초구

초구
초구명사초구
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 화염
승급 재료
신용 포인트308K
생각의 가루15
인상의 파편15
격분한 심장65
욕망의 거울 조각15
행적 재료
신용 포인트3M
열렬의 영혼18
생각의 가루41
불꽃의 정령69
인상의 파편56
천공을 불태우는 마귀139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리선주 「요청」의 여우족 의사이자 책사, 늘 웃는 얼굴로 사람들을 대하지만 실은 꽤 계산적이다.
단정사의 명문 출신으로, 한때 마음의 문을 닫고 속세와 단절해 의술을 손에서 놓았으나 「천격 장군」 비소를 치료하기 위해 다시 세상 밖으로 나왔다.
의식동원의 단약 연구에 정통하다. 그중에서도 통각을 자극하는 매운 음식이 특기이며, 「구궁각」이라는 가마솥 제약술을 발명했다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
181.8469.3185985%50%100100
20159.59135.13360985%50%100100
신용 포인트4000
생각의 가루5
20+192.32162.85434985%50%100100
30233.24197.5527985%50%100100
신용 포인트8000
생각의 가루10
30+265.98225.22601985%50%100100
40306.9259.88693985%50%100100
신용 포인트16000
인상의 파편6
격분한 심장3
40+339.64287.6767985%50%100100
50380.56322.25859985%50%100100
신용 포인트40000
인상의 파편9
격분한 심장7
50+413.29349.97933985%50%100100
60454.21384.621026985%50%100100
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+486.95412.341100985%50%100100
70527.87446.991192985%50%100100
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+560.6474.71266985%50%100100
80601.52509.361358985%50%100100
레벨승급 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
격분한 심장3
40+
50
신용 포인트40000
인상의 파편9
격분한 심장7
50+
60
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+
70
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+
80

전투 스킬

인화공심인화공심 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 초구 공격력의 만큼 화염 속성 피해를 가한다

단일 적에게 소량의 화염 속성 피해를 가한다
레벨 9
번료급습번료급습 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
지정된 단일 적에게 초구 공격력의 만큼 화염 속성 피해를 가하고, 동시에 인접한 목표에게 초구 공격력의 만큼 화염 속성 피해를 가한다. 의 기본 확률로 주목표에게 [그을림] 1스택을 부여한다

단일 적에게 화염 속성 피해를 주고, 인접한 목표에게 소량의 화염 속성 피해를 가한다
레벨 15
화솥진법, 기정상생화솥진법, 기정상생 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
적이 보유한 [그을림] 스택 수를 필드 위 [그을림] 스택 수의 최대치로 일괄 설정하며, 이후 결계를 펼치고 모든 적에게 초구 공격력의 만큼 화염 속성 피해를 가한다.
결계 안에 있을 시 적이 받는 필살기 피해가  증가하고, 적 행동 시 의 기본 확률로 [그을림] 1스택을 부여받는다. 해당 효과는 턴마다 적에게 1회만 발동된다.
결계는 턴 동안 지속되며, 자신의 턴이 시작될 때마다 결계의 지속 턴 수가 1회 감소한다. 초구가 전투 불능 상태에 빠질 시 결계도 해제된다

적이 보유한 [그을림] 스택 수를 필드 위 [그을림] 스택 수의 최대치로 일괄 설정한다. 이후 결계를 펼치고 모든 적에게 화염 속성 피해를 가한다. 결계 안에 있을 시 적이 받는 필살기 피해가 증가하고, 적 행동 시 일정 확률로 [그을림] 1스택을 부여받는다
레벨 15
기정지변, 정교한 조리법기정지변, 정교한 조리법 - 특성 | 방해
에너지 회복 : 10
약점 격파 : 0
초구가 일반 공격, 전투 스킬, 필살기로 적을 명중하면 의 기본 확률로 해당 적에게 [그을림] 1스택을 부여한다. 기본 상태에서 적이 받는 피해가  증가하고, 1스택 중첩할 때마다 추가로  증가한다, 최대 중첩수: 스택, [그을림] 지속 시간: 

공격 후 높은 확률로 적에게 [그을림] 1스택을 부여한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 소모시킨다
레벨 1
혼란을 잠재우는 거센 불길혼란을 잠재우는 거센 불길 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 초 동안 지속되는 특수 영역을 하나 만든다. 특수 영역 안에 있는 적과 전투 진입 후 모든 적에게 초구 공격력의 만큼 화염 속성 피해를 가하고, 의 기본 확률로 [그을림] 1스택을 부여한다. 아군이 만든 영역 효과는 최대 1개만 존재할 수 있다

특수 영역을 만들어 영역 내 적과 전투 진입 후 모든 적에게 소량의 화염 속성 피해를 가하고, 높은 확률로 [그을림] 1스택을 부여한다
레벨 1

행적

관화관화
캐릭터를 회 승급해야 합니다 2
결계가 있을 때 적의 효과 명중이 30% 감소하고, 턴이 시작될 때마다 초구 공격력의 150%만큼 화염 속성 추가 피해를 받는다
신용 포인트5000
열렬의 영혼3
공동의 염원의 유음1
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터를 회 승급해야 합니다 2
화염 속성 피해 3.2% 증가
신용 포인트5000
열렬의 영혼3
생각의 가루6
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 3
효과 명중 4% 증가
신용 포인트10000
불꽃의 정령3
인상의 파편3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
불꽃의 정령3
인상의 파편3
취사취사
캐릭터를 회 승급해야 합니다 4
초구의 효과 명중이 80%를 초과할 시 15% 초과할 때마다 추가로 공격력이 60% 증가하고, 최대 240%를 초과할 수 없다
신용 포인트20000
불꽃의 정령5
운명의 발자취1
공동의 염원의 유음1
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 4
효과 명중 6% 증가
신용 포인트20000
불꽃의 정령5
인상의 파편4
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
화염 속성 피해 4.8% 증가
신용 포인트45000
천공을 불태우는 마귀3
욕망의 거울 조각3
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 5
효과 명중 6% 증가
신용 포인트45000
천공을 불태우는 마귀3
욕망의 거울 조각3
훈향훈향
캐릭터를 회 승급해야 합니다 6
결계 존재 시 적이 전투에 진입하면 적에게 [그을림]을 부여하고, 스택 수는 결계가 활성화되는 동안 [그을림] 스택 수가 가장 높은 목표와 동일하며, 최저치는 1스택이다
신용 포인트160K
천공을 불태우는 마귀8
운명의 발자취1
공동의 염원의 유음1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
천공을 불태우는 마귀8
욕망의 거울 조각8
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
화염 속성 피해 6.4% 증가
신용 포인트160K
천공을 불태우는 마귀8
욕망의 거울 조각8
효과 명중 강화효과 명중 강화 (효과 명중)
효과 명중 4% 증가
신용 포인트2500
생각의 가루2
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
효과 명중 8% 증가
신용 포인트160K
천공을 불태우는 마귀8
욕망의 거울 조각8

성혼

장기에 작용하는 다섯 가지 맛장기에 작용하는 다섯 가지 맛장기에 작용하는 다섯 가지 맛
아군이 [그을림] 상태의 적 공격 시 가하는 피해가 48% 증가한다. 특성 효과를 발동할 때마다 적을 [그을림] 상태에 빠뜨리고, 이번에 중첩된 [그을림] 스택이 추가로 1스택 증가한다
입에 단 것은 독이 되는 법입에 단 것은 독이 되는 법입에 단 것은 독이 되는 법
[그을림] 상태는 연소 상태로 간주한다. [그을림] 상태의 적은 턴이 시작될 때마다 초구 공격력의 300%만큼 화염 속성 지속 피해를 받는다
거부할 수 없는 향료의 배합거부할 수 없는 향료의 배합거부할 수 없는 향료의 배합
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
오장의 균형, 왕성한 혈기오장의 균형, 왕성한 혈기오장의 균형, 왕성한 혈기
결계가 있을 때 적의 공격력이 15% 감소한다
대낮의 전투, 심야의 암투대낮의 전투, 심야의 암투대낮의 전투, 심야의 암투
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
화력으로 결정되는 맛화력으로 결정되는 맛화력으로 결정되는 맛
적이 처치되면 해당 적이 보유한 [그을림]은 필드 위 [그을림] 스택이 가장 낮은 적에게 중첩된다. [그을림]의 스택 수 상한이 9까지 증가하고, [그을림] 1스택마다 적의 모든 속성 저항이 3% 감소한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
타락의 흑요
꿈틀대는 코어
세계의 이름으로
세계의 이름으로5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
타락의 흑요
철위대 훈장
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201 responses to “초구”

  1. I don’t understand the doomposting when this guy charges up Acheron like a nuclear power plant.

    Y’all are hyperfocused on the size of the debuffs but you don’t pay any attention to how frequently he applies them. Any future character that wants fast debuffs will love this guy.

    It’s another Topaz situation where people don’t understand the true value of the character. Topaz’s purpose is to drive follow-ups, JQ’s purpose is to stack debuffs. Both excel at what they do.

    And the size of the debuffs doesn’t matter considering that every buff/debuff in every endgame mode will overshadow anything your supports can do. You should care more about mechanics than numbers. JQ has the mechanics locked.

      
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  2. I am a bit worried that they made him “Burn” unit now.

    They might no longer make Albedo, duke’s sus child (she planned it all along!!!), a burn unit anymore!

    Just make him a debuffer- damager that can crit, and we can all be happy.

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  3. He need omega MASSIVE buff in version 3-5 otherwise easy skip. Almost useless and below Pela because Pela. Pela is not just for debuff but she can also provide free skill point too. He just a bit better than SW (without 4s sig. lc.) which is absolute not worth it for now a day meta. In order to be worth it he need to be at least close to Ruanmei tier.

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  4. I’m just confused as to what his kit is supposed to be? His vulnerability was nerfed, his EHR debuff got removed, and his other multipliers also got a cut. I can’t see him as a replacement for Black Swan in a DoT (unless you really like him) and for Acheron teams, while he’s still a decent option, his kit doesn’t seem so crazy that I’d trade a SW/Pela combo for him. Unless I’m missing something, he seems just a sidegrade to those options. A decent unit but nothing crazy.

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  5. After V3, unless surprising change, we have his almost final version.
    They nerfed his vulnerability, removed his EHR debuff, and slashed his multipliers. On the other hand he has a 15 energy on battle start and now applies DoT.

    He’s now a jack of no trade and a master of nothing. No way he has a place in a DoT team as he can’t compete with Black Swan or Kafka or Ruan Mei, and no way he can compete with Pela as a debuffer (40% def shred). The only pull value he has left is for Acheron to gain stacks, which will be useful in contents where enemies have a lot of turns, i.e. SU at high level and PF. So if you have Acheron E0 and no SW, nor DoT team, there is value in pulling for him, otherwise, you should skip.

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  6. LOL 😄 Instead of increasing Jiaoqiu’s 40% Debuff to 60% like it should be on a limited Legendary, they Nerfed it to 35%
    Well that helps me a lot actually, I get to choose another limited Legendary to get! 🙂
    (We shall see V4 and V5 to be sure what is the final version in the end.)
    I was thinking about Black Swan anyways, but maybe I will wait with DoT units untill HoYo gives us a Nihility or Harmony that makes all DoTs applied by the whole Team be able to Crit.

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  7. v2.4 changes
    Skill
    – DMG on main target reduced: 180% -> 150%

    Ultimate
    – AoE DMG reduced: 200% -> 100%

    Talent
    – Leftover Energy regeneration value removed (it wasn’t working during this beta anyway)
    – Vulnerability nerfed: The first stack starts at 15% Vuln and subsequent stacks add 5% (rather than 15% + 5%*stack)
    Here’s the exact wording now: “with 1 stack increasing the initial DMG enemies receive by 15%, and each subsequent stack increasing DMG by 5%.”
    – Ashen Roast is now also a 180% DMG Fire DoT

    Trace 1
    – Changed: +15 Energy at the start of battle

    E2
    – Now adds 300% to the DoT multiplier for Ashen Roast (and so, 480% DoT)

    – – –
    Trace 3
    – minor rewording
    E6
    – text clean-up of unnecessary quotation marks

      
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    • oh, they added the DoT in his base kit. They reduce the dmg. maybe cos some are thinking making him critdps which is weird if ever. reducing his debuffing seems fine with how hard acheron already hits with existing debuffers, especially with those with e2 acheron that uses her alongside sparkle.

      a good balancing maybe? though i want to see someone use kafka, black swan, acheron and jiaoqiu. all exclusive nihility team. hahahaha

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    • Might as well drop the Sig LC change here too

      – Initial application of Unarmored state is unchanged
      – Now properly states Unarmored can’t be applied during Cornered state
      – There is now a requirement of being “under the DoT state the wearer inflicted” but that wording doesn’t specify that only the DoT can proc Cornered state. Thoughts?
      – Cornered state “FURTHER increases…” the effect. This means S1 is now worth 24% Vuln, whereas previously it is 18%.

      I believe that final change helps support my understanding that JQ’s Talent Vulnerability got nerfed. His Talent lost 5% but the LC gained 6% at S1 to make up for the difference (and this is not the first time something like this happened).

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        • v2:
          Unarmored: 10%
          > Under the Unarmored state, the target enemy’s DMG received is increased by 10%.
          Cornered: 18%
          > … into the Cornered state, which increases the target enemy’s DMG received by 18%.

          v3:
          Unarmored: 10%
          > While in the Unarmored state, increase the DMG the target enemy receives by 10%.
          Cornered: 10% + 14% = 24%
          > … to the Cornered state, which further increases the DMG the target enemy receives by 14%

          Should be a buff.

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          • That was again a mistranslation.

            V2 EN: When the wearer deals DMG to an enemy with the Unarmored effect inflicted by themselves, there is a 60% base chance to escalate the Unarmored state from them into the Cornered state, which increases the target enemy’s DMG received by 18%.

            V2 CN: 当装备者对处于自身施加的【卸甲】状态下的敌方目标造成附加伤害时,有60%的基础概率将自身施加的【卸甲】状态升级成【穷寇】状态,使敌方目标受到的伤害额外提高18%。
            lit. When the wearer deals *additional DMG* to an enemy with the Unarmored effect inflicted by themselves, there is a 60% base chance to escalate the Unarmored state from them into the Cornered state, which *furtherly* increases the target enemy’s DMG received by 18%.

      • they are making sure his lc is unusable on pela. Not a surprising move. They are really stingy with LC and making sure it only work on certain character with zuper niche requirement

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    • The vulnerability debuff did not get nerfed. it was always capped at 35%.
      It just got reworded so that it’s clear that you can only have 5 stacks of his debuff at maximum.
      You can check it in v2 showcases in case you don’t trust me.

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