Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Ascension Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Rage Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, clad in a set of mechanized armor known as "SAM." Her character is marked by unwavering loyalty and steely resolve.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in a quest for a chance at "life," seeking to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
LevelAscension Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 9
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes HP equal to of this unit's Max HP and regenerates a fixed amount of Energy equal to of this unit's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by .

Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action.
Level 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break efficiency by and the Break DMG dealt by SAM to the enemy targets by , lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Enters the Complete Combustion state. Advances this unit's Action by 100%. Gains Enhanced Basic ATK and Enhanced Skill. Increases this unit's SPD, Weakness Break efficiency, and the Break DMG received by the enemy targets, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the less DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

The lower the HP, the less DMG received. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves about freely for seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.
Level 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 9
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by an amount equal to of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for turn(s). Deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to this target. At the same time, deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at .

Restores a portion of this unit's own HP. Applies Fire Weakness to a single enemy target. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Rage Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Rage Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rage Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
While in Complete Combustion, increases SAM's Effect RES by 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Increases the wearer's Basic ATK and Skill DMG by 20%.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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TitleText

1,622 responses to “Firefly”

  1. Intuitively Robin should be one of the worse supports (prob worse than Asta) besides RM since her atk buff doesn’t work on FF’s BE conversion, and her action advanced is not useful on a char having astonishing speed.
    But…
    Somehow despite that, she can still help FF 1 cycle the current Moc, and be one of the best support besides RM. The not-so-surprising part is that the other 2 r also top Harmonies for other dpses also: Tingyun and Sparkle. Perhaps her personal dmg makes a difference? If so I could argue the same for Sparkle’s action advance… oh wait it’s 2 cycles for Bronya, so maybe her SP generator?
    https://youtu.be/JTBlydXcUIw?si=VP7nhiHXgyrDqoPa

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  2. People have been asking for her transformation scene, there you go: it is on her character’s trailer lol.

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  3. Firefly Build

    Light Cone:
    S1 Signature
    S5 Fall of an Aeon: -18% damage (full stacks)
    S5 Misha’s LC: a tiny bit less than S5 Aeon

    Relic sets:
    4pc Iron Cavalry
    2pc Forge of the Kalpagni

    Stats:
    Body: ATK%
    Boots: SPD
    Sphere: ATK%
    Rope: BE%
    Substats: BE%>ATK%>SPD
    (SPD>ATK w/o Ruan Mei until you get 5 SPD subs)

    Skill priority:
    Ult > Skill > Talent

    Team:
    Firefly
    Harmony Trailblazer
    Ruan Mei
    Gallagher

    Alternative team options:

    replacing Ruan Mei:
    w/ Pela: -7,74% damage
    w/ Asta: -39,09% damage

    replacing Gallagher:
    w/ Pela: +45,7% damage (for normal content)
    w/ Lingsha (hopefully she’s a 5* Gallagher)

    Harmony Trailblazer will ALWAYS be on her team.

    Gacha priority:
    E0→LC→E2 (E1 is good, E3 to E5 is ass, E6 is godlike, of course)

      
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      • jiaoqiu only works for unit like Acron or Argenti, his debuff very limited to Ult-Dmg, so i think is safe to say that Jiaoqiu is Ez Skip for SAM main like us

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        • 40% Universal DMG vulnerability, his ult vulnerability is only 15% so ult characters get 55% Total
          So no he is not *only* for ult characters, he provides a big boost to every single dmg source in the game
          But the healing was removed from his kit so he won’t be FF’s best teammate unless you’re okay with sustainless

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    • What with Pela Actualy?
      RM’s break efficiency is +50% DMG for SuperBreak, and it’s huge bc enemy just got broken way faster. Plus RM has tonn of lesser buffs: be, spd, res-pen, self break dmg and so on.
      So how Pela can be just -8% compared to RM ? Would be great to see detailed calcutaions ^_^

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      • It’s because RM’s break efficiency is NOT 50% dmg for Firefly’s superbreak specifically. She already has 50% efficiency built-in, so an extra 50% is only a 150% to 200% buff, or 33%. RM’s also gives a 25% res pen on her ult, which puts her total at 66.25% damage increase.

        In comparison, Pela’s def shred maxes at 58% with S5 Resolution, which puts Firefly at 83% total def shred, which is a 55.79% damage increase over her base 25% shred. This bonus increases to 65.2% with E1.

        166.25%/155.79% is about a 7% damage difference before you include the 20% break effect which depends more on your build for exact power.

        And, of course, this calculation does not include the other benefits of RM over Pela, such as breaking faster, speed buffs, It’s just a raw comparison of how high your numbers can get with Firefly when you hit the enemy. It’s really just to show that if you don’t have RM, you’re losing much less damage to run Pela than Asta.

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  4. so do you guys believe power creep is brutal in this game or is it just bullshit? Done by people to promote fear of missing out and make them spend more than they are willing to or just so they can feel better about being free to play?

      
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    • People are still clearing content with day 1 characters, even though it changes depending on the patch. The elemental weaknesses and MoC/PF buffs makes different DPS get more or less powerful in endgame each patch, and the supporting characters usually ebb and flow depending on their DPS partners. Every character is going to feel stronger in their first MoC/PF and now AS because the buffs are going to be tailor-made to make them feel that way. A few months out from now they’ll feel weaker unless the endgame flavor of the month is the same as their niche, and that gives people the impression of powercreep.

      It’s all just an elaborate marketing trick that creates the illusion of powercreep to entice spenders to spend while allowing those who don’t to still clear by using their other units that can take advantage of the buffs.

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      • Heck, someone in the comments on this page. Was talking about how Dan Heng IL is useless on the second half of the memories of chaos. Which it only took me a few moments to find a video, of said character clearing the content in only a few cycles. With a few cycles to spare. Since it was not a zero cycle run. Seems like they were far from useless.

        Which that same person was going power creep is brutal. While bringing up how great Himeko is for the second half. Which kind of counter their own point. Wait, if power creep is brutal. How come a standard banner character, is suddenly really good in the current memory of chaos? If this game power creep was super brutal. Shouldn’t Himeko and Dan Heng IL be useless? Due to both not being the shiny brand new unit? Like the people who shout out power creep. I don’t even think understand what it means. Heck wouldn’t be surprise if they are part of the game marketing team.

        For if you played yu-gi-oh. that is a game with real power creep. 1200 attack monster used to be a big deal. same for 1800 or 1900 attack. Skip ahead to modern yu-gu-oh. Cards have so many effects and combos. You can summon a whole field worth of monsters on turn one. Leaving many older cards in the dust. For they simply can’t compare to all the combos and effects the newer cards can perform. Which given the type of game it is. New more powerful stuff, also rises the challenge of the content. Meaning you do have to go for the new shiny stuff, if you want to keep up. If someone wants to say power creep is brutal. They have to make a very good case. not just say it brutal and be vague. Have to show me. That you can only clear the content with brand new characters or show case is massively easier to clear the content with a brand new character with similar or lesser investment vs a brand new one.

        For heck. Aventurine has been a buff for Yanqing. Since now he has a sub dps/shielder. Who can always ensure he has a shield up. With Yangin being a character often seen as rather bad. With him doing decent against ice weak foes at the very least. For yeah. It seems more like the game relays on having a good team for your character of choice. Along with good relics. Over buy the brand new shiny thing.

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    • Power creep in this game is real, however do not click on YT videoss with shitty titles like “X character is a must pull do not miss out LAST CHANCE”. If you are going to click on those type of videos, then make sure those idiots are not a hoyopartner first by looking at the description, because they are basically a marketing pleb if they are a hoyopartner.

      For me the only true power creep is Acheron, not because she is very strong in MOC and Pure Fiction, but because she makes overworld and simulated universe a breeze with her talent. Althouth the simulated universe part is going to change with the new mode to farm planars.

      I will try and get SAM for myself because she is a brute force type of unit, and does not care if a floor has fire weakness or not, because she just adds it herself durring her ult. That means that she has long term viability.

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      • Yeah that I think would be fair point. Given her skill does make it easier to just clear out large group of trash mobs and save yourself time.

        Also another good point on content creators. For I swear, they do a better job at pressuring people into rolling or fear of missing out, more so than anything else. That or make people worry their current characters are not as good. When they are just fine, might need simply better relics or maybe another support or two. Like if you are lacking on healers/shielders. Might want to pick up something like Fu-xuan or Gamble man.

        Which yeah, the new break effect dps. Seem like they are going have the benefits of momo Quantum but build into their base kit. Without the resistance shred Silver Wolf offers. Of course that can easily be made up for by the likes of Mei. Cheap, easy to build and get up and running. Heck. Seems like they might be design for newer players or simply anyone that is not big on the relic grind. For it really the relic grind that keeps most characters from really reaching their true power.

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    • I think theres always some powercreep but thats a good think. It keeps the game interesting. Personally I can max star moc 12 with clara and seele but it is getting a bit rough.

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      • well given power creep. to use a example from early yu-gi-oh. once the highest attack a normal monster could have is 1200. Then you got the likes of 1800 attack, 1850 and 1900. It added nothing beside higher numbers, while making the older cards pointless and worthless. For all it did was higher number go bloom.

        Now what did make things more interesting and allow more choices. Was when they added blue eyes white dragon support and other archtypes. Letting them do alot more cool stuff. While boosting up the value of blue eyes white dragon, due to it being the key to the deck and leading to it being the card you use to gain many effects or summon up some blue eye related monster with. Be it the blue eyes it self getting to the field or using it as cannon folder to summon up a effect monster, that could help protect your field from being destroy. Which also did power creep archtypes that didn”t get the same levels of support. So yeah when it comes to power creep. there can be a different from it and sometimes it not always good or interesting. Sometimes it just higher number go brrrrrr.

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      • yea thats not called powercreep but progresion, powercreep aint nice and it aint as common as many people make it seem in honkai

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      • Yeah given so far, I have not felt like there been a unfair memory of chaos. Unlike genshin. Which has a habit of just throwing out a nonsense abyss every now and then. Like the current one. Which has lots of high hp foes, scatter all over the place. Big hp foes that also have shields. Making my teams that were able to clear the abyss for months, now struggle to clear the first chamber. only got 8 stars so far. I have tried for hours and used every team I can think of. best I can do is reach the last wave with a few seconds to spare before failing. Making me think do I have to rebuild some of my characters? invest in an aoe team? For that abyss has just broken me. It really feels like the genshin devs, just want to pull out a massive bs abyss every now and then. that is not challenging but just wastes alot of the player time. To make it seem harder, when in truth it just more annoying.

        While memory of chaos. Yeah it become much easier, once I replaced nat with a much better healer on my second team. With my first team, getting a improvement in terms of a e1 fu xuan. Along with getting proper supports for my teams. Made it feel like yeah this is fair. For heck I was able to max star memory of chaos, even when it didn’t favor ice dps. Thanks to e1 Robin. letting me just bypass some of that resistance and help my dps do more damage. Of course, decent relics are needed as well. That last one being the hard part, at least if they relay on crit rate cirt damage. Unless your lucky as heck. Everything else, can come to you in time.

        Which unlike genshin. I can’t think of anything super annoying or just seem like it was poorly design. At least not anything I seen yet. it does help honkai is a turn base game. Which lets it avoid many of the issues genshin abyss has with time wasting. Like making you run around the map, chasing down enemy spawn after enemy spawn. Which so far. I would say memories of chaos, from what I experience has been better design. offering a proper challenge like dark souls, over a artificial difficulty. Which genshin likes to do with super high health enemies and scattering them to the four corners of the map to waste time. For yeah star rail. it feels like you know what the issue is. if you are unable to clear memory of chaos. While genshin, it hard to tell. if it due to your teams being poorly build or the devs just boosting up the difficulty with bullet sponge enemies randomly.

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      • Yeah most claims of power creep. Are super vague they don’t make any point at all or so easily debunk, it not even funny. Like Star rail seems well design, going by it end game content. If i’m lacking in something. I get an idea of what to do. Like ah yes, better relics. that or maybe I should grab a limited shielder/healer to keep my party alive. That and it seems like some people mix up being worthless, with not being ideal for the current content. For someone was trying to make the claim. Power creep is brutal. By pointing to the current memories of chaos and going. Himeko power creeps Danheng il. Due to Himeko being more ideal on the second half, due to it being three mobs that share a health pool with fire weakness. Yet Dan can still get the job done. Even if he is not the best suited for such a fight.

        Which yeah that was just a odd moment. Like wait a minute. Power creep is so brutal in this game. Himeko, a character that existed since the start of the game. Power creep Dan IL a much newer character. It very confusing and makes no sense. If power creep is brutal. Why is Himeko suddenly better than a newer character? Why is a standard banner character better than a limited character. Shouldn’t that be the other way around, due to power creep? Or. It cause we have a rare boss fight, that has fire weakness. With all three enemies sharing the same health pool. Which each foe if I recall correctly count as a elite. So anytime their weakness is broken, follow up attack is triggered. Which can happen back to back. If the other puppets are low enough on toughness. Letting Himeko get in lots of follow up attacks. It a boss fight that just seems tailor made for Himeko. More so if you use someone like Mei or other fire characters to help with the weakness breaking.

        I think some people just do not think logical before shouting out power creep. Like toughness and breaking has existed since the start of the game. For the game has made it clear. You will have a easier time with a fight, if you bring along a dps that can weakness damage the foe. I think people have gotten so used to brutal forcing things. Or just ignoring resistances, thanks to Mei, e1 Robin. That the lost the ability to think, about a boss fight and it design.

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        • I think they think that “powercreep” is that the later chars r better than the old chars IN GENERAL. To be specific, it should be about chars’ performances IN AVERAGE. Specifically, in ur provided case they could argue that u r comparing peek performance vs bottom performance. What u r supposed to is comparing their performances IN AVERAGE, and in this case DHIL wins (kinda, he’s still worse in PF).
          Another question arises: what’s considered AVERAGE? This’s the actual vague part like u have mentioned. It may even be fluctuating each patch; in other words, we CAN’T measure it.

          Off topic to the above, we’ve yet seen “direct powercreep” (or “brutal powercreep” in terms of these people) like in Genshin. Coh… coh… Kazuha vs Venti, coh…coh Arle vs Hu Tao. Maybe it’s Huohuo vs Luocha? Whatever it is, these examples r the closest to the “brutal powercreep” people r defining.

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          • Yeah in this game. Power creep can be a bit to pin down. Given Himeko now has pure fiction, which she is the queen of. Along with over time getting a number of relics to help boost follow up attacks and that one set which is just great for pure fiction.

            For unlike say genshin. Where if a character is not good at the abyss, rip them in terms of usefulness. While here in Star rail. We have now three end game modes. Pure fiction, which favors Himeko like characters. memory of chaos, that normally favors traditional dps or in the case of the newest one. Love break effect dps for say the second half. The new end game mode, loves break effect or any character that can do lots of toughness damage of the correct element.

            That all before one takes into account any sim universe mode. Where in the Swarm, March can be great. Due to the end boss having zero ice resistance from what I recall. So a character can be not very good for one game mode but great for another. Which does help to make most characters, have a place or two that favors their style of gameplay. Which in the case of some, get better overtime. Like many are now viewing Gallagher in a more favorable light. Due to Firefly. Which Mei also has another team she is great for.

            Which of course. sometimes it the relics. Like my Firefly team. Got much better performance, once I swap finally got the new relic set meant for Firefly and her team mates. That gives a speed bonus and break effect boost. Gallagher going from 128 speed to 145, is very noticeable. Along with getting a energy rope for him. Sometimes getting the right main stat for a character and good set bonus that gives them more of what they want. can lead to a big performance boost.

      • Yeah your random power creep comment. tends to be just vague nonsense, that can easily be dismiss. for Yanqing mains are currently eating good. with the release of characters like Robin and Aventurine, to help let their surfing swordsman shine.

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  5. So with all the countless post about power creep. I have to ask. Does anyone know what it means or is it just a meaningless buzzword at this point?

      
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    • Power creep is when a new unit does “X” task(s) better than a previous one. For example SAM is a powercreep because she can apply fire weakness on enemies, making her a universal unit that does not care about enemies weaknesses.
      So her team being SAM, Ruan, HMC, Filler unit, will be viable for a very long time. That also makes her a great unit to hyper invest. She is also extremely easy to build.

      However a unit is as strong as their supports and that is especially true for SAM. If you don’t have Ruan and don’t want to build HMC then SAM could be the worst unit in the game.

      It all depends on your account at the end of the day.

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  6. No one (or rarely someone) talks about her viability for… new players like me. (By “new players” here I mean people who just reach TL or progression when they should focus on endgame contents like Moc, PF and upcoming AS; or I may mean “mid-game players”)
    Is she good if one only pulls for her for the sake of fulling endgame contents quickly?

      
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    • Yes, considering the incoming content will be greatly tailored to her. The ability to deplete a lot of Toughness is also increasingly relevant, esp. with AS.

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    • Yeah it seems like for the new As game mode. That will start in 2.3. A break effect dps that can drain toughness bars will be ideal. Hopefully with Mei as well, to help with the weakness breaking.

      Which also stuff like Mono Quantum might be decent as well. Given every member is able to deal weakness damage to the foe. Of course having the right element from the start or a break effect dps is likely to be better. In the case of Firefly. Her banner you can get Gall from it. Which is the ideal healer she wants on her team. another team mate she wants. is Harmony Mc, which you get by default. Which outside of these two. She will ideally want Mei, for better weakness break. So in terms of team building. Firefly ideally team is rather cheap. Given Mono quantum you would need at least three Limited Characters, four if your using Seele. While Firefly, you only need two limited characters, to be at max power. One of them being herself.

      Which going by the current memory of chaos, has a bonus related to killing the trot. Which instant dies, when weakness broken. Granting a buff to the whole party and action advance for whoever killed it. Being able to inplant weakness and breaking it toughness. Will be very useful for content, well into the future.

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    • Which forgot to add. Firefly does have a number of lightcones she can use. So you don’t even need to go for her sig lightcone. Since she can make use of things like On the Fall of an Aeon, given she does benefit from attack %. By being able to turn it into break effect.

      Which given the major event in 2.3. Is going to let you grab one copy of Gallagher. You can ensure even if Firefly banner screws you over, in terms of four stars that is. You can get at least a single copy of him. Of course he gets a big boost at e1 and e2. With getting a energy boost at the start of battle, effect res and a cleanse. Leading to you only needing to get Firefly and if you want her to be at max power. Mei as well.

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    • She may have one of the most solid universal team in the game (2nd only to RM, E1 BS, Kafka, Acheron)

      MoC. Can deal with almost all type of content because of built in fire weakness implants, with an S.
      She is a destruction unit with strong ST dmg and strong adjacent damage. All teams regardless of archetype benefits on breaking, moreso the characters that have breaking as their bread and butter.

      PF. Very fast, AoE, strong attacks, has built in turn advance. Can be paired really really great with Himeko and/or Ruan Mei, two of the best PF units.

      AS. Fast, sturdy, has strong ST dmg, can break enemy fast. But just like most teams, you may have a hard time if the boss is designed to resist types and/or archetypes.

      She is only hardcountered by toughness lock.

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    • are you blind? there are tons of discussion about firefly’s pros and cons here
      “easy to build,” “good for multiple modes,” “cheap team,” including “boothill lite” etc

      stop being an @$$ for asking something that’s clearly being discussed here
      you aren’t new here either, quit acting fool

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      • Dude. There is like 20 pages plus. Some of that info is going to be out of date. Given some of the talk here will have been about the beta. It not unreasonable, to ask. In order to get the more up to date info. On the first page. Making it easy for everyone to view.

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      • Yeah since I find break effect and speed. To be way easier to find than Crit rate, crit damage and speed. Which since firefly can also make use of attack and turn it into break effect. Yeah very newbie friendly. Since you are going for stats. that don’t relay as heavily on luck of the gods.

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        • She doesn’t even need SPD if you put Ruan Mei in her team.
          104 base, 10% from RM, 6% from ornament set, 25 from boots and 5 from traces: 104*1.16+5+25 = 150.6 SPD, with the 60 she gets on ult, she gets to 210.6 SPD, enough speed to attack 4 times while on enhanced mode.

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          • Seems like my math was wrong. Was sure she needed a bit more. Which heck in that case. Damn. Well seems like she will be very easy to build. Given break effect is way more common than crit rate crit damage. for me at least

      • heck even for old players. Given at least for me. Break effect and speed substats are way more common. Than crit rate and crit damage. A brand new character that is easy to build? Oh yeah. That a great benefit. For you can get them slap together right away and make good use of them. Rather than praying for a roll into crit rate and crit damage for once, rather than it all going to flat defense.

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    • Yes. With just her banner, you already fulfill 3/4 of her best team. And you can use it on all contents.

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  7. E0S1 Firefly (500% BE post buffs) + HMC + Gallagher against 3 targets:

    w/ Ruan Mei: 271.594 damage, 543.188 vs 3 targets, 2.172.753 on 4 turns.

    [3763,5533*0,5369127517*(180/30)*(1+500%)*1,25*(1+57,2%)*0,5]

    w/ Asta: 178.437 damage, 356.875 vs 3 targets, 1.427.499 on 4 turns.

    [3763,5533*0,5369127517*(135/30)*(1+557%)*1*(1+57,2%)*0,5]

    Replacing RM with Asta means ~34% less damage.
    Asta gives more BE to Firefly, but she doesn’t offer the Break Efficiency nor the RES Penetration that Ruan Mei does.
    HMC’s A4 doesn’t affect Firefly’s Super Break dealt by her A4, but it does affect Firefly’s Super Break dealt by HMC’s ult buff.

    (lvl mult*def mult*(tough dmg/30)*(1+BE%)*res mult*(1+vuln%)*50%)

    def mult = 100/((enemy level+20)*(1-def shred)+100)
    res mult = 1-(res-res shred)
    50% is Firefly’s Super Break from A4 trace.

      
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      • Firefly Build

        Light Cone:
        S1 Signature
        S5 Fall of an Aeon: -18% damage (full stacks)
        S5 Misha’s LC: a tiny bit less than S5 Aeon

        Relic sets:
        4pc Iron Cavalry
        2pc Forge of the Kalpagni

        Stats:
        Body: ATK%
        Boots: SPD
        Sphere: ATK%
        Rope: BE%
        Substats: BE%>ATK%>SPD
        (SPD>ATK w/o Ruan Mei until you get 5 SPD subs)

        Skill priority:
        Ult > Skill > Talent

        Team:
        Firefly
        Harmony Trailblazer
        Ruan Mei
        Gallagher

        Alternative team options:

        replacing Ruan Mei:
        w/ Pela: -7,74% damage
        w/ Asta: -39,09% damage

        replacing Gallagher:
        w/ Pela: +45,7% damage (for normal content)
        w/ Lingsha (hopefully she’s a 5* Gallagher)

        Harmony Trailblazer will ALWAYS be on her team.

        Gacha priority:
        E0→LC→E2 (E1 is good, E3 to E5 is ass, E6 is godlike, of course)

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      • Damage wise, yes.

        However, Ruan Mei quickens the weakness breaking and offers an extended period for super break damage, while Pela does not have the same.

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  8. So going to take it. Relic plans will be something like this for a Fly team. Harmony on watchmaker set. Fly on the new break damage set. The other two supports on the thief set?

      
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    • That works for sure. Other things you can do:

      Run your healer or other support with 2pc combo of speed/break/heal depending on what you want/need based on your build. With how hard speed is to get compared to break, this might get you more speed while still having similar break effect.

      If you run another harmony like Asta/Ruan Mei you can run 2 supports with Watchmaker 4pc to try to get better uptime on the 30% break effect. It’s still not worth holding most support ults to get better uptime on the set, but it’s a good option if you can afford to run it.

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      • You know your comment on speed. Made me think about if Forge of Kalpangi speed boost will stack with hackerspace domain 2 piece. well seems like it time for testing.

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    • Well. That animated short sure was something. Well they did alot in a mere six minutes. Higher quality than disney wish movie that for sure.

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  9. ” As the strongest Break DPS, Bootking fought the fraud, The Queen Of Superbreak. He Began to open his domain. Fraudfly shrunk back in fear, then, Bootking said : Stand proud Fraudfly, you are STRONG. “

      
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    • that’s what you got if keep hearing those “trash/toxic comments from other people”
      i also admit, i almost got trap as well bcz of that people, but luckily i’m super patient
      and always look out for information.

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      • Yeah alot of power creep/character are trash comments. Tend to be jokes, trolls or just people who have no idea what they are talking about. For yeah, given these characters go through a fair number of changes in beta before release. It can be good to be patient and wait for more info. To see just how powerful they are at the end of the day or on release.

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      • Yeah one could go mad, from the amount of power creep claims that get thrown around. It like on one hand. You have people going every new unit is broken and a must have. Then on the other, you have people going x character will be worthless the very next patch. When Seele is still holding her ground and clearing memories of chaos.

        It very interesting. Since you got people who will over hype a unit to kingdom come and on the other hand, trash a unit like they are disney star wars level of bad. It seems like folks just want to get into a pissing match for no real reason. That or to feel better about themselves. So they can act like they are the better person. For going lol good thing I don’t spend at all since power creep is crazy in this game. Cue Seele still able to clear the content. Many people are just morons or trolls who have no idea what they are talking about.

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        • oh dude, the op is nowere nearly stating that boothil is compleately useless bc firefly is here, and i have a 80/160crit ratio and 3k atk seele with her weapon and a perfect mono quantum team with hyperspeed sparkle and hyperspeed silverwolf, she’s still powercrept, the thing is, in other mihoyo games the powercreep is gradual, in star rail the power creep is BRUTAL, however they can even make absolutely META characters be useless by making rooms that they simply don’t work, like this one, try using danheng IL on the second part of current moc 12, absolutely worthless, and now lets talk about FUCKING HIMEKO, literally clearing this shit like it is no-one’s business. the thing is, the problem with seele is that her damage is low, her passives are impossible to keep up 100% by desing, she is suited ONLY for bosses that call backup for small enemies like EVERYHTING in 1.0 and around 1.2, and we now have characters that removed her from her role, acheron compleately shatters this role for seele, just like black swan dot team and quite frankly, now she isn’t even good in those scenarios, because now spawner bosses are rare, and even rarer when both of them are on the same fight and bosses are consistently having higher and higher health, basically she is only getting good if the modifiers of the moc suit her, otherwise she IS powercrept and you can’t argue against that.
          for people constantly shit on you for advocating for seele, i must say one thing, don’t be a target, and if you want to be one and still advocate for her, make yourself a hard one, it is incredibly easy to disprove your arguments and it is incredibly easy to disprove theirs, just say only things that you can proove and try making them seem like dumbasses, seele might not be icredibly good in any scenario right now, but she is an unique character, and the way the rotation on the MoC works, if they launch a character that has a simmilar mechanic to seele, like boothill and firefly’s case, she will get incredibly good, because she was basically comically strong in the beguinning of the game, in this game the character dictates the MoC, and not the opposite, take a look at what i said about himeko and IL, himeko IS better than IL in this MoC, however, it doesn’t mean that himeko is able to brute force shit, like seele is unable to too.

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          • You don’t know what power creep means do you? It means the old unit is worthless. Due to the content being scaled to the brand new unit. Which you are bringing up IL and Himeko. One of which is often deem to be better than Seele and the other worst then both of them in memories of chaos.

            Like you do know for ages Himeko been called bad right? So how does that explain power creep being brutal. When you up right admit. A old character is able to clear a brand new memory of chaos? Which Arceron falls behind Seele in single target damage. Aoe yes they are better. Single target no. Due use spaces. makes it easier to read. Also you keep shouting power creep without backing it up. Just cause a character is harder to use, doesn’t mean they can’t clear the content. Seele has perform well in both the first and second half of this current memory of chaos. Her numbers are not as bad as you think they are. Given you have shown no proof. Guess what. I don’t need to do. For you made a claim and have not back it up at all.

            Which no. You might want to read the above post again. It was not them shitting on the person for using Seele. it was them shitting on Seele. get some glass and next time bring better proof. You say Dan is useless on the second half of this memory of chaos. funny we see videos of him clearing it without issue. https://www.youtube.com/watch?v=q_vLnenXHnQ So much for being worthless. Just admit it. You wanted to be asshole that shouts power creep. So you can feel better about yourself. OH my god dots exist. Which means another character doesn’t have a roll anymore. Thank you for being so vague we have to guess what you mean.

            Which let me remind you. You said he was worthless in the second part of moc. Hmm they only needed three cycles to clear it. Which oh yeah. Hey you know what Himeko always been good at? Aoe. Which these are bosses that share a health bar. So hitting one, damages their collection pool of health. It doesn;’t take a genius to figure out why she might be good. More so when the enemy has fire weakness. Which oh my god. A dps needs supports to make them be useful. My god, your talking about every dps in the game. All of them look bad, if you don’t have good supports for them. Here a idea. Build up your characters and get good supports for them. Seele is just simply a hard to use character. That most won’t be willing to learn. Vars 2 being a youtuber that use her poorly. By spamming her skill every single turn and clearly having never heard of a basic attack. For anyone that play Seele, would be able to tell that youtuber. Oh hey. If you can kill it with a basic attack. Do so. Don’t spam skill all the time. No one is saying seele is the best. It simply she can get the job done.

            Like also how do you make the claim power creep is brutal. When you we have Himeko, able to do well in a recent memory of chaos. A standard banner character that in been the game since the start. Seems like your countering your own point there. Which I already debunk Dan being useless with the video. The video is not someone trying to zero cycle it. It simply showing they can get the job done. For here a thing. When you say worthless, that means they can’t get the job done at all. Might want to use better wording next time and learn how to make a good point. Oh yeah being vague as heck is not making a good point. It just makes everyone wonder what you mean and have to guess what you mean. Also don’t say power creep is brutal but then point to a old character, that is great for the current memories of chaos. For it kind of counters your point, that power creep is brutal. for going by your logic. Himeko should be worthless, given she is a old character. Yet she is great currently. Hmm. You know, maybe just maybe. memories of chaos. Is design to promote certain units or give one a reason to have a flexible cast of build characters on their account, over relaying on the same two or three every single time?

          • You know. there is youtube videos of people clearing the content with the characters you deem useless or been power crept. Like what do you even mean by power crept? Like yeah, just cause a character might be better than another. Doesn’t mean they are power crept or can’t clear the content. given power creep at least when taken serious would be like yu-gi-oh. where everything scales up to the new standard and if it doesn’t, it becomes worthless.

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