符玄

符玄
符玄名詞符玄
陣營仙舟「羅浮」
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 存護
戰鬥屬性Class 量子
華語花玲
英語Sarah Wiedenheft
韓語이지현
日語伊藤美來
專屬素材
信用點308K
工造機杼15
工造迴輪15
蒼猿之釘65
工造渾心15
行跡素材
信用點3M
青銅的執著18
工造機杼41
寒鐵的誓言69
工造迴輪56
琥珀的堅守139
工造渾心58
無窮假身的遺恨12
命運的足跡8
主線仙舟「羅浮」太卜司之首。
憑藉第三眼與窮觀陣為仙舟占算航路,預卜事務吉凶。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音音量
主線

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量專屬素材
163.3682.52011005%50%150135
20123.55160.883911005%50%150135
信用點4000
工造機杼5
20+148.9193.884721005%50%150135
30180.58235.125721005%50%150135
信用點8000
工造機杼10
30+205.92268.126521005%50%150135
40237.6309.387521005%50%150135
信用點16000
工造迴輪6
蒼猿之釘3
40+262.94342.388331005%50%150135
50294.62383.629331005%50%150135
信用點40000
工造迴輪9
蒼猿之釘7
50+319.97416.6210131005%50%150135
60351.65457.8811141005%50%150135
信用點80000
工造渾心6
蒼猿之釘20
60+376.99490.8811941005%50%150135
70408.67532.1212941005%50%150135
信用點160K
工造渾心9
蒼猿之釘35
70+434.02565.1213741005%50%150135
80465.7606.3814751005%50%150135
等級專屬素材
1
20
信用點4000
工造機杼5
20+
40
信用點16000
工造迴輪6
蒼猿之釘3
40+
50
信用點40000
工造迴輪9
蒼猿之釘7
50+
60
信用點80000
工造渾心6
蒼猿之釘20
60+
70
信用點160K
工造渾心9
蒼猿之釘35
70+
80

戰技

始擊歲星始擊歲星 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於符玄生命上限的量子屬性傷害。

對敵方單體造成少量量子屬性傷害。
等級 10
太微行棋,靈台示影太微行棋,靈台示影 - 戰技 | 防禦
能量回復 : 30
弱點擊破 : 0
開啟【窮觀陣】,使符玄隊友所承受的未受護盾抵擋之前的傷害的分攤給符玄,持續回合。
處於【窮觀陣】的我方全體獲得【鑑知】。【鑑知】狀態下的我方目標生命上限提高,提高數值等同於符玄生命上限的,暴擊率提高
當符玄陷入無法戰鬥狀態時,【窮觀陣】也會解除。

開啟【窮觀陣】,隊友所受傷害分攤給符玄。並使我方全體生命上限、暴擊率提高
等級 15
天律大衍,歷劫歸一天律大衍,歷劫歸一 - 終結技 | 群體攻擊
能量回復 : 5
弱點擊破 : 群體攻擊 : 60
對敵方全體造成等同於符玄生命上限的量子屬性傷害,並獲得1次符玄天賦生命回復的觸發次數。

對敵方全體造成量子屬性傷害,增加符玄天賦的觸發次數。
等級 15
乾清坤夷,否極泰來乾清坤夷,否極泰來 - 天賦 | 回復
能量回復 : 0
弱點擊破 : 0
當符玄處於可戰鬥狀態時,為我方全體附加【避厄】。【避厄】狀態下的我方目標受到的傷害降低
當符玄現有生命值百分比小於等於時觸發生命回復,使自身回復等同於已損失生命值的生命值,受到致命攻擊時無法觸發該效果。該效果初始擁有1次觸發次數,最多可擁有2次觸發次數。

當符玄處於可戰鬥狀態時,我方全體受到的傷害降低。
生命值較低時自動按已損失生命值百分比回復自身生命。該效果最多擁有2次觸發次數。
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。

等級 1
歲記否泰,固守四郭歲記否泰,固守四郭 - 秘技 | 防禦
能量回復 : 0
弱點擊破 : 0
使用秘技後,我方全體獲得持續秒的屏障。該屏障可抵擋敵人的所有攻擊,不會進入戰鬥。屏障持續期間進入戰鬥時符玄會自動開啟【窮觀陣】,持續回合。

開啟屏障,受到敵人攻擊時不會進入戰鬥。進入戰鬥後自動開啟【窮觀陣】。
等級 1

行跡

六壬兆堪六壬兆堪
需要角色晉階 6
【窮觀陣】開啟時,若敵方目標對我方施加了控制類負面狀態,則我方全體抵抗本次行動中敵方目標施加的所有控制類負面狀態。該效果可以觸發1次。再次開啟【窮觀陣】後將重置效果可觸發次數。
信用點160K
琥珀的堅守8
命運的足跡1
無窮假身的遺恨1
效果抗性強化效果抗性強化 (效果抗性)
需要角色晉階 6
效果抗性提高6%
信用點160K
琥珀的堅守8
工造渾心8
生命強化生命強化 (生命值)
需要角色等級 75
生命上限提高8%
信用點160K
琥珀的堅守8
工造渾心8
暴擊率強化暴擊率強化 (暴擊率)
需要角色等級 80
暴擊率提高5.3%
信用點160K
琥珀的堅守8
工造渾心8
暴擊率強化暴擊率強化 (暴擊率)
暴擊率提高2.7%
信用點2500
工造機杼2
太乙式盤太乙式盤
需要角色晉階 2
【窮觀陣】開啟時,符玄施放戰技將額外恢復20點能量。
信用點5000
青銅的執著3
無窮假身的遺恨1
生命強化生命強化 (生命值)
需要角色晉階 2
生命上限提高4%
信用點5000
青銅的執著3
工造機杼6
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 3
暴擊率提高2.7%
信用點10000
寒鐵的誓言3
工造迴輪3
遁甲星輿遁甲星輿
需要角色晉階 4
施放終結技時為我方其他目標回復等同於符玄5%生命上限+133的生命值。
信用點20000
寒鐵的誓言5
命運的足跡1
無窮假身的遺恨1
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 4
暴擊率提高4%
信用點20000
寒鐵的誓言5
工造迴輪4
生命強化生命強化 (生命值)
需要角色晉階 5
生命上限提高6%
信用點45000
琥珀的堅守3
工造渾心3
效果抗性強化效果抗性強化 (效果抗性)
需要角色晉階 3
效果抗性提高4%
信用點10000
寒鐵的誓言3
工造迴輪3
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 5
暴擊率提高4%
信用點45000
琥珀的堅守3
工造渾心3

星魂

司危司危司危
【鑑知】使暴擊傷害提高30%
柔兆柔兆柔兆
【窮觀陣】開啟時,若我方目標受到致命傷害,則本次行動中所有受到致命傷害的我方目標都不會陷入無法戰鬥狀態,並立即回復等同於其自身生命上限70%的生命值。該效果單場戰鬥中可以觸發1次。
直符直符直符
戰技等級+2,最多不超過15級;天賦等級+2,最多不超過15級。
格澤格澤格澤
當處於【窮觀陣】的我方其他目標受到攻擊後,符玄恢復5點能量。
計神計神計神
終結技等級+2,最多不超過15級;普通攻擊等級+1,最多不超過10級。
種陵種陵種陵
【窮觀陣】開啟時,會累積我方全體本場戰鬥中的已損失生命值。符玄施放終結技造成的傷害提高,增幅數值等同於本場戰鬥中累積已損失生命值的200%
本場戰鬥中累積已損失生命值最高不超過符玄生命上限的120%,施放終結技後會歸零並重新開始累積。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技專屬素材
琥珀
琥珀3
RarstrRarstrRarstr
preservation-class264.6330.75846.72使裝備者的防禦力提高16%。當裝備者現有生命值百分比低於50%時,其防禦力額外提高16%
琥珀的堅守
蠢動原核
戍禦
戍禦3
RarstrRarstrRarstr
preservation-class264.6264.6952.56使裝備者施放終結技時,回復等同於自身生命上限18%的生命值。
琥珀的堅守
踐踏的意志
開疆
開疆3
RarstrRarstrRarstr
preservation-class264.6264.6952.56當裝備者擊破敵方目標的弱點時,回復等同於自身生命上限12%的生命值。
琥珀的堅守
蠢動原核
餘生的第一天
餘生的第一天4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56使裝備者的防禦力提高16%。進入戰鬥後,使我方全體的全屬性抗性提高8%。同類技能無法重複生效。
琥珀的堅守
蠢動原核
朗道的選擇
朗道的選擇4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56使裝備者受到攻擊的機率提高,同時受到的傷害降低16%
琥珀的堅守
蠢動原核
宇宙市場趨勢
宇宙市場趨勢4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4使裝備者的防禦力提高16%。當裝備者受到攻擊後,有100%的基礎機率使敵方目標陷入灼燒狀態,每回合造成等同於裝備者40%防禦力的持續傷害,持續2回合。
琥珀的堅守
永壽榮枝
我們是地火
我們是地火4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88戰鬥開始時,使我方全體受到的傷害降低8%,持續5回合。同時立即為我方全體回復等同於各自已損失生命值30%的生命值。
琥珀的堅守
古代引擎
這就是我啦!
這就是我啦!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72使裝備者防禦力提高16%。使裝備者施放終結技時造成的傷害值提高,提高數值等同於裝備者防禦力的60%,該效果每次施放終結技時對每個敵方目標僅生效1次。
琥珀的堅守
踐踏的意志
制勝的瞬間
制勝的瞬間5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4使裝備者的防禦力提高24%,效果命中提高24%,同時使自身受到攻擊的機率提高。當裝備者受到攻擊後,防禦力額外提高24%,持續到自身回合結束。
琥珀的堅守
鐵衛勳章
她已閉上雙眼
她已閉上雙眼5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08使裝備者的生命上限提高24%,能量恢復效率提高12%。當裝備者的生命值降低時,使我方全體造成的傷害提高9%,持續2回合。
每一波次開始時,為我方全體回復等同於各自已損失生命值80%的生命值。
琥珀的堅守
工造渾心
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語音音量

語言
Titleloc_sound

主線

Title遊戲語言

334 responses to “符玄”

  1. I have huo huo, loucha, gepard as healers/defense
    bronya as buffers.
    jingliu, dr.ratio, blade, clara in dps.
    will get acheron as she is guaranteed.
    so keeping all that in mind which character should I pursue for e0 with no lightcone :-
    fu xuan and aventurine? I don’t really care about moc. so tell me your views on which character should be fun to play with?

      
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    • Aventurine is going to be like Gepard but use his skill to create shields on demand. Which start of weak but can become stronger.
      Which Aventurine is going to be more suitable for low damage aoe fights. To trigger his follow up attack. while being a bit more heavy on the skill point side of things. How many skills point he will end up using. hard to say. He does seem like he will be more of a hybrid. of shields and dps. Which given he is not release. It hard to really say for sure about anything about him. Given there is always a chance his kit might get change before released. Which given he is a shielder. He should work about as well as Gepard when it come to Jingliu, aka you might want a healer over a shielder due to the hp drain.

      Fu xuan. Will be better for more single target fights. Which we do know she is skill point positive. By one, unless you need to recast her skill early. Which she does buff up crit rate for your whole party. Which can be very nice. To ensure you land big damage. Which she does have a fair number of lone cones she can make use of. Be they from standard banner, from doing sim universe or just four star lightcone you got. Now to get her ultimate back up every three turns. You will need a energy rope, without her sig light cone. She is very usable at e0. Which her best relics are 2 piece Longevous Disciple for health bonus and Guard of Wuthering Snow for damage reduction. Which given one of these domains is also the same place that drops the Hacker space set. You can farm relics for both her and other supports at the same time. Now as for your dps. She should be able to work well with your current set of dps. In the case of Clara, she might benefit more from Lynx or March 7th, due to their skills helping to make the enemy focus on her. Given Clara wants to be hit.

      Now if you wait around for a third rerun. Fu Xuan sig lightcone, is nice. For it allows you the freedom to no longer need a energy recharge rope. To get her ultimate back every three times. Her first e1 is very nice, 30 crit damage to go along with crit rate? Indeed very useful. Outside of that, her remaining extra copies are debatable in terms of usefulness.

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  2. I think there are some rumors she might be rerun in 2.1?
    So for premium sustain should you get her or Aventurine?
    Based on my understanding, she is good for mitigating intense single target dmg whereas Aven is better against AOE barrages.
    Also I wonder if 100% cc resistance on skill once is better than natural 50% effect res…
    Both look pretty viable with upsides and downsides to their kits

      
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    • Well it seems like they will be better for different cases. Aven for low damage aoe targets. Fu xuan for single target foes.
      Which as for cc resistance. well 100% means the first cc will always be blocked. While having only 50% effect resist. Does make it a coin flip, better than nothing but there is still a chance the foe can cast something bad on you.

      So if you put Aven against a boss that love to deal high single target damage. That could force him to eat up alot of skills points. To keep their shields active. While Fu xuan would love that fight. Given she can tank that easy. While low aoe damage, would favor Aven more. To perform his follow up attack. Which both of them have rather good e1 as well. That help benefit the party with more crit damage. In the case of Fu Xuan. Crit rate and crit damage at e1 is very nice. Yeah just going by their current kits. It seems very much depends on the fight. Both will be good, it all depends on what your fighting.

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  3. Please rerun soon Diviner Fu. My second team for MoC and PF always got destroyed. Wasted a lot of resources to Natasha and Lynx but still their healing can’t keep up T_T

      
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    • Soon it will be four months since she been gone. Looking to be at least 5, going by how long 2.0 is going to take. If not longer. Depending on 2.1 reruns.

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  4. This character is no joke. I got 30 stars in MoC and beat Swarm difficulty V multiple times because of her. Highly recommended to pull.

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  5. So I’ve just finished the highest Swarm Disaster diffuculty with Fu Xuan solo sustain (Party: DH-Yukong-Tingyun-Fu Xuan) and I wasn’t even close to losing. Went the destruction path and as long as you have the card that heals you when attacked below 35% HP you are golden. At the last boss I was even at 3 alarm, which means they did 15% more dmg.
    Funnily enough I messed up during the last phase of the endboss and forgot to renew my skill, which resulted in the death of all party members except her when the boss was at 80% HP. Fu Xuan solo killed the rest of the stage while tanking multiple fully charged swarm attacks. She is so freaking broken.

      
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    • I did Mono quant on Nahility despite having no DoT moves. FX tanking everything so my team didn’t die. Did it first try.

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  6. Ok I built her out, use Landau’s choice lightcone, Tested on All MOC 1-10
    trace lv 5/8/8/8

    build 1 Full tank : disciple 2 + Guard 2 : energy rope , everything else HP%
    result : She’s ALMOST enough as a solo sustain on floor 10.
    meaning: I can full star but i have to do a few retries depending on luck.
    If she wasn’t hit enough to generate energy and other unit get too low to be bring back up, other unit could die first.
    But I can feel her to be VERY CLOSE to solo sustain. I might just need better sub-stats and high superstition lightcone and max her traces.
    I wouldn’t be surprise if you can solo sustain if your team deal dmg fast enough or have enough HP on them.
    Might also be better to bring tank dps like clara to share her dmg while dishing out as well.

    build 2 full dmg : genius star 4 : Crit dmg + HP% and Quantum dmg bonus (I tried it because i have left over pieces from Selee)
    result : Can’t solo sustain (duh) so I had to bring fire MC(DPS build) … Turns out these two combined are just enough to sustain and deal enough dmg for floor 10 in 1 try.
    I also tried her with other sustain but build as DPS (Lynx and Natasha) Also full star in 1 try.
    meaning : You can sort of bringing 2 sustain units that are built as DPS for safety and deal good dmg. It’s kinda weird I admit but hey sometime stupid solution works.

    for both builds Floor 1-9 are no problem. she can solo sustain. the only floor cutting close is floor 10.
    this might change with new MOC blessing of course.

    Overall a very good Unit. finally get full star all floor with her. before i just can’t because i don’t have enough sustain. So if that’s what you lack then she’s a great choice.
    Be noted that she you have to play her well. Be sure to keep track of her skill duration.

    final score 9/10 score if don’t have enough sustain.
    10/10 if you can do mono quantum.
    Hope you wanter win 50/50, bless you.

      
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    • My thought after trying her on MoC 10, have her at e6s1 but tried her at various phase before unlocking eidolons :

      Full Genius without E6 and her LC is pure masochism, because without her LC the full offensive build just fall apart, not by much, but enough to get you kill, and you lose damage in the process because you have to bring another sustain unit.

      Running an even worse offensive build with Genius/Salsotto, with E6, I did 500k in full AoE against Yanqing MoC 10, without having any issue surviving, but, I wouldn’t have survive without the LC passive, it enables her so much, it’s unreal. (The 2 horse knights put me around 60% for Fu, after talent proc, and around 80% for the rest.)

      Tried running a 2pc Hp set 2pc 8% dmg red set with Herta LC S5 e0, this is actually the best sustain combo you can have, damn she’s tanky, you don’t do crazy damage but you can stand your ground 5-6 more turns compare to the full offensive one.

      Not even gonna talk about the result with e1, you clear even faster that’s all.

      Never proc’d e2 for now (had death scenario under CC and matrix ran out at the same time.)

      e4 is the second really good breakpoint, in AoE scenario, this is easy 15 energy without counting what she gained from getting hit herself, so, more ult, more sustain, more damage.

      Anyway, a really good unit, her eidolons kinda bottleneck her to go full sustain without them, for the LC, it’s even worse, you can’t even deviate from the full defense path without it.

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    • I can’t agree on your “almost” being able to single sustain. I just finished all floors and wasn’t even close to dying. Though I also had 21 turns left, from the required 14.
      She is at E0 and equipped with Moment of Victory, at 7k HP, 2.3k def and 25 speed. I was pretty lucky with my substats, but having only 2 piece setbonuses helps. She even tanked Yanquings charged attack like its nothing and my lowest party member was at 60-70%.

      Broken as expected, as long as you dont pitch her against massive DOT enemies.

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      • Yeah i don’t doubt that at all. I was cutting close with floor 10. My dpss probably didn’t do enough dmg and my silverwolf keep getting stab and killed so i had to retry a bit.

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        • I’ve seen a few people barely do it. When i did it though i still had 2 procs of her talent to go and had plenty of health left. Then again my Seele did finish it in just 2 turns.

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    • Yeah same. 1-9 solo, on 10th floor had to bring Gepard along. But even with 6500 HP, Landau and 8/8/8 traces she’s quite strong. Also cleared 10 floors first time. Worth to pool.

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    • It’s super hard to judge anything you wrote because of the low amount of info you provide for the build you have. But then having 9/10 score from what you wrote is giving a nice objective 10/10 for Fu

      Going full hp without having speed is going to lower your sustain in moc 10 and probably force you to have a “few retries”. I know there are few builds but going “full HP” just gives too much diminishing return since you should roll HP on substats. A lot depend on the rolls you have and it is way easier to build her with HP+Speed set since you farm both of them at the same time so higher probability to roll better stats.

      I have 6/10/10/10, tried it with Sig S1 and with ToM S5, was at almost full hp on all teammates in mono quantum at the end of Moc10 twice, I bet should solo sustain 4x longer battle that necessary for MoC. (HP%, Speed, Hp%, I run ER because I have sig). 8200hp, 1560 def, 140 speed stats with sig.
      In mono quantum I run Seele, QQ, SW and FX. She is astonishingly strong unit that can easily sustain anything MoC gives today if build decently.

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      • yeah it’s probably my fu xaun speed issue so she can get enough energy to keep healing teammate up and my dps couldn’t reach a break point to kill some of the mobs in a fewer hits so my unlucky unit sometime die before i could finish.
        I’m going to need to farm for better gear and have a good sub dps like qq to reach dmg break point better.
        I want her sig but man I really want Ice mommy jing liu and QQ and tingyu also on that banner so i gotta preserve.

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  7. (because this comment somehow ended up under someone else comment I ask again)
    I soon start farming her relics since I’m almost done with the rest of her and I plan going for her signature weapon too so now I’m desprate. what do you guys think is more important? -> more sustainability for fu xuan or more sustainability for the group?
    I don’t know if I should go 2p 12% hp/ 2p 10% outgoing healing,
    4p wuthering snow or a 2p/2p variation of it.
    some thoughts: I don’t think that fu xuan’s distribute covers the 8% dmg reduction because the group members getting damaged and then the dmg gets 100% distibuted to her and the group members don’t have 8% dmg reduction only she does but otherwise the direct dmg she personally recives gets lowerd from 82% to 74% what is a reduction of around 10% not 8%.

      
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    • Out going healing tbh, like fu xuan already got a heal to sustain herself, you should keep in mind that, your dps and support is the key to victory.

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    • my main advice i can give is to test first hand and just do 10 MOC without her lightcone. then buy it if you still feel like you need it.
      right now we are not sure how dmg reduction from set bonus or lightcone work with her but it should be only on herself after dmg transfer from other units.

      I don’t think her healing is good enough for 10% outgoing healing bonus. might as well just go for speed set.
      Her own sustain should be more than enough to the point you can consider build her with dmg set, and run her with another semi sustain like fire MC or another sustain like Lynx. so she’s there as a 1 shot protection, buffing critrate and do decent dmg.

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    • I believe FX will be mostly immortal with enough hp and a couple def substats. It’s much more likely that a squishy unit gets randomly focused by enemies and runs out of health.
      The build I farmed for is 2pc hp / 2pc outgoing healing / fleet of the ageless + herta LC. My build has 8300hp, 1350 def, 600 party heal, 134 spd, er rope

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    • Her healing is weak, outgoing healing is not worth it at all. It won’t help you survive even 1 more attack so it’s pointless. Also while Fu is on the team no one else needs survivability but her since she will always die first. She’s the opposite of Gepard so to speak. Going 2pc/HP and 2pc/DR (Damage Reduction.) Is the best choice for survivability.

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      • “Her healing is weak, outgoing healing is not worth it at all.”
        You couldn’t be more wrong.
        Her outgoing healing on the party is pre-mitigated. She diverts 80% of incoming ally damage, meaning a 600 hp ally heal is able to absorb 3000 incoming damage on that ally. Outgoing healing also applies to her self heal where she normally restores 90% of her missing health. 10% outgoing healing is by far the best 2 pc set bonus for her self sustain and party sustain. Outgoing healing bonus scales directly with every part of her kit that can be called “sustain”. You don’t want outgoing healing body though because 10% is the maximum amount which scales her self heal.

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      • This, and I don’t see how ppl think otherwise. Just do a little napkin math and you soon realize that a character in your team would have to basically die 5 times before they actually die, and that’s even before you count in her small healing, which isn’t so small when you consider that she heals the team for ~15% of their HP and they only get ~20% of the original dmg.

        So even at the absolute worst case scenario that one of your teammates would get killed every turn, with Fu Xuans dmg reduction and her heals, that character would still survive roughly 7 turns.

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        • Her healing is very weak for herself, and lets be honest she’s the only one who needs to survive. No one else will take damage fast enough to be killed before Fu dies herself, as a result her healing matters very little. It’s just a nice little. “Pick me up.” Most times aka 90% of the time the enemy will die before Fu does and no one else on your team will even lose half of their HP by that point. All enemies do to your other members is chip damage.

          Out going healing 10% for Fu which equals like 50-70 health just does not matter in the slightest, Fu herself receiving 8% less damage however could very well be huge like helping her to survive a nuke huge. So yea, i don’t understand why people think it’s best in slot at all.

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    • Following this comment :

      “can I ask you how do you know this? so she mitigates the redirected dmg with her def, skill and 2p ws set? sounds like 2p wuthering snow/ 2p outgoing healing is BiS if this all is true. 12% hp gives around 300 hp what is around 20 hp more healing. 10% outgoing healing gives around 55 hp more healing (both with +34,5% outgoing healing). for 6 spd I don’t know if I want to go for it for me it’s the second most important stat after hp for substats followed by def but 120 should be enough to trigger su set. 134 spd is hard to achieve and would probably need spd shoes anyways but surviving the first turn shouldn’t be an impossible task.”

      Someone from beta made a calc sheet on reddit using in-game data, and known damage datas, here you go :

      https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2FMJPCXBrZDG5EdPo6rY6CDLKE0N5RMHbwtaRxZjLEd78.png%3Fauto%3Dwebp%26s%3De2f734d829166572c1838081122ec8522ac92262

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    • go 2pc hp/2pc gaurd/2pc messenger and mix and match them.
      Your stats sshould total around 7k hp with 1.5k def. Try getting ur effect res to a respectable level(preferably around 40-60%), and ur spd to around 121-134 whichever speed breakpoint you prefer.

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    • So for starters, the 8% damage reduction absolutely does apply to her redirection, people were able to test this with things like Landau’s Choice ahead of time because of that redirection blessing in SU, so Wuthering’s 2-set bonus is absolutely worthwhile, arguably her best one because DR is so rare. From there, its 4-set is nearly worthless; for it to trigger she has to be sub-50% *and* out of stacks of her talent, which is a dire enough situation that an 8% heal and 5 energy won’t save her, but more importantly it’s also just rare so most of the time it’s completely wasted. I personally go 2/2 Wuthering and Longevous, but you could also do 2/2 with some mix of Longevous, Purity Palace, and Messenger. Passerby’s outgoing healing is nearly worthless, though. There currently isn’t a 4-set that synergizes particularly well with her, Messenger comes the closest but you miss out on a defensive 2-set by going for it which for her just isn’t worth an occasional teamwide SPD buff.

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    • for best tanking 2pc disciple and 2pc wuthering would probably be best, she gets a good amount of crit rate from her traces and ability (18.7% from traces + 12% from skill + 5% base crit rate) so the 4pc buff isnt the best. I also believe 2pc healing and 2pc defense also works, however she does scales damages off hp so for sub dps max hp build is good, but for tank defense and damage reduction is needed

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