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운명의 길Class 파멸
전투 속성Class 화염
승급 재료
신용 포인트308K
생각의 가루15
인상의 파편15
격분한 심장65
욕망의 거울 조각15
행적 재료
신용 포인트3M
보리인의 송곳니18
생각의 가루41
늑대 독 송곳니69
인상의 파편56
달의 광기 이빨139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리스텔라론 헌터 멤버의 일원으로, 기계 기갑 「샘」을 입고 전투를 벌인다. 임무에 충실하고 완고한 성격이다.
곤충 떼를 물리치기 위한 무기로 태어나 성장 속도는 일반인과 다르지만, 수명이 매우 짧다.
「삶」의 기회를 찾기 위해 스텔라론 헌터에 합류하여 운명을 거스를 방법을 찾고 있다KR0W

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
신용 포인트4000
생각의 가루5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
신용 포인트8000
생각의 가루10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
신용 포인트16000
인상의 파편6
격분한 심장3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
신용 포인트40000
인상의 파편9
격분한 심장7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
레벨승급 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
격분한 심장3
40+
50
신용 포인트40000
인상의 파편9
격분한 심장7
50+
60
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+
70
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+
80

전투 스킬

지령-불타는 추진KR0W지령-불타는 추진KR0W - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 기갑「샘」 공격력 만큼 화염 속성 피해를 가한다KR0W

단일 적에게 소량의 화염 속성 피해를 가한다KR0W
레벨 9
토론 중KR0W토론 중KR0W - 전투 스킬 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
자신의 HP 최대치 만큼 HP를 소모해 고정적으로 자신의 에너지 최대치 만큼의 에너지를 회복한다. 지정된 단일 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다. 현재 HP가 부족하면 전투 스킬 발동 시 기갑 「샘」의 HP가 1pt까지 하락한다

자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다
레벨 15
토론 중KR0W토론 중KR0W - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
「완전 연소」 상태에 진입하고 자신의 행동 게이지가 100% 증가하며, 일반 공격 강화 및 전투 스킬 강화를 획득한다. 「완전 연소」 상태에서는 속도가 pt 증가한다. 또한, 강화된 일반 공격 및 강화된 전투 스킬을 발동하면 자신의 약점 격파 효율이  증가하고, 약점 격파 상태의 적이 받는 피해가  증가하며, 이번 공격이 끝날 때까지 지속된다.
행동 서열에 「완전 연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전 연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 이다.
기갑 「샘」은 「완전 연소」 상태에서 필살기를 발동할 수 없다

「완전 연소」 상태에 진입하고 자신의 행동 게이지를 100% 증가시킨다. 일반 공격 강화 및 전투 스킬 강화를 획득하고, 자신의 약점 격파 효율, 약점 격파 상태의 적이 받는 피해, 속도가 증가하며, 카운트다운이 종료될 때까지 지속된다
레벨 15
토론 중KR0W토론 중KR0W - 특성 | 특성
에너지 회복 : 0
약점 격파 : 0
HP가 낮을수록 받는 피해가 감소한다. HP가  이하일 경우 피해 감소 효과가 최대치에 도달하며, 최대  감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치에 유지되며, 효과 저항이  증가한다.
전투 시작 시 에너지가  미만일 경우 에너지를 까지 회복한다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다

HP가 낮을수록 받는 피해가 감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 #2[i]% 미만이면 에너지가 #2[i]%까지 회복된다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 약화한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
공중으로 도약해 초 동안 자유롭게 이동하며, 이때 낙하 공격을 발동하면 지속 시간을 조기 종료한다. 지속 시간이 종료되면 착지해 즉시 일정 범위 내의 모든 적을 공격하고, 매 웨이브 시작 시 화염 속성 약점이 없는 적에게 화염 속성 약점을 추가한다, 지속 시간: 턴. 이후 모든 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다

공중으로 도약하고 자유롭게 이동하며, 수초 이동 후 떨어져 범위 내 모든 적을 공격한다. 매 웨이브 시작 시 화염 속성이 없는 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 일반 공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 45
자신의 HP 최대치 만큼 생명을 회복한다. 지정된 단일 적에게 기갑 「샘」의 공격력의만큼 화염 속성 피해를 가한다KR0W

자신의 HP 일부를 회복하고 단일 적에게 화염 속성 피해를 가한다KR0W
레벨 9
반딧불이 Ⅳ형-죽은 별 과부하KR0W반딧불이 Ⅳ형-죽은 별 과부하KR0W - 전투 스킬 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 90 / 확산 : 45
자신의 HP 최대치의 만큼 HP를 회복한다. 지정된 단일 적이 화염 속성 약점이 없을 시 해당 적에게 화염 속성 약점을 부여한다, 지속 시간: 턴. 해당 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가하고, 동시에 인접한 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가한다. 격파 특수효과는 최대  계산한다

자신의 HP 일부를 회복한다. 단일 적에게 화염 속성 약점이 없을 시 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 주며, 인접한 목표에게 화염 속성 피해를 가한다KR0W
레벨 15

행적

α모듈-안티랙 버스트KR0Wα모듈-안티랙 버스트KR0W
캐릭터를 회 승급해야 합니다 2
「완전 연소」 상태에서 화염 속성 약점이 없는 적을 공격해도 강인성을 감소할 수 있다. 효과는 기존 스킬 강인성 감소 수치의 55%만큼이다
신용 포인트5000
보리인의 송곳니3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
보리인의 송곳니3
생각의 가루6
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
β모듈-자기 제한 기갑KR0Wβ모듈-자기 제한 기갑KR0W
캐릭터를 회 승급해야 합니다 4
기갑 「샘」의 공격력이 2400pt보다 높으면 공격력이 100pt를 초과할 때마다 자신의 격파 특수효과가 6% 증가하며, 최대 60% 증가한다KR0W
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
공동의 염원의 유음1
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
늑대 독 송곳니5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
γ모듈-과부하 코어KR0Wγ모듈-과부하 코어KR0W
캐릭터를 회 승급해야 합니다 6
「완전 연소」 상태에서 기갑 「샘」의 격파 특수효과가 250%/360% 이상일 시 공격 시에 목표의 방어 30%/40%를 추가 무시한다KR0W
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
공동의 염원의 유음1
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
생각의 가루2

성혼

붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W
강화 전투 스킬 발동 시 목표의 방어 15%를 무시하고, 강화 전투 스킬은 전투 스킬 포인트를 소모하지 않는다KR0W
부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W
「완전 연소」 상태에서 강화 일반 공격, 강화 전투 스킬을 발동시켜 적 목표를 제거하거나 목표를 약점 격파 상태로 만들 시 기갑 「샘」이 즉시 보너스 턴 1회를 획득한다. 해당 효과는 1턴 후 다시 발동할 수 있다KR0W
고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W
전투 스킬 레벨+2, 최대 Lv.15 이하. 일반 공격 레벨+1, 최대 Lv.10 이하KR0W
반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W
「완전 연소」 상태에서 기갑 「샘」이 제어류 디버프 상태에 면역된다. 해당 효과는 「완전 연소」 기간마다 21회만 발동된다KR0W
꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W
필살기 레벨+2, 최대 Lv.15 이하. 특성 레벨+2, 최대 Lv.15 이하KR0W
모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W
「완전 연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 12% 증가한다. 강화된 일반 공격, 강화된 전투 스킬 발동 시 약점 격파 효율이 50% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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630 responses to “반디”

  1. What do you guys think about building her, full break effect or hybrid?, I don’t know if going full break effect with ATK% body,sphere and speed boots will be correct

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  2. So just too clarify, it’s possible to extend the duration of her “Complete Combustion” state by using characters like Bronya, Sparkle, etc, right?

    Seems like she’s a hypercarry who’s heavily reliant on supportive teammates. How in the hell do I fit a healer in there, lol. Would be nice if there was an action advance or break buffer with some healing on the side.

    Firefly – DPS
    Sparkle – Crit buff + Action advance
    Ruan Mei – Break buff
    Harmony Trailblazer – Break buff

    ^Something like that? Or would a single Break buffer be sufficient?

      
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    • Firefly is a Hyper Break carry that benefits the most with Ruan mei/ Harmony Mc, her kit already has defense shred and good scaling and her best build is break build instead of tradicional crit dmg, she gains ALOT of spd from self buff so sparkle/bronya aren’t that good with her

      Right now her best team is

      Fire fly – Massive Break Dps/Fire implant

      Gallagher – Healer/ Super sp positive ( if you aa+ult+aa in one turn you gain 2 skills points and aoe heal) against fire weakness enemies Gallagher becomes a sub dps/toughness bar breaker

      Ruan mei – Break efficiency and aoe spd buff/dmg buff ( dmg buff helps with break damage )

      Harmony Mc – Super Break thats it, firefly with ruan mei shreds toughness bars regardless who you facing cuz firefly impant fire weakness combine with Gallagher enemies will be on Break stats half the fight

      Just because sparkle is broken with action advance and massive aoe crit dmg means nothing to firefly who will take alot of turns and most time won’t crit bc her kit don’t focus on crit rate/ crit dmg

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    • Trying to play 3 harmony units and not immediately die after your first ult runs out sounds like ass. Sparkle’s crit isn’t as valuable for Firefly as it is for other dps characters, because super break damage doesn’t scale on crit. You could go RM, HMC and Gallagher though. Gallagher would act as a healer and a sub dps in a break team. His ult also gives a small buff to break damage.

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    • Someone else answered if it’s worth it. I’ll answer that it is *possible*, but hard to do.

      Bronya needs specific speeds and setups, and would want to be perfectly tuned, but I’ve been told she can allow for 2 extra turns. With Firefly’s changing speeds, she likely falls off after the first ult cycle. If not perfectly tuned, you need multiple skills to get 1 extra turn.
      Sparkle needs to skill twice with full value out of her advance before you get 1 extra turn at 180 speed Firefly. Possible.
      Robin is by far the easiest, just ult right after Firefly’s first enhanced turn ends and you get 1 extra turn plus concerto for the rest of the combustion state.

      Bronya and Sparkle, however, would have buff uptime issues that would make them struggle to completely buff Firefly before she literally burns through their buff durations and has to take turns unbuffed.

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    • Consider Asta if you want to reach the minimum speed to 3 turn Enhanced Form, with the “Increase DMG of the same element as wearer” Lightcone

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  3. So is her optimal build currently pure break, crit focused or where’s the middle ground?

    I feel like she has to much atk scaling to entirely forego crit but I haven’t calculated anything about her myself yet so can’t say

      
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    • 250 break effect, crit rate body, speed boots, attack orb, attack rope, ~28 substats for crit value, count Ruan Mei’s skill in:
      ~30k critable damage per strike. ~60k super break damage per strike.

      360 break effect, attack body, speed boots, attack orb, break effect rope, zero substats for crit value, count Ruan Mei’s skill in:
      ~18k critable damage per strike. ~90k super break damage per strike.

      The latter does way higher damage and is way lower investment.

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      • My old posts may suggest something otherwise, but that’s based on the assumption that FIrefly’s enhanced skill’s base toughness damage was 60 / 30, the same as Jing Liu’s enhanced skill. However it turns out to be 90 / 45, meaning my previous estimations on the super break damage that Firefly would deal is greatly underestimated. Given such a great toughness damage without a payoff, the Harmony Trailblazer is a must-have for Firefly’s team because they are so far the only character who gives so much payoff for it. Not even Firefly herself has any payoff for it.

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        • Considering Super Break was made into a mechanic rather than just being part of TB’s ult I feel like there’ll be a 5* who also does super break

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          • I can’t really except so. That sounds like one day Hoyo’s about to release a better Kafka. In this case the said better Kafka will only be a bestie of the original. Another instance of the HTB makes the break team even more overpowered by doubling all the super break damage.

  4. About speed, it is kinda funny how it lines up so well with all her buffs and restrictions:
    – her ult advance her forward, and ends when it reaches Countdown Timer (CT), which has speed of 90.
    – so, CT between start of her ult turn, and the end of it will have Action Value (AV) of 10000/90 = 111.1
    – thus, to have 3 turns during her ult we need to have 55 AV between turns, so she will go on 0, 55, 110, and then reach CT.
    – now need to get speed our of this action value – 10000/55 = 181.8. A bit less, 181.5 works as well, since AV is 55.09, which is still less than a half of 111.1 AV of CT.
    – knowing her breakpoint, we can finally find out how much speed we need without her ult buff, traces and base speed:
    181,5 – 62.5 = 119 – breakpoint without ulti buff
    92 +5 = 97 – her base spd with traces
    119 – 97 = 22 – which even less than SPD boots.

    If you pair her with Ruan Mei, we need to reach breakpoint of 119, after Mei’s 10% buff to her base:
    119 / 1.10 = 108.18
    108 – 97 = 11 – which is very manageable to get from substats.

    Considering that Ruan Mei buffs break effect as well, she’s going to be her best support, giving her 20% bonus break effect, and lowering SPD requirements by 11 SPD, allowing you to get ATK boots.

      
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    • You need 132 Speed before taking into account her ult buff, not 119, you were looking at the Trace lvl 15.

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      • You need to 120 SPD before RM and her ult buff, to hit 182 SPS for 3 ult turns.
        That’s 23 SPD via substats, 17.2 if you play the new planar set.
        17-23 SPD from substats is a lot considering you’d want to get lots of BE, ATK (and possibly even some crit stats).

        So, might as well go SPD boots to fulfill this requirement instantly, and then just go ATK chest and orb I guess.

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  5. Since all of my posts so far have been nothing but harsh criticisms, I figure I should give mihoyo credit for the one solitary factor in relation to her animations. The nude cut-in portraits are undeniably very sexy indeed, and allow me to imagine my beautiful wife naked every time they flash on screen! ^///^

    If only there was a cut-in for every single attack, with more graphical detail and slightly lower camera angles <3

      
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      • Woman these days roll for any garbage. Male characters are just better and keep the game alive. woman can get there diversity quota character but keep in mind men have better story and gameplay

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      • Yeah gundam has done this sort of thing, when it came to new type stuff. Only it was never used in a sexual way. More as a spiritual sort of thing, that humans can connect to each other, that they can go beyond mere physical or bodily limits to reach out to one another. To try and truly understand one another. For the idea behind new types or at least the theory. was humanity reaching a new height. Going into space unlocking the next step in humanity. To finally be able to fully understand one another, without fear of misunderstanding.

        That and also other mecha stuff or series where characters transform like tenkai knights. Tend to show what the character is like under the armor. To help give a better idea of what they are feeling and thinking during that moment. Given the suit they are using normally can’t emote very well. Like the op sounds like they have zero media knowledge or been hanging out on rule 34 way to much. To think this is a sexually thing. Since one of the animations shows her in a more ghostly like way. Yeah x to doubt this is meant to be sexually at all. Rather it meant to be more spiritual or show the likes of purity, innocent. Given they only show the most upper part of the body as well. Focus more on the face and the emotions. Yeah I think it rather clear, this is not a case of nude being used for sexually related things but rather, a case of it being used for one of the follow, purity, spiritual or innocent.

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      • Both of them do love to create a bit of chaos. Which also Silver Wolf has spark lots of memes. Even hacked into the game to give us all free stuff. While Sparkle is just pure delightful chaos.

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    • You’re making me ashamed of being human

      I sincerely hope a dog bites it off and chews it before your eyes. May you wake up paralyzed as a lone little mice starts chewing your from head to toe, burring into your insides, taking it’s sweet time. I hope Sam sees this and presses your face into a fire disgusted, roasting it until it’s nice, mushy and unrecognisable. Your skin would peel off, lungs charred from the smoke, eyes melting off.

      Can’t wait for your 3 TBs to be discovered, there wont be a day in prison your fellow inmates won’t take turns caving your ribs in. I hear they are mean to kid diddlers, you deserve all your nails ripped off, teeth plucked one by one, eyes gouged, and may you drop many soaps.

      Literal filth. I doubt even pigs would feast on your remains

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    • from spamming on the genshin site, now starting to provoke on star rail site?
      admins gotta limit this kid’s maximum post and reply ffs, ban would be appreciated as well

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        • Yeah Like Ayaka post seems normal to me. Given hey, sounds like they would work well with a number of characters. To lower or boost their health up. While I don’t see how the comment they made at all, is provoking. It just asking the most innocent what if question on the face of the earth. I think the person called “Get a life” Might just be a troll themselves. That really has it out for Ayaka user.

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  6. Her animations are kind of the reverse of when you unlock the boss as a playable character, going even further and gaining an extra form and abilities than her boss counterpart lol. But yea, was kinda looking forward to the air meteor smash, coulda been a finishing attack to end the combustion state. Still thinking what to build her with..

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  7. Her kit is just incredibly confusing? I know this is just v1 for her kit but here is some comments/critiques I have about her kit:

    – Her SPD buff from her ult wants her to be fast, but she has an insanely slow base SPD. Even with trace stats, she has a base 97 SPD. Compared to Seele, who has a base SPD of 115, her 25% SPD buff gives her a similar SPD value to Firefly in her ult state. Seele can keep that SPD buff permanently very easily, while Firefly has the SPD buff locked inside her ult state.
    – Firefly has a huge multiplier on her attacks, but the lack of crit stats and her wanting other stats instead makes her unable to use it to its full potential. The break effect makes the multiplier higher that makes it similar to DHIL 3EBA multipliers, but without crit, it would seem to do less?
    – She wants all this break effect, but she seems to use the break effect less than others? Other than the multiplier increase and innate DEF ignore from a trace, she only applies it to when she breaks enemies herself.
    – She has a massive HP draining system, but other than giving her a 2 turn ult, it does nothing for her. Her talent is just a safety net for her almost taking all of her HP. All the other DPS in the game have talents that really boost their damage or help deal damage.

    I know this seems very much a doomposty post, especially since I compared her to other characters, but I would like to understand her kit. I know this is only v1, so her kit can easily change from now. I’m just incredibly confused, and just putting a comment here because its one of the first times I’m long term saving for a character, as I love Firefly and SAM as characters. I also have not seen any current actual gameplay showcases so I don’t actually know how good she actually is right now. I’m not a theorycrafter at all so she might actually be busted rn, but from a design standpoint, it seems very puzzling, as she seems to want so many stats.

      
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    • She does indeed need many stats, but many of the stat can be gained via buffs from her team mate.

      – 360 Break: You can get 278 BE with: Sig, BE Rope, Traces, new Relic and SU set, 3400 attacks, then the rest can be gained with HMC level 12 Ultimate (33), 200% BE HMC E4 (30%), Ruan Mei (20%), Watch maker set (30%) then some BE rolls.
      – 3400 Attacks: You can get this for free by using: Shoe, Rope, Orb Attack%
      – Using a Crit body, you can distribute CV you get on the gears to bring her CR to about 70% and CD to about 130%. It’s a decent stat.

      But she doesn’t have only one build, you can go all in Break Effect% stat and get about 450~500% BE with her if you fish out enough BE Substat. Or go ham on Attack with 4 Attack% pieces, then fish out BE to fit the 360% BE req.

      The point is: She needs HMC, and that makes me happy.

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