계네빈

계네빈
계네빈명사계네빈
소속선주 「나부」
희귀도RaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 화염
중국어小敢
영어Morgan Lauré
한국어김수영
일본어直田姫奈
전용 재료
신용 포인트246K
공조 기계 부품12
공조 톱니바퀴13
과열된 강철 칼날50
공조 환류 심장12
행적 재료
신용 포인트2.4M
어두운 흑요12
공조 기계 부품28
허공의 흑요54
공조 톱니바퀴42
타락의 흑요105
공조 환류 심장42
무한한 가짜의 여한12
운명의 발자취5
메인 스토리선주 「나부」에 방문한 행위 예술가——혹은 길거리 예술가
삼시세끼가 보장된 상황에서 자신의 새로운 삶을 나부에서 추구하고 있다

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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
179.2601201065%50%100120
20154.441172341065%50%100120
신용 포인트3200
공조 기계 부품4
20+186.121412821065%50%100120
30225.721713421065%50%100120
신용 포인트6400
공조 기계 부품8
30+257.41953901065%50%100120
402972254501065%50%100120
신용 포인트12800
공조 톱니바퀴5
과열된 강철 칼날2
40+328.682494981065%50%100120
50368.282795581065%50%100120
신용 포인트32000
공조 톱니바퀴8
과열된 강철 칼날5
50+399.963036061065%50%100120
60439.563336661065%50%100120
신용 포인트64000
공조 환류 심장5
과열된 강철 칼날15
60+471.243577141065%50%100120
70510.843877741065%50%100120
신용 포인트128K
공조 환류 심장7
과열된 강철 칼날28
70+542.524118221065%50%100120
80582.124418821065%50%100120
레벨전용 재료
1
20
신용 포인트3200
공조 기계 부품4
20+
40
신용 포인트12800
공조 톱니바퀴5
과열된 강철 칼날2
40+
50
신용 포인트32000
공조 톱니바퀴8
과열된 강철 칼날5
50+
60
신용 포인트64000
공조 환류 심장5
과열된 강철 칼날15
60+
70
신용 포인트128K
공조 환류 심장7
과열된 강철 칼날28
70+
80

전투 스킬

박수갈채박수갈채 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 계네빈 공격력 만큼의 화염 속성 피해를 준다

단일 적에게 소량의 화염 속성 피해를 가한다
레벨 10
좋은 출발좋은 출발 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
지정된 단일 적에게 계네빈 공격력 만큼의 화염 속성 피해를 주고, 인접한 목표에게 계네빈 공격력 만큼의 화염 속성 피해를 주며, 의 기본 확률로 목표 및 인접한 목표를 연소 상태에 빠트린다. 연소 상태의 적은 턴이 시작될 때마다 계네빈 공격력 만큼의 화염 속성 지속 피해를 받는다. 지속 시간: 

단일 적에게 화염 속성 피해를 주고 인접한 적에게 소량의 화염 속성 피해를 주며, 높은 확률로 연소 상태를 부여한다
레벨 15
주특기 나갑니다!주특기 나갑니다! - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적에게 계네빈 공격력 만큼의 화염 속성 피해를 주고, 목표가 연소 상태인 경우 해당 연소 상태는 즉시 기존 피해 만큼의 피해를 생성한다

모든 적에게 화염 속성 피해를 주고, 적이 연소 상태인 경우 연소 상태는 피해를 1회 추가로 생성한다
레벨 15
관중 없이는 예술가도 없는 법관중 없이는 예술가도 없는 법 - 특성 | 방해
에너지 회복 : 0
약점 격파 : 0
계네빈이 필드에 있을 때 적에게 부여된 연소 상태가 피해를 발동하면 의 기본 확률로 적을 [불쇼] 상태에 빠트리고 [불쇼] 상태의 적이 받는 피해가  증가한다. 지속 시간: 턴. 최대 중첩수: 스택

적에게 부여된 연소 상태가 피해를 발동하면, 높은 확률로 적에게 [불쇼] 상태를 부여한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
길거리 공연길거리 공연 - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
적을 바로 공격하며, 전투 진입 후 피해를 회 준다. 피해를 가할 때마다 임의의 단일 적에게 계네빈 공격력 만큼의 화염 속성 피해를 주고 의 기본 확률로 목표를 [불쇼] 상태에 빠트린다

적을 공격하며, 전투 진입 후 단일 적에게 소량의 화염 속성 피해를 가하고 높은 확률로 [불쇼]  상태를 부여한다. 총 4회 바운스한다
레벨 1

행적

장대 타기장대 타기
캐릭터를 회 승급해야 합니다 2
일반 공격이 80%의 기본 확률로 적을 전투 스킬과 동일한 연소 상태에 빠트린다
신용 포인트4000
어두운 흑요2
무한한 가짜의 여한1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 2
격파 특수효과 5.3% 증가
신용 포인트4000
어두운 흑요2
공조 기계 부품4
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
화염 속성 피해 3.2% 증가
신용 포인트8000
허공의 흑요2
공조 톱니바퀴2
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 3
효과 명중 4% 증가
신용 포인트8000
허공의 흑요2
공조 톱니바퀴2
장애물 통과장애물 통과
캐릭터를 회 승급해야 합니다 4
전투 시작 시 계네빈의 행동 게이지가 25% 증가한다
신용 포인트16000
허공의 흑요4
운명의 발자취1
무한한 가짜의 여한1
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터를 회 승급해야 합니다 4
화염 속성 피해 4.8% 증가
신용 포인트16000
허공의 흑요4
공조 톱니바퀴3
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트36000
타락의 흑요2
공조 환류 심장2
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
화염 속성 피해 4.8% 증가
신용 포인트36000
타락의 흑요2
공조 환류 심장2
칼날 위 걷기칼날 위 걷기
캐릭터를 회 승급해야 합니다 6
연소 상태에 빠진 적에게 가하는 피해가 20% 증가한다
신용 포인트128K
타락의 흑요6
운명의 발자취1
무한한 가짜의 여한1
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 6
효과 명중 6% 증가
신용 포인트128K
타락의 흑요6
공조 환류 심장6
격파 강화격파 강화 (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
격파 특수효과 10.7% 증가
신용 포인트128K
타락의 흑요6
공조 환류 심장6
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
화염 속성 피해 3.2% 증가
신용 포인트2000
공조 기계 부품2
피해 강화•화염피해 강화•화염 (화염 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
화염 속성 피해 6.4% 증가
신용 포인트128K
타락의 흑요6
공조 환류 심장6

성혼

거꾸로 서서 국수 먹기거꾸로 서서 국수 먹기거꾸로 서서 국수 먹기
전투 스킬 발동 시 100%의 기본 확률로 피격된 적의 효과 저항이 10% 감소한다. 지속 시간: 2
양치질하면서 휘파람 불기양치질하면서 휘파람 불기양치질하면서 휘파람 불기
적이 연소 상태면 계네빈의 일반 공격과 전투 스킬이 해당 적에게 부여하는 연소 상태의 피해 배율이 40% 증가한다
가슴에 얹은 바위 깨기가슴에 얹은 바위 깨기가슴에 얹은 바위 깨기
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
창으로 목 찌르기창으로 목 찌르기창으로 목 찌르기
계네빈이 부여한 연소 상태 피해가 발동할 때마다 자신의 에너지를 2pt 회복한다
허리까지 검 삼키기허리까지 검 삼키기허리까지 검 삼키기
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
맨손으로 총알 받기맨손으로 총알 받기맨손으로 총알 받기
[불쇼]의 중첩 가능 스택 수가 1스택 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
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nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
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메인 스토리

Title텍스트 언어
n/a인연이 닿아 선주에 머물고 있는 화외지민. 지금은 열정 넘치는 길거리 예술가다.
본명은 「귀네비어」고 「계네빈」은 친구인 소상이 지어준 선주 이름이다.
「나부」에서 새로운 삶을 마주한 계네빈은 선주 문화에 대한 사랑을 바탕으로 거꾸로 서서 국수 먹기, 가슴에 얹은 바위 깨기, 맨손으로 총알 받기 등 생계를 유지하기 위한 기술을 익혔다
n/a아~ 아~ 잘 들리시나요? 패밀리 여러분, 좋은 저녁이에요! 네비니의 라이브 방송에 오신 걸 환영합니다~

「꽃돌이_49886」 님의 댓글 감사합니다! 「네비니, 왜 또 보름이나 방송을 안 켜? 방송 접으려는 건 아니지?」 그럴 리가요! 네비니가 요새 좀 바빴어요. 근데 진짜 방송을 안 한 지 꽤 됐네요. 죄송해요~ 요새 참 재미있는 일이 많았는데, 기회 되면 들려드릴게요.

오늘은요, 방송 제목처럼——「민속 음악의 밤! 네비니가 선주의 민속 음악을 한 곡 뽑겠습니다!」

아무튼 요새 곡예는 방송보다 길거리에서 하는 게 더 알맞다는 생각이 들어요. 그래서 네비니는 민속 음악 방송을 해보기로 했어요. 오늘 이게 시험 방송인 셈이죠~ 마음에 드시면 구독과 공유 부탁드려요. 도네이션을 보내시면 방송 추첨에 참여하실 수 있답니다!

「괜찮아, 네비니가 뭘 하든 다 상관 없어」 「네빈빈빈」 님의 댓글 감사해요! 빈빈 님, 오랜만이에요~ 오늘 방송이 끝나기 전에 절대 나가면 안 돼요! 쪽~

아아… 사운드 좀 설정할게요…. 하나, 둘, 셋, 넷, 다섯… 됐습니다. 이제 목을 풀어야죠! 이번에는 네비니가 직접 작사한 장타령을 뽑아 볼게요~

……

이 금 조각상 거리, 참 오랜만입니다. 이곳은 뭐가 많이 달라졌군요.
확 달라진 것도 있고, 예전 그대로인 것도 있네요.
거리 이웃들은 다 건강하고, 다들 안색이 좋아요.
오늘 간만에 쾌판 소리가 경쾌하니, 다들 왕림해 주세요.
박수와 응원을 보내주시고, 순촉을 몇 개 던져주시면 시작해 볼게요.
오늘 공연은 신군이 적을 평정한 이야기도 아니고, 천궁이 멀드라실을 관통한 이야기도 아닙니다.
오늘은 이 금 조각상 거리의 아가씨, 네비니가 어디에서 왔는지 또 어디로 갈지에 대해 이야기해 볼게요

……
n/a어린 귀네비어에게는 호국공 저택과 그 앞 번화가가 세상의 전부였다.

선생님들은 그녀의 가문이 유서 깊은 명문가이며, 저택도 수 앰버기원의 역사를 간직하고 있다고 했다. 하지만 세월은 저택에 아무런 흔적을 남기지 않았고, 시간의 법칙에서 독립적으로 존재하여, 이 가족을 영원한 평온과 아름다움 속에 지키고 있는 것만 같았다.

아버지는 그녀의 큰오빠와 둘째 오빠, 큰언니에게 정치 수업을 들으라고 요구했다. 아버지는 이 아이 중 한 명에게 행성의 미래를 맡기고 싶어 했고, 귀네비어와 나머지 아이들은… 이 평화로운 낙원에서 안락하고 행복한 일생을 보내길 바랐다.

귀네비어는 아버지를 사랑했다. 정적 앞에서 그는 가시꼬리뱀처럼 두려운 존재였지만, 딸 앞에서 그는 거대하고 따뜻한 산토끼 같았다.

그녀가 기억하길, 아버지는 그녀를 위해 그 어떤 일도 마다하지 않았다. 그녀의 성대한 생일 연회에서 영웅 귀네비어에게 죽임을 당하는 정령 역할까지 했다. 이런 권신 가문 자제의 생일 연회에는 정적들도 참석하기 마련이다——그녀를 기쁘게 해주기 위해 아버지는 웃음거리가 되는 일 따위는 전혀 개의치 않았다.

조금 자라고 나서 귀네비어는 이런저런 소문을 듣게 됐다——아버지가 왕을 꼭두각시로 만들고, 충신들을 모해하고 탐욕스럽기 그지없다는…. 그녀는 이런 소문은 정적들이 지어낸 거짓말이라 믿고 싶었지만, 모든 소문이 거짓은 아니라는 것을 알았다.

그러나 머지않아, 이 모든 건 중요하지 않게 됐다.

반물질 군단의 대대적인 침입에 아버지는 군을 이끌고 수도를 지키며 한 치도 물러서지 않았다. 아버지의 부고가 날아들자, 귀네비어는 혼절해버렸다. 정신을 차렸을 때는 어느 비행선 안이었다. 동생들은 곁에서 울고 있었고, 큰오빠와 큰언니는 밧줄에 단단히 묶여 있었다. 둘째 오빠는 어쩔 수 없다는 듯 말했다. 「지금은 풀어주지 마. 안 가려고 할 테니까」

귀네비어는 창밖을 바라봤다. 어머니는 군복 차림으로 하늘을 향해 날아오르는 비행선을 뒤로한 채 저항을 멈추지 않는 하인들을 지휘하고 있었다. 그보다 조금 먼 곳에서 허졸들이 호국공 저택을 부수고 있었다. 그보다 더 먼 곳에서는 거리가 완전히 불타고, 검게 그을린 시체들이 진흙처럼 사방에 흩어져 있었다.

어린 귀네비어의 세계는 은하에서 지워지고 말았다.

……

전 역외의 왕국 카멜롯에서 왔고, 오빠와 언니, 동생이 12명 있어요.
평온하고 즐거운 나날을 보내고 있었는데 소멸 재앙신이 전쟁을 일으킬 줄 누가 알았겠습니까?
부모님은 나라를 위해 무기를 들었지만, 파죽지세로 밀고 들어오는 군단을 막지 못해 저희 가문과 나라는 멸망하고 말았죠.
큰 오라버니는 저희를 데리고 이리저리 떠돌다가 컴퍼니의 광산 행성에 의탁하게 되었답니다.
남은 음식을 쟁탈하며 되는 대로 살아가니 가난과 질병을 피하기 어려웠죠.
큰 오라버니는 성실하고 겉보기엔 강하지만 마음은 여린 사람이에요. 하지만 어쩔 수 없이 해적이 되어 은하에서 큰 명성을 떨치게 되었답니다.
그는 상선만 털고 민가를 습격하지 않아서 빈민과 약자를 돕는 영웅이라 불렸습니다.
그는 빈민 수백 명을 이끌고 무리를 지어 산을 점령하고 왕이 되어 동생들을 보살폈어요

……
n/a어린 시절, 아버지는 귀네비어에게 사람은 체면을 지키며 살아야 한다고 말하곤 했다. 하지만 「홈버트-σ」에서 체면을 지키고 살아갈 수 있는 사람이 있을까?

그곳은 척박한 행성이었다. 원시적인 이끼와 진균으로 동물이 생존할 수 있는 대기 환경이 간신히 유지됐다. 또한 그곳의 번식력 강한 고유종들은 대부분 인간에게 위협적인 존재였다.

스타피스 컴퍼니가 이 행성에서 광산을 발견하지 못했다면, 이곳으로 이주하려는 사람은 없었을 것이다.

귀네비어는 이 척박한 행성에서 소녀 시절을 보냈다.

그녀는 친구를 잘 사귀고 다른 아이들과 사이가 좋았다. 빈민의 아들, 망명자의 딸, 노름꾼의 남동생, 살인범의 여동생… 귀네비어는 출신을 개의치 않았다. 그 어떤 가문 출신이라도 이 행성에서 살아남는다는 보장이 없으니까.

채무자나 범죄자를 제외하고, 컴퍼니는 행성을 엄격히 관리하지 않는다. 세금만 제대로 납부한다면 인부들의 자유를 제한하지 않는다. 다만, 세금을 납부하고 나면 마을의 술집에서 술 한 잔 마시기 어렵지만 말이다.

고향에서 아버지는 가족의 가장 든든한 기둥이었다. 아버지와 고향이 없으니 가족을 돌보는 책임은 연장자인 「스톤월 기사」의 몫이 되었다. 고향에서 도망칠 때, 어머니는 이 충실한 노기사에게 아이들을 맡기고, 자신은 남아 고국의 마지막 순간을 함께했다.

노기사는 아버지의 가장 친한 친구이자 가장 용맹한 전우였고, 그 후에는 가장 충실한 가신이었다가… 아이들의 또 다른 「아버지」가 되었다. 훗날 귀네비어는 그의 이름까지 잊어버렸다. 그녀에게는 기사의 다른 이름인 스톤월 아저씨가 훨씬 익숙했다.

안 그래도 궁핍한 주머니 사정은 굶주린 아이 십여 명의 가세로 더욱 악화됐다. 어느 날 밤, 언쟁 끝에 스톤월은 광산 일을 함께하겠다는 언니와 오빠 셋의 제안을 받아들였다. 하지만 귀네비어가 아무리 애원해도, 그는 그녀의 동행을 허락하지 않았다.

그는 하루하루 늙고 초췌해져 갔다. 폐에는 아물지 않는 상처가 가득했고, 등은 예전처럼 곧게 펴지지 않았다. 파워 해머를 기세 좋게 휘두르던 두 손은 숟가락을 제대로 들 수 없을 정도로 구부러졌다.

얼마 후 그는 세상을 떠났다.

스톤월은 무너졌다. 여명이 비치기 전, 아무 소리도 없이 무너졌다. 마치 모래성이 파도에 쓸려 허물어지는 것처럼, 겨울철 마른 가지가 바람에 떨어지는 것처럼, 마치 운명적인 결말처럼.

그리고 스톤월 밖은 차디찬 세상뿐이었다.

오빠들이 우주 해적이 된 것은 그로부터 얼마 후의 일이었다. 귀네비어는 배불리 먹을 수 있게 됐다. 하지만 그녀는 자신이 아버지의 훈계에서 멀어져 체면을 지키지 못하는 삶을 향해 가고 있다는 것을 어렴풋이 느꼈다.

그래서 컴퍼니 병사들이 귀네비어의 손에 수갑을 채워 동생들과 함께 운기군에 인계했을 때, 그녀는 안도의 한숨을 내쉬었다.

귀네비어는 선주 사람들이 선량하다는 소리를 많이 들었다. 그녀는 운기군이라면 가족들의 체면을 지켜주며 함께 죽을 수 있게 해줄 것이라 생각했다.

……

누가 알았을까요? 큰 오라버니가 잠시 정신줄을 놓고 선주에서 온 상선을 약탈할 줄을.
선주 사람은 강직해서 악을 증오하고, 뇌전을 부리는 수단은 폭풍우와도 같았지요.
큰 오라버니는 체포당해서 군사 나리에게 동생들의 목숨만 살려달라고 빌었답니다.
해적을 소탕한 군사 나리는 마음씨가 너그러워 우리 가족 모두를 선주로 초청했지요.
그분은 덕을 베풀어 제 큰 오라버니의 목숨을 살려주고, 제 동생들의 생계를 챙겨주셨답니다.
동생들은 학당에 들어가 글을 배우고, 여기 유 언니는 제게 곡예를 가르쳐주셨지요.
큰 오라버니는 제게 곡예를 다 배우고 나서 멀리 떠나라 권유했어요. 하지만 은혜를 입고도 갚지 않으면 금수만도 못한 게 아닙니까?
누가 알았을까요? 이 금 조각상 거리에서 제가 재주를 선보이고, 가난에서 벗어나 돈과 명예를 거머쥐게 될 줄을

……
n/a「미안 미안, 길에 다친 사람이 있어서 늦었어…. 아, 네비니, 아직 노래하고 있었구나. 그럼 입 다물게」

「와! 쏘쏘 왔구나! 소개해 드릴게요. 이쪽은 오늘의 깜짝 게스트, 운기군의 천재 신입, 소상입니다! 자, 여러분, 채팅창에 『환영해, 소상』이라고 쳐주세요~」

「아… 안녕하세요, 전 소상이에요…. 『천재 신입』이라니! 아무거나 갖다붙이지 말아줘. 위에서 알면 엄청 놀릴 거라고」

「쏘쏘, 좀 기다려줘. 아직 마지막 대목이 남았어. 마침 잘 왔어. 너에 관한 내용이 나오거든~」

……

그 후에 제게 나쁜 마음을 먹은 악당을 만났는데, 다행히 한 여협이 나타나 몽둥이 찜질을 놓았지요.
그 용감한 여협이 누구냐고요? 바로 제 절친이 된 이소상입니다.
그때부터 나부에서 전 혼자가 아니었죠. 친구가 생겼으니까요.
게다가 제 공연을 기다려주시는 여러분들까지 계시잖아요.
한 대목으로는 성이 안 차서 열렬하게 앵콜을 요청하시죠.
하지만 저 네비니의 이야기는 고약하고 길어서 3박 4일도 모자라답니다.
오늘은 여기까지 하고, 다음 내용이 궁금하시면 나중에 다시 이야기해 봐요.

……

「잘한다! 패밀리님들, 네비니에게 박수 주세요! 근데 이 영웅 이야기 말이야, 난 왜 생소하지?」

「서연 선생님이 그랬어. 다들 이런 영웅이 미녀를 구출하는 식의 만남을 좋아한다고. 그래서 이렇게 쓴 거야. 마음에 안 들면… 앗, 『고양이 사도 8190』 님! 선물 감사합니다! 정말 통이 크시네요!」

「감사합니다! …어떤 이야기라도 상관없어! 네가 쓴 건 뭐든 다 재밌으니까」

「알겠습니다. 자 이제 쏘쏘도 왔으니, 패밀리 여러분께 저희가 오랫동안 준비한 2인 공연을 보여드릴게요~ 자, 쏘쏘, 추자금 좀 줘. ≪등효가 뱀을 베다≫를 시작하겠습니다!」

「이건 공연하기 힘들잖아」

「맞아, 전문가들은 다 알지. 이 ≪등효가 뱀을 베다≫에는 연주와 노래, 싸우는 장면도 있어서 혼자 공연할 수 없다는 걸」

「그래서 날 불렀구나! 이제 어떻게 하면 돼?」

「간단해~ 난 오늘 이 전임 나부 장군 등효 역을 맡을 거야. 나라를 안정시키고 비범한 무예를 지닌」

「그럼 난?」

「너는 절단된 뱀 역할을 맡는 거지——뱀아, 도망치지 말고 내 검을 받아랏~」

「아야… 계네빈! 오늘 너 죽고 나 살자!」
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44 responses to “계네빈”

    • Probably, but why should you nerf your team comp just to stack her talent faster?
      Apart from the normal tick on enemy turn you also get stacks from her ult, Kafkas ult and Kafkas skill, since they trigger the burn.
      And her Technique is also pretty good to prematurely stack them.

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    • the fastest, or the intended, way is probably 1) her applying it; 2) her proc with ult; and 3) kafka proc with her skill and ult.

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  1. So the fire set 4pc doesn’t seem amazing for her, what are people’s thoughts on her best set
    I’m thinking she’ll be like Samp running 2pc atk 2pc fire dmg

      
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    • Ideally yes, her “best” set will be the 2pc Firesmith + 2 pc Musketeer set / 2pc hackerspace set (if you need the spd)

      Alternatively another equally strong set on her will be the 4pc Break set if you plan on using her against enemy weak to fire. This will also depend if you are running 2x DoT comp or 3x DoT comp. IF you are running 2x DoT comp it’ll only benefit your team damage if you build her for Break since one would assume you would bring her against enemies weak to fire. While Burn is the weakest Break DoT it still is tied with Physical for the strongest initial break burst damage and more importantly, Guin is able to blow up all Burn DoTs (including Break DoT) on her Ultimate. I’d say the only exception to this is if the enemy is also weak to another element that has a stronger Break DoT (like Windshear or Bleed) and you are running a 3x DoT comp, like Kafka/Sampo/Guin/Luocha, in which case build break on Sampo instead and build Guin with the 2pc+2pc set.

      Also as a general statement: Since we do not have a dedicated DoT focused relic set yet, imo the Break Set will almost always be a top tier option for your DoT units… So long as they are breaking of course, lol. I can tell you for a fact my Break Effect Sampo has been putting in WORK in MoC10.

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  2. No! Why did she appear outside kafka’s banner! I cant get her cos i dont want to get either jingliu or topaz. Im already guaranteed… Hope she will be given for free or maybe becomes off rate in other dot banner.

      
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    • Alright V2 is here
      her E2 now indicates it also enhances burn by 40% along with A6 trace 20% dmg bonus that is already 60% dmg bonus for burn(if thats how you calculate the dmg bonus increases)

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    • I can not see a single reason why she wouldn’t be, so here’s hoping
      I want her for both my DoT team and a flex for mono fire with topaz

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  3. Our Fire unit that is DoT Focused has arrived! No more Hook or Himeko DoT Cope!!! Haha, I’m just messing around Himeko enjoyers…

    But seriously this unit looks pretty solid! Her damage numbers appear low but in terms of DoT scaling she seems to be in line with the other DoT focused units, at least I think… I’m not positive on how Guinaifen’s A6 works and I’ve admittedly gotten wording wrong before (I generally try and correct this when possible) but the 20% increased damage to burned enemies *should* increase her DoT damage and if so, it should be hovering around Sampo’s DoT damage (not factoring Eidolons)…

    I’m noticing Hoyo is now giving us DoT characters able to blow up their own DoT (and Break DoT) as part of their base kit, which is a VERY good thing. It was always weird to me that Sampo was gated out of this ability until E4… So yeah, as a DoT enjoyer, you love to see it! Speaking of, it seems she has 2nd highest scaling of DoT detonation (excluding Eidolons, or E6 Luka takes the cake easily) Part of me thinks that it’s high because she’s Fire element which has the weakest Break Dot. Speaking of Break, I think it’s pretty neat they gave her Break Effect in her Traces (Where is “Break Effect Enjoyer”? lol) and again, yes while Fire is the weakest DoT it still has the strongest (next to Physical) initial BREAK DMG proc before the DoT is applied so I mean, it’s something!

    But yeah, initial thoughts: She looks fine. She looks like she’ll have little to NO trouble in keeping up “Fire Kiss” stacks, especially if you run Kafka. Speaking of Kafka, if you run Kafka DoT teams I would look at this unit as your “Extra DoT unit” you would rotate out depending on the enemies weakness, not something as a strict “replacement” for the other DoT focused units (Sampo/Luka)

    Last thing… As someone who mainly runs a 3x DoT comp (Kafka, Sampo, Luka w/ Luocha as healer) I’m EXCITED to finally have a Fire DoT unit I can bring against fire weak enemies!

      
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    • Is the E2 40% dmg bonus also apply to her DoT caused by her skill (since break dot will most likely not included here)?

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      • TL;DR – No, I don’t think so, as it doesn’t specify DoT.

        My reasoning for this is based on past characters (Sampo and Kafka) and the verbiage used in describing the eidolon. In Guin’s E2 it does not specify DoT damage increase so I don’t think we should assume that is part of her skill damage. DoT should be looked at as entirely separate category.

        Sampo’s DoT damage number is tied to his talent. Kafka’s DoT damage number is tied to her ultimate and for Luka (just like Guin) DoT damage number is attached to their skill. But it does not mean DoT counts as Talent/Ultimate/Skill damage, it is it’s own thing.

        Look at Sampo E6 and Kafka E6 for example, both of which increase DoT damage…

        Sampo: https://hsr.honeyhunterworld.com/increased-spending-eidolon/?lang=EN
        “Increased Spending: Talent’s Wind Shear DMG multiplier increases by 15%.”

        Kafka: https://hsr.honeyhunterworld.com/leggiero-eidolon/?lang=EN
        “Leggiero: The Shock inflicted on the enemy target by the Ultimate, the Technique, or the Talent-triggered follow-up attack has a DMG multiplier increase of 156% and lasts 1 turn(s) longer.”

        Essentially her E2 should only make her Basic hit for 140% (at max level) and her Skill damage hit for 160%. It’s a decent Eidolon but there are some interesting strategies that can come from this. For example, you can just basic attack to keep up FireKiss stacks (A2 gives Basic 80% base chance to apply Burn) while also not sacrificing too much damage WHILE gaining skill points for your team. She can lean into being played more skill point positive, basically.

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        • You really are the DoT-King

          Tell me oh wise one, how do I make a good Kafka/Serval team? Serval at E6

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          • Hm, well I don’t really know who you all have for teammate options but honestly just about anyone works with Kafka, that’s the good thing! There are arguably “BEST” teams and honestly, I wouldn’t consider Serval to be in that line up unless maybe you’re going against big enemies weak to lightning.

            Serval’s strength to Kafka is that she can essentially keep Shock DoTs applied from all sources (including Break DoT) infinitely and at E6 you can get away with using basic attacks more if you need the skill points elsewhere, since she still gets damage and energy regeneration due to E1, E2 and E6. In this case I would build Serval for Spd (134 is a good goal to shoot for) > Crit = Atk% > Break Effect. If facing predominantly enemies weak to Lightning I would def advise for Break Effect more. Building more break on Serval gives your Kafka room to get other more desirable stats on her relics while still reaping the rewards of a high Break DoT that can be refreshed by Serval. If you have a good Break Effect Relic Set, I would use that over any other option currently based on this information.

            I won’t really go over teams in-depth, as I mentioned I’m not sure what you all have but as I said before, Kafka works with a lot of units. I’d check out this guide here: https://docs.google.com/document/d/1h1bUTfZ6O1cTLZE4MruICg__WtugojKRWpdolHwiODQ/edit#heading=h.mbjsiz6n6jlo
            This guide goes more in-depth about team comps and builds for Kafka (Serval included) I’d just repeating quite a bit of what’s already written here.

            Last thing and arguably most important thing: If you haven’t done so already, look into speed tuning your team for Kafka. This isn’t a Kafka/Serval specific thing but it’s optimal to have your Kafka fast enough to get multiple turns in a cycle (134 speed to achieve this) but also slow enough that they aren’t going first on your team. You get more damage and energy recharge this way. Although I should mention, If you are able to hit 160 speed on Kafka then it doesn’t matter nearly as much, since you’re so fast.

            Hope that helps!

    • Maybe just mistranslation of her E2. In CN version, it is 40% increase on the dmg multiplier of the burn inflicted by basic atk and skill. We can wait for later correction.

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      • Oh man, I hope you’re right! If that’s the case E2 arguably becomes her best talent besides E6! Heck I might even be tempted to try my luck and go for E2 if that’s the case (which is an awful idea for F2P, to pull for specific 4-star haha)

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  4. Imo the team for now is Kafka Sampo/Luka Asta Healer.

    Asta gives speed and attack, making Kafka Luka/Sampo gain more atk% and faster/wear atk% shoes.
    I only use Luka in MOC/weekly boss since he can only add one dot per skill, while Sampo can do a group, even his normal attack can add dots.
    Guinaifen can provide basically same thing. Although her debuff is 9% less than Sampo’s on level 10, but it can last much longer. Also she can trigger burn damage with her ult which is great. Not to mention Asta can give 18% Fire damage bonus too.

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  5. absolute waste of a beautiful character because she’s Dot.
    it sucks so much to be forced to pull and run Kafka just to enable characters like her and Sampo.
    hopefuly at least with E2 she’ll be able to perform without the limited 3rd wheel

      
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    • Goofy take. I can run Sampo and Luka together all the way up through MoC 10 without Kafka on the team even without buffs favorable to DoT. Sounds like a skill issue.

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    • Sampo is the only DoT character who I’d say really relies on Kafka
      Luka and Guinaifen can both detonate their own DoTs to an extent, and they both provide universal dmg vulnerability
      Guinaifen seems good overall
      Then again I have Kafka e1 and want Topaz too so she already fits perfectly into my pull list

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    • Guinai is like an inverse of Pela, so she seems prrtty viable and fluid on most teams. If you are running Pela on one team for the 30% Def Down, then you can easily run Guinai on another team for the 27% increase to damage dealt. Might she be optimal with Kafka? Sure, but that’s if your goal is to capitalize on DoT abuse. Otherwise, Guinai will work well with mono-fire teams or hypercarry/speed teams

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      • Her E1 is the real busted one that early. E2 is just some multiplier on basic and skill (100 and 140% at lvl 10), not the dot itself (Else the wording is pretty bad)

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          • No. DoT is DoT damage which is a separate category. Skill DMG is the blast part of the skill.

        • now i wonder if the skill burn is also aoe of the same chance of burning the adjacent targets as the targeted enemies since its says there “deals to a single enemy and to any adjacent with a %chance” if so this will bring her up to E2 Guinaifen > E0 Luka > E0 Sampo imo (but if all e0 then might depend to the enemy weekness?)

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          • I… *Really* don’t think we’re going to get 40% increased damage to Guin’s DoT damage damage… That seems incredibly strong for and E2, like I don’t think you’ve seen other E2’s so far for 4 stars but that doesn’t seem it. I also would like to believe they would specifically say “This also applies to DoT” to let us know for sure because I’m actually willing to bet money that it just increase basic attack (100 to 140% at lvl 10) and skill damage to 160% from 120% at lvl 10.

            I think the basic attack going to 140 is cool because she can maintain burns with basic attack with A2 and still okay damage while gaining a skill point for the team. I do think her E1>E2 currently tho.

  6. Some alternative to a Kafka team it looks like, where the other two spots are currently only held by Sampo and Luka.

    I wouldn’t replace Luka, he still has the strongest dot and added utility by being able to debuff.
    She could be a good alternative for Sampo though. Funnily enough they got the exact same dmg multiplier on their dot, when adding her 20% multiplier from trace, but she will beat his dmg from ult and has a 100% uptime on her debuff, once fully stacked. And it’s all dmg, not just dots, although Sampos is stronger but has uptime issues. Sadly though, fire weakness break has by far the weakest dot.

    In the end you should probably still build all characters and swap according to the enemy weakness.

      
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    • I wouldn’t necessarily look at Guinaifen as a “replacement”… I mean you said it yourself in the end so I won’t really need go in on it but yeah she should be looked as your “rotating DoT” character in her most popular (and arguably best) team comp which is the 2x DoT (Kafka + DoT matching enemy weakness) team comp with support and healer.

      I myself run a 3x DoT comp and she’ll be great for someone like me who doesn’t really run Asta for that Fire Weakness! Just more tools to use for Kafka I’d say!

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