| Concepts | Ichor Memosprite: Judge of Oblivion | |
| Faction | ||
| Description | A trace of lingering madness extracted and refined by Evernight from the countless corpses of ichor memosprites, then synthesized into more twisted and grotesque monsters. It shall follow the creator’s directive, determining what should be remembered and what should be forgotten, devouring redundant memories that serve no purpose and leaving them muted in the flow of time. “If a new life is to be born, its seed has to be dead.” |
Stats
#4064010
Ichor Memosprite: Judge of Oblivion
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 371653 | 180 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon eliminated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
Phase #2
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon eliminated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. In the next action, uses "Hemotort Decapitation." Selects 1 target to receive the highest DMG of "Hemotort Decapitation" and "Hemotort Corruption." |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary Type DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary Type DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
#406401001
Ichor Memosprite: Judge of Oblivion
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 172062 | 180 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon eliminated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
Phase #2
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon eliminated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. In the next action, uses "Hemotort Decapitation." Selects 1 target to receive the highest DMG of "Hemotort Decapitation" and "Hemotort Corruption." |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary Type DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary Type DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
#4064011
Ichor Memosprite: Judge of Oblivion (Complete)
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 206474 | 173 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon defeated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
| Corrosive Surge - Ability | Talent | |
| Energy Regeneration : | |
| After using an ability that can apply the "Corrosion" effect, DMG dealt by this unit is slightly increased. |
Phase #2
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon defeated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enter the Charging state. In the next action, uses "Hemotort Decapitation" and selects 1 ally character who has not been targeted by "Name the Culprit" before to take the maximum DMG from "Hemotort Decapitation" and "Hemotort Corruption". When all characters have been targeted by "Name the Culprit," you can select any target. |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary Type DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary Type DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
| Corrosive Surge - Ability | Talent | |
| Energy Regeneration : | |
| After using an ability that can apply the "Corrosion" effect, DMG dealt by this unit is slightly increased. |
Phase #3
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon defeated, reduces this unit's Toughness. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enter the Charging state. In the next action, uses "Hemotort Decapitation" and selects 1 ally character who has not been targeted by "Name the Culprit" before to take the maximum DMG from "Hemotort Decapitation" and "Hemotort Corruption". When all characters have been targeted by "Name the Culprit," you can select any target. |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary Type DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary Type DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
| Corrosive Surge - Ability | Talent | |
| Energy Regeneration : | |
| After using an ability that can apply the "Corrosion" effect, DMG dealt by this unit is slightly increased. |
#406401101
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 172062 | 173 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon defeated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
| Corrosive Surge - Ability | Talent | |
| Energy Regeneration : | |
| After using an ability that can apply the "Corrosion" effect, DMG dealt by this unit is slightly increased. |
Phase #2
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon defeated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enter the Charging state. In the next action, uses "Hemotort Decapitation" and selects 1 ally character who has not been targeted by "Name the Culprit" before to take the maximum DMG from "Hemotort Decapitation" and "Hemotort Corruption". When all characters have been targeted by "Name the Culprit," you can select any target. |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary Type DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary Type DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
| Corrosive Surge - Ability | Talent | |
| Energy Regeneration : | |
| After using an ability that can apply the "Corrosion" effect, DMG dealt by this unit is slightly increased. |
Phase #3
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon defeated, reduces this unit's Toughness. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enter the Charging state. In the next action, uses "Hemotort Decapitation" and selects 1 ally character who has not been targeted by "Name the Culprit" before to take the maximum DMG from "Hemotort Decapitation" and "Hemotort Corruption". When all characters have been targeted by "Name the Culprit," you can select any target. |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary Type DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary Type DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
| Corrosive Surge - Ability | Talent | |
| Energy Regeneration : | |
| After using an ability that can apply the "Corrosion" effect, DMG dealt by this unit is slightly increased. |
#4064012
Arbiter of the Lost Abyss
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 4129479 | 173 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
Phase #2
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. In the next action, uses "Hemotort Decapitation." Selects 1 target to receive the highest DMG of "Hemotort Decapitation" and "Hemotort Corruption." |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
#406401201
Arbiter of the Lost Abyss
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 4129479 | 173 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
Phase #2
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. In the next action, uses "Hemotort Decapitation." Selects 1 target to receive the highest DMG of "Hemotort Decapitation" and "Hemotort Corruption." |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
#406401202
Arbiter of the Lost Abyss
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 4129479 | 173 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
Phase #2
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. In the next action, uses "Hemotort Decapitation." Selects 1 target to receive the highest DMG of "Hemotort Decapitation" and "Hemotort Corruption." |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
#406401203
Arbiter of the Lost Abyss
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 4542427 | 173 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
Phase #2
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. In the next action, uses "Hemotort Decapitation." Selects 1 target to receive the highest DMG of "Hemotort Decapitation" and "Hemotort Corruption." |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
#406401204
Arbiter of the Lost Abyss
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 4542427 | 173 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
Phase #2
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals Imaginary DMG to one designated target. If the target has a Shield, triggers "Barrier Recoil." |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." When each summon is defeated, triggers "Barrier Recoil." |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, triggers "Barrier Recoil." |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. In the next action, uses "Hemotort Decapitation." Selects 1 target to receive the highest DMG of "Hemotort Decapitation" and "Hemotort Corruption." |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Thick-Skinned - Ability | Talent | |
| Energy Regeneration : | |
| At the start of battle and upon entering a new phase, this unit enters the "Enhance Defense" state, greatly increasing this unit's DEF. After being Weakness Broken, dispels the "Enhanced Defense" state. |
| Barrier Recoil - Ability | Talent | |
| Energy Regeneration : | |
| When triggering "Barrier Recoil," this unit receives 1 stack of DEF reduction. |
| Singularity Split - Ability | Talent | |
| Energy Regeneration : | |
| When Combat begins and when changing phases, this unit splits into "Ichor Memosprite: Pheasant," "Ichor Memosprite: Canine," and "Ichor Memosprite: Winged Serpent," and these "ichor memosprites" gain "Monoform Merger," while this unit gains "Bloodline Frailty." After an "ichor memosprite" with "Monoform Merger" takes action, this unit's "Bloodline Frailty" reduces by 1. When all "ichor memosprites" with "Monoform Merger" enter the "Feigned Death" state, they undergo merger again to become the "Arbiter of the Lost Abyss," reducing the Toughness of the "Arbiter of the Lost Abyss" based on the remaining amount of "Bloodline Frailty." |
| Degraded Vessel - Ability | Talent | |
| Energy Regeneration : | |
| This unit and its summons gain "Degraded Vessel." If a target inflicts a debuff when using an attack on an friendly unit with "Degraded Vessel," slightly reduces the Toughness of that friendly unit and deals True DMG to it. |
#4064013
n/a
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 371653 | 180 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon eliminated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
#406401301
Franken_Official
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 371653 | 180 | 360 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Execution in Place - Ability | Summon | |
| Energy Regeneration : | |
| Summons "Ichor Memosprite: Pheasant." For every summon eliminated, reduces this unit's Toughness. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |
#4064014
Ichor Memosprite: Judge of Oblivion
| Toughness | Min RES | First Turn Delay | ||||||||
| 552 | 1000 | 1135607 | 180 | 720 | 24% | 40% | 20% | 20% | 1 | |
| Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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| n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
| Hemotort Teethgrind - Ability | Single Target | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Glower - Ability | Lock On | |
| Energy Regeneration : | |
| Locks on to one designated character, increases this unit's SPD, and uses "Hemotort Teethgrind" and "Hemotort Saw" on the target within several turns. Take 1 extra action after using this ability. |
| Hemotort Saw - Ability | Single Target | |
| Energy Regeneration : 15 | |
| Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into "Corrosion." If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1. |
| Hemotort Clamps - Ability | AoE ATK | |
| Energy Regeneration : 10 | |
| Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to "Corrosion." |
| Name the Culprit - Ability | Charging | |
| Energy Regeneration : | |
| Enters the Charging state. In the next action, uses "Hemotort Decapitation." Selects 1 target to receive the highest DMG of "Hemotort Decapitation" and "Hemotort Corruption." |
| Hemotort Decapitation - Ability | AoE ATK | |
| Energy Regeneration : 15 | |
| Deals Imaginary Type DMG to target characters not selected with "Name the Culprit." Deals massive Imaginary Type DMG to target characters selected with "Name the Culprit," and applies "Hemotort Corruption" based on the amount of DMG taken (not offset by Shield) to the selected characters. |
| Expedite Verdict - Ability | Talent | |
| Energy Regeneration : | |
| Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG. |

One response to “Ichor Memosprite: Judge of Oblivion”
bruh he so ugly 😭😭😭