한아

한아
한아명사한아
소속선주 「나부」
희귀도RaritystrRaritystrRaritystrRaritystr
운명의 길Class 화합
전투 속성Class 물리
중국어张雨曦
영어Suzie Yeung
한국어윤은서
일본어鈴代紗弓
전용 재료
신용 포인트246K
공조 기계 부품12
공조 톱니바퀴13
명부 명령50
공조 환류 심장12
행적 재료
신용 포인트2.4M
조화의 가락12
공조 기계 부품28
가족의 찬가54
공조 톱니바퀴42
별들의 악장105
공조 환류 심장42
무한한 가짜의 여한12
운명의 발자취5
메인 스토리선주 「나부」 시왕사의 판관.
시왕의 명을 받아 명참천필을 관장하고 여러 가지 죄업을 판독하고 업보를 판결한다

목록
속성
전투 스킬
행적
성혼
광추
배낭
Gallery
보이스
메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
176.8481251105%50%100140
20149.7693.62431105%50%100140
신용 포인트3200
공조 기계 부품4
20+180.48112.82931105%50%100140
30218.88136.83561105%50%100140
신용 포인트6400
공조 기계 부품8
30+249.61564061105%50%100140
402881804681105%50%100140
신용 포인트12800
공조 톱니바퀴5
명부 명령2
40+318.72199.25181105%50%100140
50357.12223.25801105%50%100140
신용 포인트32000
공조 톱니바퀴8
명부 명령5
50+387.84242.46301105%50%100140
60426.24266.46931105%50%100140
신용 포인트64000
공조 환류 심장5
명부 명령15
60+456.96285.67431105%50%100140
70495.36309.68051105%50%100140
신용 포인트128K
공조 환류 심장7
명부 명령28
70+526.08328.88551105%50%100140
80564.48352.89171105%50%100140
레벨전용 재료
1
20
신용 포인트3200
공조 기계 부품4
20+
40
신용 포인트12800
공조 톱니바퀴5
명부 명령2
40+
50
신용 포인트32000
공조 톱니바퀴8
명부 명령5
50+
60
신용 포인트64000
공조 환류 심장5
명부 명령15
60+
70
신용 포인트128K
공조 환류 심장7
명부 명령28
70+
80

전투 스킬

명참천필(冥讖天筆)명참천필(冥讖天筆) - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 한아 공격력 만큼의 물리 속성 피해를 준다

단일 적에게 소량의 물리 속성 피해를 준다
레벨 10
생멸속박생멸속박 - 전투 스킬 | 단일 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 60
지정된 단일 적에게 한아 공격력의 만큼 물리 속성 피해를 주고, [부담] 상태에 빠트린다.
아군이 [부담] 상태의 적에게 일반 공격, 전투 스킬, 필살기를 2회 발동할 때마다 즉시 아군의 전투 스킬 포인트를 1pt 회복한다. [부담]은 가장 최근에 부여된 목표에게만 적용되고, 전투 스킬 포인트 회복 효과를 회 발동하면 자동으로 해제된다

단일 적에게 물리 속성 피해를 주고 [부담] 상태에 빠트린다. 아군이 [부담] 상태의 적에게 일반 공격, 전투 스킬, 필살기를 2회 발동할 때마다 전투 스킬 포인트를 1pt 회복한다
레벨 15
시왕의 칙령, 모두 복종하라시왕의 칙령, 모두 복종하라 - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
지정된 단일 아군의 속도를 한아 속도의 만큼 증가시키고, 해당 목표의 공격력을  증가시킨다. 지속 시간: 

단일 아군의 속도와 공격력을 증가시킨다
레벨 15
벌악벌악 - 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
아군이 [부담] 상태에 빠진 적에게 일반 공격, 전투 스킬, 필살기 발동 시, 가하는 피해가  증가한다. 지속 시간: 

아군이 [부담] 상태에 빠진 적에게 일반 공격, 전투 스킬, 필살기 발동 시 가하는 피해가 증가한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
판명(判冥)판명(判冥) - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
적을 바로 공격하며, 전투 진입 후 랜덤 단일 적에게 전투 스킬 효과와 동일한 [부담]을 부여한다

적을 공격하고, 전투 진입 후 랜덤 단일 적에게 전투 스킬 효과와 동일한 [부담]을 부여한다
레벨 1

행적

서기서기
캐릭터를 회 승급해야 합니다 2
[부담]의 전투 스킬 포인트 회복 효과를 발동하는 단일 아군의 공격력이 10% 증가한다. 지속 시간: 1
신용 포인트4000
조화의 가락2
무한한 가짜의 여한1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 2
속도 2 증가
신용 포인트4000
조화의 가락2
공조 기계 부품4
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트8000
가족의 찬가2
공조 톱니바퀴2
명부명부
캐릭터를 회 승급해야 합니다 4
[부담]을 보유한 적이 처치될 때, [부담] 효과로 모든 파티원의 전투 스킬 포인트 회복을 발동한 횟수가 1회 이하이면, 추가로 전투 스킬 포인트를 1pt 회복한다
신용 포인트16000
가족의 찬가4
운명의 발자취1
무한한 가짜의 여한1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트16000
가족의 찬가4
공조 톱니바퀴3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 5
속도 3 증가
신용 포인트36000
별들의 악장2
공조 환류 심장2
환생환생
캐릭터를 회 승급해야 합니다 6
[부담]의 전투 스킬 포인트 회복 효과가 발동되면 자신의 에너지가 2pt 회복된다
신용 포인트128K
별들의 악장6
운명의 발자취1
무한한 가짜의 여한1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트128K
별들의 악장6
공조 환류 심장6
속도 강화속도 강화 (속도)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
속도 4 증가
신용 포인트128K
별들의 악장6
공조 환류 심장6
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트128K
별들의 악장6
공조 환류 심장6
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2000
공조 기계 부품2
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트8000
가족의 찬가2
공조 톱니바퀴2
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트36000
별들의 악장2
공조 환류 심장2

성혼

일심(一心)일심(一心)일심(一心)
필살기 효과를 보유한 아군이 적 처치 시, 한아의 행동 게이지가 15% 증가한다. 해당 효과는 턴마다 1회만 발동한다
이관(二觀)이관(二觀)이관(二觀)
전투 스킬 발동 후 속도가 20% 증가한다. 지속 시간: 1
삼진(三塵)삼진(三塵)삼진(三塵)
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
사제(四諦)사제(四諦)사제(四諦)
필살기 지속 시간이 추가로 1턴 증가한다
오음(五陰)오음(五陰)오음(五陰)
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
육정(六正)육정(六正)육정(六正)
특성의 피해 증가 효과가 추가로 10% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
합창
합창3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 후 모든 아군의 공격력이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
철위대 훈장
맞물린 톱니
맞물린 톱니3
RarstrRarstrRarstr
harmony-class317.52264.6846.72장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 4pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
어울림
어울림3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 시, 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
기억 속 모습
기억 속 모습4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 공격 발동 후 추가로 에너지가 4pt 증가한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
행성과의 만남
행성과의 만남4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 12% 증가한다
별들의 악장
짓밟힌 의지
댄스! 댄스! 댄스!
댄스! 댄스! 댄스!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 16% 증가한다
별들의 악장
공조 환류 심장
누월재운의 뜻
누월재운의 뜻4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 10% 증가/모든 아군의 치명타 피해 12% 증가/모든 아군의 에너지 회복효율 6% 증가. 같은 유형의 효과는 중첩되지 않으며 장착한 캐릭터가 전투 불능 상태에 빠지면 해제된다
별들의 악장
짓밟힌 의지
아직 전투는 끝나지 않았다
아직 전투는 끝나지 않았다5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24장착한 캐릭터의 에너지 회복효율이 10% 증가하고, 아군에게 필살기 발동 시 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 필살기를 2회 발동할 때마다 1회 발동할 수 있다. 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 30% 증가한다. 지속 시간: 1턴
별들의 악장
철위대 훈장
과거와 미래
과거와 미래4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 16% 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
거울 속 지난날의 나
거울 속 지난날의 나5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터는 필살기 발동 후 모든 아군이 가하는 피해를 3턴 동안 24% 증가시키며, 장착한 캐릭터의 격파 특수효과가 150% 이상일 경우 전투 스킬 포인트를 1pt 회복한다.
웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 10pt 회복한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
영생의 가지
Per Page
PrevNext

보이스

언어
Titleloc_sound

메인 스토리

Title텍스트 언어

53 responses to “한아”

  1. That nerf though. RIP my Hanya / DanIL dreams. She no longer generates extra skill points beyond what any SP positive support generates.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
      • Hoyolab posts seems to be from beta v2 content so sometimes may not include later changes, as seen by how the Kafka LC post also had wrong numbers.

        The trial version in the event (which is most likely the same as the official version) only restores up to 2 sp per skill use like final beta.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • when I played as trial Hanya in the event, she only regen SP 2 times at max tho. Did they secretly buff her?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • Action advances forwards which equals more energy + burden.
      SPD which equals more energy andmore burden and SPD given in ULT.
      More ULT turns which equals more uptime.
      More DMG given.

      Idk how you see them as trash.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. I think she will be pretty good with Qingque. she buffs her and recovers skill points. e6 quingque is even better with her.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  3. So basically she is a buffer for hunt characters, since the debuff of her talent targets only one enemy and the ultimate is only targets one ally as well.

    Makes sense since we are getting some 5* hunt characters.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Nah my man, she’s same banner with Argenti who’s from Erudition path. Find and watch some of her leak gameplay, you will find out that her talent debuff actually is a buff. Hanya’s skill applies Burden debuff -> allies attack the enemy with Burden debuff will gain a buff last for 2 turn.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  4. She needs bronya’s LC plus 2%(~5%) ERR to enable 3 turn ultimate, which will make her a nice harmony character, but her E1 will disarrange action sequence 🙁

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • The way Hanya works she doesn’t really need to act before/after your dps
      Past and Future/Battle isn’t over ofc both require speed tuning but if you’re set on 3 turn ult I’d just recommend meshing cogs instead (I’m not a big fan of cogs tho because I like being tanky.)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • First harmony character which may not need an ERR rope or LC?
      • She can spam her skill and stay skill point positive. My understanding is that there is no point in even using her basic attack?
      • If you got her E4, she just needs to be able to go 4 times in the 3 turns by the Hyper Carry.

      Therefore,
      5(Ultimate) + 4*( 30(Skill) + 4(A6, triggering Burden) ) = 141 Energy
      Just give her any relic piece with a high Speed roll on it and she’s good.

      Alternatively, ERR Rope + Meshing Cogs / Memories of the Past, even at S1 will allow her to have a 3 turn rotation:
      1.194(ERR Rope)* ( 5(Ultimate) + 3* (30(Skill) +4(A6, triggering Burden) +4(MofP S1))) = 142 Energy
      But that might not even be necessary, if she has enough Speed to go 4 times in the time her Carry can use her 3-turn buff and you have her E4.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • i mean, with the new penacony set, i think she’ll be fine with energy with a err rope, tho the e1 problem is still there. it’s not as clunky as yukong but it will be pretty annoying.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. Shall we talk about design? Hanya actually breaks the censorship HoYo has been avoiding in HSR and GI (HI3 excluded).
    If we look back, no characters are having “shown assets” as obvious as Hanya’s clevage, both in splash art and model.

    Some characters like Topaz and Himeko have “shown assets,” but hidden through lighting.
    I’m glad they finally dared to get through censorship, regardless of the reasons.

    Hopefully in the future, character design is getting less censorship such as Hanya.
    I’m sick of potential games getting kids-rated, where they had to cover up everything for the sake of law.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • That censorship law only applies in China, outside of that Hoyo caters to both sides of their audience, its just not as blatantly fanservicey as some other anime games

      Blade’s exposed chest and jiggle physics, Dan IL, Yelan, Wriothesley, Shenhe, Dehya, Jean’s original design, Kafka, Topaz and Clorinde’s struggling button, there’s something for everyone
      I think Hanya’s clothing is kinda similar to Raiden in what it shows
      I don’t really care for fanservice, I’m just glad after the whole of HI3rd and 3 years of Genshin Hoyo is finally making buff men

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • if you wanna talk about design you should talk about how lazy hoyo is with the Xianzhou ladies lmao. they all have the same outfit in different colors but you’re happy to see a few square centimeters of virtual cleavage instead

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Here comes the parrot that can’t think for themselves repeating the same “hot issue of the month” everyone has been saying on Twitter and Reddit.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • Тогда почему во времена средневековья или той же Руси носили одинаковую одежду?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Во времена средневековья или той же руси когда это была одинаковая одежда? Для рекомендации могу предложить посетить краеведческие музеи разных регионов и обнаружить, что если одежды не завозные, то каждый регион, да и каждая деревня, может иметь как малые различия, так и катастрофические, в зависимости от вида деятельности на данной земле, доступа к торговым путям, религиозные вопросы, вопрос руководства и причастности руководящих кругов(бояр и им подобным) к одному или инному государственному образованию, климатические вопросы и тд.(условно суздаль со своим крупным производством меха в 16-17 веках, будет иметь крайне сильное различие с регионом северной краины(смоленска. брянска), начиная от условных орнаментов, заканчивая самим материалом производства той или иной одежды). Так что тут вопрос, с одной стороны я могу понять почему они сделали так как есть, а с другой у нас есть множество различных этнических групп, которые действительно выглядят крайне подобно, хотя одна от другой может иметь радикально разные жизненные подходы, начиная от закрытости общества(видьяхадры), заканчивая банально жизненными циклами и их продолжительностью. Можно было это обыграть.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • Oh hooray you can finally stare at some boobies without the tiniest bit of fabric or metal obscuring about a quarter of them! Meanwhile the most exposed the men can get is a tiny boob window or an exposed shoulder like we are supposed to eat with that???

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton