반디

반디
반디명사반디
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 화염
승급 재료
신용 포인트308K
생각의 가루15
인상의 파편15
격분한 심장65
욕망의 거울 조각15
행적 재료
신용 포인트3M
보리인의 송곳니18
생각의 가루41
늑대 독 송곳니69
인상의 파편56
달의 광기 이빨139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리스텔라론 헌터 멤버의 일원으로, 기계 기갑 「샘」을 입고 전투를 벌인다. 임무에 충실하고 완고한 성격이다.
곤충 떼를 물리치기 위한 무기로 태어나 성장 속도는 일반인과 다르지만, 수명이 매우 짧다.
「삶」의 기회를 찾기 위해 스텔라론 헌터에 합류하여 운명을 거스를 방법을 찾고 있다KR0W

목록
속성
전투 스킬
행적
성혼
광추
배낭
Gallery
음성
스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
신용 포인트4000
생각의 가루5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
신용 포인트8000
생각의 가루10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
신용 포인트16000
인상의 파편6
격분한 심장3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
신용 포인트40000
인상의 파편9
격분한 심장7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
레벨승급 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
격분한 심장3
40+
50
신용 포인트40000
인상의 파편9
격분한 심장7
50+
60
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+
70
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+
80

전투 스킬

지령-불타는 추진KR0W지령-불타는 추진KR0W - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 기갑「샘」 공격력 만큼 화염 속성 피해를 가한다KR0W

단일 적에게 소량의 화염 속성 피해를 가한다KR0W
레벨 9
토론 중KR0W토론 중KR0W - 전투 스킬 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
자신의 HP 최대치 만큼 HP를 소모해 고정적으로 자신의 에너지 최대치 만큼의 에너지를 회복한다. 지정된 단일 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다. 현재 HP가 부족하면 전투 스킬 발동 시 기갑 「샘」의 HP가 1pt까지 하락한다

자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다
레벨 15
토론 중KR0W토론 중KR0W - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
「완전 연소」 상태에 진입하고 자신의 행동 게이지가 100% 증가하며, 일반 공격 강화 및 전투 스킬 강화를 획득한다. 「완전 연소」 상태에서는 속도가 pt 증가한다. 또한, 강화된 일반 공격 및 강화된 전투 스킬을 발동하면 자신의 약점 격파 효율이  증가하고, 약점 격파 상태의 적이 받는 피해가  증가하며, 이번 공격이 끝날 때까지 지속된다.
행동 서열에 「완전 연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전 연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 이다.
기갑 「샘」은 「완전 연소」 상태에서 필살기를 발동할 수 없다

「완전 연소」 상태에 진입하고 자신의 행동 게이지를 100% 증가시킨다. 일반 공격 강화 및 전투 스킬 강화를 획득하고, 자신의 약점 격파 효율, 약점 격파 상태의 적이 받는 피해, 속도가 증가하며, 카운트다운이 종료될 때까지 지속된다
레벨 15
토론 중KR0W토론 중KR0W - 특성 | 특성
에너지 회복 : 0
약점 격파 : 0
HP가 낮을수록 받는 피해가 감소한다. HP가  이하일 경우 피해 감소 효과가 최대치에 도달하며, 최대  감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치에 유지되며, 효과 저항이  증가한다.
전투 시작 시 에너지가  미만일 경우 에너지를 까지 회복한다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다

HP가 낮을수록 받는 피해가 감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 #2[i]% 미만이면 에너지가 #2[i]%까지 회복된다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 약화한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
공중으로 도약해 초 동안 자유롭게 이동하며, 이때 낙하 공격을 발동하면 지속 시간을 조기 종료한다. 지속 시간이 종료되면 착지해 즉시 일정 범위 내의 모든 적을 공격하고, 매 웨이브 시작 시 화염 속성 약점이 없는 적에게 화염 속성 약점을 추가한다, 지속 시간: 턴. 이후 모든 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다

공중으로 도약하고 자유롭게 이동하며, 수초 이동 후 떨어져 범위 내 모든 적을 공격한다. 매 웨이브 시작 시 화염 속성이 없는 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다KR0W
레벨 1
토론 중KR0W토론 중KR0W - 일반 공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 45
자신의 HP 최대치 만큼 생명을 회복한다. 지정된 단일 적에게 기갑 「샘」의 공격력의만큼 화염 속성 피해를 가한다KR0W

자신의 HP 일부를 회복하고 단일 적에게 화염 속성 피해를 가한다KR0W
레벨 9
반딧불이 Ⅳ형-죽은 별 과부하KR0W반딧불이 Ⅳ형-죽은 별 과부하KR0W - 전투 스킬 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 90 / 확산 : 45
자신의 HP 최대치의 만큼 HP를 회복한다. 지정된 단일 적이 화염 속성 약점이 없을 시 해당 적에게 화염 속성 약점을 부여한다, 지속 시간: 턴. 해당 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가하고, 동시에 인접한 목표에게 기갑 「샘」의 공격력(x격파 특수효과+)만큼 화염 속성 피해를 가한다. 격파 특수효과는 최대  계산한다

자신의 HP 일부를 회복한다. 단일 적에게 화염 속성 약점이 없을 시 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 주며, 인접한 목표에게 화염 속성 피해를 가한다KR0W
레벨 15

행적

α모듈-안티랙 버스트KR0Wα모듈-안티랙 버스트KR0W
캐릭터를 회 승급해야 합니다 2
「완전 연소」 상태에서 화염 속성 약점이 없는 적을 공격해도 강인성을 감소할 수 있다. 효과는 기존 스킬 강인성 감소 수치의 55%만큼이다
신용 포인트5000
보리인의 송곳니3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
보리인의 송곳니3
생각의 가루6
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
β모듈-자기 제한 기갑KR0Wβ모듈-자기 제한 기갑KR0W
캐릭터를 회 승급해야 합니다 4
기갑 「샘」의 공격력이 2400pt보다 높으면 공격력이 100pt를 초과할 때마다 자신의 격파 특수효과가 6% 증가하며, 최대 60% 증가한다KR0W
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
공동의 염원의 유음1
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
늑대 독 송곳니5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
γ모듈-과부하 코어KR0Wγ모듈-과부하 코어KR0W
캐릭터를 회 승급해야 합니다 6
「완전 연소」 상태에서 기갑 「샘」의 격파 특수효과가 250%/360% 이상일 시 공격 시에 목표의 방어 30%/40%를 추가 무시한다KR0W
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
공동의 염원의 유음1
속도 강화KR0W속도 강화KR0W (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화KR0W격파 강화KR0W (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
생각의 가루2

성혼

붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W
강화 전투 스킬 발동 시 목표의 방어 15%를 무시하고, 강화 전투 스킬은 전투 스킬 포인트를 소모하지 않는다KR0W
부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W부서진 하늘에서 추락하며KR0W
「완전 연소」 상태에서 강화 일반 공격, 강화 전투 스킬을 발동시켜 적 목표를 제거하거나 목표를 약점 격파 상태로 만들 시 기갑 「샘」이 즉시 보너스 턴 1회를 획득한다. 해당 효과는 1턴 후 다시 발동할 수 있다KR0W
고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W고요한 은하에서 잠이 들고KR0W
전투 스킬 레벨+2, 최대 Lv.15 이하. 일반 공격 레벨+1, 최대 Lv.10 이하KR0W
반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W반딧불이의 불빛을 보게 되리KR0W
「완전 연소」 상태에서 기갑 「샘」이 제어류 디버프 상태에 면역된다. 해당 효과는 「완전 연소」 기간마다 21회만 발동된다KR0W
꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W꿈이 없는 밤을 비추며KR0W
필살기 레벨+2, 최대 Lv.15 이하. 특성 레벨+2, 최대 Lv.15 이하KR0W
모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W모든 게 끝나는 내일 피어나리KR0W
「완전 연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 12% 증가한다. 강화된 일반 공격, 강화된 전투 스킬 발동 시 약점 격파 효율이 50% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
Per Page
PrevNext

음성

언어
Titleloc_sound

스토리

Title텍스트 언어

624 responses to “반디”

  1. Strong but seems like a pain in the ass to build. She has litterly no crit rate or crit dmg in her kit or her LC. That’s a HUGE downside.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. Confusing kit. Needs ton of BE and breaking enemies is the only way to deal huge damage and while longer the enemy keeps being in broken state you will see non crit slaps and you are basically forced to use harmony MC. Also she consumes HP and then heals back… and that’s it??? Arlan at least gets damage boost from reduced HP. HP mechanics could do something useful like more BE while on low hp or something.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  3. ok fellas buds chums i know looking at stuff objectively is very important in life but can you stop analysing the kit for a while and focus on having your mind flooded with “holy shit”

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  4. Does anyone have any suggestion on what relic set and planar ornament is best for her?
    Also, what Stats (or Sub-Stats) should I prioritize and what are some of her LC choices?

    Thanks

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • The “Iron Cavalry Against the Scourge” set, 4pc, and the “Forge of the Kalpagni Lantern” set, 2pc. These sets are only available after the 2.3 patch, the patch when Firefly becomes available.

      Speed boots, atk% body, break effect rope, and atk% sphere.

      Just ~6 rolls on break effect and you are good to go. ~15 more rolls for effect res, too, if you have nothing better to do at the moment.

      Make sure to build your Harmony Trailblazer and make sure they have >=200 break effect in battle.

      Ruan Mei is an exceptionally good 3rd member of the duo.

      Gallagher is so far the most ideal sustainer for the team.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. 1. Firefly’s unenhanced skill, enhanced skill, and enhanced basic attack have no base energy yield. That means, she must cast her unenhanced skill twice in order to transform again. Never allow a chance for the enemy to hinder her by draining too much of her energy.

    2. If Firefly has 180+ speed when transformed, she may cast her enhanced skill three times for a rotation rather than just two, and that’s a huge boost to her damage output. Under no circumstance should you abandon on giving her 180 speed by some sort. Luckily with a pair of speed boots she has 172 speed and that’s pretty close to the goal. With Ruan Mei’s passive speed boost she immediately overcomes the 180 threshold. She even gains 6% more from her dedicated planar set.

    3. Firefly’s enhanced skill has an amazing 90 toughness damage vs. the main target and 45 vs. the adjacent targets, and 90 toughness damage is as much as the toughness damage of a Hunt character’s single-target ultimate. She even has a 50% break efficiency bonus that is consistant. Assuming that’s additive with Ruan Mei’s break efficiency bonus rather than multiplying with it, she deals 180 / 90 toughness damage for every cast of her enhanced skill. However she lacks any payoff for her super high break efficiency on her own and that’s why you shouldn’t ignore the Harmony Trailblazer. 540 / 270 toughness damage translates into ~20k / ~10k super break damage. It could be even more than that if more sources of def shred included. Nobody else so far gives such a strong payoff for the overwhelming toughness damage.

    4. While Firefly has high base attack and high attack multiplier on the enhanced skill, she lacks damage amp or crit values on her own, limiting her potential as a critable damage DPS. She is also extra fast and SP hungry, blocking Sparkle and Bronya away, limiting her teammate options to only the super generic Ruan Mei and Robin. In this case the build is much more expensive than the Harmony Trailblazer and is far weaker than it, so I honestly discourage you to do so unless you hate the Harmony Trailblazer for a reason.

    5. It is acceptable for a break damage oriented Firefly to totally abandon the crit stats and only stick with speed, break effect, and atk%. A crit rate body and ~28 rolls on substats for crit value roughly doubles her critable damage but that’s not as rewarding as just sticking with break effect. This is in contradiction with my previous posts but it was determined by mathematics.

    My relic plan based on the statements above:
    • The “Iron Cavalry Against the Scourge” set, 4pc, and the “Forge of the Kalpagni Lantern” set, 2pc;
    • Speed boots, atk% body, break effect rope, and atk% sphere.

    Let’s calculate her break effect, excluding any potential substats to make her substats requirements clear:
    • 37.3 from minor traces;
    • 30 from the major trace; (2947 attack)
    • 60 from the sig lc;
    • 16 from the Iron Cavalry set;
    • 40 from the Kalpagni Lantern set;
    • 20 from Ruan Mei;
    • 60 from the Harmony Trailblazer; (200 break effect)

    Thus, 328.1 break effect in total. Just ~6 more rolls on substats for break effect and she reaches the 360 threshold. The requirements can be even lower if your Harmony Trailblazer had a great bunch of substats that they have even more break effect than that during battle. Substats on atk% for the break effect conversion is fine, but remember 6 break effect is one substat worth and 100 attack is two substats worth, only a super genious trades two substats for one.

    As stated above, Firefly already exceeds the 180 threshold with zero substats on speed. Adding more speed stats from substats do not contribute much to her damage output aside from robustness against hindering.

    Interesting enough, just ~15 rolls on substats for effect resistance and Firefly is totally immune to debuffs when transformed. Stick with effect resistance if you have nothing else to farm.

    Given such a low requirement on substats, it is not too late to farm for her relics at the 2.3 patch.

      
    Votes1
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    • Sorry for my typo. It was not ~20k / ~10k super break damage, it was ~200k / ~100k.

      I live in a country where people are used to count by a unit of 10k, this is what led to my typo.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Firefly is going to be a superb unit for MoC and AS. She simply crushes over any enemy regardless of weakness type at low investment. Not even the simu high difficulty modes can stop her. However she is likely to be underestimated, because the Harmony Trialblazer, her best teammate forever, is prone to be underestimated.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
          • I didn’t forget. 200% break effect -> 30% teamwide break effect bonus and I’m assuming you are getting 60% break effect from HTB.

        • ah i see the 200% break effect, if you are assuming sig lc, i would also assume that player would also be able to get at least an s3 memories of the past which puts the minimum break effect of trailblazer up to:

          37.3% from traces
          64.8% from rope
          42% from MOTP S3
          16% x 2 from 2 piece thief+ 2 piece firefly or 4piece thief
          16% from talia
          33% from ult

          which brings the minimum(no rolls on BE) break effect to be 225.1%

          hell even an S1 MOTP would have 211% break effect without any break effect substats

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • My HTB has 247.1% break effect and 151 speed and ERR rope on them because I was lucky getting so many rolls on break effect. However I’m not assuming the player to be as lucky as I am when I do the substats requirements estimation for them.

      • People used to count by a unit of 10k? What country is this, if you don’t mind telling?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • question: does Harmony TB E4 have a cap? since this site didnt said anything about that part, just 15% of HTB BE increases allies BE

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • If you use Watchmaker on HTB or RM you should be almost on 360, it’s +30% so maybe you can go for crit sub stats

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Another typo I spotted. I forgot to mention the 64.8 break effect from the break effect rope, but the value was correctly added, so it doesn’t affect the conclusion.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • I’d like to see the calculation done to determine that the full BE build is overall more rewarding than a crit/hybrid build if you’re willing to share. Thanks

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • WIthout crit stats only Ruan Mei’s buff and at 360 break effect the enhanced skill deals about 18k damage to the main target.

        With crit rate body and ~28 substats on crit value, assuming you only have 250 break effect in this case, the enhanced skill deals about 30k damage to the main target. That’s ~66% upgrade over the first.

        However 180 / 90 toughness damage is ~60k / ~30k super break damage at 250 break effect. Upgrading 250 break effect into 360 you get ~31% more break damage, not counding the additional def shred. Crit values on Firefly? I don’t see the difference when you do the same to Kafka.

        My calculations are done based on the known damage formulae and assuming the enemy is lv.95 with no innate fire weak.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • So is the enhanced skill 90 x 1.5 = 145 toughness damage? I thought the 90 came from 60 x 1.5 = 90. Since the enhanced skill will always have that 50% efficiency, I thought it was already calculated in.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  6. first question : can watchmaker set 4pc buff can stack?
    second question : can harmony TB + bronya/sparkle (with both on watchmaker set) can cover firefly running on atk rope?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  7. A bit underwhelming because she’s a break effect unit? Can’t really tell. But maybe a team of harmonyMC, ruan mei and gallagher on her team for that break effect gameplay. Well still v1.

    Her battle animations is kind of a letdown. No impact, considering its a robot. Devs just want to show her nude shoulders. You cant even see a glimpse of the animation from her boss stage.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • technically firefly type-IV: deathstar overload looks just like dhgdr: supernova overload but green (it is good damage now instead of evil damage)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  8. A bit underwhelming because she’s a break effect unit? Can’t really tell. But maybe a team of harmonyMC, ruan mei and gallagher on her team for that break effect gameplay. Well still v1.

    Her battle animations is kind of a letdown. No impact, considering its a robot. Devs just want to show her nude shoulders. You cant even see a glimpse of the animation from her boss stage.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton