMG taken by all enemies, deals Fire DMG to all enemies, and at the same time, restores HP for all allies. Fuyuan's action advances. | |
Level | |
![]() | Mistdance Manifest - Talent | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
When using Skill, summons Fuyuan, with an initial SPD of When taking action, Fuyuan launches Follow-up ATK, dealing Fire DMG equal to Fuyuan's action count can accumulate up to While Fuyuan is on the field, using Skill can increase Fuyuan's action count by Using Skill summons Fuyuan: When taking action, launches Follow-up ATK and deals minor Fire DMG to all enemies. Additionally deals minor Fire DMG to a single random enemy, prioritizing targets with both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff from all allies, and restores HP. Using Skill repeatedly will increase Fuyuan's action count. | |
Level | |
![]() | Attack | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Wisps of Aurora - Technique | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for After using Technique, immediately summons Fuyuan at the start of the next battle and increases Break DMG taken by all enemies. | |
Traces
![]() | Vermilion Waft |
Requires Character Ascension 2 | |
Increases this unit's ATK or Outgoing Healing by an amount equal to | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 3 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 3 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Sylvan Smoke |
Requires Character Ascension 4 | |
When using Basic ATK, additionally regenerates | ![]() ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 4 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 5 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | Ember's Echo |
Requires Character Ascension 6 | |
While "Fuyuan" is on the field and any ally character takes DMG or consumes HP, if a character in the team has their current HP percentage lower than or equal to | ![]() ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 6 | |
ATK increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Break Effect increases by | ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Lv. 80 | |
Break Effect increases by | ![]() ![]() ![]() |
Eidolons
![]() | Bloom on Vileward Bouquet | ![]() |
Lingsha's Weakness Break Efficiency increases by |
![]() | Leisure in Carmine Smokeveil | ![]() |
When using Ultimate, increases all allies' Break Effect by |
![]() | Shine of Floral Wick | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Redolence from Canopied Banquet | ![]() |
When Fuyuan takes action, restores HP equal to |
![]() | Poise Atop Twists and Turns | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Arcadia Under Deep Seclusion | ![]() |
While "Fuyuan" is on the field, reduces all enemies' All-Type RES by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Cornucopia | 3![]() ![]() ![]() | abundance-class![]() | 264.6 | 264.6 | 952.56 | When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by | ![]() ![]() |
![]() | Fine Fruit | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | At the start of the battle, immediately regenerates | ![]() ![]() |
![]() | Multiplication | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | After the wearer uses their Basic ATK, their next action will be Advanced Forward by | ![]() ![]() |
![]() | Post-Op Conversation | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 330.75 | 1058.4 | Increases the wearer's Energy Regeneration Rate by | ![]() ![]() |
![]() | Perfect Timing | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | Increases the wearer's Effect RES by | ![]() ![]() |
![]() | Quid Pro Quo | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | At the start of the wearer's turn, regenerates | ![]() ![]() |
![]() | Warmth Shortens Cold Nights | 4![]() ![]() ![]() ![]() | abundance-class![]() | 370.44 | 396.9 | 1058.4 | Increases the wearer's Max HP by | ![]() ![]() |
![]() | Echoes of the Coffin | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Time Waits for No One | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 463.05 | 1270.08 | Increases the wearer's Max HP by | ![]() ![]() |
![]() | Night of Fright | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 529.2 | 1164.24 | Increases the wearer's Energy Regeneration Rate by | ![]() ![]() |
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Gallery
Idle #1
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Overworld
Combat
Voice
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Title | loc_sound |
Story
Title | Text |
329 responses to “Lingsha”
Wow is no one talking about how universal she is?
I mean Firefly is cool, but she sould be jhitting follow ups. Basically just as good as Aventurine for follow ups. Think about it, she should easily get 3-4 fluffy fox thingy per SIDE. Like you could see that little thing bounce around up to 8 times in a 0 cycle. Which sounds like a lot of Robin energy. Feixiao stacks. Jimmy never getting cced again.
Maybe she lacks buffs, but a weakness broken enemy takes more damage. Her Lightcone and E1 are also, EASILY the best ones amongst her peers. (Still shouldn’t get them)
Don’t even get me started on how comfy she’ll be. Or her performance in PF and AS where she should easily dominate.
Oh right, she looks to be lacking any innate CC res, which couuuld suck. She’s also less SP positive than Gallagher, that’s for sure. Her Follow ups lacking any debuffs is mad disappointing as well. Could have been awesome with Ratio/Acheron
That does bring up the question if there are any future abundance lightcones with innate debuffs on them. We are overdue for a free lightcone, so we may be getting one for Lingsha in the future. Despite that, there is also a ton of attacks she does that triggers follow-up attacks from allies, such as dr. ratio, topaz, and even robin’s as you mentioned. She also works wonders for teams that drain hp, such as blade, jingliu, arlan, and even jade. I think she’s going to become a game-changer not just for old units but for new ones as well.
Definitely a must-pull!
the rabbit needs 125 action value to act
lingsha at 134 spdacts at 74 action value of first cycle and substracts 20% of that av as action advance, rabbit acts at 100 action value
rabbit acts at 100
lingsha acts again at 148 and charges ult, ult advances rabbit 100% so rabbit acts again
thats a 0 cycle 1st wave, 2nd wave wont have ult so 1 less action for rabbit
add 1 more if someone goes bellow 60% hp every 2 turns, so up to 3 times in a 0 cycle 2 waves, if u manage to trigger it before first turn and after last turn
thats max 6 in a 0 cycle and kinda imposible to achieve, 4-5 will be the rule
still good enough imo but the rabbit is much slower than what u think
well yeah, but you could run her with a Robin. Maybe try a Pseudo 200 Speed build with Windset. I did say 8 is the upper max
But still, getting anywhere from 6-8 follow ups is really good. Aventurine doesn’t get thaaat many more.
Hoyo once again fucked up their localized team. Lingsha’s LC:
For EN text: “increases DMG dealt by 10%”, then “increases DMG received by 8%” (AMP +10%, VUL +8%)
For CN text: “受到的伤害提高 10%”, then “受到的伤害提高 8%” (VUL +10%+8%)
For JP text: “敵の受けるダメージ + 10%”, then “敵の受けるダメージ 8% アップ” (VUL +10%+8%)
Good thing it is still in closed beta. Hopefully it is fixed on release.
I wish her ult vulnerability lasted 3 turns so it’s uptime was better and I also wish summons in this game since LL doesn’t either (idk abt numby I don’t have topaz)
Well I want Feixiao badly so I’ll probably have to pass on Lingsha but getting her E0 or E1 on her rerun would be nice
I wish summons in this game generated energy*
How much break effect do you need to max out her talent?
Assuming you’re referring to her A2 trace, 250% break effect is needed to get the max from it
100% break = 20% healing and 8% attack with cap at 50%/20%
50 = 20 * 2.5 and the same applies to 20 being 8 * 2.5
100% * 2.5 = 250%
I’m praying that they lower the requirement to 200% bc I like using energy rope
250
little reminder, this 250% requirement to max her talent is lowered if you have Ruan Mei and HTB on the team.
Ruan Mei gives 20% and HTB gives on average 40 (ish)%. the if you have 4 piece watchmaker, you have another 30% for about 80% up time. = 90% with good uptime/management
this lowers the requirement to about 160% out of combat.
it gets even lower if you use Forge of the Kalpagni planar set (40% after hitting a fire weak enemy) and run 2 piece break effect pieces 2 times (16% 2 times = 32) = 72%
which lowers the requirement for the sub-stats to about 88% with out break effect rope.
you also have the What is real LC for another 48% (at S5 which you can get for free) and her traces for another 37.5% = 85.5%
with all of that you only need 2.5% break effect from the sub-stats. the average sub-stat roll for break effect on a usable piece is about 10- 15% from what i can see.
250% looks intimidating but it really is not that much if you look at what you can get for free.
Holy mathematic.. thanks for the explanation!
Feels like HSR Zajef haha, you should be making content
Seems like Jade could be a good partner for her, especially since her followup, ultimate, and her skill attacks all enemies, on top of sustainability and synergy with Jade’s hp drain works wonders for her. Maybe a potential team with Feixiao as well? At least for Pure Fiction.
Does Lingsha’s FUA count for Jade? The bunny is the one doing it and it’s technically a separate entity since it has its own slot on the action bar
If its a summon like LL or Numby then it should work
everything a summon does counts as the original unit stuff
Can’t believe my E6 Gallagher got mega powercrept
nah g, you can’t power creep a 5 o clock shadow with just a better kit and bunnies. she better get mustache if she wants to be a real 5 star
you right. f that girl with a better kit and bunnies. daddy gallagher forever
Lingsha V1
General:
1. High frequency AoE attack at considerable toughness damage with high frequency teamwide healing and debuff cleansing.
2. Has a built-in Luocha that automatically casts the FUA when any unit has <= 60% HP.
3. Assigns 25% break damage vul on all enemies using her ultimate. Almost a makeshift Jiaoqiu for the break teams.
Teammates:
1. Firefly's best sustainer. Even at E0S0, the synergy with Firefly already surpasses Gallagher.
2. Even stronger than Luocha as a general healer when we make no use of the break stuff. However you don't really have to get her for a general healer if you don't have Firefly. Sustainers nowadays compete by supporting power, not sustaining power.
Relics:
1. Iron Cavalry set 4pc is most ideal if you expect some damage from her. Alternatively, any combination of +10% healing, +6% speed, +16% break effect, and +12% attack.
2. Lantern set 2pc is most ideal. Station 2pc, Talia 2pc, or Vonwacq 2pc are acceptable.
3. The recommended main stats are: speed boots, healing body, atk% orb, and ERR or break effect rope.
Light cones:
1. Lingsha's signature has 60% break effect and 18% general vul on all enemies.
2. Luocha's signature has way higher attack than Lingsha's signature, and also, Lingsha benefits more from the additional energy than Luocha himself, meaning much more toughness damage from Lingsha.
3. S5 "What Is Real?" for its 56% break effect.
4. S5 "Post-Op Conversation" for its 16% ERR.
Energy rotation:
1. Disregarding external energy gains, Lingsha is able to 3 turn ult /w ERR rope.
2. With Luocha's signature or S5 "Post-Op Conversation", Lingsha is able to 3 turn ult /wo ERR rope.
3. With Luocha's signature, Lingsha is able to 2 turn ult /w ERR rope if there are 3 or more enemies. S5 "Post-Op Conversation" can't do the same.
Substats priority: Speed > break effect > atk% > effect res.
If Lingsha’s built-in Luocha is never blocked when Lingsha’s crowd controlled, then not even effect res is required.
How big of a different between her E0S0 vs E6 Gallagher ? I feel like she is like Jiaoqiu, a premium choice for some upgrade over existing choice but not a huge gap unless going for higher investment ( E1S1 )
Lingsha autoluocha when Firefly casts the normal skill, dealing 15 toughness damage, or 22.5 /w RM, before Firefly starts her attack. This is an edge that Gallagher doesn’t have, meaning Lingsha serves better when the enemies do not have Imaginary weakness.
The ultimate deals 20+15 toughness damage to all enemies, or 52.5 /w RM. Gallagher’s ultimate deals 20+30 toughness damage vs. single target, or 85 /w RM & his E6. Both have the opportunity of 3 turn ult without external energy gain.
Lingsha has 25% break damage vul that lasts 2 turns while Gallagher has 15% that lasts 3 turns.
There… isn’t a huge gap between Lingsha E0S0 vs E6 Gallagher. However things may be different if you happen to have Luocha’s signature like me.
I forgot to say, Lingsha’s SP economy is the same as FX, 1 SP every 3 turns. This is far fewer than Gallagher. Alternatively you may have her basic attack 3 times in a row, in which case the rabbit may expire.
If it is Firefly team, I may be able to manage around that since I have RM signature on HMC, just have to pace HMC skill more I suppose
In addition to all of this, Lingsha is way better for cleanse than Gallagher. Gallagher is limited to a cleanse for one character at a time with his skill while Lingsha’s bunny cleanses the entire team for free whenever it takes action. The usefulness of this is certainly dependent on the enemies but it probably shouldn’t be discounted from evaluations, especially if Hoyo decides to make more enemies like that Present thing that just spams DoTs all the time
I didn’t count because Firefly does not allow the elite enemies to take more than 2 turns meaning they have fewer chance to debuff your units. If Lingsha used as a general healer than yes, probably even a match of Huohuo for the sake of cleansing.
Possibly, however it is not something I worry about as much for the time being. And considering most people will try to get Lingsha for Firefly, her team with E6 Gallagher + RM already has quite a high sustainability ( breaking and preventing them from attack ) with a well timed use of Gallagher ult. Assume we do get to that point, rerun is always there and I doubt it will prevent any well built Firefly team from clearing hard content aside from taking more clear time
Nope, don’t have Loucha so obviously not his LC either. Guess I will wait for V4 then decide later, maybe she will have more value if I win Feixiao
Luocha’s signature has been one of the least valuable signature in history. Ironically, it is somewhat valuable on Lingsha, even more valuable than on Luocha himself.
Does anyone know what her best relic set would be? I need to start prefarming
I’m gonna assume this is in some form of break team, and not necessarily general use.
While you could go a mixture of 2 piece healing bonus/atk/break effect, I personally think her healing will quite a bit better than Gallagher, and you should able to get away with 4 piece Iron Cavalry to see Lingsha do some really nice AoE superbreak damage.
While I’m gonna assume that most people aren’t gonna have anything beyond E0S0, I will also mention that the 4 piece Iron Cavalry relic set gets even better if you do plan on pulling for E1 and/or her Signature Light Cone due to how the debuffs scale.
(E1 is also just an ENORMOUS buff to her personal damage in general, whilst also being massive for team support.)
Now that her animations are uploaded, I gotta admit that her bunny is adorable. Not sure what to think of her inexplicably floating around in combat though, Black Swan has justification for doing that but I don’t think that same reasoning is gonna apply to a Vidyadhara
Dan Heng IL pretty much floats also, so it definitely seems like a trait for strong Vidyadhara that don’t have any restraint on their powers.
Considering regular Dan Heng and Bailu don’t float, I always assumed DHIL’s floating was because of the High Elder power he had from Dan Feng, rather than being a Vidyadhara thing specifically.
Lingsha floating around certainly looks nice, I was just concerned that they might’ve added it in just for aesthetics without any justification for why she could do it. If it is just ‘unrestrained Vidyadhara power = floaty’ then cool
I think in the case of Regular Dan Heng not floating has more to do with his refusal to use his Vidyadhara powers, while Bailu’s case is more about most of her power being restricted by the ornament on her tail.
That’s fair. As long as there’s some sort of justification in-story for Lingsha’s floating around, I’m happy. Even if the in-story reasoning is really flimsy, it’s much better than ‘she floats because it looks cool’
in terms of lore, i’m certain she’s powerful in her own way that could explain why she is capable of floating. unfortunately, we do not know that much of her in that aspect yet. for now, i’d say this is more a case of aesthetics (her incense smoke motif translating to her floating like incense)
V1 Seem to be more SP heavy than Gallagher if you want to proc Fuyuan more often to deal toughness break. The healing seem good enough but a bit RNG with the cleanse, if Fuyuan act after the cc’ed char then meh
On the bright side, getting her free Gallagher for other team, just how often they will give you the contents that need both of them at once that is 😂
You know what? The Lightning Lord doesn’t attack when Jing Yuan is crowd controlled because it is written in Jing Yuan’s talent. The same text is never found in Topaz’s and Lingsha’s talent.
Oh my bad, I just realize I made a mistake. I meant before any char that get CC’ed
only good option would be Fu Xuan or Harmony Trailblazer…. and if it isn’t Kafka’s