
![]() | Concepts | Fugue |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | A tactful foxian girl, whose appearance, name, and identity have all been stolen. The fates have left her a thread of chance at survival, yet the brand of Destruction still writhes with anticipation. The one in a fugue who has experienced life and death and is given a new life… when would she be able to return home? |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 79.2 | 75.9 | 153 | 102 | 5% | 50% | 100 | 130 | |
20 | 154.44 | 148 | 299 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 186.12 | 178.37 | 360 | 102 | 5% | 50% | 100 | 130 | |
30 | 225.72 | 216.31 | 436 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 257.4 | 246.68 | 498 | 102 | 5% | 50% | 100 | 130 | |
40 | 297 | 284.62 | 574 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 328.68 | 314.99 | 635 | 102 | 5% | 50% | 100 | 130 | |
50 | 368.28 | 352.93 | 712 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 399.96 | 383.29 | 773 | 102 | 5% | 50% | 100 | 130 | |
60 | 439.56 | 421.25 | 850 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 471.24 | 451.61 | 911 | 102 | 5% | 50% | 100 | 130 | |
70 | 510.84 | 489.56 | 988 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 542.52 | 519.91 | 1049 | 102 | 5% | 50% | 100 | 130 | |
80 | 582.12 | 557.87 | 1125 | 102 | 5% | 50% | 100 | 130 |
Skill
![]() | Radiant Streak - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Fire DMG equal to Deals minor Fire DMG to one enemy. | |
Level | |
![]() | Virtue Beckons Bliss - Skill | Support |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for The ally target with "Foxian Prayer" increases their Break Effect by While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a Grants one ally "Foxian Prayer", which increases Break Effect, and enables to reduce Toughness when attacking enemies that don't have the corresponding Weakness Type. Makes this unit enter the "Torrid Scorch" state, enhancing Basic ATK. When ally units with "Foxian Prayer" attack, Fugue has a high chance to reduce the enemy target's DEF. | |
Level | |
![]() | Solar Splendor Shines Upon All - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
Deals Fire DMG equal to Deals Fire DMG to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. | |
Level | |
![]() | Fortune Follows Where Virtue Spreads - Talent | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster." When "Cloudflame Luster" is reduced to 0, the enemy will take Weakness Break DMG again. After allies attack Weakness Broken enemy targets, additionally deals Super Break DMG. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Percipient Shine - Technique | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, inflicts Daze on enemies within a certain area, lasting for After entering battle via actively attacking Dazed enemies, Fugue's action advances by Inflicts Daze on enemies within a certain area. After entering battle via attacking Dazed enemies, Fugue's action advances, with a high chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill. | |
![]() | Fiery Caress - Basic ATK | Blast |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 / Blast : 15 | |
Deals Fire DMG equal to Deals minor Fire DMG to one enemy and minor Fire DMG to adjacent targets. | |
Level | |
Traces
![]() | Verdantia Renaissance |
Requires Character Ascension 2 | |
After ally targets break weakness, additionally delays the action of the enemy target by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 2 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 3 | |
SPD increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 3 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Sylvan Enigma |
Requires Character Ascension 4 | |
Increases this unit's Break Effect by | ![]() ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 4 | |
SPD increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 5 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 5 | |
SPD increases by | ![]() ![]() ![]() |
![]() | Phecda Primordia |
Requires Character Ascension 6 | |
When an enemy target's Weakness gets broken, increases teammates' (i.e., excluding this unit) Break Effect by | ![]() ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 6 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Lv. 75 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
SPD increases by | ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Lv. 80 | |
SPD increases by | ![]() ![]() ![]() |
Eidolons
![]() | Earthbound I Was, Cloudward I Be | ![]() |
Ally target with "Foxian Prayer" increases their Weakness Break Efficiency by |
![]() | Beatitude Dawns for the Worthy | ![]() |
When an enemy target's Weakness gets broken, Fugue regenerates |
![]() | Verity Weaves Thoughts to Blade | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Bereft of Form, Which Name to Bear | ![]() |
Ally target with "Foxian Prayer" increases their Break DMG dealt by |
![]() | Colored Cloud Rains Fortune | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Clairvoyance of Boom and Doom | ![]() |
Increases Fugue's Weakness Break Efficiency by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Void | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's Effect Hit Rate increases by | ![]() ![]() |
![]() | Loop | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | Increases DMG dealt from its wearer to Slowed enemies by | ![]() ![]() |
![]() | Hidden Shadow | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | After using Skill, the wearer's next Basic ATK deals Additional DMG equal to | ![]() ![]() |
![]() | Good Night and Sleep Well | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | For every debuff the target enemy has, the DMG dealt by the wearer increases by | ![]() ![]() |
![]() | Eyes of the Prey | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's Effect Hit Rate by | ![]() ![]() |
![]() | Resolution Shines As Pearls of Sweat | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a | ![]() ![]() |
![]() | Fermata | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's Break Effect by | ![]() ![]() |
![]() | We Will Meet Again | 4![]() ![]() ![]() ![]() | nihility-class![]() | 529.2 | 330.75 | 846.72 | After the wearer uses Basic ATK or Skill, deals Additional DMG equal to | ![]() ![]() |
![]() | Before the Tutorial Mission Starts | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's Effect Hit Rate by | ![]() ![]() |
![]() | In the Name of the World | 5![]() ![]() ![]() ![]() ![]() | nihility-class![]() | 582.12 | 463.05 | 1058.4 | Increases the wearer's DMG to debuffed enemies by | ![]() ![]() |
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320 responses to “Fugue”
between lingsha and fugue firefly will truely “SET THE SEAS ABLAZE!!!!!”
rm melting in a corner
Low DMG, ultimate so fucking useless and have 4-5 turns cooldown, 1 trace literally x2 worse than HMCs, 2 – just copy of HMC e1 (lol), and 3 still worse than HMC e4. Her buffs are mid, really mid and more then that – she’s limited to break team. Oh, and she can’t use DDD (devs literally say “go roll e2 you fucking monkey”, e1 too seems like bite. She’s so wrong I don’t even know what to say. At least she need her e1 in kit for free.
1. She has the same action delay as HMC: 15% delay when toughness broken + 15% when exo-toughness is broken = 30%.
2. Her buffs are not bad. 80% BE to one teammate, 30% to everyone else. 20% DEF shred on enemies. Plus exo-toughness for big break dmg.
3. Fugue is not ‘limited’ to break teams she turns every team she’s on into a break team. Exactly like HMC. And it’s not even true since she can go with Acheron.
90% the doomposters here are just trolling or have really really bad comprehension. She literally beings 3x more damage than HMC does due to exo toughness being true break damage while superbreak does half true break damage. It basically means that Fugue has 300% superbreak plus buffs that HMC just does not have.
What i mean is. Like for example. Even vs 1.
HMC gives 160% superbreak + around 75 break. This is it, she doesn’t do anything other than without relics or LC.
Fugue gives 100% superbreak + exo break + 70 break + 18% def red stacking on top of other def red stuff in the team and then with her LC also increase break damage in general by 40%. (40% will always be active on the exo break.)
100% superbreak is equal to around 50% true break damage. But exo break does true break damage as far as i know. This effectively means when breaking said exo toughness you deal 200% superbreak damage + the 100% ontop of that for like 300% superbreak damage effectively. Add this with the defense red passive and the break damage bonus that the LC gives, and for this single break your Firefly will do OVER 3x more damage with Fugue than with HMC. For everything else it would be around the same. The break bonus they give is close enough to the same to render it pointless to add on.
Super break + Exo Break + Def Red Passive + Break DMG bonus 3x > HMC Superbreak damage.
And while you may be thinking. “Well sure 3x damage for one hit but it’s only for one hit so why are you saying she makes Firefly do 3x more damage overall? Outside of that single hit they’d be around the same no?” Well that part’s the most simple part the answer. After you do this mega hit with Firefly, the battles pretty much over. As in it does so much damage it will outright kill most enemies you’ll be fighting unless you mess up somewhere along the line.
Exactly, exo-breaks will be a huge dmg contributor to break teams. Also, considering that Fugue will also be benefitting from Ruan Mei buffs, her personal damage won’t be bad at all. Combine that with some good F2P options (Tutorial Mission, Pearls) and she’s a really solid pull for anyone with break units.
Fugue IS an upgrade over HMC but not to THAT extent, certainly not 3x, she is even downgrade in some scenarios.
1) HMC at least in my party gives 120% BE teamwide (30% is a technique but 90% is full-uptime). Fugue gives 30% teamwide and 70% to a target.
2) HMC with DDD can give another action which is comparable to Fugue LC. Break team already has a lot of break vuln. For example 40% from her LC is a ~33% final damage increase, still a lot but not that huge gap against DDD HMC (which is F2P btw, rare but still F2P). And her LC gives BE which is useless (more on that later) and no energy. If you use this over tutorial welcome to 5-6 turn rotation.
3) Disparity between SB and true break not THAT high in my experience. The more WBE you have and smaller your enemy total toughness bar is the less difference in damage it makes. I just checked, on Hoolay (biggest bar) 100% SB is 75% of a true break. Simple elites (monkey and witch) it is almost 1:1.
4) You calculate like it takes only one hit to break both bars and you get only 1 instance of SB which is unrealistic. You probably need at least 2 and that is already 160%*2-100%*2=120% difference in SB damage in a ST scenario. if an enemy is not super strong it can even die before exo break and you didn’t need Fugue in the first place , or if it is SUPER strong and survived exo break you still get more from extra stronger SB hits while it is still broken. And i talk only about FF herself. My E1 Lingsha can inflict comparable damage and more SB=more damage.
5) Fugue contribution to toughness breaking is ABYSMAL. Her EBA is pathetic and ult is more so. I honestly have no idea why she even has LC with BE as a main stat. She doesn’t scale with it and her personal SB damage is negligible with such low toughness values.
What she definetly has over HMC is that she has DEF shred and is SP positive. I agree that exo break on average is probably better than strong SB but as i described it is not close to 3x and is even worse sometimes. English is not my first language so sorry if it looks messy.
Fugue IS an upgrade over HMC but not to THAT extent, certainly not 3x, she is even downgrade in some scenarios.
1) HMC at least in my party gives 120% BE teamwide (30% is a technique but 90% is full-uptime). Fugue gives 30% teamwide and 70% to a target.
2) HMC with DDD can give another action which is comparable to Fugue LC. Break team already has a lot of break vuln. For example 40% from her LC is a ~33% final damage increase, still a lot but not that huge gap against DDD HMC (which is F2P btw, rare but still F2P). And her LC gives BE which is useless (more on that later) and no energy. If you use this over tutorial welcome to 5-6 turn rotation.
3) Disparity between SB and true break not THAT high in my experience. The more WBE you have and smaller your enemy total toughness bar is the less difference in damage it makes. I just checked, on Hoolay (biggest bar) 100% SB is 75% of a true break. Simple elites (monkey and witch) it is almost 1:1.
4) You calculate like it takes only one hit to break both bars and you get only 1 instance of SB which is unrealistic. You probably need at least 2 and that is already 160%*2-100%*2=120% difference in SB damage in a ST scenario. if an enemy is not super strong it can even die before exo break and you didn’t need Fugue in the first place , or if it is SUPER strong and survived exo break you still get more from extra stronger SB hits while it is still broken. And i talk only about FF herself. My E1 Lingsha can inflict comparable damage and more SB=more damage.
5) Fugue contribution to toughness breaking is ABYSMAL. Her EBA is pathetic and ult is more so. I honestly have no idea why she even has LC with BE as a main stat. She doesn’t scale with it and her personal SB damage is negligible with such low toughness values.
What she definetly has over HMC is that she has DEF shred and is SP positive. I agree that exo break on average is probably better than strong SB but as i described it is not close to 3x and is even worse sometimes. English is not my first language so sorry if it looks messy.
Another reason i am seeing not to run HMC with Fugue is when HMC breaks the exo toughness it literally does 0 damage. Seeing gameplay of them together and seeing HMC break the exo toughness for 0 damage hurts my soul.
kolonist, what element was the character you did your break vs superbreak comparison with?
Different elements have different multipliers on their regular Break damage, but the multiplier is the same across all elements for Superbreak. Physical and Fire have a 2x multiplier, they will do much more on regular breaks than on super. Notably, this includes Firefly and Boothill.
While Imaginary and… I think Quantum? have a 0.5 multiplier on regular Breaks. So Rappa (Imaginary) can sometimes hit for less on regular Breaks than she does on Super.
SomeGuy1, fire break with Firefly. Did a second check against Cocolia first phase. Regular fire break is 165k, superbreak is 290k per attack (220k from HBC, 70k her own) so there is that.
Well when it comes to doom posting. IN the sense of, this character is bad or worst than a current four star or unusable. Well the beta only just started. this is v1 version of the character kit. Which is likely to get change in some way. So even if what they said was true. It might not be true by v3. For at one point Crit Firefly was a thing, until they just change her to be full break effect. With her turning out rather good.
Which also given how alot of people are hype up for 2.7. I doubt they are going to let these characters be bad. Which is another thing I think doomposters are overlooking. These characters will be released during holiday season. Which might sway some people into topping up as a christmas gift. To ensure they can get their hands on these new five stars. That or to look at it from a game play point of view. Well having a fun/powerful character to play with. Can keep people playing your game. Leading to a happy player base. That might be willing to check out your other games or at the least keep them playing.
There is just many reasons to doubt the doomposters and not think in the end. These characters will be good. Like didn’t people doompost Jiaoqiu and he turn out to be decent for Acheron teams? Like heck March 7th hunt edition, is a rather well design four star. If anything, I think the team has gotten better at designing characters over time. Like honestly, when was the last time they release a truly bad character? Like all characters I can think of that come to mind, all have their uses. Like Jade being good in pure fiction. Lingsha is a dps that pretends to be a healer. In all seriousness, yeah Lingsha just great, lots of cleansing, can put a bit of damage on her own or even help the likes of HImeko to go brrrr in pure fiction. Still don’t understand people who think Lingsha is just a healer, when she so much more package into one. Boothill can get the job done. Like just going by past history. There is not much reason to think, a newer character is going to be bad. They might be for a super niche, game mode or a certain team will benefit the most from them yes. Out right bad? X to doubt.
Beside having two harmony mcs sounds like it will be fun. To mess around with and see what sort of wacky teams you can pull off. In the case of Firefly, wasn’t one of her negative you will run only one team for life with her? Well now she has more variety in terms of team mates you can use for her. Yet here we are again. I will grab my popcorn and see what sort of logic doomposters come up with this time around. To label team variety as a bad thing.
I expected Tingyun to have no Superbreak and ONLY Exo-Toughness. Both is ridiculous
Sure her ult is meh, she has some issues, but she’s undeniably insane and a nice upgrade for break. Bonus points for:
– Giving you the option of running 2 break teams at the same time
– Great vertical investment. Even if her E0S0 was equal to HMC(it’s far ahead), get an E1 or S1 and watch your damage explode
Her kit is not fundamentally flawed. The core is insanely powerful. She even works in tandem with HMC’s Superbreak
I don’t get the negativity around her at all.
Heck I recall when Robin was release and people were going heck yes. I can now have a Ruan Mei on a second team. Yet now that there exist a second harmony mc. it bad? Given we have three break effect dps in the game now. Well adding another harmony mc seems like a good thing. For people who love break dps play style.
Otherwise, it seems like it there would be little point to picking up a second break effect dps [outside of maybe Boothill], if there only enough supports for one to exist and perform super well. That and given Tingyun seems like most break effect related characters. Will be easy to build. Which is just a plus given how traditional crit dps tend to be the biggest pain in the rear to build. Even if she only a slight upgrade over harmony mc. Her existing and allowing a choice for a second break team. Seems like a great thing. That and this is v1. So not even sure why there is doomposting, when she is still far away from release.
Doomposters will doompost.
Also can’t forget she is SP Positive instead of Negative like HMC.
@Reina Which in the case of being spell point positive. If someone has say a e1 Firefly. Tingyun, Firefly, Lingsha Mei. Would let you just skill spam with Lingsha. Which could add lots of extra damage, due to how few skill points the team needs.
I’ve done some calculations, a 200% be HMC, with every buff they can give around 123 be to evey ally, tho this is with watchmaker set and technique, which we know only last a few turns, Firefly burns through those buffs too quick, especially if E2, resulting in an average buff of 63 be buff team wide (ult and E4) and around 70 if 250% be, Fugue’s is a lil bigger than that, might not be team wide, but it focuses on the important character, while giving part of this buff team wide too, so yeah, HMC can buff more be than Fugue but their general buff is way less consistent and on average MHC’s be buff is lower, not to mention at higher requirement, while Fugue can run 0 be build and would still give the 80% single target, 30% team wide
anyone got any ideas on what artifacts would prob be good on her? unless ive missed it she doesnt have any BE scaling, maybe some EHR for a higher chance to debuff but otherwise it seems like she’ll be a generic support (sub stat wise) using hp and def relics.
She’s part of superbreak teams, where every member of the team can do big dmg. Especially since she has an enhanced basic and an ult focused on breaking.
I would say either iron cavalry set or the thief set for more dmg. EHR on the chest piece and SPD on the boots.
For planars, talia is good and kalpagni is better if you’re playing her with Firefly to implant fire weakness. HP/DEF orb for survivability and BE rope.
All you really need for substats is BE and some speed.
I’d say to go like this:
– If you’re running her with someone already equipped with 4pc Watchmaker, give her 2/2pc Messenger and Sacredos or 4pc Messenger, as Firefly will benefit greatly from all the speed she can get;
– If you’re running her with someone without 4pc Watchmaker, then Fugue should have it.
For planar ornaments, your best bets are: Kalpagni, Lushaka, Vonwacq (though that is if you don’t have any good pieces from the other planars). Kalpagni offers a great SPD boost, and a small increase to Fugue’s personal damage; Lushaka will help her with energy costs, and further improve your DPS’s damage; Vonwacq should be your last pick of the three, as the benefits from this planar aren’t that great compared to the before mentioned sets.
Fugue should have an HP/DEF% body, SPD boots, HP/DEF% sphere and only an ERR rope. Prioritize SPD and survivability, but try to get enough EHR% from substats to make her debuff a guarantee.
Since now we can get event light cones from Herta’s Store, Fugue will greatly benefit from an S5 Tutorial, as she’s guaranteed to attack DEF-shredded enemies every time. (If you’re F2P, this is probably her best choice)
She can’t activate 4pc Watchmaker
Well depending on if you firefly or not. kalpagni might be good. Without it talia is another good choice but might need to farm for more speed substats. Depending on if your going two piece of thief/cavalry mix with hackerspace or the new relic set. That or if going full thief/cavalry. Might need to aim for more speed substats if not running kalpagni. Just throw on a ehr chest and you should be good.
Unironically a good replacement for Pela on Acheron teams lol
-Skill debuff counts for Acheron Ultimate stacks except you can put it on a sustainer, which are usually the ones that don’t apply debuffs as often as the other characters or alternatively, use it on Acheron if you don’t have Signature.
-Brings super break mechanics into a Acheron team without compromising too much, at worse is slightly worse damage on ult in exchange of faster ults and extra super break damage.
Main weakness is obviously that the enemy requires to be weak to at least lighting or fire and that you need a fire sustainer like lingsha or gallagher.
It may even worth it to bring SW to the team in that case, it’s probably a DPS loss compared to JQ but it can be a fun alternative team comp.
Not for some. A lot of Acheron teams kill the enemies before breaking them even becomes a thing. Can’t remember the last time i weakness broke anything outside of fodder enemies with my Acheron team.
If your Acheron is E2S1 sure, but for lower investments it seems like a much better option than pela.
https://youtu.be/tNnlXaX-4To?t=155 iin this video acheron weakness broke the enemy from the first wave 1 time each and broke hoolay 1 time for each hp bar, the latter being only weak to fire, if it used gallagher/lingsha it could break more times, this even S1.
even so there’s a possibility that faster stacks could translate to more total damage even with a high invested acheron, specially with Lingsha that will give stacks with bunny, but i haven’t done the numbers but at the very least it should make the difference in the def shred lower. If you invest for E1 you can even help your sustain/acheron break faster and do more SB but i think she’s fine at lower investment regardless.
PROTIPS: version 1 means nothing
it is a proven fact that the character will be 100000% reworked on version 3 from now on
WHY? you ask because this is HYV’s new business strategy to combat leek+datamine+prefarm
MOSTLY to combat PREFARM because if farmers got early godly relic, an e0s0 IS STRONGER than a bad e6s5
😉
Oh mighty madman. Grant us your wisdom. What counts as doomposting? Does someone saying there is a decent free to play lightcone, will help to push sales of a character doom posting?
“This is categorically untrue, and a complete lie.”
This.
Yeah given anyone been playing the game for awhile. Can most likely snap on random relics and be golden. Might not have the best set bonuses but the character will still be useful. But hey this is madman. Their logic is fun and interesting to see what they can come up with next.
I’ve got to know, why is she Nihility instead of Harmony?
She’s a HMC replacement, buffs a character, and has no need for Izumo planar set.
Plus, she misses out on some good Harmony light cones, so why?
Any ideas?
“she misses out on some good Harmony light cones”
1) E2 won`t sell itself, that`s why she separated from “Dance, dance, dance’ LC
2) Each path must get Break LC (Harmony already have – RMei LC + 4 star LC; Erudition – Rappa LC; Hunt – Boothill LC; Destruction – Firefly; Abundance – Lingsha LC)
I expect the rationale is that she’s inflicting exo-toughness on all enemies, which is purely detrimental to have.
Am I crazy for thinking that the Herta shop LC Solitary Healing will be a decent option?
First of all, it gives break effect.
Second of all, I tested it myself and the energy regen from Solitary Healing triggers from dots inflicted by weakness break. Since Fugue has a lot of break potential plus exo-toughness bars to constantly be breaking and applying burns, she can utilise the energy regen.
Some caveats to this are that the break burn DoT only lasts one turn, and you only get energy when enemies die. But I feel like it could still work well?
I know her ult isn’t anything special but it does do a LOT of true break in AoE and it would be great in multi-target scenarios.
Well having a free to play lightcone that works on a popular hype up character. Would be a benefit in terms of sales. letting more roll without fear they have no lightcone to use with them.
Man what’s with all the doomposters who are so negative about Hoyo and convinced everything is a sales tactic.
No, I don’t think they intentionally designed Fugue to work with a Herta shop LC just to eke out a few more sales. It wouldnt even be her best option for team dps, it’s just an interesting synergy that could make her a little more viable in Pure Fiction.
Think it might be due to gacha game, makes more people think something was done to push sales. Over gameplay reasons or just give a interesting thing to do. Given well, hey part of the fun of games is to try interesting things out.
With the Exo weeknness implant, she can basically apply one DoT and consistenly get the energy back… i think
Well is it doom posting? Given they didn’t really say, the character was bad or worth skipping. Given having a free to play light cone has never been a negative for a character. march 7th hunt, Seele and countless others can make good use of the hunt lightcone from Herta shop. Sure it might not be their best but if it can still work for them. Well if doesn’;t have enough jades for her lightcone, that does make it more positive from their point of view, she can use alot of different lightcones. Given that one of the things praise about Lingsha, she has so many different good lightcone choices you can make use of. Which having lots of lightcone choices, is just very good for someone who might be limited on lightcone choice due to being new or having not rolled alot on weapon banner.
Sure one could view it was a sale tactics but is that really them being negative? For after all, others have praise star rail for how good they are at drip marketing and getting people hype up for new characters. Which is yes a sale tactics but is being worded in theme of praising the company. Or it could just be a very neutral stance.
Given they market the new sim universe mode. They did a good job showing off it features and making one interested in it. By showing how you can take in a variety of teams. Which is great. I can take my favorite team, hop in there and have some fun. Heck in general, I would say they do a good job at the new sim universe modes. Gives something you can just hop in at anytime to do when your bored. Which they have also come along way from the first version of the sim universe. Having made it better and more interesting in many ways.
It could be a sales tactic but it could also be just something exists to exist. Of course, I guess in any case no matter the reason. It would be a positive. Since more choices is always nice to have for a character.
Fair point. Of course after reading the comments. Seems I might of worded myself poorly for it to come off as doom posting. Given when I think of doom posting, i think character bad, no one desires to roll for them. Rather than hey, this seems free to play friendly. Which yeah after reading my original post again. I think I could made that more clear and I just worded it very badly.
HMC gives more BE to the whole team since HMC can proc Watchmaker, as compared to Fugue who seems to be primarily focused on 1 hyper carry. On the other hand however, Fugue can reduce all enemies DEF, and allows allies to do super break without needing to ult.
HMC Has a 30% action delay compared to her 15% action delay
Fugue gives the team an additional way to deal toughness damage though Exo-Toughness, as well as a chance to reduce the def of all enemies hit by her buffed ally.
They seem very interchangable, but in my honest opinion, they are so interchangable that calling Fugue a replacement might actually be wrong when comparing e6 HMC to E0s0 Fugue.
if the Exo-toughness get broken too, she will also delay another 15% which mean she does have the same ammount of delay. also you can do like… ice and imaginary break for a very long staggering lmao.
I have a question. Does her def shred only work for single target attacks, like pearl lc, to take effect?
I’ve got to know, why is she Nihility instead of Harmony?
She’s a HMC replacement, buffs a character, and has no need for Izumo planar set.
Plus, she misses out on some good Harmony light cones, so why?
Any ideas?
My guess is they’re trying to fill in the “break” team archtype by giving us characters of each path/role.
So far we’ve received the following:
Firefly: Destruction
Boothill: Hunt
Rappa: Erudition
HMC: Harmony
Lingsha & Gahllager: Abundance (Arguably can group in preservation if we never see one, since these are both “sustain” units, but that’s yet to be determined)
The only one missing (not counting pres.) is Nihility, which she sorta fits into due to the def shred she provides and the exo-toughness permanent debuff. Personally It also just feels like they wanted to make a dark and edgy version of Tingyun tbh, which is fair’nough
She is Harmony so you cannot have the duble DDD team with HTB. If you want the duble advance forward you now need Fugue E2.