Fugue

Fugue
FugueConceptsFugue
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Nihility
Combat TypesClass Fire
Character Materials
Credit308K
Immortal Scionette15
Immortal Aeroblossom15
Searing Steel Blade65
Immortal Lumintwig15
Trace Materials
Credit3M
Fiery Spirit18
Immortal Scionette41
Starfire Essence69
Immortal Aeroblossom56
Heaven Incinerator139
Immortal Lumintwig58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryA tactful foxian girl, whose appearance, name, and identity have all been stolen.
The fates have left her a thread of chance at survival, yet the brand of Destruction still writhes with anticipation.
The one in a fugue who has experienced life and death and is given a new life… when would she be able to return home?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
179.275.91531025%50%100130
20154.441482991025%50%100130
Credit4000
Immortal Scionette5
20+186.12178.373601025%50%100130
30225.72216.314361025%50%100130
Credit8000
Immortal Scionette10
30+257.4246.684981025%50%100130
40297284.625741025%50%100130
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+328.68314.996351025%50%100130
50368.28352.937121025%50%100130
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+399.96383.297731025%50%100130
60439.56421.258501025%50%100130
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+471.24451.619111025%50%100130
70510.84489.569881025%50%100130
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+542.52519.9110491025%50%100130
80582.12557.8711251025%50%100130
LevelCharacter Materials
1
20
Credit4000
Immortal Scionette5
20+
40
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+
50
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+
60
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+
70
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+
80

Skill

Radiant StreakRadiant Streak - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of Fugue's ATK to one designated enemy.

Deals minor Fire DMG to one enemy.
Level 10
Virtue Beckons BlissVirtue Beckons Bliss - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill.
The ally target with "Foxian Prayer" increases their Break Effect by and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type.
While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a base chance to reduce the attacked enemy target's DEF by , lasting for turn(s).

Grants one ally "Foxian Prayer", which increases Break Effect, and enables to reduce Toughness when attacking enemies that don't have the corresponding Weakness Type.
Makes this unit enter the "Torrid Scorch" state, enhancing Basic ATK. When ally units with "Foxian Prayer" attack, Fugue has a high chance to reduce the enemy target's DEF.
Level 15
Solar Splendor Shines Upon AllSolar Splendor Shines Upon All - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Deals Fire DMG equal to of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.

Deals Fire DMG to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness.
Level 15
Fortune Follows Where Virtue SpreadsFortune Follows Where Virtue Spreads - Talent | Impair
Energy Regeneration : 0
Weakness Break : 0
While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again.
While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of Super Break DMG.

While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster." When "Cloudflame Luster" is reduced to 0, the enemy will take Weakness Break DMG again. After allies attack Weakness Broken enemy targets, additionally deals Super Break DMG.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Level 1
Percipient ShinePercipient Shine - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, inflicts Daze on enemies within a certain area, lasting for second(s). While Dazed, enemies will not actively attack ally targets.
After entering battle via actively attacking Dazed enemies, Fugue's action advances by , with a base chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill, lasting for turn(s).

Inflicts Daze on enemies within a certain area. After entering battle via attacking Dazed enemies, Fugue's action advances, with a high chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill.
Level 1
Fiery CaressFiery Caress - Basic ATK | Blast
Energy Regeneration : 20
Weakness Break : Single Target : 30 / Blast : 15
Deals Fire DMG equal to of Fugue's ATK to one designated enemy and Fire DMG equal to of Fugue's ATK to adjacent targets.

Deals minor Fire DMG to one enemy and minor Fire DMG to adjacent targets.
Level 10

Traces

Verdantia RenaissanceVerdantia Renaissance
Requires Character Ascension 2
After ally targets break weakness, additionally delays the action of the enemy target by 15%.
Credit5000
Fiery Spirit3
Regret of Infinite Ochema1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 2
Break Effect increases by 5.3%
Credit5000
Fiery Spirit3
Immortal Scionette6
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Starfire Essence3
Immortal Aeroblossom3
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Starfire Essence3
Immortal Aeroblossom3
Sylvan EnigmaSylvan Enigma
Requires Character Ascension 4
Increases this unit's Break Effect by 30%. After using Skill for the first time, immediately recovers 1 Skill Point(s).
Credit20000
Starfire Essence5
Tracks of Destiny1
Regret of Infinite Ochema1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 4
SPD increases by 3
Credit20000
Starfire Essence5
Immortal Aeroblossom4
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 5
SPD increases by 3
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
Phecda PrimordiaPhecda Primordia
Requires Character Ascension 6
When an enemy target's Weakness gets broken, increases teammates' (i.e., excluding this unit) Break Effect by 6%. If Fugue's Break Effect is 220% or higher, the Break Effect increase is boosted by an additional 12%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Credit160K
Heaven Incinerator8
Tracks of Destiny1
Regret of Infinite Ochema1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 75
Break Effect increases by 10.7%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
SPD BoostSPD Boost (SPD)
SPD increases by 2
Credit2500
Immortal Scionette2
SPD BoostSPD Boost (SPD)
Requires Character Lv. 80
SPD increases by 4
Credit160K
Heaven Incinerator8
Immortal Lumintwig8

Eidolons

Earthbound I Was, Cloudward I BeEarthbound I Was, Cloudward I BeEarthbound I Was, Cloudward I Be
Ally target with "Foxian Prayer" increases their Weakness Break Efficiency by 50%.
Beatitude Dawns for the WorthyBeatitude Dawns for the WorthyBeatitude Dawns for the Worthy
When an enemy target's Weakness gets broken, Fugue regenerates 3 Energy. After using Ultimate, advances the action of all allies by 24%.
Verity Weaves Thoughts to BladeVerity Weaves Thoughts to BladeVerity Weaves Thoughts to Blade
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Bereft of Form, Which Name to BearBereft of Form, Which Name to BearBereft of Form, Which Name to Bear
Ally target with "Foxian Prayer" increases their Break DMG dealt by 20%.
Colored Cloud Rains FortuneColored Cloud Rains FortuneColored Cloud Rains Fortune
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Clairvoyance of Boom and DoomClairvoyance of Boom and DoomClairvoyance of Boom and Doom
Increases Fugue's Weakness Break Efficiency by 50%. While Fugue is in the "Torrid Scorch" state, "Foxian Prayer" takes effect on all allies.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Void
Void3
RarstrRarstrRarstr
nihility-class317.52264.6846.72At the start of the battle, the wearer's Effect Hit Rate increases by 20% for 3 turn(s).
Obsidian of Obsession
Ancient Engine
Loop
Loop3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Increases DMG dealt from its wearer to Slowed enemies by 24%.
Obsidian of Obsession
Ancient Engine
Hidden Shadow
Hidden Shadow3
RarstrRarstrRarstr
nihility-class317.52264.6846.72After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60% of ATK to the target enemy.
Obsidian of Obsession
Artifex's Gyreheart
Good Night and Sleep Well
Good Night and Sleep Well4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
Obsidian of Obsession
Silvermane Medal
Eyes of the Prey
Eyes of the Prey4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.
Obsidian of Obsession
Ancient Engine
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12% for 1 turn(s).
Obsidian of Obsession
Artifex's Gyreheart
Fermata
Fermata4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Break Effect by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.
Obsidian of Obsession
Silvermane Medal
We Will Meet Again
We Will Meet Again4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked.
Obsidian of Obsession
Ancient Engine
Before the Tutorial Mission Starts
Before the Tutorial Mission Starts4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks DEF-reduced enemies, regenerates 4 Energy.
Obsidian of Obsession
Squirming Core
In the Name of the World
In the Name of the World5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
Obsidian of Obsession
Silvermane Medal
Per Page
PrevNext

Voice

Language
Titleloc_sound
First Meeting
Greeting
Parting
About Self: "Fugue"
About Self: "Fugue"

* Unlocked after completing the Trailblaze Mission "#1"
About Self: Tail
About Self: Dream
About Self: Dream 2

* Unlocked after completing the Trailblaze Mission "#1"
Chat: Fans
Hobbies
Something to Share: Ambush
Knowledge
Knowledge

* Unlocked after completing the Trailblaze Mission "#1"
About Jing Yuan
About Yanqing
About Yukong 1
About Yukong 2

* Unlocked after completing the Trailblaze Mission "#1"
About Bailu
About Qingque
About Fu Xuan
About Ruan Mei
About Yao Guang
Eidolon Activation
Character Ascension
Max Level Reached
Trace Activation
Added to Team With Trailblazer
Added to Team With Yukong
Added to Team With Ruan Mei
Added to Team With Yao Guang
Battle Begins: Weakness Break
Battle Begins: Danger Alert
Turn Begins 1
Turn Begins 2
Turn Idling
Basic ATK
Enhanced Basic ATK 1
Enhance Basic ATK 2
Skill 1
Skill 2
Hit by Light Attack
Hit by Heavy Attack
Ultimate: Activate
Ultimate: Unleash
Downed
Return to Battle
Health Recovery
Technique
Battle Won
Treasure Opening 1
Treasure Opening 2
Precious Treasure Opening
Successful Puzzle-Solving 1
Successful Puzzle-Solving 2
Enemy Target Found
Returning to Town

Story

TitleText
Character DetailsThe former chief representative of the Whistling Flames merchant guild in the Sky-Faring Commission who nearly lost her life in a strange and catastrophic incident on her return journey.
Her face, name, and identity were stolen by the one who orchestrated it all. Yet, by a twist of fate, a sliver of hope remained, and from the aftermath of the Destruction, she reclaimed her life.
Now, she goes by the name "Fugue." Whether it be the bitterness of never returning home or the allure of wandering through the starry seas that drives her, one thing is certain — she has risen once more and set out on her path anew.
Character Story: Part IThe jade bracelet that once shielded her lay shattered, the blessing bell had tumbled into the mud, and the vibrantly adorned folding fan had crumbled to ashes.
She could only watch as the ghostly fire of darkness consumed everything she had ever possessed
— reducing all of it to flame and ruin.

For a moment, she only felt regret that she remained just one step behind life.
"I just sealed a major deal with that traveling merchant... such a wasted opportunity..."
"All that effort for this well-maintained tail, now reduced to nothing..."
"Even my promise to bring gifts to everyone... will now be unfulfilled..."

A thousand thoughts raced through her mind, but her body remained still, motionless, as tears quietly gathered in the corners of her eyes.

Memories flickered and dimmed like a dying candlelight.
"How much I wish to see Madam Yukong soaring into the sky with the bow I bought for her... It's what she longed for most..."
"Yanming... From now on, the Xianzhou Merchant Guild will have to depend on him..."
"I finally found Mengming's tea seed... she'll be overjoyed..."
"And Yancui... It's time to get a new knife for her..."

A teardrop slid down her cheek, evaporating before it ever touched the ground.

Her vision was gradually engulfed by darkness, and she could no longer make out the path of the Xianzhou ship.
"I had hoped to journey deeper into the skies, but in the end, I don't even know who my enemy is... How could I be at peace with that...?"

Across the universe, oceans of lives fade away with every passing minute and every fleeting second.
Before the presence of the immense power wielded by the Pathstriders, mortals are but specks of dust, carried aimlessly by the wind and waves.

"However, because of that, this is a 'choice' for her, and a risky opportunity for the rest of us..."
— This is a conversation that took place much later between a traveling merchant and a genius.

* Unlocked at Character Level 20
Character Story: Part IIThe young girl's fragile consciousness drifts through the darkness.
Ahead lies an endless night, while behind her, the path home feels just within reach.

She steps back into familiar ground, where bustling lanterns glow and the voices of old friends call to her from afar, urging her to return to her trade as a merchant. Before her, black mist creeps in, turning the once lively market instantly into rotting wood and dead ash.
She steps back again, and the deck of the starskiff appears beneath her feet. She longs to ride the wind upward, but a strange astral body looms in the sky, and the people she once knew become monsters, raising swords against one another.
She wishes to be as articulate as before, but now, facing monstrous forms before her, not a single sound escapes her lips.

"I'll just have to move forward," she whispers to herself.
"But how?" She asks herself.
"Raise your hand." A cold voice echoes from afar.
She lowers her gaze, eyes tracing the scar that pierces her palm. The fan still rests in her hand, though she remembers it turning ashen white in the fire. Yet here it is — whole again in her hand.

The black mist surges toward her once more.
"Go forward."
She lifts her hand, and the wound that pierces her palm begins to glow. The light cut through the darkness but also illuminates herself.
"Go forward."
She raises the fan — Once a source of leisurely comfort, the fan now threatens to burst forth with flames.

The black mist stretches endlessly, but the more she moves forward, the more the light intensifies.
"Go forward."
That cold voice is growing clearer.
"Don't look back."
She runs ahead.
"I haven't seen enough of the countless worlds in the starry seas..."
Behind her, five fluffy tails completely unfurl, igniting into fiery flames that cast light into the long night that ensnares her.

The laboratory.
The young girl's fingertips tremble slightly as a crystal-clear teardrop slips down the corner of her eye.
The aloof scientist peers into the cabin, and her expression shifts at long last.
"Congratulations on 'choosing' the world on this side."

* Unlocked at Character Level 40
Character Story: Part III"Awakening is only the first step.
The scars of Destruction still affect you, and you must learn to familiarize yourself with this new body swiftly to harness its power."

Day after day, she follows the scientist's instructions, pairing her dance with the strange pastries. She begins to heal at a pace visible to the naked eye. Yet, with each passing day, her doubt grows stronger.

She waits anxiously for news from the Xianzhou. After what feels like an eternity, Ruan Mei delivers the grim confirmation about the Stellaron calamity —
The Emanator known as Phantylia had infiltrated the Xianzhou with her guise, unleashing calamity and poisoning the living.

"Fortunately, the Astral Express and the Xianzhou joined forces and defeated Phantylia before any serious repercussions."
She listens to "her" story in a daze, feeling as if it were absurd and unreal.
"So she not only took my life but also a part of my time... I should never return to the Luofu with this face and encounter the Chromatic Echelon..."
"Phantylia's 'Destruction' of you has never ceased. Although you have temporarily overcome the power of Destruction in your body, her torment of your will has only just begun."
There is a subtle sigh hidden within that icy voice.
"I don't understand — why me?"
"It's simply a roll of fate's dice, and it landed on you."
"...So now my fate is entwined with theirs."
"I was entrusted only to save you. What happens after you return to the Luofu is entirely up to you."
"But in any case, I'm already a pawn in the game of these powerful players, aren't I?"
"Undeniably so."


She remains silent for a long time, lost in thought.
"Business is a two-way traffic, but since I am no longer the same as before, do I still have a choice?"
Ruan Mei meets the young girl's gaze and shakes her head.
"I don't know. That is your 'choice,' and only 'you' can make it."

* Unlocked at Character Level 60
Character Story: Part IVPenacony remains vibrant after the storm.
That gilded metropolis, a paradise of luxurious and indulgent commerce, is a destination she had always longed to explore.

"You're a Dreamchaser too, aren't you? I don't see many people dressed like you."
An outlander in hunter's garb approaches her before she realizes it.
"Of course, I too am one. Don't let my appearance fool you. One day, I'm going to buy Clock Studios! What about you?"
"In that case, you can also consider me as some sort of a Dreamchaser..."
"I've always imagined roaming the starry seas, traveling to different worlds, and establishing trade everywhere. Unfortunately..."

She falls silent and the outlander nods thoughtfully, raising the SoulGlad in her honor. After gulping down the can of SoulGlad, he turns to leave.

The road home is already long, yet she chooses to pause here.
The future holds many paths, and her longing is about more than simply returning home.

"Care for some SoulGlad, my lady?"
She turns her head toward a vendor pushing a cart.
"... Judging by your attire, you must be from the Xianzhou Luofu. I traveled there with my boss many years ago, and I still remember the massive ship and vibrant atmosphere."
"When we visited the Whistling Flames merchant guild, the messenger who received us, Miss Tingyun, looked rather like you. I wonder if you know her..."
"Ma'am, ma'am, are you listening?"


She gazes at Penacony's starry sky. People are coming and going in the distance yet unseen by her.
"Apologies, I was just contemplating a "major deal" that could leverage a small advantage to move giants — a venture with immense returns, but fraught with perils...."
"Are you hesitating?"

She smiles.
"Yes, I have hesitated... but I've finally made up my mind."
"If I can dazzle those powerful figures upon my entrance, then that would count as having journeyed to the farthest reaches of the sky."


* Unlocked at Character Level 80

320 responses to “Fugue”

  1. Imma us her in the sustain slot.
    I’m sorry Gallagher but it seems like i don’t need you anymore (unless the enemies are way to tanky)

    Btw, i see people saying that she is just a HMC replacement and Boothill being the only one that can use her entire kit, remember, Super break damage does get reduced if the enemies has high amounts of defence, so the Def shred on Fugue’s skill is actually pretty good. Pair that with Revolution shines as pearls of sweat LC , you almost have a Pela ult on the enemies hit without her being in the team (at S1).

      
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    • The boothill thing is such BS where does that even come from? Firefly does 3x more damage with Fugue than with HMC due to exo toughness literally being equal to 200% superbreak and her other damage amping kit. It does not matter if it’s only active once per break because once you break it the enemy is literally dead.

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      • I think they had Boothill theme song stuck in their head. I mean it is a rather catchy tune. Hard not to think of boothill once you remember it.

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  2. 1. What are her best Relic options (4p & 2p)?
    2. LC options aside from her signature?
    3. S5 Resolution or S5 Fermata?
    4. Also, I already have Before The Tutorial Mission Starts SW LC at S5, could we purchase one more copy from the store?

    Thanks <3

      
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    • 1. 4pc iron for personal dmg/ 4 pc thief for energy regen. otherwise just 2pc spd + BE or spd+spd . for planar either forge/ talia / vonwacq . Personally I pick vonwacq for buffing FF before her turn.
      2. jiaoqiu?? / tutorial / and resolution
      3 resolution ofc
      4.ehh i dont think so

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  3. This is nihillity?? she buff more than she debuff enemies

    buffs:
    increase target ally 40% break effect from skill
    increase break affect by 30% from a4 trace
    recover 1 sp from a4 trace
    increase break affect by another 30% from a6 trace

    debuffs:
    reduce target def% from skill
    exo-toughness from talent
    delay weakness broken enemy action by 15% from trace

      
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    • i hate it so much. i think the only reasons she’s nihillity is so they don’t have to release two harmony units at once and so people can pull her lightcone (because break nihillity support doesn’t really have a choice).

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    • doesnt help that her talent feels like a memory turbulence and her skill debuff is from her skill that targets an ally

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  4. so, she can replace HMC right?

    i love hmc but what if MC’s next form are also OP. i’m too lazy to them back to harmony everytime I’m using break team.

    they should’ve make every MC’s form as different unit… just restrict them from being in the same party.

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  5. so, she can replace HMC right?

    i love hmc but what if MC’s next form are also OP. i’m too lazy to them back to harmony everytime I’m using break team.

    they should’ve make every MC’s form as different unit… just restrict them from being in the same party.

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  6. I was really hoping for team Weakness break efficiency in the base kit so I could replace Ruan Mei 🙁 guess I must skip tingyun

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  7. Wait, she uses EHR but only for the 18 def down? Is that worth building?

    and damn, her power is pretty much all in her passive.
    …It’s a ludicrously powerful passive, to be fair.

      
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    • From what I understand, just using an EHR Body piece will be enough to guarantee the def down, no subs required. It will also help if you decide to run Pearls LC, which is a pretty good option for her.

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    • Of course it’s worth it.
      Not only is def down one of the handful of buffs/debuffs that actually benefits break damage, but it’s also a debuff that improves the more of it you stack. (any break dps is going to run the Glamoth set, which is a start~)
      18% def down is hefty, especially alongside other buffs/debuffs, even more so when you consider that for many people Fugue is slotting in for HTB, who straight up lacks a comparable damage increase.

      On top of that, what else would you build on her? The only other stats on the table are break effect and maybe speed. She’s got a whole body piece slot to pack a bunch of EHR, the only alternative of which would be Def or HP.

      I don’t know if she has any potential outside of traditional break teams, but if there is, it’ll be as a result of the def down existing and being built into.

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      • Hey dashy! This is just my personal opinion but I would probably build her with ehr, speed, atk, and break
        Then focus on speed, attack, and break sub stats. I saw someone else mention that a ehr main stat piece would just about guarantee her def debuff. If you use an attack piece instead then focus on ehr substats! Hope this helps with your decision 😀

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  8. E1 seems great compared to S1 with a 100% break efficiency in total for the targeted character (50% from talent and 50% from E1).
    E1 is comparable to E6 Firefly (less the 20% fire res).

      
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