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운명의 길Class 파멸
전투 속성Class 화염
승급 재료
신용 포인트308K
생각의 가루15
인상의 파편15
격분한 심장65
욕망의 거울 조각15
행적 재료
신용 포인트3M
보리인의 송곳니18
생각의 가루41
늑대 독 송곳니69
인상의 파편56
달의 광기 이빨139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리스텔라론 헌터 멤버의 일원으로, 기계 기갑 「샘」을 입고 전투를 벌인다. 임무에 충실하고 완고한 성격이다.
곤충 떼를 물리치기 위한 무기로 태어나 성장 속도는 일반인과 다르지만, 수명이 매우 짧다.
「삶」의 기회를 찾기 위해 스텔라론 헌터에 합류하여 운명을 거스를 방법을 찾고 있다KR0W

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
신용 포인트4000
생각의 가루5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
신용 포인트8000
생각의 가루10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
신용 포인트16000
인상의 파편6
격분한 심장3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
신용 포인트40000
인상의 파편9
격분한 심장7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
레벨승급 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
격분한 심장3
40+
50
신용 포인트40000
인상의 파편9
격분한 심장7
50+
60
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+
70
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+
80

전투 스킬

지령-불타는 추진KR0W지령-불타는 추진KR0W - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 기갑「샘」 공격력 만큼 화염 속성 피해를 가한다KR0W

단일 적에게 소량의 화염 속성 피해를 가한다KR0W
레벨 9
토론 중KR0W토론 중KR0W - 전투 스킬 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
자신의 HP 최대치 만큼 HP를 소모해 고정적으로 자신의 에너지 최대치 만큼의 에너지를 회복한다. 지정된 단일 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다. 현재 HP가 부족하면 전투 스킬 발동 시 기갑 「샘」의 HP가 1pt까지 하락한다

자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다
레벨 15
토론 중KR0W토론 중KR0W - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
「완전 연소」 상태에 진입하고 자신의 행동 게이지가 100% 증가하며, 일반 공격 강화 및 전투 스킬 강화를 획득한다. 「완전 연소」 상태에서는 속도가 pt 증가한다. 또한, 강화된 일반 공격 및 강화된 전투 스킬을 발동하면 자신의 약점 격파 효율이  증가하고, 약점 격파 상태의 적이 받는 피해가  증가하며, 이번 공격이 끝날 때까지 지속된다.
행동 서열에 「완전 연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전 연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 이다.
기갑 「샘」은 「완전 연소」 상태에서 필살기를 발동할 수 없다

「완전 연소」 상태에 진입하고 자신의 행동 게이지를 100% 증가시킨다. 일반 공격 강화 및 전투 스킬 강화를 획득하고, 자신의 약점 격파 효율, 약점 격파 상태의 적이 받는 피해, 속도가 증가하며, 카운트다운이 종료될 때까지 지속된다
레벨 15
토론 중KR0W토론 중KR0W - 특성 | 특성
에너지 회복 : 0
약점 격파 : 0
HP가 낮을수록 받는 피해가 감소한다. HP가  이하일 경우 피해 감소 효과가 최대치에 도달하며, 최대  감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치에 유지되며, 효과 저항이  증가한다.
전투 시작 시 에너지가  미만일 경우 에너지를 까지 회복한다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다

HP가 낮을수록 받는 피해가 감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 #2[i]% 미만이면 에너지가 #2[i]%까지 회복된다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 약화한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
공중으로 도약해 초 동안 자유롭게 이동하며, 이때 낙하 공격을 발동하면 지속 시간을 조기 종료한다. 지속 시간이 종료되면 착지해 즉시 일정 범위 내의 모든 적을 공격하고, 매 웨이브 시작 시 화염 속성 약점이 없는 적에게 화염 속성 약점을 추가한다, 지속 시간: 턴. 이후 모든 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다

공중으로 도약하고 자유롭게 이동하며, 수초 이동 후 떨어져 범위 내 모든 적을 공격한다. 매 웨이브 시작 시 화염 속성이 없는 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 일반 공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 45
자신의 HP 최대치 만큼 생명을 회복한다. 지정된 단일 적에게 기갑 「샘」의 공격력의만큼 화염 속성 피해를 가한다KR0W

자신의 HP 일부를 회복하고 단일 적에게 화염 속성 피해를 가한다KR0W
레벨 9
반딧불이 Ⅳ형-죽은 별 과부하KR0W반딧불이 Ⅳ형-죽은 별 과부하KR0W - 전투 스킬 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 90 / 확산 : 45
자신의 HP 최대치의 만큼 HP를 회복한다. 지정된 단일 적이 화염 속성 약점이 없을 시 해당 적에게 화염 속성 약점을 부여한다, 지속 시간: 턴. 해당 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가하고, 동시에 인접한 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가한다. 격파 특수효과는 최대  계산한다

자신의 HP 일부를 회복한다. 단일 적에게 화염 속성 약점이 없을 시 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 주며, 인접한 목표에게 화염 속성 피해를 가한다KR0W
레벨 15

행적

α모듈-안티랙 버스트KR0Wα모듈-안티랙 버스트KR0W
캐릭터를 회 승급해야 합니다 2
「완전 연소」 상태에서 화염 속성 약점이 없는 적을 공격해도 강인성을 감소할 수 있다. 효과는 기존 스킬 강인성 감소 수치의 55%만큼이다
신용 포인트5000
보리인의 송곳니3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
보리인의 송곳니3
생각의 가루6
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
β모듈-자기 제한 기갑KR0Wβ모듈-자기 제한 기갑KR0W
캐릭터를 회 승급해야 합니다 4
기갑 「샘」의 공격력이 2400pt보다 높으면 공격력이 100pt를 초과할 때마다 자신의 격파 특수효과가 6% 증가하며, 최대 60% 증가한다KR0W
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
공동의 염원의 유음1
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
늑대 독 송곳니5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
γ모듈-과부하 코어KR0Wγ모듈-과부하 코어KR0W
캐릭터를 회 승급해야 합니다 6
「완전 연소」 상태에서 기갑 「샘」의 격파 특수효과가 250%/360% 이상일 시 공격 시에 목표의 방어 30%/40%를 추가 무시한다KR0W
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
공동의 염원의 유음1
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
생각의 가루2

성혼

붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W
강화 전투 스킬 발동 시 목표의 방어 15%를 무시하고, 강화 전투 스킬은 전투 스킬 포인트를 소모하지 않는다KR0W
부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W
「완전 연소」 상태에서 강화 일반 공격, 강화 전투 스킬을 발동시켜 적 목표를 제거하거나 목표를 약점 격파 상태로 만들 시 기갑 「샘」이 즉시 보너스 턴 1회를 획득한다. 해당 효과는 1턴 후 다시 발동할 수 있다KR0W
고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W
전투 스킬 레벨+2, 최대 Lv.15 이하. 일반 공격 레벨+1, 최대 Lv.10 이하KR0W
반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W
「완전 연소」 상태에서 기갑 「샘」이 제어류 디버프 상태에 면역된다. 해당 효과는 「완전 연소」 기간마다 21회만 발동된다KR0W
꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W
필살기 레벨+2, 최대 Lv.15 이하. 특성 레벨+2, 최대 Lv.15 이하KR0W
모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W
「완전 연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 12% 증가한다. 강화된 일반 공격, 강화된 전투 스킬 발동 시 약점 격파 효율이 50% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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664 responses to “반디”

  1. Is running Firefly with HTB, Robin and Gallagher a valid option? I was thinking that if i run robin with firefly i can go for less atk mroe crit

      
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    • It’s better to run ruan Mei instead of robin. Firefly is mainly a break character which is the main thing HTB and ruan Mei support. Robin mainly supports follow ups and DoT, she’ll be better with Jade

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    • I’m somewhat worried about firefly’s kit mainly cuz fire characters struggle so much compared to others. I do think that break was best for her tho, considering that fire and physical kinda waste toughness. And having so much of it and it ignore defense, and the dmg output actually b based on her break just makes it better. My main issue I think is wish she transformed into Sam when using ult instead of just simply starting combat as Sam. What the point of giving her a sword 😂

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  2. So what do you think would be good lightcone choices for her? If someone doesn’t go for her sig lightcone?

      
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  3. To make things clear I’m listing the damage calculations of different builds of Firefly.

    All of the damage below are calculated assuming the enemy is a single target of lv.95, it has no innate fire weak meaning 20% fire res, and it is already weakness broken.

    Teammates: Ruan Mei, HTB, Gallagher.

    It is also assumed that Ruan Mei’s 66% damage amp is on while ultimate is off. Note that the activation of Ruan Mei’s ultimate does not change the equation since it benefits both the critable damage and the break damage. Since the enemy is broken it is safe to assume that the 15% vulnerability on Firefly’s sig lc is active. Also Gallagher’s 13.2% break damage vulnerability is counted in.

    ———-

    Build 1:

    Main stats: speed boots, crit rate body, atk% rope, atk% orb.

    Effective stats: 3200 atk, 250 break effect, 70% crit rate, 140% crit damage (~28 substats on crit value). How many substats on crit value do you have on your main DPS? That’s a crazy assumption because none of my DPS has so much substats on crit value.

    The def multiplier for critable damage after 30% def shred is:
    1000 / (1000 + 1150 * (1 – 0.3)) ≈ 0.554

    The def multiplier for break damage after 30% + 18% def shred is:
    1000 / (1000 + 1150 * (1 – 0.3 – 0.18)) ≈ 0.626

    The estimated damage for enhanced skill is:
    3200 * 5.25 * (1 + 0.7 * 1.4) * 1.66 * 0.8 * 1.15 * 0.554 ≈ 28143

    The estimated super break damage for enhanced skill is:
    3767 * 6 * 3.5 * 1.6 * 0.8 * 1.282 * 0.626 ≈ 81262

    The total damage of a full salvo of 3 enhanced skills and 3 super break damage from the enhanced skill is: 328215.

    Wow, that’s a big deal of damage.

    ———-

    Build 2:

    Main stats: speed boots, atk% body, break rope, atk% orb.

    Effective stats: 3200 atk, 360 break effect, 5% crit rate, 50% crit damage (zero substats on crit value).

    The def multiplier for critable damage after 40% def shred is:
    1000 / (1000 + 1150 * (1 – 0.4)) ≈ 0.591

    The def multiplier for break damage after 40% + 18% def shred is:
    1000 / (1000 + 1150 * (1 – 0.4 – 0.18)) ≈ 0.674

    The estimated damage for enhanced skill is:
    3200 * 5.8 * (1 + 0.05 * 0.5) * 1.66 * 0.8 * 1.15 * 0.591 ≈ 17170

    The estimated super break damage for enhanced skill is:
    3767 * 6 * 4.6 * 1.6 * 0.8 * 1.282 * 0.674 ≈ 114990

    The total damage of a full salvo of 3 enhanced skills and 3 super break damage from the enhanced skill is: 396480. That’s ~20% more damage than the build 1.

    When Firefly effectively has 432 break effect (~12 additional substats on break effect), the super break damage would be:
    3767 * 6 * 5.32 * 1.6 * 0.8 * 1.282 * 0.674 ≈ 132989

    In this case the total damage of a full salvo is: 450477. That’s ~37% more damage than the build 1.

    ———-

    The build 2 is considered more damage and way lower investment. I don’t think there is going to be an elite enemy who can survive a full salvo, considering the regular break damage and the super break damage from teammates.

    Now you learn it isn’t as rewarding to build crit stats on Firefly than just sticking with break effect.

    Never think about excluding the HTB. Without the HTB, Firefly needs ~8 additional substats on break effect to maintain even the 250 bottomline. That would be way more pressing to obtain the 28 substats for crit value. Also, Firefly is blocked off from the super break damage and you basically needs many eidolons of limited Harmony units to make up for it.

      
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    • This could just be me, but I think the people who are REALLY pushing for a crit build do so just so they can include Sparkle in their teams instead of Harmonyblazer. Perhaps they invested so much in her they don’t want her going to waste or something.

      I cannot for the life of me understand why anyone would choose the harder to build build that also provides a lot less damage than the easier one. Maybe a minor case of masochism? Or perhaps they yearn for some form of satisfaction they might get when a year from now they finally manage to balance all 3? I dunno.

      But as always, thanks for your info uwu

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      • I like crit DPS cuz funny stats but there is really no benefit to critfly
        Also Sparkle can’t even work with her unless your Sparkle is at 170 spd (180 if no RM) which is… quite a lot, good luck getting that AND. a good crit DMG

        HTB is literally free and unless we get a limited super break unit they’re the uncontested best support for firefly

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          • People just seem to dislike drip. Aventurine and Harmony trailblazer make a great combo. Two of the most fashionable characters in the game. You are going to have a hard time beating their hats. For if the enemies don’t die from their attacks. They will surely die from the drip.

          • i am astounded that people dont like HTB, its literally free while being beyond broken. I cannot understand thought proccess of those people for the life of me

        • Think some are still in the mind set Sparkle is the better Bronya and don’t want to admit. Yeah Sparkle is just not the best support for everyone. That sometimes Bronya or a different support would be better.

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      • 1. Firefly’s high base attack and high attack multiplier lures you into building crit values on her to make the most of it. However it is unobvious that even Kafka had a higher portion of critable damage in her damage composition. Not everyone trusts mathematics more than the instinction. Even me, believed so Firefly wants a crit & break hybrid build, however when I acknowledge the fact that her enhanced skill does 90 / 45 toughness damage instead of the speculated 60 / 30 I know I was wrong. The actual super break damage is 1.5x of my old speculations.

        2. The MC in genshin impact is dissapointing. They have always been bad and unplayable. Even when Hoyo gave them a playable form and immediately it was made obsolete by a new limited character. Some people do not feel safe having the Harmony Trailablazer in their build plan because they are worried that the Harmony Trailablazer will be overshadowed by a dedicated break Harmony very soon, leading to a waste of resources. However I don’t except the same would happen. Some characters do not compete with a copy of themselves but instead work well with them, and the Harmony Trailblazer included. Think about doubling all super break damage listed in my calculations above simply because there are two instances of the Harmony Trailblazer in your team and that would be crazy. ~230k super break damage per strike and that makes every other team laughable in comparason. This is why the Harmony Trailblazer has to be the only one who has super break damage and you shouldn’t worry about them becoming obsolete.

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    • Ah finally, but seriously tho. Why force a critbuild when her kit is fully optimize for breaking. Didnt they see her kit involves ignoring weakness, applying weakness and increase break efficiency. Those three things make it absolutely clear.

      Its only understandable if they’re new players who’s still not familiar how break effect stat work.

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    • Hello! Thx you for calcs! 🙂
      It would be interesting to calculate the optimal combo crit\break build. Compared to full atk\break build. I have already done the relics build:
      3400+ ATK
      360+BE
      58 CR
      130CD
      (OFK it is stats with full party Ruan+Htb)
      I wonder if there will be any profit from this?

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      • That’s literally impossible. You can’t have 60 substats on a character. Even if it’s possible, it’s still better to invest all of them into break effect. Just 12 additional break effect and you get ~13.6% more damage for a full salvo but 12 substats on crit without a crit rate body is simply unimpactful.

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  4. ok, so now that the confusion of firefly’s dps method has more or less been cleared by now, i wanna comment on how confusingly his kit is designed – NOT his power level, her kit design

    for starters, why does she increase the atk multiplier on her skill based on her break effect? it seems kinda pointless since shes not dealing most of his damage via his scalings, rather most of her damage comes from super breaks. and the fact that break damage doesnt scale off dmg% makes the flames afar lc not too great on her…the one that he’s on…though to be fair loads of lcs are like that so

    i still think her break effect reqs are absurd without her sig or indelible, but since my previous calcs forgot that the fire weak planar existed (whoops haha) its actually not too bad. however that 360% is still a lil difficult to reach even with all the buffs – you cannot make the argument of ‘just roll better’ since rng varies from account to account – in my case i usually struggle getting more than one roll into break effect.

    my biggest gripe with the break effect passive is that its just a straight up breakpoint – not somewhat linearly scaling like his atk -> break effect trace – which makes building more break effect feel less like a steady progression and more like a ‘360% or 250% there is no inbetween’ situation

    honestly i feel like the only thing firefly needs to feel complete as a unit is the ability to trigger break dmg on her skill – maybe it already does that, idk, but from what everyone’s been saying i dont think it does. its honestly such a shame, as now he feels very VERY glued to the HMC – ruan mei core, with almost no room to deviate or diversify from it – though boothill and to a degree black swan also feel like this, so its probably not too bad all things considered. i guess hoyo may be afraid of making her do absurd break damage on top of super breaks, which is honestly fair

    that said, i LOVE how frontloaded her damage is – its a playstyle befitting of the “kill everything in that general area over there” molten knight. i also ADORE his animations and overall i do really like the direction that hoyo is taking the weakness break mechanic in – super breaks were a very very nice addition and the fact that it was introduced as a general mechanic means that they will continue to play around with it for the future, which i am very excited for.

    once shes out her enemies shall wish that they can stop one bar from breaking

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  5. I still can’t get over the fact that Firefly can be used to run around the world and slash at enemies, but the instant combat starts, SAM suddenly replaces her model with zero transformation. Seems awkward and incomplete, like they forgot to add the animation in there.

    Weren’t her animations supposed to be “premium” like Archeron? That’s what I kept hearing for weeks leading up to the beta release. Even if we’re simply willing to handwave anything the leakers said, why would MiHoYo give the most hyped up character of Penacony the worst animations in recent memory? I really love Firefly, so it hurts alot Q_Q

      
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      • I’d say Acheron was more hyped up, but for a different reason.

        Firefly’s hype is because she was made to be likeable. We save her, have a “date” with her, have a close moment of vulnerability, and see her die. It’s all made for us to feel attached.

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        • I guess I have a different definition for hype. I don’t really consider them making us like her in the story as hyping her up xD

          But thank you for your input 😀

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          • The story part applies to Aventurine too, he is THE focus of 2.1 with an insane amount of screen time leading up to his release and one of the best written stories in the game
            But he’s still far less popular than Raiden (sad)

          • 100% Agree. I was so hooked I finished it in one sitting lol

            But ya. 60% of Acheron’s hype was being a Raiden and the rest was cleavage. Aventurine stood no chance lol

          • Yeah gamble man was great. wanted other characters more over him. Since well. I my cast of characters want healers, over shielders. So saving him for a rerun. For he is fun to mess around with when I use him as a support.

    • To each their own. I totally understand your dissapointment for not seing her transform, but I think they totally nailed her combat animations. Top tier design for sure.

      >> 2.1 SPOILER WARNING: I didn’t like the way she transformed back to firefly by fading out of her suit end of 2.1 story anyway. I’d prefer an Ironman type transformation where you see moving mechanical parts, which is much more realistic. Those animations take a LOT of work and design, and wouldn’t even please everyone. They chose the safe route.

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  6. I’m completely disappointed with the character design, which was poorly done.
    Green Fairy instead of a fire robot?
    Where are the cool Sam boss level animations?

      
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    • Standard form for the unicorn gundam is white with a horn. Than if it senses a newtype or if the pilot wills it. Goes into destroyer mode, turning red. Along with a great boost in performance. Allowing it to take control of enemy psycommu weapons. With the green mode being the awaken version of the destroyer mode, that is basically just space magic. At that point. depending on how much you watch.

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  7. Firefly build only attack and break effect?
    so many requirements, there is no slot to build critical values

      
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    • Yes, just forget the crit stats. You won’t get much in return and you lose much more.

      Per my calculation, a Firefly with crit rate body, speed boots, attack rope and attack orb, 250 break effect, and 28 substats for crit value, deals ~30k damage and ~60k super break damage per strike.

      A Firefly with attack body, speed boots, break rope and attack orb, 360 break effect, and zero substats for crit value, deals ~18k damage and ~90k super break damage per strike. If you give her ~28 substats for break effect that’s even much, much more super break damage.

      That’s said, just forget about the crit stats. Building crit on her, that’s nothing unlike building crit on Kafka. Even Kafka had a higher portion of critable damage than Firefly.

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  8. Personally, her kit looks quite strange for me. Sure, I am kinda okay with herr normal skill, since it is kinda like Jingliu’s, where you need to use it 2 times to enter enchanced state. just here this “enchanced state” is her ultimate.
    But I am really by what she does in Complete Combustion state, since it looks strange both in what is does and lore-whise. Like…
    Her enchanced skill:
    Implants Weakness on enemy.
    Does tons of damage.
    And… Regenerates HP? WHAT?
    I am not really deep in lore, but Firefly is constantly disintegrating. That is literally the reason. why she joined the Stellaron Hunters. She was created to fight back against propagation, and there was that stuff about her short lifespan. From my understanding, her fighting in Combuster state should damage her, since she was pretty much created for that. And that… would be balanced. Both from gameplay view and lore-wise. Someone, who was made to fight back something hard to kill, and has a drawback of “melting apart”, SHOULD do tons of damage in EXCHANGE for melting down. In fact, she should have a special thing – if she uses skill with insufficient HP, instead of falling to 1 she should straight up die, or fall into coma, or “something”. (only in Complete Combustion, of course) Because melting down – is her *thing*.
    Unlike blade, who CANT die despite wanting to, she is in constant danger to fall apart. And the fact that she might fall apart straight in combat – would look normal.
    It is normal from lore side, AND gameplay side. Sure, it would lock her to only be played with a healer in team, but… does it REALLY lock most of her options? She would still work normal in most team. But now… now she kinda is like blade.
    Blade is special among Destruction units, ecause he is selfsufficient. He almost doesnt spend skillpoints, he doesnt really need a healer, so he can be put into any team. But for that he pays with “Not that big damage”. And that is OK! He doesnt break the game, and he can be used in some teams. He is Balanced.
    Firefly, now, has a battle strategy like Jingliu (2 skills, then 2-3 enchanced skills). She does tons of damage. She doesnt care for enemy weaknesses – she implants it herself. And… she is self-sufficient. Except the skillpoints, of course, she needs those, but it is to much of pros with little to no cons.

    Despite being in danger of melting down in lore, in gameplay, she doesnt lose HP in gameplay, not through skills, at least, because even if she uses 2 skills in row, losing 100% of HP, she survives with 1 HP and a full ultimate, allowing her to advance forward and immediately returning 40% HP,
    This doesnt align with lore, unless they make her “resolve” her problems in Penacony, somehow stopping her from melting down. And even if they do this, this will still look bad from gameplay side, making her overshadow everyone.

    My Idea is to make only her Enchanced skill lose 40% of HP instead of restoring it. And with insufficient HP she will straight up die. But Players can, instead of using a skillpoint to use enchanced skill, that will kill her, decide to use enchanced basic attack, to regain HP and a skillpoint. So she will still be “playable” without a healer, you just wont be able to spam her skill, instead opting to mix in some basics. And for optimal rotations, there would be need for a healer, who heals a ton. Or I dunno, maybe make her HP gain/consumption different. for example, enchanced basic gives 60% hp, enchanced skill needs 30% hp. That seems balanced to me. Much more balanced, than whatever she currently is.

    P.S.: I got this fired up when I red someone mention her being best paired with a shielder. And the idea, that a person with “melting down” disease being paired with a shielder, not a healer – is really, really wrong in my eyes. And I really hope they will fix this issue, in some way.

      
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    • this is the first time ive seen someone complain that a unit is too OP. Also Blade isn’t balanced he’s just awful. In fact he’s the worst limited DPS, atleast Seele and Jing yuan do something at high investment. Also playing blade with no healer is miserable asf.

      Also why the fuck would you want the Firefly to be more miserable to play just for the sake of being lore accurate lmfao. So glad people who think like you aren’t on the dev team.

      P.S. Firefly is worse than both Acheron and Boothill so saying she’s unbalanced is funny because she isn’t better than both of the current penacony DPS.

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      • Its not that I wanted her to be more miserable for lore reasons, I just thought that locking her into certain teams would be interesting.
        Think about it like this – most DPS can deal high damage, but need certain conditions for it. Some of them need them to have many debuffs (Ratio), some need to consistently kill some enemies (Seele), and some just straight up need 2 Nihility in teams (Acheron). They all can dish out great damage, but need something for it.
        Firefly, however, so far seems to me like a someone, who deals Big damage, Ignores enemy weaknesses, has great SPD boost in kit and quite consistent damage, since she only sits out for 1 turn, because on 2nd turn she gets ultimate and thus action advance. Quite a lot of bonuses for no cost whatsoever, except Skillpoints, of course.
        Her current HP-consumption seems pointless, since it is outdone by her selfheals, which looks really strange for someone with her lore and a Destruction unit in general.
        So instead of that, making her such strong unit by locking her into teams with healers, sounds like not that big of a price, and a price quite fitting for Destruction units. After all, Jingliu has the same condition, she just kills her allies instead of herself, and community loves Jingliu.

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        • I get your point, but I think her kit is good enough like that, she’s already team locked, she literally cannot be used without HTB, I think she already has enough conditions to be played, but that’s only my opinion tho

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    • I agree with the unbalanced part. However, there are some big lore reasons behind this. I’ll try to keep it simple for surface-level lore players.
      Her body produces high quantities of (honkai) energy, while SAM uses that energy as fuel. I believe we can agree on that thus far. However, if we look into other hoyoverse media, we learn that keeping high quantities of energy in the body is extremely dangerous if the user hasn’t been adapted to keeping it by a cultivation process. In honkai they get special genetic modifications to resist this energy, while in genshin they can resist it by holding a vision. So, if we take that concept and apply it to Firefly, a girl genetically modified to produce high quantities of energy, we can deduce the reason her body is damaged by this process is not using the energy, but producing and keeping it in her body. Thus, spending that energy by using her enhanced skill/atk would end up as a temporary relief(heal) to her body. We can also assume her normal skill narrative is not damaging herself as a cost to produce a high amount of energy, but naturally producing the same energy and getting damaged by it.
      As she was intended to work as a weapon in a nonstop war against the swarm, it would make sense for the people behind her genetic modifications to focus on maxing out her energy generation without caring about balancing that out to make her body able to resist it if she ever got a break.

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      • Very, VERY strange lore shenanigans. I am very confused.
        A destruction unit, that is being healed by being in combat… Sounds very strained, in my opinion. She deals big damage, ignores weaknesses and straight up heals ton of hp every turn (except 1 outside of her ultimate).
        Spending energy shouldnt mean “heal” to her body, and… argh. This looks and sounds so clunky.
        I really hope they will explain this further in star rail, so that not everyone has to delve into the hole Honkai universe. And even then, I hope they deal with large overheals in some sort of way. Or maybe, give her some other drawback. Because most other DPS units have some drawbacks, especially the best ones, like Jingliu, DHIL and Acheron.
        I cant imagine, what drawback they could give her. The idea of destruction unit, who deals great damage and ignores weaknesses, but needs a healer in team, sounds very neat. Jingliu is pretty much like that, and it worked well. But what other drawback could Firefly have, if not literally burning out, like her name suggests?

        I REALLY hope they fix this in some way, because the more I think about this, the more illogical it becomes.

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    • if u want talk about lores then they should fix jingyuan in the first place. lore wise lightning lord deals very insane dmg and even if jingyuan got CC lightning lord can still move. jingyuan can also summon lightning lord any time he wants. but guess what? his gameplay isn’t anywhere near lore accurate. so who cares about lores anyway. if u also want lore then Acheron ulti must always 1 shot kill enemy since she is emanator of nihility. nothing survive from her slash.

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    • me when im in a being braindead competition and my opponent is a lore freak in star rail

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    • me when im in a bad opinions contest and my opponent is a lore freak. they do not need to make a character horribly unsustainable just because you want everything to be lore accurate.

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      • I don’t think that mai is her second best support because of obvious reasons. You’ll most likely want to play her as a hypercarry and due to her not getting to much bonus dmg getting it from bronja is quite good, especially because she already has this much defens ignor. Also, getting twice the amount of turns is way better than 20% more break efficiency. If you play her outside of a hypercarry comp than mei is better but in an hypercarry comp she isn’t. Even Robin might be better than Mai if you think about it.

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