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운명의 길 | 파멸 | |
전투 속성 | 화염 | |
승급 재료 | 308K 15 15 65 15 | |
행적 재료 | 3M 18 41 69 56 139 58 12 8 | |
스토리 | 스텔라론 헌터 멤버의 일원으로, 기계 기갑 「샘」을 입고 전투를 벌인다. 임무에 충실하고 완고한 성격이다. 곤충 떼를 물리치기 위한 무기로 태어나 성장 속도는 일반인과 다르지만, 수명이 매우 짧다. 「삶」의 기회를 찾기 위해 스텔라론 헌터에 합류하여 운명을 거스를 방법을 찾고 있다KR0W |
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속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | 승급 재료 |
1 | 102.96 | 105.6 | 111 | 92 | 5% | 50% | 125 | 240 | |
20 | 200.77 | 205.92 | 216 | 92 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 241.96 | 248.16 | 261 | 92 | 5% | 50% | 125 | 240 | |
30 | 293.44 | 300.96 | 316 | 92 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 334.62 | 343.2 | 360 | 92 | 5% | 50% | 125 | 240 | |
40 | 386.1 | 396 | 416 | 92 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 427.28 | 438.24 | 460 | 92 | 5% | 50% | 125 | 240 | |
50 | 478.76 | 491.04 | 516 | 92 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 519.95 | 533.28 | 560 | 92 | 5% | 50% | 125 | 240 | |
60 | 571.43 | 586.08 | 615 | 92 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 612.61 | 628.32 | 660 | 92 | 5% | 50% | 125 | 240 | |
70 | 664.09 | 681.12 | 715 | 92 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 705.28 | 723.36 | 760 | 92 | 5% | 50% | 125 | 240 | |
80 | 756.76 | 776.16 | 815 | 92 | 5% | 50% | 125 | 240 |
전투 스킬
지령-불타는 추진KR0W - 일반 공격 | 단일 공격 | |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 기갑「샘」 공격력 단일 적에게 소량의 화염 속성 피해를 가한다KR0W | |
레벨 | |
토론 중KR0W - 전투 스킬 | 단일 공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 60 | |
자신의 HP 최대치 자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다 | |
레벨 | |
토론 중KR0W - 필살기 | 강화 | |
에너지 회복 : 5 | |
약점 격파 : 0 | |
「완전 연소」 상태에 진입하고 자신의 행동 게이지가 행동 서열에 「완전 연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전 연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 기갑 「샘」은 「완전 연소」 상태에서 필살기를 발동할 수 없다 「완전 연소」 상태에 진입하고 자신의 행동 게이지를 | |
레벨 | |
토론 중KR0W - 특성 | 특성 | |
에너지 회복 : 0 | |
약점 격파 : 0 | |
HP가 낮을수록 받는 피해가 감소한다. HP가 전투 시작 시 에너지가 HP가 낮을수록 받는 피해가 감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 | |
레벨 | |
공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 약화한다KR0W | |
토론 중KR0W - 비술 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 60 | |
공중으로 도약해 공중으로 도약하고 자유롭게 이동하며, 수초 이동 후 떨어져 범위 내 모든 적을 공격한다. 매 웨이브 시작 시 화염 속성이 없는 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다KR0W | |
토론 중KR0W - 일반 공격 | 단일 공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 45 | |
자신의 HP 최대치 자신의 HP 일부를 회복하고 단일 적에게 화염 속성 피해를 가한다KR0W | |
레벨 | |
반딧불이 Ⅳ형-죽은 별 과부하KR0W - 전투 스킬 | 확산 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 90 / 확산 : 45 | |
자신의 HP 최대치의 자신의 HP 일부를 회복한다. 단일 적에게 화염 속성 약점이 없을 시 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 주며, 인접한 목표에게 화염 속성 피해를 가한다KR0W | |
레벨 | |
행적
α모듈-안티랙 버스트KR0W | |
캐릭터를 회 승급해야 합니다 2 | |
「완전 연소」 상태에서 화염 속성 약점이 없는 적을 공격해도 강인성을 감소할 수 있다. 효과는 기존 스킬 강인성 감소 수치의 | 5000 3 1 |
효과 저항 강화 (효과 저항) | |
캐릭터를 회 승급해야 합니다 2 | |
효과 저항 | 5000 3 6 |
격파 강화KR0W (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 3 | |
격파 특수효과 | 10000 3 3 |
속도 강화KR0W (속도) | |
캐릭터를 회 승급해야 합니다 3 | |
속도 | 10000 3 3 |
β모듈-자기 제한 기갑KR0W | |
캐릭터를 회 승급해야 합니다 4 | |
기갑 「샘」의 공격력이 | 20000 5 1 1 |
격파 강화KR0W (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 4 | |
격파 특수효과 | 20000 5 4 |
효과 저항 강화 (효과 저항) | |
캐릭터를 회 승급해야 합니다 5 | |
효과 저항 | 45000 3 3 |
격파 강화KR0W (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 5 | |
격파 특수효과 | 45000 3 3 |
γ모듈-과부하 코어KR0W | |
캐릭터를 회 승급해야 합니다 6 | |
「완전 연소」 상태에서 기갑 「샘」의 격파 특수효과가 | 160K 8 1 1 |
속도 강화KR0W (속도) | |
캐릭터를 회 승급해야 합니다 6 | |
속도 | 160K 8 8 |
효과 저항 강화 (효과 저항) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
효과 저항 | 160K 8 8 |
격파 강화KR0W (격파 특수효과) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
격파 특수효과 | 160K 8 8 |
격파 강화KR0W (격파 특수효과) | |
격파 특수효과 | 2500 2 |
성혼
붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W | ||
강화 전투 스킬 발동 시 목표의 방어 |
부서진 하늘에서 추락하며KR0W | ||
「완전 연소」 상태에서 강화 일반 공격, 강화 전투 스킬을 발동시켜 적 목표를 제거하거나 목표를 약점 격파 상태로 만들 시 기갑 「샘」이 즉시 보너스 턴 1회를 획득한다. 해당 효과는 |
고요한 은하에서 잠이 들고KR0W | ||
전투 스킬 레벨+2, 최대 Lv. |
반딧불이의 불빛을 보게 되리KR0W | ||
「완전 연소」 상태에서 기갑 「샘」이 제어류 디버프 상태에 면역된다. 해당 효과는 「완전 연소」 기간마다 |
꿈이 없는 밤을 비추며KR0W | ||
필살기 레벨+2, 최대 Lv. |
모든 게 끝나는 내일 피어나리KR0W | ||
「완전 연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | 승급 재료 | |
천경 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 | ||
무너진 행복 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 장착한 캐릭터는 현재 HP 백분율이 | ||
전멸 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 장착한 캐릭터의 현재 HP 백분율이 | ||
두더지파가 환영해 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 | ||
비밀 맹세 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 가하는 피해가 | ||
푸른 하늘 아래 | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ||
멍! 산책 시간! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ||
도망칠 곳은 없다 | 4 | destruction-class | 529.2 | 264.6 | 952.56 | 장착한 캐릭터의 공격력이 | ||
대체할 수 없는 것 | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | 장착한 캐릭터의 공격력이 | ||
닿을 수 없는 저편 | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | 장착한 캐릭터의 치명타 확률이 |
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624 responses to “반디”
Strong but seems like a pain in the ass to build. She has litterly no crit rate or crit dmg in her kit or her LC. That’s a HUGE downside.
a bit confusing being a non-crit DPS, but erh multipliers on her attacks are pretty nice. Consider her a high-investment, high-reward character.
i cannot spell ‘her’
for some reason
Confusing kit. Needs ton of BE and breaking enemies is the only way to deal huge damage and while longer the enemy keeps being in broken state you will see non crit slaps and you are basically forced to use harmony MC. Also she consumes HP and then heals back… and that’s it??? Arlan at least gets damage boost from reduced HP. HP mechanics could do something useful like more BE while on low hp or something.
ok fellas buds chums i know looking at stuff objectively is very important in life but can you stop analysing the kit for a while and focus on having your mind flooded with “holy shit”
I would but Sam was forever tainted so all I feel is “meh”
You know nothing. This is how I confess my love to her and I shall be respond by her passion in the form of power.
Slay
Does anyone have any suggestion on what relic set and planar ornament is best for her?
Also, what Stats (or Sub-Stats) should I prioritize and what are some of her LC choices?
Thanks
The “Iron Cavalry Against the Scourge” set, 4pc, and the “Forge of the Kalpagni Lantern” set, 2pc. These sets are only available after the 2.3 patch, the patch when Firefly becomes available.
Speed boots, atk% body, break effect rope, and atk% sphere.
Just ~6 rolls on break effect and you are good to go. ~15 more rolls for effect res, too, if you have nothing better to do at the moment.
Make sure to build your Harmony Trailblazer and make sure they have >=200 break effect in battle.
Ruan Mei is an exceptionally good 3rd member of the duo.
Gallagher is so far the most ideal sustainer for the team.
My Wife!!!!
But the kit is weird 🙁
1. Firefly’s unenhanced skill, enhanced skill, and enhanced basic attack have no base energy yield. That means, she must cast her unenhanced skill twice in order to transform again. Never allow a chance for the enemy to hinder her by draining too much of her energy.
2. If Firefly has 180+ speed when transformed, she may cast her enhanced skill three times for a rotation rather than just two, and that’s a huge boost to her damage output. Under no circumstance should you abandon on giving her 180 speed by some sort. Luckily with a pair of speed boots she has 172 speed and that’s pretty close to the goal. With Ruan Mei’s passive speed boost she immediately overcomes the 180 threshold. She even gains 6% more from her dedicated planar set.
3. Firefly’s enhanced skill has an amazing 90 toughness damage vs. the main target and 45 vs. the adjacent targets, and 90 toughness damage is as much as the toughness damage of a Hunt character’s single-target ultimate. She even has a 50% break efficiency bonus that is consistant. Assuming that’s additive with Ruan Mei’s break efficiency bonus rather than multiplying with it, she deals 180 / 90 toughness damage for every cast of her enhanced skill. However she lacks any payoff for her super high break efficiency on her own and that’s why you shouldn’t ignore the Harmony Trailblazer. 540 / 270 toughness damage translates into ~20k / ~10k super break damage. It could be even more than that if more sources of def shred included. Nobody else so far gives such a strong payoff for the overwhelming toughness damage.
4. While Firefly has high base attack and high attack multiplier on the enhanced skill, she lacks damage amp or crit values on her own, limiting her potential as a critable damage DPS. She is also extra fast and SP hungry, blocking Sparkle and Bronya away, limiting her teammate options to only the super generic Ruan Mei and Robin. In this case the build is much more expensive than the Harmony Trailblazer and is far weaker than it, so I honestly discourage you to do so unless you hate the Harmony Trailblazer for a reason.
5. It is acceptable for a break damage oriented Firefly to totally abandon the crit stats and only stick with speed, break effect, and atk%. A crit rate body and ~28 rolls on substats for crit value roughly doubles her critable damage but that’s not as rewarding as just sticking with break effect. This is in contradiction with my previous posts but it was determined by mathematics.
My relic plan based on the statements above:
• The “Iron Cavalry Against the Scourge” set, 4pc, and the “Forge of the Kalpagni Lantern” set, 2pc;
• Speed boots, atk% body, break effect rope, and atk% sphere.
Let’s calculate her break effect, excluding any potential substats to make her substats requirements clear:
• 37.3 from minor traces;
• 30 from the major trace; (2947 attack)
• 60 from the sig lc;
• 16 from the Iron Cavalry set;
• 40 from the Kalpagni Lantern set;
• 20 from Ruan Mei;
• 60 from the Harmony Trailblazer; (200 break effect)
Thus, 328.1 break effect in total. Just ~6 more rolls on substats for break effect and she reaches the 360 threshold. The requirements can be even lower if your Harmony Trailblazer had a great bunch of substats that they have even more break effect than that during battle. Substats on atk% for the break effect conversion is fine, but remember 6 break effect is one substat worth and 100 attack is two substats worth, only a super genious trades two substats for one.
As stated above, Firefly already exceeds the 180 threshold with zero substats on speed. Adding more speed stats from substats do not contribute much to her damage output aside from robustness against hindering.
Interesting enough, just ~15 rolls on substats for effect resistance and Firefly is totally immune to debuffs when transformed. Stick with effect resistance if you have nothing else to farm.
Given such a low requirement on substats, it is not too late to farm for her relics at the 2.3 patch.
Sorry for my typo. It was not ~20k / ~10k super break damage, it was ~200k / ~100k.
I live in a country where people are used to count by a unit of 10k, this is what led to my typo.
Firefly is going to be a superb unit for MoC and AS. She simply crushes over any enemy regardless of weakness type at low investment. Not even the simu high difficulty modes can stop her. However she is likely to be underestimated, because the Harmony Trialblazer, her best teammate forever, is prone to be underestimated.
Hi, i think you forgot to include the 33% BE that trailblazer gives with ult
I didn’t forget. 200% break effect -> 30% teamwide break effect bonus and I’m assuming you are getting 60% break effect from HTB.
ah i see the 200% break effect, if you are assuming sig lc, i would also assume that player would also be able to get at least an s3 memories of the past which puts the minimum break effect of trailblazer up to:
37.3% from traces
64.8% from rope
42% from MOTP S3
16% x 2 from 2 piece thief+ 2 piece firefly or 4piece thief
16% from talia
33% from ult
which brings the minimum(no rolls on BE) break effect to be 225.1%
hell even an S1 MOTP would have 211% break effect without any break effect substats
My HTB has 247.1% break effect and 151 speed and ERR rope on them because I was lucky getting so many rolls on break effect. However I’m not assuming the player to be as lucky as I am when I do the substats requirements estimation for them.
People used to count by a unit of 10k? What country is this, if you don’t mind telling?
question: does Harmony TB E4 have a cap? since this site didnt said anything about that part, just 15% of HTB BE increases allies BE
I don’t think there is a cap because it doesn’t say so.
If you use Watchmaker on HTB or RM you should be almost on 360, it’s +30% so maybe you can go for crit sub stats
Firefly is extra fast and the buff wears off quickly.
Another typo I spotted. I forgot to mention the 64.8 break effect from the break effect rope, but the value was correctly added, so it doesn’t affect the conclusion.
I’d like to see the calculation done to determine that the full BE build is overall more rewarding than a crit/hybrid build if you’re willing to share. Thanks
WIthout crit stats only Ruan Mei’s buff and at 360 break effect the enhanced skill deals about 18k damage to the main target.
With crit rate body and ~28 substats on crit value, assuming you only have 250 break effect in this case, the enhanced skill deals about 30k damage to the main target. That’s ~66% upgrade over the first.
However 180 / 90 toughness damage is ~60k / ~30k super break damage at 250 break effect. Upgrading 250 break effect into 360 you get ~31% more break damage, not counding the additional def shred. Crit values on Firefly? I don’t see the difference when you do the same to Kafka.
My calculations are done based on the known damage formulae and assuming the enemy is lv.95 with no innate fire weak.
Thanks dude I was exactly looking for the BE calculations
So is the enhanced skill 90 x 1.5 = 145 toughness damage? I thought the 90 came from 60 x 1.5 = 90. Since the enhanced skill will always have that 50% efficiency, I thought it was already calculated in.
first question : can watchmaker set 4pc buff can stack?
second question : can harmony TB + bronya/sparkle (with both on watchmaker set) can cover firefly running on atk rope?
Watchmaker cannot stack. It is just like the Hackerspace set.
so that means that if you play TB with ruan mei you can arguably just use 2pc on one and 4pc the other?
A bit underwhelming because she’s a break effect unit? Can’t really tell. But maybe a team of harmonyMC, ruan mei and gallagher on her team for that break effect gameplay. Well still v1.
Her battle animations is kind of a letdown. No impact, considering its a robot. Devs just want to show her nude shoulders. You cant even see a glimpse of the animation from her boss stage.
technically firefly type-IV: deathstar overload looks just like dhgdr: supernova overload but green (it is good damage now instead of evil damage)
Its so fucking over, firefly is gonna conscript me into the relic mines for 2000000000000 years.
🫡
🫡
A bit underwhelming because she’s a break effect unit? Can’t really tell. But maybe a team of harmonyMC, ruan mei and gallagher on her team for that break effect gameplay. Well still v1.
Her battle animations is kind of a letdown. No impact, considering its a robot. Devs just want to show her nude shoulders. You cant even see a glimpse of the animation from her boss stage.