운리

운리
운리명사운리
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 물리
전용 재료
신용 포인트308K
공조 기계 부품15
공조 톱니바퀴15
스타피스 사원증65
공조 환류 심장15
행적 재료
신용 포인트3M
보리인의 송곳니18
공조 기계 부품41
늑대 독 송곳니69
공조 톱니바퀴56
달의 광기 이빨139
공조 환류 심장58
무한한 가짜의 여한12
운명의 발자취8
메인 스토리선주 「주명」의 검 사냥꾼, 「촉연 장군」 회염의 총애를 받는 손녀로, 솔직한 성격을 가지고 있다.
어릴 적부터 회염을 따라 검예와 단조 기술을 배워 「염륜팔엽」 중 두 번째로 어린 천재 검객이 되었다.
주명에서 유출된 마검을 증오하고 「모든 마검을 사냥해 파괴하겠다」고 맹세했다

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보이스
메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
192.462.7185945%50%125240
20180.18122.27360945%50%125240
신용 포인트4000
공조 기계 부품5
20+217.14147.34434945%50%125240
30263.34178.69527945%50%125240
신용 포인트8000
공조 기계 부품10
30+300.3203.77601945%50%125240
40346.5235.12693945%50%125240
신용 포인트16000
공조 톱니바퀴6
스타피스 사원증3
40+383.46260.2767945%50%125240
50429.66291.55859945%50%125240
신용 포인트40000
공조 톱니바퀴9
스타피스 사원증7
50+466.62316.63933945%50%125240
60512.82347.991026945%50%125240
신용 포인트80000
공조 환류 심장6
스타피스 사원증20
60+549.78373.061100945%50%125240
70595.98404.411192945%50%125240
신용 포인트160K
공조 환류 심장9
스타피스 사원증35
70+632.94429.51266945%50%125240
80679.14460.851358945%50%125240
레벨전용 재료
1
20
신용 포인트4000
공조 기계 부품5
20+
40
신용 포인트16000
공조 톱니바퀴6
스타피스 사원증3
40+
50
신용 포인트40000
공조 톱니바퀴9
스타피스 사원증7
50+
60
신용 포인트80000
공조 환류 심장6
스타피스 사원증20
60+
70
신용 포인트160K
공조 환류 심장9
스타피스 사원증35
70+
80

전투 스킬

건곤을 뒤엎는 검기건곤을 뒤엎는 검기 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 운리 공격력의 만큼 물리 속성 피해를 가한다

단일 적에게 소량의 물리 속성 피해를 가한다
레벨 10
천지를 뒤흔드는 대검천지를 뒤흔드는 대검 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
운리 공격력의 +pt만큼 HP를 회복하며, 지정된 단일 적에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다

자신의 HP를 회복하며, 단일 적에게 물리 속성 피해를 가하고, 인접한 목표에게 소량의 물리 속성 피해를 가한다
레벨 15
대지의 검신, 천궁을 베는 검날대지의 검신, 천궁을 베는 검날 - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 단일 공격 : 60 / 확산 : 30
에너지를 pt 소모하며, 운리가 [막기]를 획득하고 모든 적을 도발 상태에 빠트리며, 아군 또는 적의 다음 턴이 종료될 때까지 지속된다. 또한 운리의 다음 반격이 가하는 치명타 피해가  증가한다. 특성의 반격 효과 발동 시 반격 [간파•멸]을 발동하는 것으로 대체되고, 동시에 [막기] 효과가 해제된다. [막기] 상태에서 반격이 발동되지 않으면, 상태 종료 시 운리는 즉시 랜덤 적에게 반격 [간파•참]을 발동한다.
[간파•참]: 목표에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다.
[간파•멸]: 목표에게 운리 공격력의 만큼 물리 속성 피해를 가하고, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다. 이후 추가로 피해를 회 가하며, 피해 1회당 랜덤 단일 적에게 운리 공격력의 만큼 물리 피해를 가한다.
운리가 해당 스킬을 통해 피해를 가할 시 필살기 피해를 가한 것으로 간주한다

[막기]에 진입하고 모든 적을 도발한다. 도중에 피격되면 강력한 반격을 발동해 공격자 및 인접한 목표에게 물리 속성 피해를 가하고, 이후 단일 적에게 소량의 물리 속성 피해를 가하며 총 6회 바운스한다. [막기] 상태에서 반격이 발동되지 않으면 상태 종료 시 랜덤 적 및 인접한 목표에게 물리 속성 피해를 가한다
레벨 15
단조의 섬광단조의 섬광 - 특성 | 확산
에너지 회복 : 10
약점 격파 : 단일 공격 : 30 / 확산 : 30
운리가 적에게 피격된 후, 추가로 에너지를 pt 회복하고 즉시 공격자에게 반격을 발동해 해당 목표에게 운리 공격력의 만큼 물리 속성 피해를 가하며, 인접한 목표에게 운리 공격력의 만큼 물리 속성 피해를 가한다.
반격 가능한 목표가 없을 경우 랜덤 적에게 반격한다

운리가 적에게 피격될 시, 추가로 에너지를 회복하고 즉시 반격해 공격자에게 물리 속성 피해를 가하고, 인접한 목표에게 소량의 물리 속성 피해를 가한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
후발선지후발선지 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
자신이 초 동안 [튕겨내기] 효과를 획득한다. 지속 시간 동안 적을 공격하거나 피격되어 전투에 진입하면 즉시 랜덤 단일 적에게 [간파•멸]을 발동하고, 이번 공격이 가하는 피해가  증가한다

자신이 [튕겨내기] 효과를 획득한다, 지속 시간: 20초. 도중에 적을 공격하거나 적에게 피격되어 전투에 진입하면 즉시 랜덤 단일 적에게 [간파•멸]을 발동한다
레벨 1

행적

화륜화륜
캐릭터를 회 승급해야 합니다 2
[간파•참]을 1회 발동할 때마다 다음번 [간파•참]이 [간파•멸]로 변경된다
신용 포인트5000
보리인의 송곳니3
무한한 가짜의 여한1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트5000
보리인의 송곳니3
공조 기계 부품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
늑대 독 송곳니3
공조 톱니바퀴3
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 3
치명타 확률 2.7% 증가
신용 포인트10000
늑대 독 송곳니3
공조 톱니바퀴3
각사각사
캐릭터를 회 승급해야 합니다 4
[막기] 상태에서 받는 제어류 디버프 효과에 저항하며, 받는 피해가 20% 감소한다
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
무한한 가짜의 여한1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
늑대 독 송곳니5
공조 톱니바퀴4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
달의 광기 이빨3
공조 환류 심장3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
달의 광기 이빨3
공조 환류 심장3
진강진강
캐릭터를 회 승급해야 합니다 6
반격 발동 시, 운리의 공격력이 30% 증가한다. 지속 시간: 1턴
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
무한한 가짜의 여한1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 6
치명타 확률 4% 증가
신용 포인트160K
달의 광기 이빨8
공조 환류 심장8
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
달의 광기 이빨8
공조 환류 심장8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
달의 광기 이빨8
공조 환류 심장8
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
공조 기계 부품2

성혼

번뇌를 벗어난 칼날번뇌를 벗어난 칼날번뇌를 벗어난 칼날
[간파•참]과 [간파•멸]이 가하는 피해가 20% 증가하고, [간파•멸]의 추가 피해 횟수가 3회 증가한다
새로 태어난 첫 빛새로 태어난 첫 빛새로 태어난 첫 빛
반격을 발동해 피해를 가할 시 적의 방어력을 20% 무시한다
구척검을 휘두르는 기예구척검을 휘두르는 기예구척검을 휘두르는 기예
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
망치를 휘두르는 거장망치를 휘두르는 거장망치를 휘두르는 거장
[간파•참] 또는 [간파•멸] 발동 후 자신의 효과 저항이 50% 증가한다. 지속 시간: 1
변치 않는 무기는 돌이 아니니변치 않는 무기는 돌이 아니니변치 않는 무기는 돌이 아니니
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
담대한 검법, 부드러운 마음담대한 검법, 부드러운 마음담대한 검법, 부드러운 마음
[막기] 상태일 때, 적이 스킬을 직접 발동할 시 운리를 공격하는지와 상관없이 [간파•멸]을 발동하고 동시에 [막기] 효과를 해제한다. [간파•참] 또는 [간파•멸]을 발동해 피해를 가할 시 치명타 확률이 15% 증가하고, 물리 속성 저항 관통이 20% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
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185 responses to “운리”

    • you might be better off using hypercarry yunli or yunli with topaz since clara and yunli are gonna be fighting over aggro, if ur against an aoe attacking enemy then maybe itd be a fun team comp

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    • If Clara is E6 or the enemies are mostly blast/aoe, then it might not be too bad to run that team, though they’d probably be better options for most fights

      The issue with Clara and Yunli together is if the enemies are all single-target. Clara and Yunli both want to get hit as much as possible and that’s obviously not happening if each enemy is only hitting one character at a time, you’d only get one counter at most and those counters would be weaker compared to having only Clara/Yunli and 2 harmony instead

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  1. These are written based on Yunli’s V3 kit.

    1. Yunli’s power level is about battleship level. She is solid and strong, despite not at a dreadnought level like Acheron and Firefly, she can clear the endgame contents for you in ease.

    2. Yunli and Clara share a same playstyle, and of course, share the same weaknesses, such as they suck when the enemies are slow and seldom attack. When we compare the both, Yunli is stronger vs. single target due to her boosted counter attack having higher attack multiplier than Clara’s, however a major portion of the damage is bounced, meaning the damage might be distracted by the lower valued targets like summoned mobs. A well built Clara is not losing against Yunli in endgame contents.

    Q: Is it worth it to get Yunli as a physical DPS?
    A: Think thrice before getting more DPS units: Do you like this character? Do you like the unit’s playstyle? Are you ready to spend months to allocate the relics? If yes, yes, and yes, then probably it is worth it. Her power level isn’t game-changing and she burdens you with long time relic farming due to the nature of a crit DPS.

    Q: I already have Clara and I like them both, what to do?
    A: Disregarding favoritism towards characters, it is fine to just stick with Clara and skip Yunli, as when the environments are flavorable towards Yunli, it is definitely going to be flavorable towards Clara as well.

    Q: Is it worth it to get Yunli’s light cone for Clara?
    A: Yunli’s light cone is indeed best in slot for Clara, but not a painful must, due to Clara has high aggro that is almost 100% up time in her base kit. By the way, Yunli herself demands her signature, because she has no aggro increment in her base kit.

      
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    • correction on yunli no aggro increment in her base kit

      she one in her ult but it lasts so short that its basically effective on one enemy only

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      • That’s not aggro increment that’s taunt.

        Aggro increment is the effect from Clara’s ultimate that is almost 100% up time meaning even if the charges for boosted counterattacks have been depleted, the enemies are still very likely to attack Clara.

        While Yunli has no aggro increment, she only has one time taunt on her ultimate and is heavily dependant on the enemy’s move patterns. If it happen to not attack during that turn, Yunli loses damage badly. Also, without the ultimate Yunli’s talent counterattack isn’t expected to trigger more often than Clara’s.

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      • Also, the taunt actually only serve to make sure that Yunli’s boosted counterattack will be unleashed.

        Clara’s boosted counterattack triggers regardless which unit have been attacked, this is in fact equivalent to taunt. Clara even has further aggro increment after that point and lasts 2 turns. Team her with Ting Yun and her aggro increment has 100% up time.

        The real edge of Yunli is that she may quickly convert her energy into damage in a short period given she has the supplies of energy and the elite enemies are going to attack many times in a row. While Clara in this case have no mean to convert her excess energy into damage, she has to wait until her boosted counterattack charges to be depleted, or she loses damage.

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    • A lot of people ask if Yunli’s lc is good for Clara, but nobody ask if Clara’s lc is good for Yunli.

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      • Clara’s lc provides more atk and some extra healing. Yunli can already heal herself somewhat with her skill and her atk is decent enough to not need the boost from the lc. What Yunli really needs is extra aggro to ensure she’s hit as much as possible; hence using her either with her lc or Lynx

        Clara’s lc doesn’t seem like it’d be a bad choice since it’ll help keep Yunli alive but she’ll be used with a sustain anyway and there are better lc options for helping her damage

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  2. UWAAAH NOOO THEY DECREASED A COUPLE OF NUMBERS A BIT AND NOW THIS IS UNPLAYABLE NOOOO
    Still like two times stronger than Clara in aoe. Still regenerated ult with speed of light (if attacked, hehe). Still is a direct powercreep of one of the first characters.
    The only bad thing about her – she REALLY needs her BiS. Aggro increase is CRUCIAL for her. Without BiS she really may be worse than Clara in some cases… but… better get used to it.

      
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    • I’m a moron that makes bad takes. Along with thinking everyone is creepy, when in truth i’m just a creepy fuck that hates myself and wants to drag the world down with me.

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      • I’m also a loser that has an unhealthy hate boner for Clara, because she reminds me of my pedophilic tendencies.

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  3. Too bad her animations outside of her ultimate are absolute dog shit. Her throw animation is essentially the same as Guinaifens technique animation, just on a smaller body.
    Hope they change it. Also I dont mind her being Clara 2.0 since I dont have a Clara nor do I mind more ‘counter’ characters since I really like Bazett from FGO.

      
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    • The shittiest animation is held by Ruan Mei who feels like a 4 star character, but nobody cares because she’s so meta.

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      • i like her ult animation and her basic is actually quite well done for a basic atk. But lets be honest no one cares cuz she isnt rly meant to be the star of the show.

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  4. please don’t powercrept my daughter clara. she done nothing wrong

      
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    • too late, and hyv never read this site, go to reddit to cry and get downvoted —999999 by imaginary bots

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      • The LC is mostly good if you don’t have any other source of aggro increase

        I’ll spare you the maths, In a 2 harmony 1 abundance team the chance for your destruction character to be hit is 29%
        Goes up to 72% with 1 aggro increase (Yunli LC/Lynx/Clara’s technique or burst/ a bit lower with March cause she’s preservation)
        82% with 2 aggro increase
        87% with 3 aggro increase
        89% with 4 aggro increase (only reachable by Clara)
        Point is there is a huge diminishing return on aggro increase, one aggro increase is a must, 2 is okay, 3 or more is simply overkill and useless

        So the cone is not a huge buff for Clara, it’s mostly a flexible option if you were running her without aggro increase and wondering why she wasn’t getting hit, now she will so you can just run any sustain

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    • She can 0 cycle at E0S1, there are gameplay of her doing that

      I would say yes, but not as easy as Acheron and Firefly

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    • I got you a gameplay here
      【v3云璃3金0t200w血何物朝向死亡-哔哩哔哩】 https://b23.tv/7viZLDP
      0 cycle Yunli E0S0, I have another one with Sparkle instead of Robin

      So yeah she is on Firefly Acheron Level, pretty busted, they did not actually nerfed her, I would say a buff, because of her E4 become E2

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  5. Note that I cannot 100% confirm this, but apparently her Ults 100% Crit Damage buff was not working before V3 and the multiplier nerfs were just a counterbalance to that.
    Her damage should remain similar or slightly higher than before the V3 changes.

      
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    • If that’s the case, then the multiplier nerfs shouldn’t be much of an issue at all, though I suppose it does make getting high crit rate a bit more important than it already was if so much of the damage is tied to crit since failing to crit now would mean an even bigger damage loss than before

      Hopefully someone can confirm whether the crit dmg buff not activating really is the case or not

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    • the multiplier nerfs might also be to balance out how spammable her ult can be. i’ve seen some showcases of her with huohuo where yunli was using her ult 3 or 4 times per cycle bcs of huohuo giving her 40% of an ult plus all the energy she was getting from being hit. with the amount of damage it was doing, using it that frequently meant the numbers added up pretty quickly. it could be the same reason why her e6 apparently doesn’t maintain parry state until end of next turn any more, it resulted in a ton of big cull counters without needing to do anything inbattle

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    • Maybe you understood it wrongly.

      Same builds, same teams, but lower damage than before.

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  6. They want us to feel off the loop first and stop with the thinking that all units that will come will be crazy OP.

    So that when they do release another crazy OP unit, it feels really strong again compared to the mediocres that came before .

      
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    • She’s not that mediocre, only reason she is not OP is that she is just like Clara, she have very absurd weakness
      She is way too dependant of being hit for her damage
      She is way too dependant of her burst to guarantee some aggro
      She cannot do anything against enemies that doesn’t trigger any counter

      but other than that she is still a very solid dps, HSR is not known to make bad characters nearly all are rather good

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