Concepts | Grunt: Field Personnel | |
Faction | Interastral Peace Corporation | |
Reward | ||
Description | An Interastral Peace Corporation grunt worker whose job mainly deals with shady "business oversights." With a meager salary, the only lodging they can afford is a shared room on one of the IPC's enterprise ships. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#8032010
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201001
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201002
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201003
Grunt: Field Personnel (Illusion)
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201004
Grunt: Field Personnel (Illusion)
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 9635 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201005
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
460 | 1000 | 27530 | 172 | 90 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201006
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201007
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 22024 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201008
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
184 | 1000 | 34412 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201009
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
184 | 1000 | 34412 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201010
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
690 | 1000 | 55060 | 142 | 120 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
#803201011
Grunt: Field Personnel
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
184 | 1000 | 34412 | 142 | 60 | 24% | 20% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Clock In - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals minor Physical DMG to a single target. |
Performance Boost - Talent | Talent | |
Energy Regeneration : | |
Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow. |
Reward
Concepts | Rarity | Type | |
EXP | 3 | ||
Credit | 3 | Character Ascension Materials, Skill Upgrade Materials, Traces Leveling Material | |
Meteoric Alloy | 2 | ||
Per Page |
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should be a regualr path in the future, would be kinda dumb to make a full path and abandon it beca...