Fugue

Fugue
FugueConceptsFugue
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Nihility
Combat TypesClass Fire
Character Materials
Credit308K
Immortal Scionette15
Immortal Aeroblossom15
Searing Steel Blade65
Immortal Lumintwig15
Trace Materials
Credit3M
Fiery Spirit18
Immortal Scionette41
Starfire Essence69
Immortal Aeroblossom56
Heaven Incinerator139
Immortal Lumintwig58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryA tactful foxian girl, whose appearance, name, and identity have all been stolen.
The fates have left her a thread of chance at survival, yet the brand of Destruction still writhes with anticipation.
The one in a fugue who has experienced life and death and is given a new life... when would she be able to return home?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
179.275.91531025%50%100130
20154.441482991025%50%100130
Credit4000
Immortal Scionette5
20+186.12178.373601025%50%100130
30225.72216.314361025%50%100130
Credit8000
Immortal Scionette10
30+257.4246.684981025%50%100130
40297284.625741025%50%100130
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+328.68314.996351025%50%100130
50368.28352.937121025%50%100130
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+399.96383.297731025%50%100130
60439.56421.258501025%50%100130
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+471.24451.619111025%50%100130
70510.84489.569881025%50%100130
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+542.52519.9110491025%50%100130
80582.12557.8711251025%50%100130
LevelCharacter Materials
1
20
Credit4000
Immortal Scionette5
20+
40
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+
50
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+
60
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+
70
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+
80

Skill

Radiant StreakRadiant Streak - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of Fugue's ATK to one designated enemy.

Deals minor Fire DMG to one enemy.
Level 9
Virtue Beckons BlissVirtue Beckons Bliss - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for turn(s). The duration reduces by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill.
The ally target with "Foxian Prayer" increases their Break Effect by and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type.
While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a base chance to reduce the attacked enemy target's DEF by , lasting for turn(s).

Grants one ally "Foxian Prayer", which increases Break Effect, and enables to reduce Toughness when attacking enemies that don't have the corresponding Weakness Type.
Makes this unit enter the "Torrid Scorch" state, enhancing Basic ATK. When ally units with "Foxian Prayer" attack, Fugue has a high chance to reduce the enemy target's DEF.
Level 15
Solar Splendor Shines Upon AllSolar Splendor Shines Upon All - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Deals Fire DMG equal to of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.

Deals Fire DMG to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness.
Level 15
Fortune Follows Where Virtue SpreadsFortune Follows Where Virtue Spreads - Talent | Impair
Energy Regeneration : 0
Weakness Break : 0
While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can further be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again.
While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of Super Break DMG.

While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster." When "Cloudflame Luster" is reduced to 0, the enemy will take Weakness Break DMG again. After allies attack Weakness Broken enemy targets, additionally deals Super Break DMG.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Percipient ShinePercipient Shine - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, inflicts Daze on enemies within a certain area, lasting for second(s). While Dazed, enemies will not actively attack ally targets.
After entering battle via actively attacking Dazed enemies, Fugue's action advances by , with a base chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill, lasting for turn(s).

Inflicts Daze on enemies within a certain area. After entering battle via attacking Dazed enemies, Fugue's action advances, with a high chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill.
Level 1
Fiery CaressFiery Caress - Basic ATK | Blast
Energy Regeneration : 20
Weakness Break : Single Target : 30 / Blast : 15
Deals Fire DMG equal to of Fugue's ATK to one designated enemy and Fire DMG equal to of Fugue's ATK to adjacent targets.

Deals minor Fire DMG to one enemy and minor Fire DMG to adjacent targets.
Level 9

Traces

Verdantia RenaissanceVerdantia Renaissance
Requires Character Ascension 2
After ally targets break weakness, additionally delays the action of the enemy target by 15%.
Credit5000
Fiery Spirit3
Regret of Infinite Ochema1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 2
Break Effect increases by 5.3%
Credit5000
Fiery Spirit3
Immortal Scionette6
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Starfire Essence3
Immortal Aeroblossom3
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Starfire Essence3
Immortal Aeroblossom3
Sylvan EnigmaSylvan Enigma
Requires Character Ascension 4
Increases this unit's Break Effect by 30%. After using Skill for the first time, immediately recovers 1 Skill Point(s).
Credit20000
Starfire Essence5
Tracks of Destiny1
Regret of Infinite Ochema1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 4
SPD increases by 3
Credit20000
Starfire Essence5
Immortal Aeroblossom4
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 5
SPD increases by 3
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
Phecda PrimordiaPhecda Primordia
Requires Character Ascension 6
When an enemy target's Weakness gets broken, increases teammates' (i.e., excluding this unit) Break Effect by 6%. If Fugue's Break Effect is 220% or higher, the Break Effect increase is boosted by an additional 12%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Credit160K
Heaven Incinerator8
Tracks of Destiny1
Regret of Infinite Ochema1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 75
Break Effect increases by 10.7%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
SPD BoostSPD Boost (SPD)
SPD increases by 2
Credit2500
Immortal Scionette2
SPD BoostSPD Boost (SPD)
Requires Character Lv. 80
SPD increases by 4
Credit160K
Heaven Incinerator8
Immortal Lumintwig8

Eidolons

Earthbound I Was, Cloudward I BeEarthbound I Was, Cloudward I BeEarthbound I Was, Cloudward I Be
Ally target with "Foxian Prayer" increases their Weakness Break Efficiency by 50%.
Beatitude Dawns for the WorthyBeatitude Dawns for the WorthyBeatitude Dawns for the Worthy
When an enemy target's Weakness gets broken, Fugue regenerates 3 Energy. After using Ultimate, advances the action of all allies by 24%.
Verity Weaves Thoughts to BladeVerity Weaves Thoughts to BladeVerity Weaves Thoughts to Blade
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Bereft of Form, Which Name to BearBereft of Form, Which Name to BearBereft of Form, Which Name to Bear
Ally target with "Foxian Prayer" increases their Break DMG dealt by 20%.
Colored Cloud Rains FortuneColored Cloud Rains FortuneColored Cloud Rains Fortune
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Clairvoyance of Boom and DoomClairvoyance of Boom and DoomClairvoyance of Boom and Doom
Increases Fugue's Weakness Break Efficiency by 50%. While Fugue is in the "Torrid Scorch" state, "Foxian Prayer" takes effect on all allies.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Void
Void3
RarstrRarstrRarstr
nihility-class317.52264.6846.72At the start of the battle, the wearer's Effect Hit Rate increases by 20% for 3 turn(s).
Obsidian of Obsession
Ancient Engine
Loop
Loop3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Increases DMG dealt from its wearer to Slowed enemies by 24%.
Obsidian of Obsession
Ancient Engine
Hidden Shadow
Hidden Shadow3
RarstrRarstrRarstr
nihility-class317.52264.6846.72After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60% of ATK to the target enemy.
Obsidian of Obsession
Artifex's Gyreheart
Good Night and Sleep Well
Good Night and Sleep Well4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
Obsidian of Obsession
Silvermane Medal
Eyes of the Prey
Eyes of the Prey4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.
Obsidian of Obsession
Ancient Engine
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12% for 1 turn(s).
Obsidian of Obsession
Artifex's Gyreheart
Fermata
Fermata4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Break Effect by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.
Obsidian of Obsession
Silvermane Medal
We Will Meet Again
We Will Meet Again4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked.
Obsidian of Obsession
Ancient Engine
Before the Tutorial Mission Starts
Before the Tutorial Mission Starts4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks DEF-reduced enemies, regenerates 4 Energy.
Obsidian of Obsession
Squirming Core
In the Name of the World
In the Name of the World5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
Obsidian of Obsession
Silvermane Medal
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Voice

Language
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Story

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283 responses to “Fugue”

  1. I’m curious if the skill works on a summon if used on the summoner like Lingsha. Because this would make it so you can make Lingsha DPS because of Fuyuan Action advance after using a skill. Break and Superbreak doesn’t care about any stat other than Break Effect and Break Efficiency. If this is the case the Lingsha, Himeko, Ruan Mei and Fugue could make one of the dumbest teams ever where Fugue skills Lingsha and Himeko, Lisha only uses skill and Himeko skills and basics as needed.

      
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  2. As someone who only checks this website occasionally for upcoming characters to plan ahead on what to pull, what exactly was the nerf everyone is crying about? I don’t check often enough to see any difference in skills or traces.

      
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    • Fugue lose break effect at skill and now give 30% instade of 40% for selected target. A6 trace bonus reduced from 8% to 6% and second part of trace reduced from 16% to 12%. In total main breake unit in team lose 22% break effect. It’s nerf, but don’t that critical since here 18% def shred still very good modicator for overall team damage.

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    • They nerfed her multipliers which already weren’t that crazy to start with.
      Then they still did nothing with her ult that everyone wanted to be changed. It’s high cost for basically nothing other than very small toughness reduction. They should’ve added extra debuff there or increase toughness reduction so she does way more. I don’t know, they should’ve given it SOMETHING that wasn’t just nothing for such high cost ult.

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  3. now v5 Fugue got a huge nerf, is she still worth for non-rappa and non-BH haver? the only break unit i have just firefly e1 and i think my free MC is more than enough to clear every content. design wise, i really like Fugue design but kit wise since she got huge nerf, IDK if she’s still worth it

      
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    • The nerf wasn’t exactly “huge” she lost a bit of break effect, if you love her design then go for it
      MC might want to switch path soon also, so having her keeps your break team safe

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      • Given she can buff anyone, to make them deal toughness damage, no matter the element. Tingyun seems like she might be fun to try out in certain teams. Like Lingsha, Himeko, Robin. Slap the buff on Lingsha, break the foes. Watch himeko go brrr, watch HImeko go brr again due to exo toughness. Robin gets more energy. Of course might work out better with e1 Tingyun.

        Tingyun does seem like the fun kind of character to mess around with. To just make any random character into a break dps. Which as for Firefly, well if that Firefly is e2 might be a bit more worth it. of course simply having another choice, for break team supports is nice. Could set up a second break team.

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    • She still helps them off-element. Which is the biggest problem for any non-Firefly breaker. Even Boothill will lag a bit if you put him against non-physical weak enemies since he relies on ult for weakness implant.

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    • Unless you have a team that plays around or has good synergy with her exo toughness or you plan to pull E0S1 then no, shes not worth it, especially for firefly. If you want to invest in firefly team you can safely skip her for now and gets everyone to E2 first, then get her

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  4. I wonder how many pulls it would take…I’m trying to go for at least e2s1 and I have like 260 pulls at the moment, I’m guaranteed

      
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    • so… I would probably budget about 120 or so pulls per copy and 70-100 for the lightcone. being guaranteed for the first copy certainly helps (brings the first down to about 75), but it’s only the first copy.

      … about 400 pulls?

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  5. Is there any way I can make her into a sort of break dps (stacking break effect and stuff)…since her rebuff already has high base chance…I don’t really think I need much ehr… I’m planning to go for e2s1 and I should have around 280+ break effect… I’m planning to see if her skill can self buff…

      
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    • Welp, that recent nerf kinda hurt.

      I guess there’s no big difference if you play her with Firefly. Rappa still needs her.

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  6. For those still thinking abt pulling for her, just take into consideration that 3.x is near, and with it most likely a new path for MC.

    If hoyo gives MC another path that’s really good like Harmony, your superbreak teams might get shafted a bit if you wanna use it for the one side when new path MC is being used for the other. Of course that depends on hoyo making the new path good but eh, it’s still a point for consideration lol.

      
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    • Imo the new MC is always going to be > the old MC. I think at least for a time, the new MC is going to be meta on every patch. Before eventually falling off at least a few tiers when better versions of them come out.

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