Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Rage Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, clad in a set of mechanized armor known as “SAM.” Her character is marked by unwavering loyalty and steely resolve.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in a quest for a chance at “life,” seeking to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to 140% of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 65% of this unit's Max Energy. Deals Fire DMG equal to 250% of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.

Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action.
Level 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 75, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and the Break DMG dealt by SAM to the enemy targets by 25%, lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70.
SAM cannot use Ultimate while in Complete Combustion.

Enters the Complete Combustion state. Advances this unit's Action by 100%. Gains Enhanced Basic ATK and Enhanced Skill. Increases this unit's SPD, Weakness Break Efficiency, and the Break DMG received by the enemy targets, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 50%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 40%.
If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves about freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for 2 turn(s). Then, deals Fire DMG equal to 200% of SAM's ATK to all enemies.

Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.
Level 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 280% of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 10
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by an amount equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turn(s). Deals Fire DMG equal to (0.2 × Break Effect + 250%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 125%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.

Restores a portion of this unit's own HP. Applies Fire Weakness to one enemy. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Rage Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Rage Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rage Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
While in Complete Combustion, increases SAM's Effect RES by 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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1,631 responses to “Firefly”

  1. I actually gotta stop typing on Tablet

    There was a write-up by Dazz that was really good, but while i was writing the reply my fat finger slipped on report.

    Basically the gist is that FF Superbreak dmg went from 190k to around 230k assuming RuanMei, HMC, Gallagher. So around 20% increase

    My reply was, the biggest buff to FF was them giving her 22 spd for free. The Def% ignore changed to Superbreak was the 2nd best buff. It doesnt mean FF is no longer tied to HMC (in fact her dmg outside HMC is even lower now because Critfly got killed), but it means that Def% Shredders will be a nice 2nd teammate option to increase her dmg and she wont overcap on Def% ignore

      
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    • Nah, Firefly only has 50% super break value while the HTB has 120%~160% super break value, they are still the best teammates forever. A def shreder can never make up of the lose of not including the HTB even when they reduce the defense by -100%.

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      • V2: Firefly had high attack multiplier. With many eidoloned limited supports a Critfly is ~80% power of a Breakfly, albeit 20x opportunity cost on substats rolls at least. However, it is still within possibility.

        V3: Firefly’s high attack multiplier was cut in half. Critfly is no longer a thing. Firefly hugs the HTB even tighter than V2.

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  2. Something that may not seem important but can be useful is her skill regenning 60% energy
    the screen guys no longer totally cripple her (and future energy draining monsters won’t be as bad either)

      
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    • Upon checking, a single startling broadcast reduces energy by 20% (from 60% to 40%) which means Firefly can still ult unless she gets hit again
      Meanwhile if the enemy restores her energy she can still ult immediately

      Also Firefly’s skill restores 144 energy which is utterly ridiculous, they really don’t want you to use Tingyun with her

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      • What are thoughts of Huohuo now? I’ve only started thinking about it because 60%+20%+20% = 100%, so if you can Huohuo ult twice in one Firefly cycle, you only have 1 turn of downtime.

        Seems to me that it would be very difficult pre-E1, and definitely not every rotation, but saving a turn every other rotation seems good for extended fights. The atk% now gets converted into break effect, which makes her a pseudo-buffer for break effect too.

        Food for thought.

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  3. Firefly V3:

    How exactly stronger she is than before? Let’s do a quick math.

    Common Conditions:
    • Eidolon 0, signature light cone S1;
    • The HTB’s break effect is assumed to be 200, meaning they provides 33+30 break effect to the whole team, the watchmaker set is not counted;
    • Ruan Mei’s +68% damage amp, +10% speed, and +25% res pen are always counted;
    • Gallagher’s +13.2% break damage vulnerability is always counted;
    • Iron Cavalry set, 4pc, and the Kalpagni set, 2pc;
    • Speed boots, break rope, atk% body, and atk% orb;
    • Minimal substats rolls to reflect the true strength of Firefly;
    • The damage calculation assume the enemy to be innate fire-weak, lv.95, single target that is already weakness broken.

    ——————–

    V2:
    • 2366 HP;
    • 2947 attack; (+30 break effect from major trace)
    • 1305 defense;
    • 186.72 speed;
    • 5 / 50 crit values;
    • 360 break effect; (~5 additional substats rolls on break effect required)
    • 40 def pen;
    • 18 def pen for break damage;
    • 12 vulnerability;
    • 15 vulnerability from light cone;
    • 13.2 vulnerability for break damage from Gallagher.

    Critable damage per strike:
    = 2947 * 5.8 * (1 + 0.05 * 0.5) * 1.68 * 1.25 * (1000 / (1000 + 1150 * (1 – 0.4))) * 1.12
    ≈ 24383

    Super break damage per strike:
    = 3767 * 6 * 4.6 * (1 + 0.6) * 1.25 * (1000 / (1000 + 1150 * (1 – 0.4 – 0.18))) * 1.402
    ≈ 196581

    ——————–

    V3:
    • 2683 HP;
    • 2217 attack; (+60 break effect from major trace)
    • 1305 defense;
    • 210.64 speed;
    • 5 / 50 crit values;
    • 361.1 break effect; (zero substats required to reach this point)
    • 10 def pen for break damage;
    • 15 def pen for super break damage;
    • 20 vulnerability for break damage;
    • 24 vulnerability for break damage from light cone;
    • 13.2 vulnerability for break damage from Gallagher.

    Critable damage per strike:
    = 2217 * 2.72 * (1 + 0.05 * 0.5) * 1.68 * 1.25 * (1000 / (1000 + 1150))
    ≈ 6037

    Super break damage per strike:
    = 3767 * 6 * 4.611 * (0.5 + 1 + 0.6) * 1.25 * (1000 / (1000 + 1150 * (1 – 0.1 – 0.15))) * 1.572
    ≈ 230902

    ——————–

    And on top of that, remember Firefly can cast her enhanced skill 4 times per ultimate rather than just 3 times.

      
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    • Teammate options:
      • Gallagher’s +13.2% break damage vulnerability gives ~9% bonus to super break damage. This can increase if Firefly does not have her signature, but do not expect a huge difference.
      • Asta’s teamwide 77% attack gives ~15% bonus to super break damage. This can diminish if Firefly had break effect any higher than 360.
      • Pela’s ultimate and S5 RSASP gives ~56% bonus to super break damage.

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      • However, Firefly might appreciate Gallagher / Asta for pre-cracked toughness meter on the enemy, which results in more super break damage and the actual benefit is hard to metric. So you don’t take the data as “Pela >>> Asta > Gallagher”.

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      • Gallagher’s edges are SP economy, high toughness substraction, and is a reliable sustainer.

        Asta’s edges are SP economy vs. Fire weak enemy, high toughness substraction (but not as good as Gallagher’s), team-wide speed boost that would benefit the HTB and speed up Firefly’s ramp up.

        Pela’s edges are SP economy, and high supporting power. However she is incapable of toughness substraction unless the enemies are Ice-weak.

        The 4th teammate is debatable among the three. However there might be a future limited unit that combines the edges of two or more among the above.

        For now, Gallagher is the most reliable 4th member. If you don’t like him somehow, then Asta or Pela, they have no sustaining power but the super break team seldom allow the elite enemies to take turns, so it would likely be fine.

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    • sooooo – crit become worhless, but super break even more brutal?
      as it was obvious hoyo wants her to be a break unit it seems logical – and nice buff?

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    • Light cone replacements:
      • Fall of Aeon S5 is ~85% power of the signature when the attack boost is fully stacked. I don’t recommend this one.
      • Incredible Promise S5 is ~85% power of the signature without the need of stacking.

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  4. Significant takeaways:

    — Pretty much all of her personal damage has been sacrificed for the sake of more Break/SB damage. Previously her Enh.Skill can do about 14k (or 31k with RM) on the main target. Now it’s all just 4 digit damage.

    – At E0S1, her damage per Enh.Skill improved by about 8.5~13.8% (HMC) or 6.6~11.3% (HMC+RM). *The variation is because of the enemy count effect of HMC’s SB.

    – But of course, that also means she does practically nothing (4 digit damage) to enemies that are Weakness protected, have incredibly high Toughness (atm only the Penacony weekly boss), or aren’t Fire-weak (hence the buff to her Technique).

    — What’s the most significant change, however, is her Spd or AV.
    – 210 Ult Spd is the bare minimum to get 4 turns, but raising it to 225 (i.e. 165 Spd w/o Ult) allows your 3rd Ult turn to fit within the 150 AV of the 1st Cycle of a fight/wave, which imo is worth considering even without an RM now that you’ve freed up any need for Atk% sub upgrades.

    – In addition, the 25% Turn Adv from her Skill while at 165 Spd effectively gives her the AV of 220 Spd, which isn’t that far off from the 225 per turn during Ult. All her turns are now under 50 AV, which means a guaranteed 2 turns minimum for any subsequent Cycles. You will almost always have an Ult turn for every Cycle.

    – Not only does each “FF Cycle” (total AV of Skill casts + Ult turns) last slightly shorter now, a 4th Ult turn is within reach. *This* is where the significant damage change comes from. Assuming the enemy is broken the whole time and she’s been pulling off Super Breaks, her damage improved by about 34.4% (HMC) or 32.4% (HMC+RM) vs the old version.

    – Lastly, the amount of Toughness she deals per “FF Cycle” now went up from 525 -> 660 (or 720 -> 900 with RM). Can Robin stop the bosses’ hearts from Breaking?

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    • It was pretty bad even before but now it’s just completely dead. Perhaps they did it to make it easier on players to just go all in on BE.

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      • I think that collecting for one or two stats is more difficult than collecting 4 stats at the same time.

        So this is a complication for artifact farming. And just like that, Firefly is now officially a real character for casual players. Min\Max goes sideways.

        As for me. As a min/max player, I now plan to pull E0 Firefly without a sign. Before these changes I was planning to go to E2S1.

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        • If the substats system is anything like genshin, crit stats are statistically less likely than other stats, combined with the fact you can’t run an off piece and would want double crit on as many pieces as possible for a balanced Ratio, as well as Spd and Atk it makes it much harder to get good pieces
          Comparatively Breakfly wants Spd (up to 210) > BE > Atk% > Flat Atk, which is far easier to get decent amounts of

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          • Apparently you don’t understand the basics. Finding an artifact in which all procs fell into the break effect is more difficult than balancing crits. (If we are talking about min\max)
            But I agree that it is easier to assemble her in a casual style than other “crit” characters.
            The character can be renamed CasualFly.

          • Min Maxing anything in this game isn’t worth the time investment tbh
            Firefly primarily wants 2 substats, crit DPSes typically want 3-4 different ones
            Before you even get your level up rolls, getting a piece that has both break effect and atk% is more common than finding a piece with crit rate, crit dmg and atk%, god forbid you also want spd on your crit DPS
            Also Firefly scaling off one stat means she reaches closer to her ceiling faster since she’ll hit diminishing returns
            My best crit piece in HSR is a salsotto def rope with something like 35 CV. in Genshin I’ve only ever had 2 to 3 artifacts ever roll all into crit, and only one of them has 2 other decent subs

          • Yeah alot of mix maxing is just praying to rng gods for good stats. Heck, I been trying to farm the follow up attack. Was hoping for at least one good piece and that took me awhile. Just so I can have the two piece bonus on Himeko. To make her better at pure fiction. Which also I lost count of how many times, a piece fall to roll into crit rate, crit damage and just roll all into some flat stat.

            Long as the characters can clear the end modes in a reasonable amount of time consistency. Your good. Which given all the characters that keep getting released and reruns. It like, min-maxing is only something to do once your done building everyone else up to a usable level. Otherwise, it just congrats. You got one super good character and everyone else sucks ass. Which yeah getting 2 stats, is easier than 3 or fours. a dps that doesn’t relay on crit rate crit damage is a god send. Due to how much of a pain it is to farm for these stats.

      • It would be so comical if they add bosses with teamwide shield like SU’s Gepard right after Firefly honeymoon phase.
        Literally Raiden punches vs Senator Armstrong.

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  5. Since she now gains way more break effect from atk, wouldn’t that make Aeon better than indelible promise at low superimpositions?
    Aeon gives a lot of atk and each 100 atk gives 10% more BE, whereas promise just gives a flat amount of BE

      
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    • Actually… promise gives 56% BE even at S5. while Aeon gives 62% Atk
      Firefly with Aeon has over 1000 base atk which means that 62% is over 600 atk and therefore over 60% break effect

      I’ve gotta check the beta to make sure I’m right

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      • 64% atk*
        But seems about right and some quick numbers showed Aeon getting 700-800 more atk than S5 promise because of Aeon also having a higher base atk

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    • Most definitely, even better than S5 promise. Assuming, SPD/ATK/ATK/BE, full stacks on the S5 Aeon, and literally 0 atk substats (just the hands piece lvl 15):

      (523+529)*(1+0.432*2+0.16%*4)+352.8=2987 ATK

      ((2987.008-1600)/100)*10=138.7 Break Effect for free

      The only inconvenient is the ramp up, but even at 0 stacks you have a total of 2313.7, which is 71.4 BE which is still higher than S5 Promise.

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  6. I’m sorry if this was asked before but,
    Does Firefly need Fire DMG Bonus or does she just stack as much atk as possible?

      
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      • Thanks a lot for your informative comments throughout the times Dazz!
        Best person on this site perhaps, rather than the spammer kun kid who keep questioning unnecessary stuff.

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    • Hoyo scrapped her original design. She is now full on break damage character, losing both her high ATK scaling skill and universal DEF ignore that used to effect her raw damage portion. Even her signature lightcone got changed to effect only break damage.

      So go for as much ATK as you can because it is now almost 1:1 ATK to BE substat conversion with no upper limit.

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