名詞 | 符玄 | |
陣營 | 仙舟「羅浮」 | |
稀有度 | ||
命途 | 存護 | |
戰鬥屬性 | 量子 | |
華語 | 花玲 | |
英語 | Sarah Wiedenheft | |
韓語 | 이지현 | |
日語 | 伊藤美來 | |
專屬素材 | 308K 15 15 65 15 | |
行跡素材 | 3M 18 41 69 56 139 58 12 8 | |
劇情 | 仙舟「羅浮」太卜司之首。 憑藉第三眼與窮觀陣為仙舟占算航路,預卜事務吉凶。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音 |
劇情 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 63.36 | 82.5 | 201 | 100 | 5% | 50% | 150 | 135 | |
20 | 123.55 | 160.88 | 391 | 100 | 5% | 50% | 150 | 135 | 4000 5 |
20+ | 148.9 | 193.88 | 472 | 100 | 5% | 50% | 150 | 135 | |
30 | 180.58 | 235.12 | 572 | 100 | 5% | 50% | 150 | 135 | 8000 10 |
30+ | 205.92 | 268.12 | 652 | 100 | 5% | 50% | 150 | 135 | |
40 | 237.6 | 309.38 | 752 | 100 | 5% | 50% | 150 | 135 | 16000 6 3 |
40+ | 262.94 | 342.38 | 833 | 100 | 5% | 50% | 150 | 135 | |
50 | 294.62 | 383.62 | 933 | 100 | 5% | 50% | 150 | 135 | 40000 9 7 |
50+ | 319.97 | 416.62 | 1013 | 100 | 5% | 50% | 150 | 135 | |
60 | 351.65 | 457.88 | 1114 | 100 | 5% | 50% | 150 | 135 | 80000 6 20 |
60+ | 376.99 | 490.88 | 1194 | 100 | 5% | 50% | 150 | 135 | |
70 | 408.67 | 532.12 | 1294 | 100 | 5% | 50% | 150 | 135 | 160K 9 35 |
70+ | 434.02 | 565.12 | 1374 | 100 | 5% | 50% | 150 | 135 | |
80 | 465.7 | 606.38 | 1475 | 100 | 5% | 50% | 150 | 135 |
戰技
始擊歲星 - 普通攻擊 | 單體攻擊 | |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於符玄 對敵方單體造成少量量子屬性傷害。 | |
等級 | |
太微行棋,靈台示影 - 戰技 | 防禦 | |
能量回復 : 30 | |
弱點擊破 : 0 | |
開啟【窮觀陣】,使符玄隊友所承受的未受護盾抵擋之前的傷害的 處於【窮觀陣】的我方全體獲得【鑑知】。【鑑知】狀態下的我方目標生命上限提高,提高數值等同於符玄生命上限的 當符玄陷入無法戰鬥狀態時,【窮觀陣】也會解除。 開啟【窮觀陣】,隊友所受傷害分攤給符玄。並使我方全體生命上限、暴擊率提高。 | |
等級 | |
天律大衍,歷劫歸一 - 終結技 | 群體攻擊 | |
能量回復 : 5 | |
弱點擊破 : 群體攻擊 : 60 | |
對敵方全體造成等同於符玄 對敵方全體造成量子屬性傷害,增加符玄天賦的觸發次數。 | |
等級 | |
乾清坤夷,否極泰來 - 天賦 | 回復 | |
能量回復 : 0 | |
弱點擊破 : 0 | |
當符玄處於可戰鬥狀態時,為我方全體附加【避厄】。【避厄】狀態下的我方目標受到的傷害降低 當符玄現有生命值百分比小於等於 當符玄處於可戰鬥狀態時,我方全體受到的傷害降低。 生命值較低時自動按已損失生命值百分比回復自身生命。該效果最多擁有2次觸發次數。 | |
等級 | |
攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
歲記否泰,固守四郭 - 秘技 | 防禦 | |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後,我方全體獲得持續 開啟屏障,受到敵人攻擊時不會進入戰鬥。進入戰鬥後自動開啟【窮觀陣】。 | |
行跡
六壬兆堪 | |
需要角色晉階 6 | |
【窮觀陣】開啟時,若敵方目標對我方施加了控制類負面狀態,則我方全體抵抗本次行動中敵方目標施加的所有控制類負面狀態。該效果可以觸發1次。再次開啟【窮觀陣】後將重置效果可觸發次數。 | 160K 8 1 1 |
效果抗性強化 (效果抗性) | |
需要角色晉階 6 | |
效果抗性提高 | 160K 8 8 |
生命強化 (生命值) | |
需要角色等級 75 | |
生命上限提高 | 160K 8 8 |
暴擊率強化 (暴擊率) | |
需要角色等級 80 | |
暴擊率提高 | 160K 8 8 |
暴擊率強化 (暴擊率) | |
暴擊率提高 | 2500 2 |
效果抗性強化 (效果抗性) | |
需要角色晉階 3 | |
效果抗性提高 | 10000 3 3 |
暴擊率強化 (暴擊率) | |
需要角色晉階 5 | |
暴擊率提高 | 45000 3 3 |
星魂
司危 | ||
【鑑知】使暴擊傷害提高 |
柔兆 | ||
【窮觀陣】開啟時,若我方目標受到致命傷害,則本次行動中所有受到致命傷害的我方目標都不會陷入無法戰鬥狀態,並立即回復等同於其自身生命上限 |
直符 | ||
戰技等級+2,最多不超過 |
格澤 | ||
當處於【窮觀陣】的我方其他目標受到攻擊後,符玄恢復 |
計神 | ||
終結技等級+2,最多不超過 |
種陵 | ||
【窮觀陣】開啟時,會累積我方全體本場戰鬥中的已損失生命值。符玄施放終結技造成的傷害提高,增幅數值等同於本場戰鬥中累積已損失生命值的 本場戰鬥中累積已損失生命值最高不超過符玄生命上限的 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
琥珀 | 3 | preservation-class | 264.6 | 330.75 | 846.72 | 使裝備者的防禦力提高 | ||
戍禦 | 3 | preservation-class | 264.6 | 264.6 | 952.56 | 使裝備者施放終結技時,回復等同於自身生命上限 | ||
開疆 | 3 | preservation-class | 264.6 | 264.6 | 952.56 | 當裝備者擊破敵方目標的弱點時,回復等同於自身生命上限 | ||
餘生的第一天 | 4 | preservation-class | 370.44 | 463.05 | 952.56 | 使裝備者的防禦力提高 | ||
朗道的選擇 | 4 | preservation-class | 423.36 | 396.9 | 952.56 | 使裝備者受到攻擊的機率提高,同時受到的傷害降低 | ||
宇宙市場趨勢 | 4 | preservation-class | 370.44 | 396.9 | 1058.4 | 使裝備者的防禦力提高 | ||
我們是地火 | 4 | preservation-class | 476.28 | 463.05 | 740.88 | 戰鬥開始時,使我方全體受到的傷害降低 | ||
這就是我啦! | 4 | preservation-class | 370.44 | 529.2 | 846.72 | 使裝備者防禦力提高 | ||
制勝的瞬間 | 5 | preservation-class | 476.28 | 595.35 | 1058.4 | 使裝備者的防禦力提高 | ||
她已閉上雙眼 | 5 | preservation-class | 423.36 | 529.2 | 1270.08 | 使裝備者的生命上限提高 每一波次開始時,為我方全體回復等同於各自已損失生命值 |
Per Page |
|
Gallery
語音
語言
Title | loc_sound |
初次見面 | * |
問候 | * |
道別 | * |
關於自己•卜者 | * |
閒談•第三眼 | * |
閒談•窮觀陣 | * |
閒談•工作 | * |
愛好 | * |
煩惱 | * |
分享 | * |
見聞•一 | * |
見聞•二 | * |
見聞•三 | * |
關於景元 | * |
關於青雀 | * |
關於白露 | * |
關於彥卿 | * |
關於停雲 | * |
關於開拓者 | * |
關於三月七 | * |
關於藿藿 | * |
星魂啟動 | * |
角色晉階 | * |
角色滿級 | * |
行跡啟動 | * |
隊伍編成•開拓者 | * |
隊伍編成•景元 | * |
隊伍編成•青雀 | * |
隊伍編成•彥卿 | * |
隊伍編成•白露 | * |
戰鬥開始•弱點擊破 | * |
戰鬥開始•危險預警 | * |
回合開始•一 | * |
回合開始•二 | * |
回合待機 | * |
普通攻擊•一 | * |
普通攻擊•二 | * |
戰技•一 | * |
戰技•二 | * |
輕受擊 | * |
重受擊 | * |
終結技•啟動 | * |
終結技•施放 | * |
天賦 | * |
無法戰鬥 | * |
重回戰鬥 | * |
回復生命 | * |
秘技 | * |
戰鬥勝利 | * |
開啟戰利品•一 | * |
開啟戰利品•二 | * |
開啟貴重戰利品 | * |
解謎成功•一 | * |
解謎成功•二 | * |
發現敵方目標 | * |
返回城鎮 | * |
劇情
Title | 遊戲語言 |
角色詳情 | 仙舟「羅浮」太卜司之首,自信耿直的智者。 憑藉第三眼與窮觀陣為仙舟占算航路,預卜事務吉凶,堅信自己所做的一切便是事情的「最佳解」。 符玄等待著將軍承諾的「退位讓賢」,然而這一天的到來……似乎還遙遙無期。 |
角色故事·一 | 多年以後,符玄總會想起自己獲准踏入「圖書館」提問的那一日。 「你在想什麼?」戴著墨鏡的盲眼老者手拄拐杖,側首靜待她的回話。 「所有那些可以選擇的時刻……是否早已註定?還是說,如果在那一瞬間,我若能算得更準一些,哪怕再精確萬分之一,我就能做出正確的選擇,讓他們不必離開?」少女半閉雙眸,似問似答。 「每時每刻的我們,都站在自己的足跡布下的迷陣中心。」盲眼老人輕輕頓了頓手杖。「我給不了答案。我只能給予問題……和看見問題的眼界。而你一路走來,向我所求的想必也不是答案。」 「那就給我『眼睛』吧。無論命運是否從一開始就被註定了,身為卜者,我都想看得更清楚一些。」 「如你所願。但仙舟人的肉身長存,接受我給予的『眼睛』,就意味著接受永恆的痛苦。比起求知工具,它會更像是……『刑具』。」 「這豈不是正合遍智天君的信條——知識要用苦痛來換取?我不想在未來的選擇上犯下同樣的錯誤。」 …… 在受賜「眼睛」的昏昧中,她看見了許多往事。 她看見幼時的自己正襟危坐,手不釋卷。她看見父親憐愛地點著她的眉心,自豪地稱讚她聰慧靈秀。她看見長輩向她展示符氏一族作為玉闕仙舟觀星士世家的榮耀歷史。她看見卜者們運籌如儀,為她占得輝煌的未來——她將登上「太卜」的寶座。 「這就是我的未來?」 「一飲一啄,莫非前定。這就是你的宿命。卜測結果已上呈太卜竟天大人,他答應親自為你督教課業。這可是天大的福分啊。」 所有過去交疊在機率的煙霧中,似夢似真,在意識的邊緣變化來去,延伸成數不盡的未來。她盡力分辨,在浩瀚的瞬間裡尋找她正式成為卜者的那一日。 |
角色故事·二 | 那一日,玉闕仙舟的瞰雲鏡下,符玄拜見業師。但她無法置信眼前之人就是族中長輩奉若神人的太卜:男人穿著半舊的飛行士短打,行止無儀地箕坐在地,專注望向投影陣列裡不斷變化交織的光點。 「末學符玄,向太卜大人問安。」猶豫半天,少女開口。 男人目不稍動,只是豎起一指,示意她看向圖示。符玄留意到他的手不知為何換成了木製機巧。「玉闕的鳴珂衛正在塔拉薩佈防,策應曜青艦隊圍剿孽物。你應該有所耳聞吧?不過,命中註定他們贏不了這一戰。」 「哦?曜青艦隊武德昭昭,罕逢敵手。按戰報所示,我軍人數和戰艦倍於步離人的獵群。怎麼會有攻而不克的道理?」 「問得好。看來你不是一個輕易認命的學徒。」男人起身拍了拍沾灰的衣擺。「卜者知命而不認命,嘗試在不同的可能中尋求最佳的選擇,這很好。不過有時候,無論你怎麼選,命運都只有擺在面前的一條道路。當推占完畢時,面前只剩下凶與大凶兩個不同結果時,你會怎麼選?」 「……兩害相權,自然是取其輕者。這是卜筮學的第一課。」 「但若以人類的眼界,無法權衡輕重呢?」男人轉過身來。 「這次推占,是由新布成的陣法『十方光映法界』演算所得。結果有二:借調曜青仙舟的鶴羽衛,或是改調方壺仙舟的玄珠衛,二者可擇其一。取鶴羽衛,固然能仗其兵勢,強攻一時,但此後再無告捷之機。取玄珠衛,則必須忍受方壺所處之地間關迢迢,要將戰期拖延六個月之久,忍受敵人多次反撲,損兵折卒自不必提。但能堅持守勢直至援軍到來,便有勝利的可能。」 「想來他們選了前者。」 「是啊。卜算結果只能參贊謀略,卻不能代替將軍下決定。他選了眼前損害最小的方案。但我也沒算錯,這場失敗是命中註定的結果。」 「按兵書倍則戰之的原則,調用曜青的軍力也未必是下下之策。何況,世無定事,太卜怎麼就能如此肯定,說的好像一切必然會發生?」 「世無定事?」男人重重嘆了口氣。「我原本也這麼想……最初得出占卜結果時,以為是計算出了差錯,但重演之後,結果並無變化。於是我決心親自上場求證。 「這幾週以來,我深入塔拉薩與孽物作戰,取得當地水居者文明的信任,得到了一則驚人的消息:在其月亮擾動的影響下,一個月後,被塔拉薩人稱為『惡魔潮』的大潮汛即將降臨。 「若無方壺持明的雲吟師相助,無人能在那般惡劣的環境下與怪物持續戰鬥。這則情報不見載於任何博物志,也不載於我軍的智庫。而為了多此一舉地證實它,我付出了這隻手作為代價。」 男人苦笑著高舉木手晃了晃。「有時候,命運的道路自始至終只有一條。一切都是命中註定的。」 「對了,不必叫我太卜。從今天起,你應當稱我為『師父』。」 |
角色故事·三 | 在玉闕太卜司中,她度過了自己一生中最快樂的求學歲月。關於宿命與自由意志、關於陣法演算與人擇權衡……在一切與卜筮之道相關的問題上,少女記得自己與師父總是爭辯不休。這並非唇槍舌劍的相爭,而是亦師亦友的較勁。儘管在大部分的問題上,少女與師父最終都達成了一致的看法,但兩人卻有一個無論如何繞不開的死結—— 自向博識尊處求取演算經籍以來,玉闕仙舟太卜司傾數百年全力加以解讀實現,建造了聯盟中誇稱第一的占卜陣法。玉闕的卜者們皆以此為傲。但在符玄看來,這不過是將仙舟人的未來鎖死在陣法劃定的道路上。 當人們相信陣法所示必然成真,選擇便成了徒有其名的擺設。冥冥之中,卜者成了陣法的囚徒,吉時出行、凶時居停、每日所宜所忌、做什麼不做什麼,一應遵照占卜所示。 「難不成陣法告訴我明日死期將至,我就得自行了斷不成?如此一來,卜與不卜,到底有什麼分別?」 「分別在於,我們知道自己行走在昭昭天命之上。這便是建立太卜司制度的玄曜祖師所追求的至上道路。」 「在陣法協助下,卜者們只需要虔信相信,順應啟示,做出一個又一個抉擇——即便它們匪夷所思、無比艱難。這一切終將讓仙舟抵達它孜孜以求的偉業,那便是剷除壽瘟禍祖,令世間無複壽瘟之苦。」男人的神色如同蒙受開示的覺悟者,坦然平靜。他看向符玄,「就像我在得知你的命數後,將你收為弟子。」 不是為了我的天資?也不是為了家族人脈?只是為了實現某個預言?這……這太荒謬了!惱怒湧上符玄心頭,令她一時間啞口無言。 「你知道嗎,在問卜『十方光映法界』並解讀卦象後,我確信我的命運將斷絕在你的手中。但我依然將你收為弟子,等候你取代我,成為玉闕仙舟的太卜。因為,這一切都是命中註定。」 命中註定?他的命運,將會斷絕在我手裡? 說得眼下仙舟好像仍在三劫時代,說得好像她是個渴望登上太卜之位,打算不擇手段弒師的逆徒。這個混蛋師父! 「而我……我絕不會讓它成真!」 少女尊敬師父身為卜者的一切:心智、技藝乃至為人。唯獨無法接受他身為窺探命運的卜者,卻自甘墮入宿命論的淵藪,並將此視為理所當然。 於是不顧家族的勸阻、不顧一切阻撓,符玄以近乎自我放逐的方式逃離了玉闕仙舟。她投身風氣更自由的羅浮太卜司,寄情於卜算。她不但要遠離玉闕仙舟,更要身體力行地證明這則預言不過是某人的荒謬妄想。 |
角色故事·四 | 如是百年悄然逝去,戰事再起,卜官符玄領命演算不休。豐饒民大軍三度成形,突襲方壺仙舟。玉闕、羅浮同方壺仙舟相去不遠,馳援責無旁貸。卜算結果顯示,若傾全力迎擊,任何參戰的仙舟軍隊都將遭遇慘烈的敗局,但堅持守勢,將會有轉圜的餘地。 但卦象並未顯示轉圜之機在何處。符玄反覆推演,再三占算,窮觀陣輸出的結果依舊毫無變化。 「沒有人會選擇失敗。」卜者能做到的,都在這裡了。符玄將利害剖陳紙上,把卜算結果上呈神策府。毫無意外,帝弓天將合議的結果,侵逼方壺的豐饒聯軍兵力龐大,絕不能單純採取守勢。羅浮與玉闕雲騎軍必須迎戰,為曜青部隊爭取趕來的時機。 那一日符玄隔著投影沙盤,見證了聯盟援軍的潰敗。步離人不僅帶來了遮天蔽日的艦隊與器獸,更將古老傳說中的活體星宿「計都蜃樓」召來。這邪物墜向方壺,即將為其上所有的生命帶來滅頂之災,再現蒼城仙舟覆滅的慘劇。而人們只能眼睜睜見證它的降臨。 卜者能做到的,真的只有如此嗎?在焦灼與憤怒中,符玄心中升起一個極其大膽的念頭。「我要見景元將軍!」 在面見將軍後,少女說出了她的想法。以雲騎眼下的力量,想要取勝已不可能。唯一的轉機,是令帝弓垂跡示現。 出乎她預料的,在說出這堪稱褻瀆和荒謬的念頭後,眼前這位略顯疲憊的將軍並未露出任何嗤笑的神情,而是點了點頭。「你想怎麼做?」 「玉闕仙舟擁有聯盟中觀星的第一重器瞰雲鏡。這座裝置不僅能用來觀察,也可以向外發射訊息……我的意思是,用天艟將瞰雲鏡運往方壺,向帝弓光矢最後的所在處求救。爭分奪秒的話,在那顆星星落下前,一切還有轉圜的餘地。」 「你很清楚……帝弓降世臨凡的唯一徵兆和可能帶來的後果,對吧?」 「是的。身為方案的提出者,我願意親臨戰場,執行此事。」少女神色嚴肅,她十分明白自己提出的想法有多驚世駭俗。 「多謝你的建言。只是,危機之刻應當由六御勠力赴難。何況,你並無權限操作那器物。若事情因此失控,我身為進言呈辭者,會擔負全部的後果,希望符小姐不必多慮。」 望著將軍離去的背影,符玄突然回過神來,意識到「六御勠力赴難」的意義所在:能全權使用瞰雲鏡,乃至以辨讀帝弓誥諭的方式發出訊號的人—— 唯有玉闕太卜本人。 …… 「這就是你尋求『眼界』的初衷?我讀到了你的那些夢……」 少女沒有睜開雙眼,卻能看見周遭的世界由煙霧凝成實體。所有可能性盡皆褪去,只剩下清晰無誤的唯一選擇。 「那些不是夢,那是我的過去,塑造了我的一切。」 「而他說的沒錯,其實命運從來只有一條道路。」 |
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334 responses to “符玄”
I have huo huo, loucha, gepard as healers/defense
bronya as buffers.
jingliu, dr.ratio, blade, clara in dps.
will get acheron as she is guaranteed.
so keeping all that in mind which character should I pursue for e0 with no lightcone :-
fu xuan and aventurine? I don’t really care about moc. so tell me your views on which character should be fun to play with?
Aventurine is going to be like Gepard but use his skill to create shields on demand. Which start of weak but can become stronger.
Which Aventurine is going to be more suitable for low damage aoe fights. To trigger his follow up attack. while being a bit more heavy on the skill point side of things. How many skills point he will end up using. hard to say. He does seem like he will be more of a hybrid. of shields and dps. Which given he is not release. It hard to really say for sure about anything about him. Given there is always a chance his kit might get change before released. Which given he is a shielder. He should work about as well as Gepard when it come to Jingliu, aka you might want a healer over a shielder due to the hp drain.
Fu xuan. Will be better for more single target fights. Which we do know she is skill point positive. By one, unless you need to recast her skill early. Which she does buff up crit rate for your whole party. Which can be very nice. To ensure you land big damage. Which she does have a fair number of lone cones she can make use of. Be they from standard banner, from doing sim universe or just four star lightcone you got. Now to get her ultimate back up every three turns. You will need a energy rope, without her sig light cone. She is very usable at e0. Which her best relics are 2 piece Longevous Disciple for health bonus and Guard of Wuthering Snow for damage reduction. Which given one of these domains is also the same place that drops the Hacker space set. You can farm relics for both her and other supports at the same time. Now as for your dps. She should be able to work well with your current set of dps. In the case of Clara, she might benefit more from Lynx or March 7th, due to their skills helping to make the enemy focus on her. Given Clara wants to be hit.
Now if you wait around for a third rerun. Fu Xuan sig lightcone, is nice. For it allows you the freedom to no longer need a energy recharge rope. To get her ultimate back every three times. Her first e1 is very nice, 30 crit damage to go along with crit rate? Indeed very useful. Outside of that, her remaining extra copies are debatable in terms of usefulness.
great insight, thnks
I think there are some rumors she might be rerun in 2.1?
So for premium sustain should you get her or Aventurine?
Based on my understanding, she is good for mitigating intense single target dmg whereas Aven is better against AOE barrages.
Also I wonder if 100% cc resistance on skill once is better than natural 50% effect res…
Both look pretty viable with upsides and downsides to their kits
Well it seems like they will be better for different cases. Aven for low damage aoe targets. Fu xuan for single target foes.
Which as for cc resistance. well 100% means the first cc will always be blocked. While having only 50% effect resist. Does make it a coin flip, better than nothing but there is still a chance the foe can cast something bad on you.
So if you put Aven against a boss that love to deal high single target damage. That could force him to eat up alot of skills points. To keep their shields active. While Fu xuan would love that fight. Given she can tank that easy. While low aoe damage, would favor Aven more. To perform his follow up attack. Which both of them have rather good e1 as well. That help benefit the party with more crit damage. In the case of Fu Xuan. Crit rate and crit damage at e1 is very nice. Yeah just going by their current kits. It seems very much depends on the fight. Both will be good, it all depends on what your fighting.
Please rerun soon Diviner Fu. My second team for MoC and PF always got destroyed. Wasted a lot of resources to Natasha and Lynx but still their healing can’t keep up T_T
Soon it will be four months since she been gone. Looking to be at least 5, going by how long 2.0 is going to take. If not longer. Depending on 2.1 reruns.
Seems like she might be right around the corner. in 2.1. If rumors are true.
This character is no joke. I got 30 stars in MoC and beat Swarm difficulty V multiple times because of her. Highly recommended to pull.
So I’ve just finished the highest Swarm Disaster diffuculty with Fu Xuan solo sustain (Party: DH-Yukong-Tingyun-Fu Xuan) and I wasn’t even close to losing. Went the destruction path and as long as you have the card that heals you when attacked below 35% HP you are golden. At the last boss I was even at 3 alarm, which means they did 15% more dmg.
Funnily enough I messed up during the last phase of the endboss and forgot to renew my skill, which resulted in the death of all party members except her when the boss was at 80% HP. Fu Xuan solo killed the rest of the stage while tanking multiple fully charged swarm attacks. She is so freaking broken.
I did Mono quant on Nahility despite having no DoT moves. FX tanking everything so my team didn’t die. Did it first try.
Ok I built her out, use Landau’s choice lightcone, Tested on All MOC 1-10
trace lv 5/8/8/8
build 1 Full tank : disciple 2 + Guard 2 : energy rope , everything else HP%
result : She’s ALMOST enough as a solo sustain on floor 10.
meaning: I can full star but i have to do a few retries depending on luck.
If she wasn’t hit enough to generate energy and other unit get too low to be bring back up, other unit could die first.
But I can feel her to be VERY CLOSE to solo sustain. I might just need better sub-stats and high superstition lightcone and max her traces.
I wouldn’t be surprise if you can solo sustain if your team deal dmg fast enough or have enough HP on them.
Might also be better to bring tank dps like clara to share her dmg while dishing out as well.
build 2 full dmg : genius star 4 : Crit dmg + HP% and Quantum dmg bonus (I tried it because i have left over pieces from Selee)
result : Can’t solo sustain (duh) so I had to bring fire MC(DPS build) … Turns out these two combined are just enough to sustain and deal enough dmg for floor 10 in 1 try.
I also tried her with other sustain but build as DPS (Lynx and Natasha) Also full star in 1 try.
meaning : You can sort of bringing 2 sustain units that are built as DPS for safety and deal good dmg. It’s kinda weird I admit but hey sometime stupid solution works.
for both builds Floor 1-9 are no problem. she can solo sustain. the only floor cutting close is floor 10.
this might change with new MOC blessing of course.
Overall a very good Unit. finally get full star all floor with her. before i just can’t because i don’t have enough sustain. So if that’s what you lack then she’s a great choice.
Be noted that she you have to play her well. Be sure to keep track of her skill duration.
final score 9/10 score if don’t have enough sustain.
10/10 if you can do mono quantum.
Hope you wanter win 50/50, bless you.
My thought after trying her on MoC 10, have her at e6s1 but tried her at various phase before unlocking eidolons :
Full Genius without E6 and her LC is pure masochism, because without her LC the full offensive build just fall apart, not by much, but enough to get you kill, and you lose damage in the process because you have to bring another sustain unit.
Running an even worse offensive build with Genius/Salsotto, with E6, I did 500k in full AoE against Yanqing MoC 10, without having any issue surviving, but, I wouldn’t have survive without the LC passive, it enables her so much, it’s unreal. (The 2 horse knights put me around 60% for Fu, after talent proc, and around 80% for the rest.)
Tried running a 2pc Hp set 2pc 8% dmg red set with Herta LC S5 e0, this is actually the best sustain combo you can have, damn she’s tanky, you don’t do crazy damage but you can stand your ground 5-6 more turns compare to the full offensive one.
Not even gonna talk about the result with e1, you clear even faster that’s all.
Never proc’d e2 for now (had death scenario under CC and matrix ran out at the same time.)
e4 is the second really good breakpoint, in AoE scenario, this is easy 15 energy without counting what she gained from getting hit herself, so, more ult, more sustain, more damage.
Anyway, a really good unit, her eidolons kinda bottleneck her to go full sustain without them, for the LC, it’s even worse, you can’t even deviate from the full defense path without it.
I can’t agree on your “almost” being able to single sustain. I just finished all floors and wasn’t even close to dying. Though I also had 21 turns left, from the required 14.
She is at E0 and equipped with Moment of Victory, at 7k HP, 2.3k def and 25 speed. I was pretty lucky with my substats, but having only 2 piece setbonuses helps. She even tanked Yanquings charged attack like its nothing and my lowest party member was at 60-70%.
Broken as expected, as long as you dont pitch her against massive DOT enemies.
Yeah i don’t doubt that at all. I was cutting close with floor 10. My dpss probably didn’t do enough dmg and my silverwolf keep getting stab and killed so i had to retry a bit.
I’ve seen a few people barely do it. When i did it though i still had 2 procs of her talent to go and had plenty of health left. Then again my Seele did finish it in just 2 turns.
Yeah same. 1-9 solo, on 10th floor had to bring Gepard along. But even with 6500 HP, Landau and 8/8/8 traces she’s quite strong. Also cleared 10 floors first time. Worth to pool.
It’s super hard to judge anything you wrote because of the low amount of info you provide for the build you have. But then having 9/10 score from what you wrote is giving a nice objective 10/10 for Fu
Going full hp without having speed is going to lower your sustain in moc 10 and probably force you to have a “few retries”. I know there are few builds but going “full HP” just gives too much diminishing return since you should roll HP on substats. A lot depend on the rolls you have and it is way easier to build her with HP+Speed set since you farm both of them at the same time so higher probability to roll better stats.
I have 6/10/10/10, tried it with Sig S1 and with ToM S5, was at almost full hp on all teammates in mono quantum at the end of Moc10 twice, I bet should solo sustain 4x longer battle that necessary for MoC. (HP%, Speed, Hp%, I run ER because I have sig). 8200hp, 1560 def, 140 speed stats with sig.
In mono quantum I run Seele, QQ, SW and FX. She is astonishingly strong unit that can easily sustain anything MoC gives today if build decently.
yeah it’s probably my fu xaun speed issue so she can get enough energy to keep healing teammate up and my dps couldn’t reach a break point to kill some of the mobs in a fewer hits so my unlucky unit sometime die before i could finish.
I’m going to need to farm for better gear and have a good sub dps like qq to reach dmg break point better.
I want her sig but man I really want Ice mommy jing liu and QQ and tingyu also on that banner so i gotta preserve.
Stay strong! Waifu over LC 😄
(because this comment somehow ended up under someone else comment I ask again)
I soon start farming her relics since I’m almost done with the rest of her and I plan going for her signature weapon too so now I’m desprate. what do you guys think is more important? -> more sustainability for fu xuan or more sustainability for the group?
I don’t know if I should go 2p 12% hp/ 2p 10% outgoing healing,
4p wuthering snow or a 2p/2p variation of it.
some thoughts: I don’t think that fu xuan’s distribute covers the 8% dmg reduction because the group members getting damaged and then the dmg gets 100% distibuted to her and the group members don’t have 8% dmg reduction only she does but otherwise the direct dmg she personally recives gets lowerd from 82% to 74% what is a reduction of around 10% not 8%.
Out going healing tbh, like fu xuan already got a heal to sustain herself, you should keep in mind that, your dps and support is the key to victory.
my main advice i can give is to test first hand and just do 10 MOC without her lightcone. then buy it if you still feel like you need it.
right now we are not sure how dmg reduction from set bonus or lightcone work with her but it should be only on herself after dmg transfer from other units.
I don’t think her healing is good enough for 10% outgoing healing bonus. might as well just go for speed set.
Her own sustain should be more than enough to the point you can consider build her with dmg set, and run her with another semi sustain like fire MC or another sustain like Lynx. so she’s there as a 1 shot protection, buffing critrate and do decent dmg.
I believe FX will be mostly immortal with enough hp and a couple def substats. It’s much more likely that a squishy unit gets randomly focused by enemies and runs out of health.
The build I farmed for is 2pc hp / 2pc outgoing healing / fleet of the ageless + herta LC. My build has 8300hp, 1350 def, 600 party heal, 134 spd, er rope
Her healing is weak, outgoing healing is not worth it at all. It won’t help you survive even 1 more attack so it’s pointless. Also while Fu is on the team no one else needs survivability but her since she will always die first. She’s the opposite of Gepard so to speak. Going 2pc/HP and 2pc/DR (Damage Reduction.) Is the best choice for survivability.
“Her healing is weak, outgoing healing is not worth it at all.”
You couldn’t be more wrong.
Her outgoing healing on the party is pre-mitigated. She diverts 80% of incoming ally damage, meaning a 600 hp ally heal is able to absorb 3000 incoming damage on that ally. Outgoing healing also applies to her self heal where she normally restores 90% of her missing health. 10% outgoing healing is by far the best 2 pc set bonus for her self sustain and party sustain. Outgoing healing bonus scales directly with every part of her kit that can be called “sustain”. You don’t want outgoing healing body though because 10% is the maximum amount which scales her self heal.
This, and I don’t see how ppl think otherwise. Just do a little napkin math and you soon realize that a character in your team would have to basically die 5 times before they actually die, and that’s even before you count in her small healing, which isn’t so small when you consider that she heals the team for ~15% of their HP and they only get ~20% of the original dmg.
So even at the absolute worst case scenario that one of your teammates would get killed every turn, with Fu Xuans dmg reduction and her heals, that character would still survive roughly 7 turns.
Her healing is very weak for herself, and lets be honest she’s the only one who needs to survive. No one else will take damage fast enough to be killed before Fu dies herself, as a result her healing matters very little. It’s just a nice little. “Pick me up.” Most times aka 90% of the time the enemy will die before Fu does and no one else on your team will even lose half of their HP by that point. All enemies do to your other members is chip damage.
Out going healing 10% for Fu which equals like 50-70 health just does not matter in the slightest, Fu herself receiving 8% less damage however could very well be huge like helping her to survive a nuke huge. So yea, i don’t understand why people think it’s best in slot at all.
Following this comment :
“can I ask you how do you know this? so she mitigates the redirected dmg with her def, skill and 2p ws set? sounds like 2p wuthering snow/ 2p outgoing healing is BiS if this all is true. 12% hp gives around 300 hp what is around 20 hp more healing. 10% outgoing healing gives around 55 hp more healing (both with +34,5% outgoing healing). for 6 spd I don’t know if I want to go for it for me it’s the second most important stat after hp for substats followed by def but 120 should be enough to trigger su set. 134 spd is hard to achieve and would probably need spd shoes anyways but surviving the first turn shouldn’t be an impossible task.”
Someone from beta made a calc sheet on reddit using in-game data, and known damage datas, here you go :
https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2FMJPCXBrZDG5EdPo6rY6CDLKE0N5RMHbwtaRxZjLEd78.png%3Fauto%3Dwebp%26s%3De2f734d829166572c1838081122ec8522ac92262
oh thank you:3
that’s some very usefull information
Thanks for this!
go 2pc hp/2pc gaurd/2pc messenger and mix and match them.
Your stats sshould total around 7k hp with 1.5k def. Try getting ur effect res to a respectable level(preferably around 40-60%), and ur spd to around 121-134 whichever speed breakpoint you prefer.
So for starters, the 8% damage reduction absolutely does apply to her redirection, people were able to test this with things like Landau’s Choice ahead of time because of that redirection blessing in SU, so Wuthering’s 2-set bonus is absolutely worthwhile, arguably her best one because DR is so rare. From there, its 4-set is nearly worthless; for it to trigger she has to be sub-50% *and* out of stacks of her talent, which is a dire enough situation that an 8% heal and 5 energy won’t save her, but more importantly it’s also just rare so most of the time it’s completely wasted. I personally go 2/2 Wuthering and Longevous, but you could also do 2/2 with some mix of Longevous, Purity Palace, and Messenger. Passerby’s outgoing healing is nearly worthless, though. There currently isn’t a 4-set that synergizes particularly well with her, Messenger comes the closest but you miss out on a defensive 2-set by going for it which for her just isn’t worth an occasional teamwide SPD buff.
Im going to try building Fu Xuan’s relics now. Would
4pc Longevous Disciple
&
2pc Fleet of the Ageless
work on her? Is there a better relic set for her?
for best tanking 2pc disciple and 2pc wuthering would probably be best, she gets a good amount of crit rate from her traces and ability (18.7% from traces + 12% from skill + 5% base crit rate) so the 4pc buff isnt the best. I also believe 2pc healing and 2pc defense also works, however she does scales damages off hp so for sub dps max hp build is good, but for tank defense and damage reduction is needed