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운명의 길Class 파멸
전투 속성Class 화염
승급 재료
신용 포인트308K
생각의 가루15
인상의 파편15
격분한 심장65
욕망의 거울 조각15
행적 재료
신용 포인트3M
보리인의 송곳니18
생각의 가루41
늑대 독 송곳니69
인상의 파편56
달의 광기 이빨139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리스텔라론 헌터 멤버의 일원으로, 기계 기갑 「샘」을 입고 전투를 벌인다. 임무에 충실하고 완고한 성격이다.
곤충 떼를 물리치기 위한 무기로 태어나 성장 속도는 일반인과 다르지만, 수명이 매우 짧다.
「삶」의 기회를 찾기 위해 스텔라론 헌터에 합류하여 운명을 거스를 방법을 찾고 있다KR0W

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
신용 포인트4000
생각의 가루5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
신용 포인트8000
생각의 가루10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
신용 포인트16000
인상의 파편6
격분한 심장3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
신용 포인트40000
인상의 파편9
격분한 심장7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
레벨승급 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
격분한 심장3
40+
50
신용 포인트40000
인상의 파편9
격분한 심장7
50+
60
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+
70
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+
80

전투 스킬

지령-불타는 추진KR0W지령-불타는 추진KR0W - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 기갑「샘」 공격력 만큼 화염 속성 피해를 가한다KR0W

단일 적에게 소량의 화염 속성 피해를 가한다KR0W
레벨 9
토론 중KR0W토론 중KR0W - 전투 스킬 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
자신의 HP 최대치 만큼 HP를 소모해 고정적으로 자신의 에너지 최대치 만큼의 에너지를 회복한다. 지정된 단일 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다. 현재 HP가 부족하면 전투 스킬 발동 시 기갑 「샘」의 HP가 1pt까지 하락한다

자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다
레벨 15
토론 중KR0W토론 중KR0W - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
「완전 연소」 상태에 진입하고 자신의 행동 게이지가 100% 증가하며, 일반 공격 강화 및 전투 스킬 강화를 획득한다. 「완전 연소」 상태에서는 속도가 pt 증가한다. 또한, 강화된 일반 공격 및 강화된 전투 스킬을 발동하면 자신의 약점 격파 효율이  증가하고, 약점 격파 상태의 적이 받는 피해가  증가하며, 이번 공격이 끝날 때까지 지속된다.
행동 서열에 「완전 연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전 연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 이다.
기갑 「샘」은 「완전 연소」 상태에서 필살기를 발동할 수 없다

「완전 연소」 상태에 진입하고 자신의 행동 게이지를 100% 증가시킨다. 일반 공격 강화 및 전투 스킬 강화를 획득하고, 자신의 약점 격파 효율, 약점 격파 상태의 적이 받는 피해, 속도가 증가하며, 카운트다운이 종료될 때까지 지속된다
레벨 15
토론 중KR0W토론 중KR0W - 특성 | 특성
에너지 회복 : 0
약점 격파 : 0
HP가 낮을수록 받는 피해가 감소한다. HP가  이하일 경우 피해 감소 효과가 최대치에 도달하며, 최대  감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치에 유지되며, 효과 저항이  증가한다.
전투 시작 시 에너지가  미만일 경우 에너지를 까지 회복한다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다

HP가 낮을수록 받는 피해가 감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 #2[i]% 미만이면 에너지가 #2[i]%까지 회복된다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 약화한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
공중으로 도약해 초 동안 자유롭게 이동하며, 이때 낙하 공격을 발동하면 지속 시간을 조기 종료한다. 지속 시간이 종료되면 착지해 즉시 일정 범위 내의 모든 적을 공격하고, 매 웨이브 시작 시 화염 속성 약점이 없는 적에게 화염 속성 약점을 추가한다, 지속 시간: 턴. 이후 모든 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다

공중으로 도약하고 자유롭게 이동하며, 수초 이동 후 떨어져 범위 내 모든 적을 공격한다. 매 웨이브 시작 시 화염 속성이 없는 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 일반 공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 45
자신의 HP 최대치 만큼 생명을 회복한다. 지정된 단일 적에게 기갑 「샘」의 공격력의만큼 화염 속성 피해를 가한다KR0W

자신의 HP 일부를 회복하고 단일 적에게 화염 속성 피해를 가한다KR0W
레벨 9
반딧불이 Ⅳ형-죽은 별 과부하KR0W반딧불이 Ⅳ형-죽은 별 과부하KR0W - 전투 스킬 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 90 / 확산 : 45
자신의 HP 최대치의 만큼 HP를 회복한다. 지정된 단일 적이 화염 속성 약점이 없을 시 해당 적에게 화염 속성 약점을 부여한다, 지속 시간: 턴. 해당 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가하고, 동시에 인접한 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가한다. 격파 특수효과는 최대  계산한다

자신의 HP 일부를 회복한다. 단일 적에게 화염 속성 약점이 없을 시 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 주며, 인접한 목표에게 화염 속성 피해를 가한다KR0W
레벨 15

행적

α모듈-안티랙 버스트KR0Wα모듈-안티랙 버스트KR0W
캐릭터를 회 승급해야 합니다 2
「완전 연소」 상태에서 화염 속성 약점이 없는 적을 공격해도 강인성을 감소할 수 있다. 효과는 기존 스킬 강인성 감소 수치의 55%만큼이다
신용 포인트5000
보리인의 송곳니3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
보리인의 송곳니3
생각의 가루6
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
β모듈-자기 제한 기갑KR0Wβ모듈-자기 제한 기갑KR0W
캐릭터를 회 승급해야 합니다 4
기갑 「샘」의 공격력이 2400pt보다 높으면 공격력이 100pt를 초과할 때마다 자신의 격파 특수효과가 6% 증가하며, 최대 60% 증가한다KR0W
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
공동의 염원의 유음1
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
늑대 독 송곳니5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
γ모듈-과부하 코어KR0Wγ모듈-과부하 코어KR0W
캐릭터를 회 승급해야 합니다 6
「완전 연소」 상태에서 기갑 「샘」의 격파 특수효과가 250%/360% 이상일 시 공격 시에 목표의 방어 30%/40%를 추가 무시한다KR0W
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
공동의 염원의 유음1
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
생각의 가루2

성혼

붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W
강화 전투 스킬 발동 시 목표의 방어 15%를 무시하고, 강화 전투 스킬은 전투 스킬 포인트를 소모하지 않는다KR0W
부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W
「완전 연소」 상태에서 강화 일반 공격, 강화 전투 스킬을 발동시켜 적 목표를 제거하거나 목표를 약점 격파 상태로 만들 시 기갑 「샘」이 즉시 보너스 턴 1회를 획득한다. 해당 효과는 1턴 후 다시 발동할 수 있다KR0W
고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W
전투 스킬 레벨+2, 최대 Lv.15 이하. 일반 공격 레벨+1, 최대 Lv.10 이하KR0W
반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W
「완전 연소」 상태에서 기갑 「샘」이 제어류 디버프 상태에 면역된다. 해당 효과는 「완전 연소」 기간마다 21회만 발동된다KR0W
꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W
필살기 레벨+2, 최대 Lv.15 이하. 특성 레벨+2, 최대 Lv.15 이하KR0W
모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W
「완전 연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 12% 증가한다. 강화된 일반 공격, 강화된 전투 스킬 발동 시 약점 격파 효율이 50% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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680 responses to “반디”

  1. Just give her Superbreak of her own.

    And give her a passive, Armor breaker/piercer/melter/whatever, that allows % of super break damage even before break state.

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  2. Btw, she gets BE insanely easily.
    She wants 360% in total.

    Her ATK trace gives 60%
    Her traces give 37.3%
    BE rope gives 64.8%
    Her BiS 4pc set gives 16%
    Her planar set 2pc gives 36/40% depending on which one you play

    This alone gives her 214/218% BE.
    That means all you need is ~150% BE combined from LC, relic substats and team buffs.
    HMC + RM can easily give 100%+ in total.
    So, as long as you hit 3.4k ATK and have some BE rolls on your gear you don’t even need to play a BE LC.

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  3. i hope this information about her material traces is correct bcz i already start to pre-farm her traces now..

      
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      • Yeah I can double for what Nunu nana said. The site is very good at getting the mats correct. Don;’t think they been wrong ever since I used them. The only thing you have to worry about is the kit changing as they pointed out. Which might be for the better. Depending on what they do.

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  4. Hello folks!
    I just watched a showcase of Firefly with S1 MishaLC, Asta with DDD, E4 HTB and Ghallagher.
    She took 9 cycles to clear a fire weak MoC.
    Now the builds on Asta and Ghallagher weren’t that great and the gameplay wasn’t perfect either, but realistically it can go down to 5 cycles at best and I’m being generous here.
    Needless to say that is complete A$$ for a limited 5*.

    Conclusion: As some people already figured out Firelies performance is completely reliant on HTB+RM, without either she becomes the first 3* unit in the game. Anyone still wants to defend this shit, or can we agree she needs to stop being an HTB support and do more than 2 damage by herself?

      
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    • Sam E0S1/Ruan Mei E0S1/HTB E6 Memories of the Past S5/Gallagher E6 What is Real S5 vs MoC 12 via NotALeaks

      try looking at that one. 3-4 cycles.

      I’m not saying this is amazing but needing HMC and Ruan Mei to enable her sucks…..

      I expect beta changes in these upcoming weeks to help with this.

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    • If she gets buffs, what buffs does she need? any ideas?

      After seeing some showcases, she is decent with HMC and Ruan Mei. Without HMC it is not good at all.

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    • The reason why she is tied to HMC is because of the lore. She’s supposed to be our waifu, remember? So she truly shines only when the Trailblazer is around. :3

      On a serious note, friendly reminder that we are still in the first week of the beta. She still has plenty of time to be saved.

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      • Yeah I would be more worry near the end of 2.2. That this will be the release state. Given the amount of feed back people have left. It seems likely a few things might change before then. Given that has happen to countless characters so far.

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      • Oh I know that the beta updates will most likely fix her.
        I’m just baffled by the amount of absolute idiots who are going around saying “ShE iS LItEraLLY THe BeST UNiT In tHE GaMe!!!11!” despite all the evidence suggesting otherwise.
        That and the fact they claim to have calculated her damage to be higher than anyone else, ignoring that said damage has multiple conditions, so the uptime is iffy.

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        • Yeah that seems to be rather normal. People always overhype or downplay a character to insane degrees. For every person that looks at a character, giving a fair judgement. You have a dozen more, praising the character to high heavens or going doom doom. Making it hard for someone that goes this character looks cool, but not fully sold on them yet. To properly learn truthful info about the character to make a choice they can live with.

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        • Let’s be honest. This is the fate of the anticipated character of the patch. People who love them preach they are the best thing to happen and will powercreep everyone, ignoring their flaws. The opposite side doomposts them to hell and back, exaggerating their flaws and claim they have no redeeming qualities.

          I doubt that’ll change tbh. You can literally show them proof of something being bad and they turn into that D.W meme of this sign won’t stop me cuz I can’t read.

          Fingers crossed Jade is saved from them cuz so far nothing of the sort has happened ;_;

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    • Hello
      can you show this showcase? Looks like wrong build on FF
      I see hunterkee early calks and its said that team like FF(r1-5 misha conus), pela, HMC and gallaher have around 2000 dpav(damage per action value)
      2k dpav is similar to jingliu+bronya+pela or acheron+sw+pela or other S-tier teams(not for aoe, pure singletarget scenario) and its just cannot be 9cycle MoC

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        • Wow asta really that bad, i didn’t expect that it was too long with be build.
          For defend my waifu can tell that asta give nothing to break damage and her spd buff isn’t really needed for FF.
          If i don forget something and right in calcs, Pela will give ~70% more damage for FF break damage and silverwolf can even more with her 13%res pen(58defshred from FF and 42 from pela or sw for 100%shred) and yes defshred affect break damage and super break
          But honestly i also hope they make FF stronger without RM, but really don’t know how this even be possible without creating another monster like acheron.
          And need to w8 some showcase with ff+pela\sw+hmc maybe this team really perform well and we just bad at building teams in this game.
          Maybe our panic false.

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    • Finally a clown comment with zero IQ hehe..
      Even units like JY, Blade, and Topaz weren’t irrelevant on their release, they all got stronger “by time,” as more units maximize their potential (FUA). Kafka who’s already strong on her release, gets stronger with BS and RM.

      FF depending on HMC and RM is basically the same case where certain unit requires specific party, take it as Jingliu with Pela and Luocha. That, unless you’re stupid enough to not realize the game is trying to make break META, even underwhelming as of now.

      Lastly, this is 2.3’s first BETA, everything is STC, even Acheron and Robin previously went on a lot of changes.
      You’re welcome! No worries, even your family doesn’t care about you, I’ll care for your braindead comment hehe..

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    • Jingliu was believed to be Blade-level character in her first kits, everyone screamed that she’s damn weak. So you consider her weak and powerless now? And what’s wrong with HTB+RM? Maybe you know any better break effect buffers?

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      • Because Jinglius first kit was A$$, did you forget all the buffs she got? Let me remind you then, 50% CR in special state, higher Skill multiplier, highier ATK% from special state, spd and 37% CD in traces, quite a few, no?

        Nothings wrong with HTB+RM, they’re a combo made to work well together. Problem is that Firefly loses 80% of her damage if you swap HTB for someone else, 60% if you keep HMC but swap RM. This is without even taking into account that RM keeps enemies broken longer, allowing you to do more Super Breaks.
        What all this means together is that Firefly has exactly one good team, maybe 2 funtional ones if Pela can do somewhat decent in place of RM and I didn’t see a single showcase of FF+Pela so this is pure speculation.
        It is crazy to me you don’t see this when Boothill comes out right before her, has the same niche and none of these problems.

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    • Asta does next to nothing to support Firefly, so you might as well consider that showcase to have been down a full unit. You’re correct that RM and HTB are her best teammates, at least until other units come along that can fill those gaps. Does that make Firefly bad? No, it makes her reliant on specific supports, the same way Acheron requires Nihility/debuffers, or Kafka needs a DoT unit to detonate.

      Regarding the strict teambuilding: HTB is literally given to everyone for free, she will be E6 in 2.3, we have plenty of time to build her, and this is the only spec you should even be using on TB given that the other two are either garbage or incredibly niche. And if you do insist on playing a different TB spec, they have full loadouts for her now, so swapping is no longer cumbersome. As for Ruan Mei, well, 92% of the playerbase owns her. She has the highest limited ownership rate in the game, and across ALL units, she’s second only to Bronya. This will not be an issue for the overwhelming majority of players.

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  5. I dont understand why people complain about her damage. Its beta, damage is gonna get tuned to be alright regardless. I would complain about actual issue, which is her kit. Why does she have attack scale if she doesnt abuse said attack? Why does she has break effect scale if her kit doesnt utilise it in her kit aside for absolutely random attack scale on enchanced skill? And again why does she have extra attack scale on enchanced skill if she doesnt want to build crit due to her attack scale passive and BE scale passive? And her def ignore is obviously tied to HTB super break damage scaling only on those type of stuff. I absolutely dont get it, why do you make a limited 5-star to have a super random kit that works only with another character anyway.

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  6. Do I NEED Ruan Mei to make her work or would Harmony MC be sufficient?

    TBH, I’m not really a fan of Ruan Mei at all, so I’d prefer to use an alternative if possible.

      
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  7. Firefly vs. Boothill, which one is better?

    Boothill has higher pure damage output. While Firefly does high super break damage when paired with the Harmony Trialblazer, Boothill can do the same and even more than that, he may force-proc some break damage on his own. The pair of the Harmony Trialblazer and Boothill is just like a dragonslayer without a dragon to slay, there is no such an enemy who has so much HP to make the Harmony Trialblazer outperform Bronya in Boothill’s team.

    For comfortableness then Firefly wins. While Boothill may implant physical weakness, he relies on the single-use technique and his ultimate to do so. He also wants some physical-weak mobs to help him kickstart his talent or he starts too slowly, especially when no enemy has innate physical weakness. Firefly, on the other hand, makes every enemy fire-weak consistantly, meaning she is universal and doesn’t need to care about the innate weakness type of the enemies. The team of Firefly clears any MoC stage in 1 to 3 cycles in ease, unless the enemies are consistantly unbreakable, excluding break teams from the contest.

    I will personally choose Firefly over Boothill because I value comfortableness more than pure damage output.

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  8. It’s sad. Depressing even

    You can defend her middling performance versus a tri weakness bar boss all you want, the unfortunate thing about Firefly is… THIS IS HER BEST. She will never improve

    If Super Break is locked behind HMC, her team will be set in stone as Firefly, HMC, Ruan Mei + Sustain FOREVER. And Gallagher is VERY DIFFICULT to justifiably powercreep.

    She already has her best, tailor made relics. Supports clearly designed to boost her. This inflexibility will kill Firefly in the long run, not to mention make her exceedingly boring.

      
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    • Y-you don’t know that!!! They might creep HMC!!! TAKE THAT FOR FLEXIBILITY – xxfireflyenjoyerxx probably, not even realizing that’s basically the same thing.

      I honestly can’t tell who’s worse this patch. You have Firefly being this giant disappointment in almost every aspect. You have Jade being the stereotypical Erudition that can’t function anywhere other than PF.

      Help

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      • Well I would say. Depends who has more flexible use. Since at least one of them will have one game mood they are good for if nothing else. While Firefly, seems to be a bit more of unknown going from what I seen.

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    • How are you supposed to improve even further than that you can melt any duo elite without corresponding weakness in three swipes at such a low investment of only three 5-star items in the team and absolutely zero need for crit values? An instant-win bottom?

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      • What kind of statement is that? How are you supposed to powercreep Acheron, her ult can clear the entire battle…

        Maybe your Acheron? I wasn’t at the meeting where she supposedly 3 shots every enemy in the game, and we decided what 3 5 star items to equip. She deals 12k~ Super break damage, and 0 before that. Enemies don’t spawn in already weakness broken. She also has one turn of downtime.

        Oh and, “without corresponding weakness” is the biggest lie out there. Enemies still have innately higher or lower Fire RES, your damage numbers will still be lower. Having the means to bruteforce is a requirement. Every DPS can and has been doing it for ages now.

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        • Yes, there unfortunately isn’t an agreed upon term.

          Some people also refer to it as “cost”, ie 3 cost.

          In other communities eidolons are simply discarded/frowned upon, and lightcones ignored/assumed.

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          • thanks for the info. Yeah for when I see the term,. It just leaves me slightly confused. Onto hmm, this might not be so bad or this might be very costly in terms of jades.

    • This is why it’s always nice to get units at their lowest points yet. It’s fun to see them evolve through the course of the game.

      This is why people still play Jing Yuan and Kafka and even Seele. And this is why Jingliu and Blade (sucks that he peaked very weak) felt boring now.

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        • It’s because Blade is hybrid scaling. He needs someone who buffs both HP and ATK. Doesn’t help that he has weak scalings too.

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          • Nah he’s technically dual scaling but his HP numbers are far far superior
            unfortunately our only HP buffers are a 4* healer and a Preservation who has anti synergy with him

      • Kafka is like in meta for a very long time unless hoyo not release any character that function the same as her. Her kit is very unique though, future meta DoT team may lack black swan but not Kafka I suppose.

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  9. Ok, a few things first: I dont play Meta on purpose, My Main Team is DOT, I play characters i like.
    i dont see why people are so Averse to using HTB, not even wanting to play the “Theyre Free” card like i really dont get what people have against em. Its just confusing that people seem to be so mad when FF a new Character from a fairly new Archetype so of course the best boosters and supports arent gonna be out yet though Ruan and HTB seem like a very good start. (Blades been out for a while and beyond healers he hasnt gotten pretty much anything for direct support) For a bit of a Farfetched Example when Topaz Originally came out i think only yanqing, Herta and Himeko Had Follow up attacks and none of them were any form of consistent. So she didnt have much of a team until Ratios Release. Anyhow while i can see why Not having a Retrigger (or rather a self triggering kit if you go full break) can be a bad thing i dont see why not use the tools given to us until we get something better. And about Boothill, while his kit seems more Coherent its only the first Version of Beta, and i think FF is supposed to be an experiment of Sorts where theyll check if this Sort of Character can work without Crit. But all in all i think we should just wait and see for now.
    PS: While id welcome criticism and Corrections, please refrain from Insults, thanks

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  10. Im your typical “no matter how bad that character become, i will pull him/her” player.
    This is my stand on Firefly.

    But let me be straight, people are debating about her build.
    But let me voice my disappoinment about this early FF kit and also Break team in this game.

    First FF herself.
    if you look at her stats and minor traces, right now what she got is really bad compared to other.
    The only minor traces affecting her damageshe got is only her BE which is (5.3, 5.3, 8, 8, 10.7)
    other than that? mf devs giving her EFF ress boost (8, 6, 4) and spd (2, 3) which it wont be affecting her damage at all.
    on the other side, look at other DPS especially the top hypercarries (JL, Acheron, DHILL, Seele, even JY) they have a ton of minor traces that affecting their damage.
    Also look how slow she is with her base spd is 92. I know people gonna be defending her by “hey her ult gonna give her 50 spd”.
    I mean what is that 5 extra spd for 92 base spd gonna do? just make it gone it wont affecting her so much.

    Second Super Break (HMC)
    Imo super break alone is kinda clunky, you want for the enemies to stay at a broken state so you can do damage,
    at the same time without RM your break team wont be breaking as fast as they could also the break state window is smaller.
    so in other hand playing super break is making your team MUST put HMC and RM to makes it work good.
    without RM? yeah good luck at break those weakness, and good luck dealing super break in that short amount of time we got.
    But on the other hand break team without Super Break? i mean yeah RM still a top tier support (outside break team) but what about the break dps?
    Those huge amount of BE those characters have, will deal so little to their damage (unless they have their own kit outside of BE)

    Now last but not least, how does imo FF interaction with break team is kinda in trouble right now, can you imagine play her without either HMC or RM?
    She need RM to deal more damage, extra 10% spd, extra 20% BE but most importantly RM break effeciency increase,
    without RM Firefly need more turn to break enemies weakness.
    On the other hand, she also kinda need HMC to easily get her 240% BE threshold, also most importantly to deal Super Break damage,
    without HMC her 240% BE quota gonna be a little hard to fulfilled, and without super break her huge ammount of BE stats gonna be not 100% utilized.

    So yeah, thats my nitpick about these FF controversies, i mean i will pull for her even she is that niche (that bad).
    it wont hurt us they decide to adjust her more so she’s is not stuck at a very certain team.
    Heck even Acheron can have a couple varaiant of team roster, good luck for us FF wanter.

      
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    • if you run her with 3.4k in her best inslot relics with her LC or with the misha LC at s5 her break is either at or almost at 240% without substats
      her passive traces give 39.2% BE
      her BiS set gives a passive 16% BE
      run a break mainstat rope for another 64.8% BE
      3.4k atk gives her another 60% break
      misha s5 gives 56% break while her LC gives 60%
      so you get 39.2+64.8=104+16=120+60 giving her 180 without a LC and either she’s at 236% break with the misha LC or shes at 240% break with the sig LC without a single break substat
      her break requirement honestly is pretty low if you just want that initial 240% BE requirement

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    • I dont necessarily agree with traces, she is supposedly BE dps, so having lots of BE is super nice, speed traces are super nice aswell for hitting the needed speed thresholds, effect resistance is also valuable since her class is destruction, which has higher aggro multiplier. But I do agree on everything else: her kit makes no sense, and she is not able to compete with any other 5* limited destruction units in the game. As soon as you take away the HTB for her, she falls off immensly, while character like DHIL, Jinglue, Clara, Blade even, are not falling off so much as soon as you take away good harmony units. DHIL still has insane damage, Jinglue still has incredible crit buff, Clara and Blade still work pretty fine, but Firefly? As soon as she breaks the enemy, she has nothing to do at all. No crit due to her playstyle, no big follow-up (as follow damage after breaking, not mechanic), no anything. 50 speed buff and hight multipliers in ulti state are good, but she cant utilize them due to building BE. Heck, we even got our first break destruction dps even before penacony, the Xueyi, who is incredibly strong damage dealer that utilize both crit and BE extremely well, and is absolute monster at E6. I do really hope that devs change her kit to the point where she will be able to stay competitive to others destruction units

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