Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Ascension Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Madness Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, wearing a set of mechanized armor known as "SAM." Her character is marked by unwavering loyalty and determination.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in search of a way to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
Credit4000
Tatters of Thought5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
Credit8000
Tatters of Thought10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
LevelAscension Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 9
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes SAM's HP equal to of SAM's Max HP and regenerates a fixed amount of Energy equal to of SAM's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill.

Consumes a portion of this unit's HP to regenerates Energy. Deals Fire DMG to a single enemy.
Level 15
Firefly Type-IV: Complete CombustionFirefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by , increases the DMG the Weakness Broken enemy target receives by , lasting until the current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Upon entering the Complete Combustion state, Advances SAM's Action by 100%, gains Enhanced Basic ATK and Enhanced Skill, increases Weakness Break efficiency, increases the DMG the Weakness Broken enemy target receives, and increases SPD, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Talent
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the lower the DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on SAM.

The lower the HP, the lower the DMG received. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves without restrictions for seconds, which can be ended early by launching a Plunging Attack. When this duration ends, SAM descends and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to enemies without one, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves without restrictions. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to enemies without one and deals Fire DMG to all enemies.
Level 1
Firefly Type-IV: Pyrogenic DecimationFirefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 9
Firefly Type-IV: Deathstar OverloadFirefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by of Firefly's Max HP. Applies Fire Weakness to a single enemy if the target enemy does not already have it, lasting for turn(s). Deals Fire DMG equal to × Break Effect + of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to × Break Effect + of SAM's ATK to adjacent enemies. A maximum of Break Effect is calculated.

Restores a portion of this unit's own HP. When the single enemy target has no Fire Weakness, applies Fire Weakness to the target, and deals massive Fire DMG to it and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
While in Complete Combustion, attacking enemies without Fire Weakness can also reduce Toughness by an amount equal to 55% of the original ability's Toughness Reduction.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
For every 100 of SAM's ATK that exceeds 2400, increases SAM's Break Effect by 6%, up to a maximum increase of 60%.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Madness Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Madness Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
If SAM is in Complete Combustion with a Break Effect that is 250%/360% or higher, additionally ignores 30%/40% of the target's DEF when attacking.
Credit160K
Moon Madness Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Madness Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Madness Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Madness Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. And the Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
When using the Enhanced Basic ATK or the Enhanced Skill in Complete Combustion state to defeat an enemy target or cause them to be Weakness Broken, SAM immediately gains 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Firefly, I Soon GazeUpon Lighted Firefly, I Soon GazeUpon Lighted Firefly, I Soon Gaze
While in Complete Combustion, SAM is immune to Crowd Control debuffs. This effect can only trigger 2 time(s) during each Complete Combustion.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 12%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Increases the wearer's Basic ATK and Skill DMG by 20%.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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624 responses to “Firefly”

  1. I feel that guides really don’t help because when they start talking about best relics they don’t mention their best. For instance Firefly can use the Thief of Shooting Meteors because that gives you break effect, and for orbs and link rope you can literally use the set that increases your break effect even more. I get that crit dmg and crit rate are good but I just think that people don’t want to farm that.

    I’m building my Firefly the way I want to not what others say. Trying to pull Firefly and her LC but that’s really how I want people to build characters the way they want to.

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  2. Her animations during the ult are… not what I expected.

    I expected more of Firefly normally, red-flame SAM during ult.

    Not red-flame SAM normally, and Green-flame angel mech in ult. The attacks during ult look so goofy.

      
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    • I really wish they incorporated a proper transformation sequence into her kit. Firefly turning into SAM would be so freaking cool as her Ulti animation.

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    • This 1000%! I also expected a lot of fire, more red colors like the boss battle, but what we got right now is too much green. It feels like she’s a wind unit instead of fire. =(

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      • Yeah, still too early. Eidolons, especially the early ones, are VERY likely to change.

        We’ve had early eidolons added to base kits, swapped around, completely changed, etc., so it all depends on what changes are made over the next handful of weeks. Probably about ~4 weeks from now, 2 weeks from release, we’ll have a mostly finalized kit.

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    • Acheron needs 2 nihillity to be viable. Windfly needs HMC and Ruan Mei to be viable. Damage should be at the same level.

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    • Probably, probably not. But take into consider hoyo is creating a new fight mechanic that is breaking toughness. There will be enemies that doesn’t actually die from the HP bar but toughness bar, so Boothill and Firefly will become powerful to those enemies since dmg become a side factor against them. Acheron has ignore element toughness dmg but it isn’t strong enough to fight those huge toughness bar alone

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  3. As a HUGE fan of Firefly ever since she was initially revealed to the player in ver 2.0, I have to say I am extremely disappointed with her animations. In particular the fact that she starts out in battle already in the form of SAM is a massive missed opportunity. Her basic attack and skill should have been with her in human form and then the ultimate should have been a super crazy awesome Mahou Shoujo transformation into SAM. Enhanced Basic and Enhanced Skill obviously should be SAM too, then when her transformation expires, she goes back to human form. Shit sucks, wtf MiHoYo… This is like common sense, I don’t get how they could mess up something so obvious.

    Wind-blowing idle is decent enough, but the other one is pretty lame. I also hate how you can’t even see SAM flying around whilst using her Technique, just a stupid circle AoE on the ground. >_<

    I've come to expect amazing things from this company in terms of animation work but this is straight up disappointing as f*ck. I'll still get Firefly (since I freaking love everything else about her), but I'm not gonna whale for all her Eidolons like I was initially planning to. What a lukewarm bittersweet feeling I get from these animations/ kit. All I can say is what a damn shame.

      
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      • I mean, she’s out there running around and swinging her sword at enemies in the overworld. I don’t think it’s asking much for her to get a few moves while in combat. Heck, they coulda turned her frailty into a mechanic so if she’s not in SAM mode she takes higher dmg from enemies or some shit to incentivize the player keeping her Ulti mode up as long as possible. It’d increase the tension for when the Ulti duration ends since she’d be way more vulnerable; could maybe buff her Enhanced dmg multipliers to compensate.

        After Archeron and Sparkle, I expect more creativity from HoYoverse. Especially for such a hyped up character like Firefly. I still love her, but man she deserved so much better.

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  4. 250/360 BE requirements seem a bit excessive. 160/240 would be fair, considering she doesn’t get the same BE–>crit conversion trace that Boothill does.

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  5. I see somebody is doubting her power… WHAT’S WRONG WITH YOU PEOPLE? WHAT ON EARTH IN THE “50 free speed, vul apply, action advance, 40% res shred, huge skill scales, ult in two turns” SEEMS NOT UNDERSANDABLE FOR YOU? This unit is cracked, a kit with THIS amount of value is ABSURD, and I don’t care “the build is too difficult”or anything. Amount of juice you can squeeze out of this is BROKEN, and I don’t know how can you squeak something like “miiiiddd”.
    Also, no one makes you hit the threshold. You may use 30% shred instead of 40% and won’t lose too much damage. I would theorycraft something like atk boots, cr body, atk sphere, be rope and HMC/RM, Sparkle and utility (the most comfortable variant must be Luocha). In that case you hit like 80% CrR, don’t even care about CrD, (sparkle’s speed + 1) speed in ult, and 250+ BE and as much ATK as possible. I don’t believe in pure break dmg Sam. Break triggers once a few turns (if you’re not a cowboy) and why should you maximize the damage? Just build some crits and live happily with scales bigger than IL’s and double sparkle turns.

      
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    • This website and doomposting go hand in hand and nothing in the comments section should be taken seriously. The reality is that we’ll never know for sure until she releases.

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      • I don’t think so.
        In HSR every new character is *broken*. Every single new character was somehow much better than previous of the same role.
        So I think it’s obvious Sam one way or another will be broken and his current state brightly shows it. Remember, he’s the first Non-cringe fire multi-target breaker and has WEAKNESS APPLICATION.
        (Even jade, one of the most scamming and second most boring after argenti five star in the game will be a monster in PF, even being complete trash in other modes.)

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    • Mr I haven’t done any calcs and just pulled it from my a%%

      People are making valid complaints and showing concern. I guarantee you, this will not be the final kit. A 5 star whose best support will forever be the Trailblazer is just… really?

      I’ll shatter any illusions you have of building Crit by saying, her current kit is like a Fire Jingliu. It even has 40% Def shred, isn’t that cool? Just forget you aren’t getting 50 Crit Rate and 180ATK, or the 0 cost Skill, or an ultimate that actually does damage and doesn’t solely advance you forward.

      She’s a break character. Her best teammates are RM and Imaginary Trailblazer, and her numbers are ehh. She’s not bad, but nothing crazy either.

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        • You are aware this is a beta test version. Not the final release. So of course thing might be different on release. It happens all the time. Characters get changed a fair bit before release. Think it bit hard to judge someone take base on a early beta build. That is likely to change.

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        • A fan? Dawhhh

          Everything I said about Acheron was true. Whether you conflated my complaints with what you’ve heard from others is another story

          My first post ever was in February, she has gotten buffs since then. An entire new mechanic, ripped straight from her eidolons implented into her base kit.

          She’s still the least new player friendly DPS. 3/4 of her team wants limited Lightcones, and ideally not at S1, because it’s incredibly scuffed

          Her damage numbers are dissingenious. Not only is she prone to overkilling fodder, but if an enemy is at 30% HP, though luck you have to ult

          Keep in mind, every performance of Acheron so far has been under buffs, blessings and enemies tailor made for her. Most people also have Eidolons and 5 star lightcones, which skwes their perception

          I’m more than happy to be known as a hater if I dispell blind hype. Just like the ubiquitous man himself said, think for yourself

          Acheron is just a DPS, ever replacable.

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      • what’s wrong with the trailblazer being the support? besides, even with the 180% ATK firefly’s multipliers are still larger, with that being said its subject to change

        hoyo realistically cannot fuck firefly up, shes already such a popular character and if they make her weak then sales go crashing down

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        • Hoyo always could destroy her, Dehya was a popular character in genshin
          But new characters in this game have been much better, probably because it’s turn-based they kinda have to be good to sell

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      • Man, Jinglu has much lesser scales, much worse break, no 50 speed (50 speed >> 50 cr), no self-defense, self-healing, no def shred, after all.
        800% + 2* BE (BE is at least 250% which makes it apocalyptic 1300%) on skill is meh, really.

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      • Man, Jinglu has much lesser scales, much worse break, no 50 speed (50 speed >> 50 cr), no self-defense, self-healing, no def shred, after all.
        800% + 2* BE (BE is at least 250% which makes it apocalyptic 1300%) on skill is meh, really.
        And why on earth should be be break-only unit? She can’t deal break damage in any way than direct break, which sucks. BE for her is just a secondary stat, she’s not Boothill.

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    • Have fun getting a 102 base spd unit to 180+
      161 on Sparkle is hard to hit (add 10% from RM and its 171) getting an extra 10 spd isn’t gonna be fun

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      • Yeah getting the substats you want is hard in general. For want crit damage and speed? Get nothing but crit rate. Want some crit rate and crit damage? All goes into hp% and defense.

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    • Accept reality please. She will be trash if compare with any new tier of dps like Archeron. She is just Dhil level which is bad for now a days meta because the new powercreep spike is crazy high. Midyuan use to be launch as trash but rise up for a few patch after get some dedicated support and relic onece they sold new unit and rerun Midyuan then Archeron appear Midyuan is staight up to garbage where he use to be and gone forever never rise again. Firefly will not be like him for sure she will get buff alot in beta she will be just fine at launch and she will also rise abit for sure for a curtain patch. Then new support appear to replace HarmMc then they rerun FF. Onece this two unit is sold suddently new fire dps appear FF will fly to staight to garbage. This pattern is clear.

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      • Dude. What the hell are you talking about. Power creep is not crazy high. People just seem big damage per screen shot and go ohhh shiny. WHich also Dhil is still a very good dps. How is being as good as him a bad thing? You just say things and don’t back it up at all.

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      • hmm guess youre right. Powercreep in this game is brutal. But im pretty sure it still take long till she get powercrept. Well i mean theres still jingliu who needs to be powercrept

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        • Brutally powercreep how ? Powercreep is there, but I have yet to see any 5* dps in a proper team, even without some ideal 5* harmony, fail to clear any hard contents. Sure it takes longer than some char like Jingliu, but that is like 1 – 2 cycles slower in MoC 12 assume you don’t have good builds / stats / teams on both of them. Unless 1 – 2 cycle is brutal for you then it is a you problem to me xD

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          • Yeah the only time you will have issue with hard content is if your lacking good healers/shielders and your other characters not build up enough to just do crazy dps. Otherwise with good healers/shielders. You can clear hard content, even if it might take awhile, long as they are well build.

            Which yeah if one means some units are better than others by power creep. That is true. However if they mean, oh yeah. Your characters are totally worthless due to the new flavor of the month coming out. Yeah they are not correct there. I think some just want to promote the fear of missing out or make the game sound way worst than it is for some reason. For you can still clear the content with older units.

            Now if they buff up the difficulty due to releasing new stronger units, yeah that would be the worst case of power creep. Which of course given the op of this thread and others have not really shown any proof. Just go around shouting power creep power creep. while trying to say something but it all comes off like a bird repeating something a human said but in a broken tongue. I think they don’t understand. If you want people to be sway to your point of view. You have to some form of reasoning and logic. Not just blind emotion.

    • If you let those comment get to you then your will is weak. You don’t need other people to tell you if a unit is worth pulling or not.

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      • Well alot of people are theory crafting. part of the fun is to figure things out, which some power do pull characters for raw power. Now if you meant. The people shouting power creep, without backing it up at all. Ok then. For yeah the power creep people are crazy and just want to make people feel bad for their character pulls.

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  6. Just curious if anyone else here is also skipping firefly NOT due to gameplay but rather design. I just thought her personality and design seems… too plain? And not into mechas personally so that side doesn’t appeal much either. Also skipped acheron lol, maybe I’m just a weirdo. Perhaps subconsciously don’t like the fomo around hyped up chars as well and am reacting to that negatively too i dunno.

    Anyway, just bit concerned since probably will have a more difficult time with next MoC as there isn’t really an alternative fire dps (hook copium) unlike with acheron where you can use kafka or JY if you have them. Is she meant to be a good generalist for AS and PF too or is it just MoC specifically? Might be in trouble if they push content to sell her in those modes too especially AS as it is break focused.

      
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    • People who skip aren’t actively flaunting it lol. For every character out there, from the overpowered Ruan Mei, to the hyped Acheron, there are plenty who skipped

      I fully get you, I was very hooked. But she ended up not ticking certain boxes and expectations. I really dislike they didn’t focus on the robot, and just went with this whole, “here’s a reminder EVERY TIME YOU ATTACK, that a cute girl is in the robot”. The enhanced state just looks like a downgrade, Green Blades… why? Just spew more fire, show show the suit get physical. Her kick is peak design, not some random green explosion.

      Oh and being a purely break unit ehh. I expected her to be akin to Xueyi, just the 5 star version. Not fire Boothil

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      • wdym she’s not full break at all ?

        her kit does look more like xueyi (Peak gamestyle)

        or maybe i am missing something ?

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    • I like mechs, and her animations met my expectations
      So I will pull her. main her and make her work
      Worst limited DPS rn is Blade and I’ve had no trouble clearing any MoC I’ve taken him into

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      • Damn ur blade must be cracked, I love him but I didn’t feel too great using him, his damage just doesn’t feel too great, maybe I’m just bad lol

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        • Before I pulled his LC he had abt 6000~ HP and 85/160 crit, so yeah it was a pretty alright build
          Now with his LC he’s at 103/160 because I don’t wanna go back to the mines for less CR

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          • I think we all hate farming for relics. Given lets face it. Crit rate crit damage, are like the rarest stats ever and if you do get them. More often than not, the rolls go into flat defense or something equally bad.

      • Her only appeal is being overly sexualised. That’s it

        Omg booba… rly curious to know how many @ay people pulled for her

        A half naked, 0 personality, overpowered for no reason, banking on the hype of her predecessors

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        • I like Acheron’s black hole animations and the big sword is cool but I had no problem skipping after pulling Jing Yuan and Sparkle right before
          Could I have got her? Yes, but I wanted Aventurine more

          Speaking of big swords add Sephiroth

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          • Yeah I think Bruh is just trying to make people feel bad for their choice of unit pulls. Like you can’t pull every character. That and well, once you get the characters you want. Do you really need someone you don’t care about? Given you could build another dps or you could upgrade one of the dps you already have and given them some bloody decent relics.

            For yeah. Dps are a dime a dozen. Not sure why Bruh is making it seem odd to skip , dps. Which are the most easily replacable characters due to being a dime a dozen.

        • Not really sure about being overly sexualized. Given a bit of cleavage, a bit of leg and shows off the belly. While covering most of her body up. Like heck even her hands are cover up and everyone knows hand holding is the most lewd thing around. Which is rather tame. compare to the Nikki game that has animated bouncing rears and characters with far more revealing clothing. Heck I could see more revealing clothing by walking out side than what they gave Acheron.

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      • So if people skipped her cuz they don’t like her or have no use for her since they already have pretty good and well built characters they’re weirdos? Well. Guess we’re weirdos then

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        • Honestly. lets face it. Alot of these people just seem like they are marketing staff for the game. To promote fear of missing out or promoting people to spend or regret they pulled for a character they have no need for or didn’t want. For while say some might agree or disagree on the whole Sam and firefly thing. I think at the end of the day. We can all agree on one thing. We all have different taste in characters and our accounts most likely would benefit from different characters. Like you might need a dps. I might need a healer or a shielder. So calling someone weird for skipping a character, does seem rather odd. When well, their account might have little to no use for such a character. That or maybe the character only really works well with limited five star characters. making their teams very costly to get up and running. Without taking into account artifacts. Beside everyone has only so much money and jades to roll for characters with. Your going have to skip characters sooner or later. More so if your 50/50 luck is trash.

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          • Exactly that. For example, I skipped Acheron for Aventurine and Luocha because I already had good DPS but my only sustains were Lynx and Gepard, I needed something better so I grabbed them instead.

            If I pulled for every character I’d go insane trying to build them all xD

          • Yeah I can feel ya on the whole building them all bit. Still got a few characters I need to build up properly and maybe get back around to a few older characters. To rebuild them. Since yeah their builds are far from the greatest. If I had to throw a new character or two on top of that every single patch. Yeah it would drive someone insane. More so given how rng artifacts are.

    • You are not alone.

      When Penacony was first teased and they showed all the different characters, Robin, Sam, and Black Swan were my faves hands down. Then I did the story and along with his kit, Firefly and Aventurine joined them and I was even ready to skip Robin to get both Sam and Firefly.

      But then the reveal happened. I don’t like Sam cuz it’s not a cool robot anymore but rather a waifu pretending to be one. I don’t like Firefly as much anymore because she ruined Sam. I wanted them to be separate characters even if it meant one was not playable. But here we are and it’s why I’m pulling for Jade instead, even though from a “meta” perspective Jade is the worse of the two. But at least it’s a nice design that isn’t tainted 😀

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  7. Hey Firefly bros, do any of you know if she’s gonna be good for PF? Just from a theoretical standpoint. I plan to go for E1S1 if she is. If she isn’t I guess I’ll go for Jade or Argenti (if he reruns at 2.3)

      
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    • She’ll likely be pretty good for PF, other Destruction like Blade and Jingliu can be great with enough speed/action advance (also depends on current phase buff)

      Since Firefly’s only AoE is blast attack with enhanced skill, she will clear wave 1 and 2 slower than Himeko but probably make up for it in wave 3 with higher ST damage

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    • Hard to say, giving her DPS is tight to Ult state you would most likely have downtime to reactive it. 2 Turns for it wouldn’t be a great thing in Pure fiction, so I kind of doubt she will be good in there, much like Jingliu

      But assume there are a lot of Fire weakness enemies, you could pair Himeko with her and put her on the other Half if the other is Ice weakness half, otherwise I can’t see a Destruction unit will be great in PF on their own normally, at least without any buff relate to them like FUA buff that made Clara great in one ver

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  8. Hey Firefly bros, do any of you know if she’s gonna be good for PF? Just from a theoretical standpoint. I plan to go for E1S1 if she is. If she isn’t I guess I’ll go for Jade or Argenti (if he runs at 2.3)

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