Lingsha

Lingsha
LingshaConceptsLingsha
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Abundance
Combat TypesClass Fire
Character Materials
Credit308K
Immortal Scionette15
Immortal Aeroblossom15
Raging Heart65
Immortal Lumintwig15
Trace Materials
Credit3M
Alien Tree Seed18
Immortal Scionette41
Nourishing Honey69
Immortal Aeroblossom56
Myriad Fruit139
Immortal Lumintwig58
Auspice Sliver12
Tracks of Destiny8
StoryThe new Cauldron Master of the Xianzhou Luofu’s Alchemy Commission is one perceptive and intelligent Vidyadhara healer.
With a keen sense of smell, she diagnoses ailments and calms minds with aromatic therapy.
Adept at navigating complex social relationships, she can remain impeccably composed even when turmoil rages within.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
192.459.4185985%50%100110
20180.18115.83360985%50%100110
Credit4000
Immortal Scionette5
20+217.14139.59434985%50%100110
30263.34169.29527985%50%100110
Credit8000
Immortal Scionette10
30+300.3193.05601985%50%100110
40346.5222.75693985%50%100110
Credit16000
Immortal Aeroblossom6
Raging Heart3
40+383.46246.51767985%50%100110
50429.66276.21859985%50%100110
Credit40000
Immortal Aeroblossom9
Raging Heart7
50+466.62299.97933985%50%100110
60512.82329.671026985%50%100110
Credit80000
Immortal Lumintwig6
Raging Heart20
60+549.78353.431100985%50%100110
70595.98383.131192985%50%100110
Credit160K
Immortal Lumintwig9
Raging Heart35
70+632.94406.891266985%50%100110
80679.14436.591358985%50%100110
LevelCharacter Materials
1
20
Credit4000
Immortal Scionette5
20+
40
Credit16000
Immortal Aeroblossom6
Raging Heart3
40+
50
Credit40000
Immortal Aeroblossom9
Raging Heart7
50+
60
Credit80000
Immortal Lumintwig6
Raging Heart20
60+
70
Credit160K
Immortal Lumintwig9
Raging Heart35
70+
80

Skill

Votive IncenseVotive Incense - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of Lingsha's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Smoke and SplendorSmoke and Splendor - Skill | AoE
Energy Regeneration : 30
Weakness Break : AoE : 30
Deals Fire DMG equal to of Lingsha's ATK to all enemies and at the same time, restores HP equal to of Lingsha's ATK plus for all allies. Fuyuan's action advances by .

Deals minor Fire DMG to all enemies and, at the same time, restores HP for all allies. Fuyuan's action advances.
Level 15
Dripping MistscapeDripping Mistscape - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Inflicts "Befog" on all enemies. While in "Befog," targets receive increased Break DMG, lasting for turn(s).
Deals Fire DMG equal to of Lingsha's ATK to all enemies, and at the same time restores HP equal to of Lingsha's ATK plus for all allies. Fuyuan's action advances by .

Increases Break DMG taken by all enemies, deals Fire DMG to all enemies, and at the same time, restores HP for all allies. Fuyuan's action advances.
Level 15
Mistdance ManifestMistdance Manifest - Talent | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30
When using Skill, summons Fuyuan, with an initial SPD of and an initial action count of .
When taking action, Fuyuan launches Follow-up ATK, dealing Fire DMG equal to of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to of Lingsha's ATK to a single random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels debuff(s) from all allies and restores HP equal to of Lingsha's ATK plus .
Fuyuan's action count can accumulate up to . When the action count reaches 0 or when Lingsha is knocked down, Fuyuan disappears.
While Fuyuan is on the field, using Skill can increase Fuyuan's action count by .

Using Skill summons Fuyuan: When taking action, launches Follow-up ATK and deals minor Fire DMG to all enemies. Additionally deals minor Fire DMG to a single random enemy, prioritizing targets with both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff from all allies, and restores HP.
Using Skill repeatedly will increase Fuyuan's action count.
Level 15
AttackAttack | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Wisps of AuroraWisps of Aurora - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for turn(s).

After using Technique, immediately summons Fuyuan at the start of the next battle and increases Break DMG taken by all enemies.
Level 1

Traces

Vermilion WaftVermilion Waft
Requires Character Ascension 2
Increases this unit's ATK or Outgoing Healing by an amount equal to 25%/10% of Break Effect, up to a maximum increase of 50%/20% respectively.
Credit5000
Alien Tree Seed3
Auspice Sliver1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Alien Tree Seed3
Immortal Scionette6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Nourishing Honey3
Immortal Aeroblossom3
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Nourishing Honey3
Immortal Aeroblossom3
Sylvan SmokeSylvan Smoke
Requires Character Ascension 4
When using Basic ATK, additionally regenerates 10 Energy.
Credit20000
Nourishing Honey5
Tracks of Destiny1
Auspice Sliver1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Nourishing Honey5
Immortal Aeroblossom4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Myriad Fruit3
Immortal Lumintwig3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Myriad Fruit3
Immortal Lumintwig3
Ember's EchoEmber's Echo
Requires Character Ascension 6
While "Fuyuan" is on the field and any ally character takes DMG or consumes HP, if a character in the team has their current HP percentage lower than or equal to 60%, "Fuyuan" will immediately launch the Talent's Follow-up ATK against enemies. This does not consume Fuyuan's action count. This effect can trigger again after 2 turn(s).
Credit160K
Myriad Fruit8
Tracks of Destiny1
Auspice Sliver1
ATK BoostATK Boost (ATK)
Requires Character Ascension 6
ATK increases by 6%
Credit160K
Myriad Fruit8
Immortal Lumintwig8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Myriad Fruit8
Immortal Lumintwig8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Immortal Scionette2
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Myriad Fruit8
Immortal Lumintwig8

Eidolons

Bloom on Vileward BouquetBloom on Vileward BouquetBloom on Vileward Bouquet
Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%.
Leisure in Carmine SmokeveilLeisure in Carmine SmokeveilLeisure in Carmine Smokeveil
When using Ultimate, increases all allies' Break Effect by 40%, lasting for 3 turn(s).
Shine of Floral WickShine of Floral WickShine of Floral Wick
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Redolence from Canopied BanquetRedolence from Canopied BanquetRedolence from Canopied Banquet
When Fuyuan takes action, restores HP equal to 40% of Lingsha's ATK for the ally target whose current HP is the lowest.
Poise Atop Twists and TurnsPoise Atop Twists and TurnsPoise Atop Twists and Turns
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Arcadia Under Deep SeclusionArcadia Under Deep SeclusionArcadia Under Deep Seclusion
While "Fuyuan" is on the field, reduces all enemies' All-Type RES by 20%. When "Fuyuan" attacks, additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 50% of Lingsha's ATK and 5 Toughness Reduction to one random enemy. This prioritizes targets with both Toughness greater than 0 and Fire Weakness.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Cornucopia
Cornucopia3
RarstrRarstrRarstr
abundance-class264.6264.6952.56When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12%.
Flower of Eternity
Silvermane Medal
Fine Fruit
Fine Fruit3
RarstrRarstrRarstr
abundance-class317.52198.45952.56At the start of the battle, immediately regenerates 6 Energy for all allies.
Flower of Eternity
Squirming Core
Multiplication
Multiplication3
RarstrRarstrRarstr
abundance-class317.52198.45952.56After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12%.
Flower of Eternity
Immortal Lumintwig
Post-Op Conversation
Post-Op Conversation4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4Increases the wearer's Energy Regeneration Rate by 8% and increases Outgoing Healing when they use their Ultimate by 12%.
Flower of Eternity
Squirming Core
Perfect Timing
Perfect Timing4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56Increases the wearer's Effect RES by 16% and increases Outgoing Healing by an amount that is equal to 33% of Effect RES. Outgoing Healing can be increased this way by up to 15%.
Flower of Eternity
Artifex's Gyreheart
Quid Pro Quo
Quid Pro Quo4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Flower of Eternity
Silvermane Medal
Warmth Shortens Cold Nights
Warmth Shortens Cold Nights4
RarstrRarstrRarstrRarstr
abundance-class370.44396.91058.4Increases the wearer's Max HP by 16%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2% of their respective Max HP.
Flower of Eternity
Squirming Core
Echoes of the Coffin
Echoes of the Coffin5
RarstrRarstrRarstrRarstrRarstr
abundance-class582.12396.91164.24Increases the wearer's ATK by 24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn.
Flower of Eternity
Artifex's Gyreheart
Time Waits for No One
Time Waits for No One5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28463.051270.08Increases the wearer's Max HP by 18% and Outgoing Healing by 12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.
Flower of Eternity
Squirming Core
Night of Fright
Night of Fright5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24Increases the wearer's Energy Regeneration Rate by 12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Flower of Eternity
Immortal Lumintwig
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Story

TitleText

329 responses to “Lingsha”

  1. Wow is no one talking about how universal she is?

    I mean Firefly is cool, but she sould be jhitting follow ups. Basically just as good as Aventurine for follow ups. Think about it, she should easily get 3-4 fluffy fox thingy per SIDE. Like you could see that little thing bounce around up to 8 times in a 0 cycle. Which sounds like a lot of Robin energy. Feixiao stacks. Jimmy never getting cced again.

    Maybe she lacks buffs, but a weakness broken enemy takes more damage. Her Lightcone and E1 are also, EASILY the best ones amongst her peers. (Still shouldn’t get them)

    Don’t even get me started on how comfy she’ll be. Or her performance in PF and AS where she should easily dominate.

    Oh right, she looks to be lacking any innate CC res, which couuuld suck. She’s also less SP positive than Gallagher, that’s for sure. Her Follow ups lacking any debuffs is mad disappointing as well. Could have been awesome with Ratio/Acheron

      
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    • That does bring up the question if there are any future abundance lightcones with innate debuffs on them. We are overdue for a free lightcone, so we may be getting one for Lingsha in the future. Despite that, there is also a ton of attacks she does that triggers follow-up attacks from allies, such as dr. ratio, topaz, and even robin’s as you mentioned. She also works wonders for teams that drain hp, such as blade, jingliu, arlan, and even jade. I think she’s going to become a game-changer not just for old units but for new ones as well.

      Definitely a must-pull!

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    • the rabbit needs 125 action value to act

      lingsha at 134 spdacts at 74 action value of first cycle and substracts 20% of that av as action advance, rabbit acts at 100 action value

      rabbit acts at 100

      lingsha acts again at 148 and charges ult, ult advances rabbit 100% so rabbit acts again

      thats a 0 cycle 1st wave, 2nd wave wont have ult so 1 less action for rabbit

      add 1 more if someone goes bellow 60% hp every 2 turns, so up to 3 times in a 0 cycle 2 waves, if u manage to trigger it before first turn and after last turn

      thats max 6 in a 0 cycle and kinda imposible to achieve, 4-5 will be the rule

      still good enough imo but the rabbit is much slower than what u think

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      • well yeah, but you could run her with a Robin. Maybe try a Pseudo 200 Speed build with Windset. I did say 8 is the upper max

        But still, getting anywhere from 6-8 follow ups is really good. Aventurine doesn’t get thaaat many more.

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  2. Hoyo once again fucked up their localized team. Lingsha’s LC:
    For EN text: “increases DMG dealt by 10%”, then “increases DMG received by 8%” (AMP +10%, VUL +8%)
    For CN text: “受到的伤害提高 10%”, then “受到的伤害提高 8%” (VUL +10%+8%)
    For JP text: “敵の受けるダメージ + 10%”, then “敵の受けるダメージ 8% アップ” (VUL +10%+8%)

      
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  3. I wish her ult vulnerability lasted 3 turns so it’s uptime was better and I also wish summons in this game since LL doesn’t either (idk abt numby I don’t have topaz)
    Well I want Feixiao badly so I’ll probably have to pass on Lingsha but getting her E0 or E1 on her rerun would be nice

      
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    • 100% break = 20% healing and 8% attack with cap at 50%/20%
      50 = 20 * 2.5 and the same applies to 20 being 8 * 2.5
      100% * 2.5 = 250%
      I’m praying that they lower the requirement to 200% bc I like using energy rope

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    • little reminder, this 250% requirement to max her talent is lowered if you have Ruan Mei and HTB on the team.
      Ruan Mei gives 20% and HTB gives on average 40 (ish)%. the if you have 4 piece watchmaker, you have another 30% for about 80% up time. = 90% with good uptime/management
      this lowers the requirement to about 160% out of combat.

      it gets even lower if you use Forge of the Kalpagni planar set (40% after hitting a fire weak enemy) and run 2 piece break effect pieces 2 times (16% 2 times = 32) = 72%
      which lowers the requirement for the sub-stats to about 88% with out break effect rope.

      you also have the What is real LC for another 48% (at S5 which you can get for free) and her traces for another 37.5% = 85.5%

      with all of that you only need 2.5% break effect from the sub-stats. the average sub-stat roll for break effect on a usable piece is about 10- 15% from what i can see.
      250% looks intimidating but it really is not that much if you look at what you can get for free.

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      • Holy mathematic.. thanks for the explanation!
        Feels like HSR Zajef haha, you should be making content

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  4. Seems like Jade could be a good partner for her, especially since her followup, ultimate, and her skill attacks all enemies, on top of sustainability and synergy with Jade’s hp drain works wonders for her. Maybe a potential team with Feixiao as well? At least for Pure Fiction.

      
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    • nah g, you can’t power creep a 5 o clock shadow with just a better kit and bunnies. she better get mustache if she wants to be a real 5 star

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  5. Lingsha V1

    General:
    1. High frequency AoE attack at considerable toughness damage with high frequency teamwide healing and debuff cleansing.
    2. Has a built-in Luocha that automatically casts the FUA when any unit has <= 60% HP.
    3. Assigns 25% break damage vul on all enemies using her ultimate. Almost a makeshift Jiaoqiu for the break teams.

    Teammates:
    1. Firefly's best sustainer. Even at E0S0, the synergy with Firefly already surpasses Gallagher.
    2. Even stronger than Luocha as a general healer when we make no use of the break stuff. However you don't really have to get her for a general healer if you don't have Firefly. Sustainers nowadays compete by supporting power, not sustaining power.

    Relics:
    1. Iron Cavalry set 4pc is most ideal if you expect some damage from her. Alternatively, any combination of +10% healing, +6% speed, +16% break effect, and +12% attack.
    2. Lantern set 2pc is most ideal. Station 2pc, Talia 2pc, or Vonwacq 2pc are acceptable.
    3. The recommended main stats are: speed boots, healing body, atk% orb, and ERR or break effect rope.

    Light cones:
    1. Lingsha's signature has 60% break effect and 18% general vul on all enemies.
    2. Luocha's signature has way higher attack than Lingsha's signature, and also, Lingsha benefits more from the additional energy than Luocha himself, meaning much more toughness damage from Lingsha.
    3. S5 "What Is Real?" for its 56% break effect.
    4. S5 "Post-Op Conversation" for its 16% ERR.

    Energy rotation:
    1. Disregarding external energy gains, Lingsha is able to 3 turn ult /w ERR rope.
    2. With Luocha's signature or S5 "Post-Op Conversation", Lingsha is able to 3 turn ult /wo ERR rope.
    3. With Luocha's signature, Lingsha is able to 2 turn ult /w ERR rope if there are 3 or more enemies. S5 "Post-Op Conversation" can't do the same.

      
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    • Substats priority: Speed > break effect > atk% > effect res.

      If Lingsha’s built-in Luocha is never blocked when Lingsha’s crowd controlled, then not even effect res is required.

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    • How big of a different between her E0S0 vs E6 Gallagher ? I feel like she is like Jiaoqiu, a premium choice for some upgrade over existing choice but not a huge gap unless going for higher investment ( E1S1 )

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      • Lingsha autoluocha when Firefly casts the normal skill, dealing 15 toughness damage, or 22.5 /w RM, before Firefly starts her attack. This is an edge that Gallagher doesn’t have, meaning Lingsha serves better when the enemies do not have Imaginary weakness.

        The ultimate deals 20+15 toughness damage to all enemies, or 52.5 /w RM. Gallagher’s ultimate deals 20+30 toughness damage vs. single target, or 85 /w RM & his E6. Both have the opportunity of 3 turn ult without external energy gain.

        Lingsha has 25% break damage vul that lasts 2 turns while Gallagher has 15% that lasts 3 turns.

        There… isn’t a huge gap between Lingsha E0S0 vs E6 Gallagher. However things may be different if you happen to have Luocha’s signature like me.

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        • I forgot to say, Lingsha’s SP economy is the same as FX, 1 SP every 3 turns. This is far fewer than Gallagher. Alternatively you may have her basic attack 3 times in a row, in which case the rabbit may expire.

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        • In addition to all of this, Lingsha is way better for cleanse than Gallagher. Gallagher is limited to a cleanse for one character at a time with his skill while Lingsha’s bunny cleanses the entire team for free whenever it takes action. The usefulness of this is certainly dependent on the enemies but it probably shouldn’t be discounted from evaluations, especially if Hoyo decides to make more enemies like that Present thing that just spams DoTs all the time

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          • I didn’t count because Firefly does not allow the elite enemies to take more than 2 turns meaning they have fewer chance to debuff your units. If Lingsha used as a general healer than yes, probably even a match of Huohuo for the sake of cleansing.

          • Possibly, however it is not something I worry about as much for the time being. And considering most people will try to get Lingsha for Firefly, her team with E6 Gallagher + RM already has quite a high sustainability ( breaking and preventing them from attack ) with a well timed use of Gallagher ult. Assume we do get to that point, rerun is always there and I doubt it will prevent any well built Firefly team from clearing hard content aside from taking more clear time

          • Luocha’s signature has been one of the least valuable signature in history. Ironically, it is somewhat valuable on Lingsha, even more valuable than on Luocha himself.

    • I’m gonna assume this is in some form of break team, and not necessarily general use.

      While you could go a mixture of 2 piece healing bonus/atk/break effect, I personally think her healing will quite a bit better than Gallagher, and you should able to get away with 4 piece Iron Cavalry to see Lingsha do some really nice AoE superbreak damage.

      While I’m gonna assume that most people aren’t gonna have anything beyond E0S0, I will also mention that the 4 piece Iron Cavalry relic set gets even better if you do plan on pulling for E1 and/or her Signature Light Cone due to how the debuffs scale.

      (E1 is also just an ENORMOUS buff to her personal damage in general, whilst also being massive for team support.)

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  6. Now that her animations are uploaded, I gotta admit that her bunny is adorable. Not sure what to think of her inexplicably floating around in combat though, Black Swan has justification for doing that but I don’t think that same reasoning is gonna apply to a Vidyadhara

      
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    • Dan Heng IL pretty much floats also, so it definitely seems like a trait for strong Vidyadhara that don’t have any restraint on their powers.

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      • Considering regular Dan Heng and Bailu don’t float, I always assumed DHIL’s floating was because of the High Elder power he had from Dan Feng, rather than being a Vidyadhara thing specifically.

        Lingsha floating around certainly looks nice, I was just concerned that they might’ve added it in just for aesthetics without any justification for why she could do it. If it is just ‘unrestrained Vidyadhara power = floaty’ then cool

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        • I think in the case of Regular Dan Heng not floating has more to do with his refusal to use his Vidyadhara powers, while Bailu’s case is more about most of her power being restricted by the ornament on her tail.

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          • That’s fair. As long as there’s some sort of justification in-story for Lingsha’s floating around, I’m happy. Even if the in-story reasoning is really flimsy, it’s much better than ‘she floats because it looks cool’

    • in terms of lore, i’m certain she’s powerful in her own way that could explain why she is capable of floating. unfortunately, we do not know that much of her in that aspect yet. for now, i’d say this is more a case of aesthetics (her incense smoke motif translating to her floating like incense)

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  7. V1 Seem to be more SP heavy than Gallagher if you want to proc Fuyuan more often to deal toughness break. The healing seem good enough but a bit RNG with the cleanse, if Fuyuan act after the cc’ed char then meh

    On the bright side, getting her free Gallagher for other team, just how often they will give you the contents that need both of them at once that is 😂

      
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