초구

초구
초구명사초구
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 화염
전용 재료
신용 포인트308K
영생의 새싹15
영생의 꽃15
격분한 심장65
영생의 가지15
행적 재료
신용 포인트3M
열렬의 영혼18
영생의 새싹41
불꽃의 정령69
영생의 꽃56
천공을 불태우는 마귀139
영생의 가지58
무한한 가짜의 여한12
운명의 발자취8
스토리선주 「요청」의 여우족 의사이자 책사, 늘 웃는 얼굴로 사람들을 대하지만 실은 꽤 계산적이다.
단정사의 명문 출신으로, 한때 마음의 문을 닫고 속세와 단절해 의술을 손에서 놓았으나 「천격 장군」 비소를 치료하기 위해 다시 세상 밖으로 나왔다.
의식동원의 처방 연구에 정통하다. 그중에서도 통각을 자극하는 매운 음식이 특기이며, 「구궁각」이라는 가마솥 제약술을 발명했다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
181.8469.3185985%50%100100
20159.59135.13360985%50%100100
신용 포인트4000
영생의 새싹5
20+192.32162.85434985%50%100100
30233.24197.5527985%50%100100
신용 포인트8000
영생의 새싹10
30+265.98225.22601985%50%100100
40306.9259.88693985%50%100100
신용 포인트16000
영생의 꽃6
격분한 심장3
40+339.64287.6767985%50%100100
50380.56322.25859985%50%100100
신용 포인트40000
영생의 꽃9
격분한 심장7
50+413.29349.97933985%50%100100
60454.21384.621026985%50%100100
신용 포인트80000
영생의 가지6
격분한 심장20
60+486.95412.341100985%50%100100
70527.87446.991192985%50%100100
신용 포인트160K
영생의 가지9
격분한 심장35
70+560.6474.71266985%50%100100
80601.52509.361358985%50%100100
레벨전용 재료
1
20
신용 포인트4000
영생의 새싹5
20+
40
신용 포인트16000
영생의 꽃6
격분한 심장3
40+
50
신용 포인트40000
영생의 꽃9
격분한 심장7
50+
60
신용 포인트80000
영생의 가지6
격분한 심장20
60+
70
신용 포인트160K
영생의 가지9
격분한 심장35
70+
80

전투 스킬

인화공심인화공심 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 초구 공격력의 만큼 화염 속성 피해를 가한다

단일 적에게 소량의 화염 속성 피해를 가한다
레벨 9
번료급습번료급습 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
지정된 단일 적에게 초구 공격력의 만큼 화염 속성 피해를 가하고, 동시에 인접한 목표에게 초구 공격력의 만큼 화염 속성 피해를 가한다. 의 기본 확률로 주목표에게 [훈작]을 1스택 부여한다

단일 적에게 화염 속성 피해를 가하고, 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 주목표에게 [훈작]을 1스택 부여한다
레벨 15
솥의 진법, 기정상생솥의 진법, 기정상생 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
적이 보유한 [훈작] 스택 수를 필드 위 [훈작] 스택 최대치로 일괄 설정한 후, 결계를 펼치고 모든 적에게 초구 공격력의 만큼 화염 속성 피해를 가한다.
결계 안에 있을 시 적이 받는 필살기 피해가  증가하고, 행동 시 의 기본 확률로 [훈작]이 1스택 부여된다. 결계가 존재하는 동안 해당 효과는 최대 회 발동하며, 적 1기당 턴마다 1회만 발동한다. 초구가 필살기를 발동할 때마다 발동 횟수는 초기화된다.
결계는 턴 동안 지속되며, 자신의 턴이 시작될 때마다 결계의 지속 턴 수가 1 감소한다. 초구가 전투 불능 상태에 빠질 시 결계도 해제된다

적이 보유한 [훈작] 스택 수를 필드 위 [훈작] 스택 수의 최대치로 일괄 설정한다. 이후 결계를 펼치고 모든 적에게 화염 속성 피해를 가한다. 결계 안에 있을 시 적이 받는 필살기 피해가 증가하고, 행동 시 일정 확률로 [훈작]을 1스택 부여받는다
레벨 15
기정지변, 절묘한 맛기정지변, 절묘한 맛 - 특성 | 방해
에너지 회복 : 0
약점 격파 : 0
초구가 일반 공격, 전투 스킬, 필살기를 사용해 적 명중 시 의 기본 확률로 해당 적에게 [훈작]을 1스택 부여한다. 1스택일 시 적이 받는 피해가  증가하고, 이후 1스택 중첩될 때마다  증가한다.
[훈작] 최대 중첩수: 스택, 지속 시간: 턴.
적이 [훈작] 상태일 시 동시에 연소 상태에 빠진 것으로 간주하며, 턴이 시작될 때마다 초구 공격력의 만큼 화염 속성 지속 피해를 받는다

일반 공격, 전투 스킬, 필살기를 발동해 적 명중 시 높은 확률로 목표에게 [훈작]을 1스택 부여하고, 적이 받는 피해가 증가하며, 동시에 연소 상태에 빠진 것으로 간주한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
혼란을 잠재우는 맹화혼란을 잠재우는 맹화 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 초 동안 지속되는 특수 영역을 하나 만든다. 특수 영역 안에 있는 적과 전투 진입 후 모든 적에게 초구 공격력의 만큼 화염 속성 피해를 가하고, 의 기본 확률로 [훈작]을 1스택 부여한다. 아군이 만든 영역 효과는 최대 1개만 존재할 수 있다

특수 영역을 만든다. 영역 내의 적과 전투에 진입하면 모든 적에게 소량의 화염 속성 피해를 가하고, 높은 확률로 [훈작]을 1스택 부여한다
레벨 1

행적

관화관화
캐릭터를 회 승급해야 합니다 2
전투 시작 시 즉시 에너지를 15pt 회복한다
신용 포인트5000
열렬의 영혼3
무한한 가짜의 여한1
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터를 회 승급해야 합니다 2
화염 속성 피해 3.2% 증가
신용 포인트5000
열렬의 영혼3
영생의 새싹6
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 3
효과 명중 4% 증가
신용 포인트10000
불꽃의 정령3
영생의 꽃3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
불꽃의 정령3
영생의 꽃3
취사취사
캐릭터를 회 승급해야 합니다 4
초구의 효과 명중이 80%를 초과할 시 15%를 초과할 때마다 추가로 공격력이 60% 증가한다. (최대 240%까지 증가)
신용 포인트20000
불꽃의 정령5
운명의 발자취1
무한한 가짜의 여한1
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 4
효과 명중 6% 증가
신용 포인트20000
불꽃의 정령5
영생의 꽃4
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
화염 속성 피해 4.8% 증가
신용 포인트45000
천공을 불태우는 마귀3
영생의 가지3
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 5
효과 명중 6% 증가
신용 포인트45000
천공을 불태우는 마귀3
영생의 가지3
훈향훈향
캐릭터를 회 승급해야 합니다 6
결계가 있을 시 적이 전투에 진입하면 [훈작]을 부여받고, 스택 수는 결계가 펼쳐진 동안 [훈작] 스택 수가 가장 높은 유닛과 동일하며, 최저치는 1스택이다
신용 포인트160K
천공을 불태우는 마귀8
운명의 발자취1
무한한 가짜의 여한1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
천공을 불태우는 마귀8
영생의 가지8
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
화염 속성 피해 6.4% 증가
신용 포인트160K
천공을 불태우는 마귀8
영생의 가지8
효과 명중 강화효과 명중 강화 (효과 명중)
효과 명중 4% 증가
신용 포인트2500
영생의 새싹2
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
효과 명중 8% 증가
신용 포인트160K
천공을 불태우는 마귀8
영생의 가지8

성혼

장기에 작용하는 다섯 가지 맛장기에 작용하는 다섯 가지 맛장기에 작용하는 다섯 가지 맛
아군이 [훈작] 상태의 적에게 가하는 피해가 40% 증가한다. 특성 효과를 발동해 적을 [훈작] 상태에 빠트릴 때마다 이번에 중첩되는 [훈작] 스택이 추가로 1스택 증가한다
입에 단 것은 독이 되는 법입에 단 것은 독이 되는 법입에 단 것은 독이 되는 법
적이 [훈작] 상태일 시 [훈작]이 해당 적에게 가하는 화염 속성 지속 피해 배율이 300% 증가한다
거부할 수 없는 향료의 배합거부할 수 없는 향료의 배합거부할 수 없는 향료의 배합
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
오장의 균형, 왕성한 혈기오장의 균형, 왕성한 혈기오장의 균형, 왕성한 혈기
결계가 있을 시 적의 공격력이 15% 감소한다
대낮의 전투, 심야의 암투대낮의 전투, 심야의 암투대낮의 전투, 심야의 암투
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
화력으로 결정되는 맛화력으로 결정되는 맛화력으로 결정되는 맛
적이 처치될 때 해당 적이 보유한 [훈작]은 필드 위 [훈작] 스택이 가장 낮은 적에게 중첩된다. [훈작]의 스택 수 상한이 9까지 증가하고, [훈작] 1스택마다 목표의 모든 속성 저항이 3% 감소한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
타락의 흑요
꿈틀대는 코어
세계의 이름으로
세계의 이름으로5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
타락의 흑요
철위대 훈장
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528 responses to “초구”

  1. LMAO, I got him and when using his ultimate, I managed to mishear him and instead from
    “why not have a meal before you leave”
    I got
    “why not have a meal before the beef”
    Kinda sad that is not the real voiceline, would have fitted him so much, proposing to have a meal before beating enemy up sound so much like him, especially with the “beef” thing

      
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  2. He goes really well with Gui at E2. Her ult hits for 600k vs 3, I can 2 cycle MoC12 p1 which is way faster than the current BiS E0 DoT team of Kafka, BS, RM and HH that needs 4 cycles. I’m honestly very surprised at just how good it is. It’s making me rethink about getting Kafka. I could instead just get BS and only ult with Gui after i ult with BS making her ult also count as Burn allowing Gui to proc 3 different Burns at once or 4 in the enemies broken. The ult damage is higher from Gui but she can’t do much with her skill like Kafka can.

      
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    • Also i just got 40k in PF with a team of. JQ, TY, RM and HH lmao. Idk why i even tried it, i just wanted to see what his DoT alone could do and he won.

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      • I don’t go above E2. Imo E2 makes up for my BS relic look. (Legit the best Relic i have in the game is 5/10 at max.) The Notable ones are.

        E2
        Acheron
        Feixiao
        JQ
        FX
        Sparkle
        SW (No longer in use.)
        Robin
        E1
        Jingliu
        Huohuo
        RM

        I plan on getting.
        E2 Firefly
        E2 Adve (For Acheron/Fei.)
        E1 Topaz
        E1 Lingsha (For Firefly/Fei.)
        2.0 Tingyun E1 or E2 depending on what it does. I think that’s it but i could be wrong.

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          • I have no where for her which is so sad coz i love her. ;-; Ig she can still come in sometimes but where and for who i just don’t know.

          • @Reina

            This just me, but I’m surprised you’re willing to invest so much into sustains.

            They feel soo useless when you can just go full damage and easily clear. Their gains are so minute compared to what Support/DPS eidolons do.

            From my point a view, going beyond E0S0 on a sustain is useless. If they can’t keep you alive they’re a failure. If you wanna do more damage, they usually aren’t the way to go. Having them is a dif story tho lol. Sometimes you just wanna turn your brain off, and let Aventurine remove damage from the game.

          • It’s just a choice. I hate going sustainless as too many times enemies solo focus on a single team mate and kill them. In the past it was almost necessary to do it if you wanted to 0 cycle but now like 5 or 6 chars can do 0 cycles with sustains in the team and easily at that. Like sure, SW would provide more damage than Adve does for my Acheron team while giving the same amount of stacks, but it’s just the annoying fact an ally can be solo’d and i’d have to restart. So i’d rather just use some sustains.

            Lingsha at E1/S1 is a bloody beast in Firefly teams tho so that will work out. The damage she deals is as much as IMC and Gall put together while boosting Firefly’s damage by a solid 45%, then after Tingyun it will be even better. As for putting her with Fei as i said somewhere else she gets me another ult and that’s it. Her E1/S1 does help with Fei a little ig vs broken enemies due to 18% more vuln and 20% def red but yea it’s not rly for that but for the Firefly team that i will finish probs in 2.7. After that i am ready for 3.0 waiting for 0 reruns which is the reason i am whaling so much now. Waiting for reruns is what got me into this position of having to whale so hard to get everythingi want coz hoyo just keeps making too many amazing chars for this game. So after 3.0 i will go back to baby whale.

            Pretty sure i put this somewhere before but my 3 dream teams at the end of 2.X will be.
            Acheron, JQ, Sparkle, Adve.
            Feixiao, Topaz, Robin, Adve/Lingsha depending on the other team i am using.
            Firefly, Tingyun, RM, Lingsha.

            Other than these chars in use i probably won’t even use anyone else other than for some random fun sometimes on probably easier content or just to see if they can even clear MoC like mono quantum in 3.2 or something. (Though tbh Mono quantum could come back with a new quantum DPS.)

          • talking about what if for a character not release yet. Makes me recall Robin used to have healing going by one leak. Ah yes Sparkle use to have crit rate as part of her kit.

          • Robin never had healing. Sparkle still has crit rate on her LC. Talk about a minor change anyway.

            Leaked characters have never strayed from the path that was leaked if said leaks were real. Never in any massive way. Sparkle was always a buffer that used SP, JQ was always going to be Acherons BiS. Yes small things can change, but not once has it ever been leaked. “This char is for so and so teams.” and they not be for said teams once released. Tingyun is a super break based Nahility and that’s not going to change unless the leaks were outright fake.

          • @Reina

            Jiaoqiu used to have healing in his beta. Tbh he would have been an insane nihlity if he had that utility. Would have unironically made 0 cycles and sustainless mainstream. Would have solidified his spot as a future proof debuffer, as opposed to a Pela alternative.

            Who am I even kidding, even with break making no hit runs possible, and 5 k HP teammates, people still wanna run sustains lol.

          • That crit rate for Sparkle, got changed to the attack % bonus she now gives. Which happen during the beta test for her. I don’t think they were talking about the lightcone. When it came to changes. Seem like they were talking about base kit. Not light cone. For that crit rate bonus used to be 5% from Sparkle herself, no matter what lightcone you were using. Until it got changed.

            Well given this is the internet. It does pay to take things with a gain of salt. For early leak hinted at Robin e2 being her e1. That and there was the time people when ah yes. Fu xuan is getting a rerun. Only for it to be Topaz getting a rerun. So even if the changes are minor. It still possible for them to happen. For as Waifu pointed out. Fox man used to have healing, until it was removed.

            Which also when it came to Robin. A early leak did state, she had self healing. That her Sequential Passage ability, would restore a part of Robin health when she drops below 50%. When the release version of her. That bonus ability, simply gives her more energy when using skill.

          • You know. Given many here are well aware of characters that are going to be release well into the future. Due to leaks. Well do you find that take away from your enjoyment of current characters? Since now all the hype and chat is about some unreleased character. Over enjoying what is currently in the game.

          • It was not in his beta. It was leaked before but removed from his kit. But he wasn’t a main healer, he was just an extra little help. Still not a big enough change.

          • Well sometimes minor changes can add up. That or change a kit slightly enough. It might make someone question. If they still want to roll for this character. Due to favoring the old kit over the new. That or it might feel slightly off to someone. Sure while not true to everyone. It could be a big deal for someone who already has a solid cast of characters that can consistency clear the end game content. For they might be a bit more picky, as to who they are interested in picking up. For they already have something they need and are now just trying to find something that appeals greatly to them, rather than just merely feels ok.

          • Didn’t realty have to say any of that since it’s pretty obvious. But i’m simply talking about what TY has been leaked for and there is 0 chance she is going to be only a slight upgrade to HMC. The MC seems strong when a new one comes out. I remember the hype about Fire MC like it was yesterday about how they are so good atm. Look at them now lol. Right at the bottom. No doubt once TY comes out HMC will fall down too. Maybe not right at the bottom coz well unlike Fire MC they will still work really well if you don’t have TY. But i suspect a good upgrade on a premium unit esp one as hyped as nine tailed fox Tingyun. Look at Aventurine compared to Fire MC lol.

  3. how good is he replacing my Acheron,SW,Pela,Aventurine team especially in PF/MOC anything because i can’t clear the last stage on both of those usually. call me skill issue but i take it because i am bad.
    or is it because i dont have other team usually i use Seele,Jingyuan, or whatever 4 star breaker with HMC+RM. do i need this guy or do i need another DPS/support? like Robin,Feixiao,Boothill?

      
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    • he will perform better for sure than SW in PF in your acheron team. However, outside of Acheron and DOT-Teams his value is lower compared to a universal support like Robin. Since you said you have Seele and Jingyuan already there should be no need to get another DPS

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    • I just tried PF with acheron, bs, jq, sustain (I use gallagher) and it is soo good. Maybe because the buff favor this team which is buff for the burst. I barely even use acheron here even tho her stack was already 9+3 lol. I did tried using pela and sw for a comparison (not until the stage cleared), but this team not just draining the sp but also harder to build acheron’s stack. I get impatient with sw+pela team so I forget to watch the damage with this team, but with bs+jq acheron easily reach 1 million in pf with buff (my acheron currently only e0s0)

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  4. Ratio, Nihility, Robin, Aventurine.

    Between Jiaoqiu and Welt, who would be better? I wish there was a comparison video so I could tell between them.

      
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  5. Dumb question, but is he a DoT unit?

    I have Kafka & Blackswan but no Ruan Mei and im looking for a 5* version of Guinaifen so I’m trying to see if I need to save for him or not 🙂

      
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    • His DoT multiplier is lower than Gui’s, but his vulnerability buff is a lot better and he’s infinitely better for anything like pure fiction due to the way his ult works. Overall a lot better than Gui for a Kafka/BS team.

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    • Hey im also wondering this in the case of having an e6 Gui. I love dot team and I just wanted to know if E2 JiaoQiu is better than Gui because gui can detonate with black swan.

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    • He works as a sidegrade to Ruan Mei so you can essentially run him as a replacement for her. Some people would say he’s only “slightly” better than Guinaifen just like how people used to say “Black Swan is only 10% better than Sampo” back in 2.0 beta. Now ofc Jiaoqiu and Black Swan are way better than their 4-star counterparts in actual practice so I’d definitely say he’s better than Guinaifen. You can also search up showcases on YT to see his actual performance against most units.

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      • Unless you have any Eidolons ofc. With Eidolons he far surpasses her so much so that E2 vs E2 he improves the teams overall DPS by 50% over a RM ran DoT team.

        But yea E0 vs E0 he’s simular to RM and far surpasses Gui overall.

        Ofc you can also run Gui over Kafka if you want when the new Kafka comes out, since Gui procs all Burn DoT and BS under ult and Jiaoqiu count as burn DoT.

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  6. My comments about Jiaoqiu are making me sound real bipolar but I’m here to be positive this time.

    I’m convinced he actually doesn’t work well with ONLY Acheron. I’m here to spread the Jiaoqiu and Feixiao agenda. If you don’t have Robin, supports for her are limited because most of them don’t hit enemies enough. And that’s where Jiaoqiu comes in to help his general. He attacks with his skill AND ult unlike most supports. Plus he increases her ult damage and debuffs enemies.

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  7. Is a 4 star energy rope with good sub stats still as viable or do you need a 5 star energy rope ?

      
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    • Honestly I don’t think so because you’d be missing out on a lot of potentially game changing stats, the difference would be like 7% ERR, and like 15% with base stats like HP and ATK, 19% on DEF and the list goes on, it’s not the BIGGEST deal for like casual gameplay and just having fun, but when it comes to the harder content in the game it definitely is a game changer. So essentially the question is up to you based on how you play the game

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    • the value of a a 5 star energy rope is elaborately calculated. often it just takes up that much ERR for a character to ult

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