제이드

제이드
제이드명사제이드
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 지식
전투 속성Class 양자
승급 재료
신용 포인트308K
꿈 저장 부품15
꿈 흐름 밸브15
꿈 토치65
꿈 제조 모터15
행적 재료
신용 포인트3M
거친 스케치18
꿈 저장 부품41
동적 선화69
꿈 흐름 밸브56
정교한 컬러 원고139
꿈 제조 모터58
공동의 염원의 유음12
운명의 발자취8
스토리「전당의 비취」를 초석으로 하는 「10인의 스톤하트」 중 하나인 스타피스 컴퍼니 「전략투자부」의 고위 간부다.
냉정하고 우아한 이 고리대금업자는 마음을 꿰뚫어 보는 통찰력을 지니고 있으며, 「보나제이드 전당포」라는 개인적인 취미를 가지고 있다.
더 가치 있는 것을 얻기 위해서 인내심을 가지고 기다리며, 아무것도 없어 보이는 고객으로부터 가치를 발굴한다KR0W

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
189.7669.31481035%50%75140
20175.03135.132881035%50%75140
신용 포인트4000
꿈 저장 부품5
20+210.94162.853471035%50%75140
30255.82197.54211035%50%75140
신용 포인트8000
꿈 저장 부품10
30+291.72225.224801035%50%75140
40336.6259.885541035%50%75140
신용 포인트16000
꿈 흐름 밸브6
꿈 토치3
40+372.5287.66141035%50%75140
50417.38322.256871035%50%75140
신용 포인트40000
꿈 흐름 밸브9
꿈 토치7
50+453.29349.977471035%50%75140
60498.17384.628211035%50%75140
신용 포인트80000
꿈 제조 모터6
꿈 토치20
60+534.07412.348801035%50%75140
70578.95446.999541035%50%75140
신용 포인트160K
꿈 제조 모터9
꿈 토치35
70+614.86474.710131035%50%75140
80659.74509.3610871035%50%75140
레벨승급 재료
1
20
신용 포인트4000
꿈 저장 부품5
20+
40
신용 포인트16000
꿈 흐름 밸브6
꿈 토치3
40+
50
신용 포인트40000
꿈 흐름 밸브9
꿈 토치7
50+
60
신용 포인트80000
꿈 제조 모터6
꿈 토치20
60+
70
신용 포인트160K
꿈 제조 모터9
꿈 토치35
70+
80

전투 스킬

토론 중KR0W토론 중KR0W - 일반 공격 | 확산
에너지 회복 : 20
약점 격파 : 단일 공격 : 30 / 확산 : 15
지정된 단일 적에게 제이드 공격력 만큼 양자 속성 피해를 가하고, 동시에 인접한 목표에게 제이드 공격력 만큼 양자 속성 피해를 가한다KR0W

단일 적에게 양자 속성 피해를 주고, 인접한 목표에게 소량의 양자 속성 피해를 가한다KR0W
레벨 9
토론 중KR0W토론 중KR0W - 전투 스킬 | 강화
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군을 [토론 중]로 만들면 속도가 pt 상승하고 턴 동안 지속된다.
[토론 중]가 공격 발동 후 명중한 적 모두에게 제이드 공격력 만큼 양자 속성 추가 피해를 1회 가하고 [토론 중] HP 최대치  만큼 HP를 소모하고 현재 HP가 부족하면 HP가 1pt로 하락한다. 
제이드가 [토론 중]가 되면 속도 증가 효과를 획득할 수 없고 공격 후 HP를 소모하지 않는다.
필드에 [토론 중]가 존재할 때 제이드는 전투 스킬을 발동할 수 없고 제이드는 턴이 시작될 때마다 [토론 중] 상태 지속 턴 수가 1 감소한다KR0W

아군 유닛이 [토론 중]가 되어 속도가 증가한다. [토론 중]가 공격을 발동하면 명중한 모든 적에게 소량의 양자 속성 추가 피해를 부여하고 자신의 HP를 소모한다. 제이드가 [토론 중]가 되면 속도 증가 효과를 획득할 수 없고 공격 후 HP를 소모하지 않는다KR0W
레벨 15
토론 중KR0W토론 중KR0W - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적에게 제이드 공격력의 만큼 양자 속성 피해를 가한다. 또한 제이드 특성의 추가 공격이 강화되고, 추가 공격으로 가하는 피해 배율이  증가한다. 강화 효과는 회 적용된다

모든 적에게 양자 속성 피해를 주고, 자신의 추가 공격 피해 배율이 증가한다KR0W
레벨 15
토론 중KR0W토론 중KR0W - 특성 | 특성
에너지 회복 : 10
약점 격파 : 범위 공격 : 30
제이드 혹은 [토론 중]의 목표가 되어 공격 시 적 1명에 명중할 때마다 1pt 충전된다. pt까지 충전되면 에너지를 pt를 소모하여 추가 공격 1회 발동하고, 모든 적에게 제이드 공격력 만큼 양자 속성 피해를 가하며, 이번 추가 공격은 충전 에너지를 획득할 수 없다.
제이드가 특성의 추가 공격을 발동하면 즉시 [토론 중]을 스택 획득하고, [토론 중] 스택마다 치명타 피해가  증가한다. 최대 중첩수: 스택KR0W

제이드 혹은 [토론 중]의 목표가 되어 공격 시 적 1명에 명중할 때마다 1pt 충전된다. #3[i]pt까지 충전되면 에너지를 #3[i]pt를 소모하여 추가 공격 1회 발동하고, 모든 적에게 양자 속성 피해를 가한다.
제이드가 추가 공격 발동 시 [토론 중]을 획득하고 치명타 피해가 증가한다. 최대 중첩수: #2[i]스택KR0W
레벨 15
공격KR0W공격KR0W
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 약화한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 비술
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 일정 구역 내의 적을 초 동안 [맹종] 상태에 빠트린다. [맹종] 상태인 적은 아군 목표를 선공하지 않는다. [맹종] 상태인 적을 선공해 전투에 진입시키면 모든 [맹종] 상태인 적이 동시에 전투에 진입한다. 전투 진입 후 모든 적에게 제이드 공격력의 만큼 양자 속성 피해를 주고, 즉시 [토론 중] 스택을 획득한다KR0W

구역 내 적을 [맹종] 상태에 빠트린다. [맹종] 상태인 적을 공격해 모든 [맹종] 상태인 적이 동시에 전투에 진입하게 만들며, 전투 진입 후 모든 적에게 소량의 양자 속성 피해를 주고 즉시 [전당품] #3[i]스택을 획득한다KR0W
레벨 1

행적

리버스 레포KR0W리버스 레포KR0W
캐릭터를 회 승급해야 합니다 2
적이 전투에 진입하면 제이드는 [토론 중]을 1스택 획득한다. [토론 중] 상태인 캐릭터 턴이 시작되면 [토론 중]을 3스택 추가 획득한다KR0W
신용 포인트5000
거친 스케치3
공동의 염원의 유음1
공격 강화KR0W공격 강화KR0W (공격력)
캐릭터를 회 승급해야 합니다 2
공격력 4% 증가
신용 포인트5000
거친 스케치3
꿈 저장 부품6
피해 강화•양자KR0W피해 강화•양자KR0W (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
양자 속성 피해 3.2% 증가
신용 포인트10000
동적 선화3
꿈 흐름 밸브3
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 3
효과 저항 4% 증가
신용 포인트10000
동적 선화3
꿈 흐름 밸브3
전당표KR0W전당표KR0W
캐릭터를 회 승급해야 합니다 4
전투 시작 시 제이드의 행동 게이지가 50% 증가한다KR0W
신용 포인트20000
동적 선화5
운명의 발자취1
공동의 염원의 유음1
피해 강화•양자KR0W피해 강화•양자KR0W (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 4
양자 속성 피해 4.8% 증가
신용 포인트20000
동적 선화5
꿈 흐름 밸브4
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
정교한 컬러 원고3
꿈 제조 모터3
피해 강화•양자KR0W피해 강화•양자KR0W (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
양자 속성 피해 4.8% 증가
신용 포인트45000
정교한 컬러 원고3
꿈 제조 모터3
유전물KR0W유전물KR0W
캐릭터를 회 승급해야 합니다 6
특성 중 [전당품] 1스택마다 제이드의 공격력을 0.5% 증가시킨다
신용 포인트160K
정교한 컬러 원고8
운명의 발자취1
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 6
효과 저항 6% 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
공격력 8% 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8
피해 강화•양자KR0W피해 강화•양자KR0W (양자 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
양자 속성 피해 6.4% 증가
신용 포인트160K
정교한 컬러 원고8
꿈 제조 모터8

성혼

이타심? 역시 거래 가능KR0W이타심? 역시 거래 가능KR0W이타심? 역시 거래 가능KR0W
제이드 특성의 추가 공격 피해가 20% 증가한다. 제이드가 충전을 획득할 때마다 추가로 충전을 1pt 획득한다
도덕? 담보로 제출KR0W도덕? 담보로 제출KR0W도덕? 담보로 제출KR0W
[토론 중]이 15스택까지 중첩될 시 제이드의 치명타 확률이 18% 증가한다KR0W
솔직? 저당 대상이 될 뿐KR0W솔직? 저당 대상이 될 뿐KR0W솔직? 저당 대상이 될 뿐KR0W
전투 스킬 레벨+2, 최대 Lv.15 이하. 특성 레벨+2, 최대 Lv.15 이하KR0W
진심? 매각만 가능KR0W진심? 매각만 가능KR0W진심? 매각만 가능KR0W
필살기 발동 시 제이드가 가하는 피해가 적의 방어력을 12% 무시한다. 지속 시간: 3
희망? 유전물이 된 지 오래KR0W희망? 유전물이 된 지 오래KR0W희망? 유전물이 된 지 오래KR0W
필살기 레벨+2, 최대 Lv.15 이하. 일반 공격 레벨+1, 최대 Lv.10 이하KR0W
공평? 여전히 보증 필요KR0W공평? 여전히 보증 필요KR0W공평? 여전히 보증 필요KR0W
필드 위에 [토론 중] 상태인 캐릭터가 있을 시 제이드 양자 속성 저항 관통이 20% 증가하고, 동시에 에메랄드가 [토론 중] 상태를 획득한다KR0W

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
아카이브
아카이브3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기로 가하는 피해가 28% 증가한다
지식의 열쇠
꿈틀대는 코어
영험한 열쇠
영험한 열쇠3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 전투 스킬 발동 후 추가로 에너지를 8pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
지식의 열쇠
꿈틀대는 코어
식견
식견3
RarstrRarstrRarstr
erudition-class370.44264.6740.88장착한 캐릭터가 필살기 발동 시 공격력이 24% 증가한다. 지속 시간: 2턴
지식의 열쇠
짓밟힌 의지
「나」의 탄생
「나」의 탄생4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56장착한 캐릭터의 추가 공격으로 가하는 피해가 24% 증가한다. 해당 적의 현재 HP 백분율이 50% 이하일 경우, 추가 공격으로 가하는 피해가 추가로 24% 증가한다
지식의 열쇠
고대 엔진
세상을 진정시키지 마
세상을 진정시키지 마4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 전투 진입 시 에너지가 즉시 20pt 회복하고, 대상의 필살기가 가하는 피해가 32% 증가한다
지식의 열쇠
고대 엔진
천재들의 휴식
천재들의 휴식4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 피해가 24% 증가한다. 지속 시간: 3턴
지식의 열쇠
영생의 가지
느낌 있는 아침 식사 루틴
느낌 있는 아침 식사 루틴4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72장착한 캐릭터가 가하는 피해가 12% 증가한다. 적 1기를 처치할 때마다, 장착한 캐릭터의 공격력이 4% 증가한다. 해당 효과 최대 중첩수: 3스택
지식의 열쇠
꿈틀대는 코어
오늘도 평화로운 하루
오늘도 평화로운 하루4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72전투 진입 후 장착한 캐릭터의 에너지 최대치에 따라 장착한 캐릭터가 가하는 피해가 증가한다: 에너지 1pt당 0.2% 증가. 최대 160pt까지 계산한다
지식의 열쇠
영생의 가지
은하철도의 밤
은하철도의 밤5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24필드에 적이 1기 있을 때마다 장착한 캐릭터의 공격력이 9% 증가한다. 해당 효과 최대 중첩수: 5스택. 적의 약점이 격파될 시 장착한 캐릭터가 가하는 피해가 30% 증가한다. 지속 시간: 1턴
지식의 열쇠
꿈틀대는 코어
동트기 전
동트기 전5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 36% 증가하며, 장착한 캐릭터의 전투 스킬과 필살기로 가하는 피해가 18% 증가한다. 장착한 캐릭터는 전투 스킬 혹은 필살기 발동 후 [몽신] 효과를 획득한다. 추가 공격 발동 시 [몽신]을 소모해 추가 공격으로 가하는 피해가 48% 증가한다
지식의 열쇠
영생의 가지
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182 responses to “제이드”

  1. 1. Jade’s additional damage only happens once for each enemy that was attacked by the ally. Multi-hitting attacks do not cause the additional damage to happen more than once each attack each enemy.

    2. Jade’s additional damage is resolved based on Jade’s attack, damage amp, crit rate, and crit damage, and if the damage happens to be the killing blow, Jade regenerates energy from the kill, not the ally unit.

    That’s said, Herta is your go for the teammate. Other candidates stack much slower for Jade in comparason.

      
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    • Jade would be good in PF but Herta is already good in PF, so you may want a limited 5-star Erudition to be able to carry on the other side rather than sticking with Herta.

      Jade’s kit isn’t made for MoC or AS, obviously.

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    • Hmm, how interesting about the info 2.

      If my theory is correct, Jade’s additional damage is a damage which source is Jade herself other than the buffed ally, since it considers Jade’s ATK. Then it is obviously that the damage would get buffed by Jade’s stats (crit, amp, etc…). However, this is quite different with Tingyun. Tingyun’s additional damage is calculated by buffed ally’s ATK, and it has been proved that the damage comes from the buffed ally and get buffed from their stat.

      All these lead to the the energy regenerates after killing blow you mentioned. Which means Seele’s Resurgence won’t get triggered if the enemy was killed by the additional damage.
      (Not mean to make a party with Seele and Jade, but to find out how the damage system works so we can evaluate character based on the text better.)

      The same thing may happened on Robin too since her kit writes “Robin deals Additional Physics Damage … of her ATK”.

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  2. The more I look into Jade the more unfortunate she is…

    So far it’s incredibly likely her talent doesn’t overstack. So if you have 7/8 points and then use an AOE ultimate, though luck.

    The speed not being applied immediately, at the start of turn means a LOT of the 30 speed value is wasted. You cannot just ignore speed on your main DPS

    The HP drain is quite significant actually. It makes shielders unviable, and any hopes for a 0 cycle impossible, because you’ll just #ill yourself lmfao. (I’m not kidding, calculate your favourite DPS, I got 90% max health damage as the 0 cycle finnished xD)

    You cannot switch the debt collector, nor use your skill again if by chance you need a drop more of energy to ult. The contract is binding

    Jade is an erudition unit, which wants multiple enemies on the field in order to ramp up… but by virtue of having some of having high aoe, you can kill said enemies before you properly ramp up…

      
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    • I don’t understand the speed part. Do you mean that even though she’ll always apply it immediately as the battle starts you still won’t get the benefit of say getting your DPS another breakpoint until like a turn later or something?

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      • The advance means that, while she acts very quickly at the start of the fight, it isn’t immediate. Think of it like running a race, even if you end up at the same speed afterward Jade’s buff, you spent time walking instead of running at the start. This means that you’re not going to make it as far by the end of the race, and that means you would have to try harder to hit the same speed breakpoint as before.

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  3. disappointed there’s no stack overflow. Makes for a smoother experience, at the risk of feedback loops.

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  4. Based herta buffer. Kinda surprised they didn’t make her completely irrelevant by now.

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      • From what I understand, it’s one stack for enemies hit, not how many times they are hit. So I think it’s capped at 5 (maximum number of enemies at a time).

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        • Sorry, I should’ve been more clear.
          I was referring to the charges for her talent’s follow-up, it costs 8 for one activation but there is no mention of maximum charge she can carry.
          In an event where you drop 5 enemies HP below 50%, Herta will spin 5 times, each time hitting 5 targets what will happen then?

          I was hoping that it might result in 25 charges for Jade. But maybe the game counts all of Herta spins as one action resulting in 5 charges.
          Hopefully someone try that soon.

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  5. Anyone know if the hp consumption from debt collector will count for blades stacks?

      
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    • Planner set? Yep

      Cavern Relics ehh. It depends. For Pure Fiction that’s most likely the case. But I wouldn’t discard the Genius set. Especially if going for her Signature Lightcone, the Def Shred is insane, one of the best stats in the game.

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      • It depends tbh.

        Relics:
        The Genius Set is most likely the best option with or without her signature Lightcone. Although on E1 or E6 the new Wind-Soaring Set will more likely be better due to the amount of FuAs you can easily trigger.

        Ornaments:
        If you run her with her signature Lightcone then Izumo (if paired with another Erudition DPS) or Salsotto are going to most likely be the best options due to making it insanely easy to get atleast a decent Crit Ratio while maintaining a CDMG Body.
        The new Duran Set is only really good if you pair her with other FuA units OR in longer fought battles (e.g. PF or SU Bosses) due to the slow stack build-up.

        From the current stand point I definitely intend to E6S1 her and because I don’t own specific FuA units I will most likely not pair her with one, that way the new Ornament Set will be quite useless for me but at least the new Relic Set insanely useful.

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  6. Wow. This is worthless!
    This character is made for pure fiction and she’s completely useless in any other mode.

      
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      • Every Limited Erudition so far has extra multipliers or something to deal with bosses and elite enemies. Argenti’s Enhanced ultimate is more of a Hunt attack. Jingyuan’s Lightning lord is a Blast Type attack.

        We’re still in the first phase of beta, but I’d hope they make either her ultimate have a main target which takes extra damage or the enhanced Follow Ups could get extra def pen against bosses and elites type enemies.

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        • Looks like she’s gonna be the Ratio of PF (great in 1 mode and worthless in the other)
          …But with AS coming out Ratio will be good in 2 modes so…

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          • Hoyo can force any unit good in PF or MoC by just giving them the right buffs. For example Ratio and Topass both slap in the current PF because of how often they can proc the accumulated AoE with their FuAs.

            Hoyo could just make a MoC or an AS with a buff that makes all “overkill” AoE damage to be applied to the main target instead, and suddenly Erudition gained immense value for that specific MoC or AS. We’ve already had several MoCs with those random trotter spawn that when killed deal damage to other enemies, which benefits Erudition characters the most.

      • At least I expected limited 5* character won’t become a literal zero if amount of targets is less than four. JY and Argenti can do some comparable single target damage.
        Also I’m really sad they gave her such beautiful animations and sexy appearance (But I expect her to be a literal bitch, cause she’s a pawnbroker and surely won’t be a good person.)

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