
![]() | Concepts | Firefly |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | A member of the Stellaron Hunters, clad in a set of mechanized armor known as “SAM.” Her character is marked by unwavering loyalty and steely resolve. Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan. She joined the Stellaron Hunters in a quest for a chance at “life,” seeking to defy her fated demise. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
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Inventory |
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Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 71.28 | 105.6 | 111 | 104 | 5% | 50% | 125 | 240 | |
20 | 139 | 205.92 | 216 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() |
20+ | 167.51 | 248.16 | 261 | 104 | 5% | 50% | 125 | 240 | |
30 | 203.15 | 300.96 | 316 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() |
30+ | 231.66 | 343.2 | 360 | 104 | 5% | 50% | 125 | 240 | |
40 | 267.3 | 396 | 416 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
40+ | 295.81 | 438.24 | 460 | 104 | 5% | 50% | 125 | 240 | |
50 | 331.45 | 491.04 | 516 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
50+ | 359.96 | 533.28 | 560 | 104 | 5% | 50% | 125 | 240 | |
60 | 395.6 | 586.08 | 615 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
60+ | 424.12 | 628.32 | 660 | 104 | 5% | 50% | 125 | 240 | |
70 | 459.76 | 681.12 | 715 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
70+ | 488.27 | 723.36 | 760 | 104 | 5% | 50% | 125 | 240 | |
80 | 523.91 | 776.16 | 815 | 104 | 5% | 50% | 125 | 240 |
Skill
![]() | Order: Flare Propulsion - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Fire DMG equal to Deals minor Fire DMG to a single enemy. | |
Level | |
![]() | Order: Aerial Bombardment - Skill | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
Consumes HP equal to Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action. | |
Level | |
![]() | Fyrefly Type-IV: Complete Combustion - Ultimate | Enhance |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Enters the Complete Combustion state, advances this unit's Action by A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of SAM cannot use Ultimate while in Complete Combustion. Enters the Complete Combustion state. Advances this unit's Action by | |
Level | |
![]() | Chrysalid Pyronexus - Talent | Defense |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
The lower the HP, the less DMG received. When HP is If Energy is lower than The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Δ Order: Meteoric Incineration - Technique |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
Leaps into the air and moves about freely for Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them. | |
![]() | Fyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 45 | |
Restores HP by an amount equal to Restores a portion of this unit's own HP and deals Fire DMG to a single enemy. | |
Level | |
![]() | Fyrefly Type-IV: Deathstar Overload - Skill | Blast |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 90 / Blast : 45 | |
Restores HP by an amount equal to Restores a portion of this unit's own HP. Applies Fire Weakness to one enemy. Deals massive Fire DMG to this target and Fire DMG to adjacent targets. | |
Level | |
Traces
![]() | Module α: Antilag Outburst |
Requires Character Ascension 2 | |
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to | |
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![]() | Effect RES Boost (Effect RES) |
Requires Character Ascension 2 | |
Effect RES increases by | |
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![]() | Break Boost (Break Effect) |
Requires Character Ascension 3 | |
Break Effect increases by | |
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![]() | SPD Boost (SPD) |
Requires Character Ascension 3 | |
SPD increases by | |
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![]() | Module β: Autoreactive Armor |
Requires Character Ascension 4 | |
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than | |
![]() ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 4 | |
Break Effect increases by | |
![]() ![]() ![]() |
![]() | Effect RES Boost (Effect RES) |
Requires Character Ascension 5 | |
Effect RES increases by | |
![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 5 | |
Break Effect increases by | |
![]() ![]() ![]() |
![]() | Module γ: Core Overload |
Requires Character Ascension 6 | |
For every | |
![]() ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 6 | |
SPD increases by | |
![]() ![]() ![]() |
![]() | Effect RES Boost (Effect RES) |
Requires Character Lv. 75 | |
Effect RES increases by | |
![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Lv. 80 | |
Break Effect increases by | |
![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Break Effect increases by | |
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Eidolons
![]() | In Reddened Chrysalis, I Once Rest | ![]() |
When using the Enhanced Skill, ignores |
![]() | From Shattered Sky, I Free Fall | ![]() |
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after |
![]() | Amidst Silenced Stars, I Deep Sleep | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Upon Lighted Fyrefly, I Soon Gaze | ![]() |
While in Complete Combustion, increases SAM's Effect RES by |
![]() | From Undreamt Night, I Thence Shine | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | In Finalized Morrow, I Full Bloom | ![]() |
While in Complete Combustion, increases SAM's Fire RES PEN by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Collapsing Sky | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer's Basic ATK and Skill deal | ![]() ![]() |
![]() | Shattered Home | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer deals | ![]() ![]() |
![]() | Mutual Demise | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | If the wearer's current HP percentage is lower than | ![]() ![]() |
![]() | The Moles Welcome You | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by | ![]() ![]() |
![]() | A Secret Vow | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | Increases DMG dealt by the wearer by | ![]() ![]() |
![]() | Under the Blue Sky | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Woof! Walk Time! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Nowhere to Run | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Something Irreplaceable | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ![]() ![]() |
![]() | The Unreachable Side | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | Increases the wearer's CRIT Rate by | ![]() ![]() |
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1,631 responses to “Firefly”
I actually gotta stop typing on Tablet
There was a write-up by Dazz that was really good, but while i was writing the reply my fat finger slipped on report.
Basically the gist is that FF Superbreak dmg went from 190k to around 230k assuming RuanMei, HMC, Gallagher. So around 20% increase
My reply was, the biggest buff to FF was them giving her 22 spd for free. The Def% ignore changed to Superbreak was the 2nd best buff. It doesnt mean FF is no longer tied to HMC (in fact her dmg outside HMC is even lower now because Critfly got killed), but it means that Def% Shredders will be a nice 2nd teammate option to increase her dmg and she wont overcap on Def% ignore
Nah, Firefly only has 50% super break value while the HTB has 120%~160% super break value, they are still the best teammates forever. A def shreder can never make up of the lose of not including the HTB even when they reduce the defense by -100%.
V2: Firefly had high attack multiplier. With many eidoloned limited supports a Critfly is ~80% power of a Breakfly, albeit 20x opportunity cost on substats rolls at least. However, it is still within possibility.
V3: Firefly’s high attack multiplier was cut in half. Critfly is no longer a thing. Firefly hugs the HTB even tighter than V2.
Something that may not seem important but can be useful is her skill regenning 60% energy
the screen guys no longer totally cripple her (and future energy draining monsters won’t be as bad either)
Upon checking, a single startling broadcast reduces energy by 20% (from 60% to 40%) which means Firefly can still ult unless she gets hit again
Meanwhile if the enemy restores her energy she can still ult immediately
Also Firefly’s skill restores 144 energy which is utterly ridiculous, they really don’t want you to use Tingyun with her
I guess Tingyun doesn’t need to go break neck speed for this one.
: |
What are thoughts of Huohuo now? I’ve only started thinking about it because 60%+20%+20% = 100%, so if you can Huohuo ult twice in one Firefly cycle, you only have 1 turn of downtime.
Seems to me that it would be very difficult pre-E1, and definitely not every rotation, but saving a turn every other rotation seems good for extended fights. The atk% now gets converted into break effect, which makes her a pseudo-buffer for break effect too.
Food for thought.
Huohuo gives some energy as well as 40% BE to Firefly so she’s a pretty good teammate
Firefly V3:
How exactly stronger she is than before? Let’s do a quick math.
Common Conditions:
• Eidolon 0, signature light cone S1;
• The HTB’s break effect is assumed to be 200, meaning they provides 33+30 break effect to the whole team, the watchmaker set is not counted;
• Ruan Mei’s +68% damage amp, +10% speed, and +25% res pen are always counted;
• Gallagher’s +13.2% break damage vulnerability is always counted;
• Iron Cavalry set, 4pc, and the Kalpagni set, 2pc;
• Speed boots, break rope, atk% body, and atk% orb;
• Minimal substats rolls to reflect the true strength of Firefly;
• The damage calculation assume the enemy to be innate fire-weak, lv.95, single target that is already weakness broken.
——————–
V2:
• 2366 HP;
• 2947 attack; (+30 break effect from major trace)
• 1305 defense;
• 186.72 speed;
• 5 / 50 crit values;
• 360 break effect; (~5 additional substats rolls on break effect required)
• 40 def pen;
• 18 def pen for break damage;
• 12 vulnerability;
• 15 vulnerability from light cone;
• 13.2 vulnerability for break damage from Gallagher.
Critable damage per strike:
= 2947 * 5.8 * (1 + 0.05 * 0.5) * 1.68 * 1.25 * (1000 / (1000 + 1150 * (1 – 0.4))) * 1.12
≈ 24383
Super break damage per strike:
= 3767 * 6 * 4.6 * (1 + 0.6) * 1.25 * (1000 / (1000 + 1150 * (1 – 0.4 – 0.18))) * 1.402
≈ 196581
——————–
V3:
• 2683 HP;
• 2217 attack; (+60 break effect from major trace)
• 1305 defense;
• 210.64 speed;
• 5 / 50 crit values;
• 361.1 break effect; (zero substats required to reach this point)
• 10 def pen for break damage;
• 15 def pen for super break damage;
• 20 vulnerability for break damage;
• 24 vulnerability for break damage from light cone;
• 13.2 vulnerability for break damage from Gallagher.
Critable damage per strike:
= 2217 * 2.72 * (1 + 0.05 * 0.5) * 1.68 * 1.25 * (1000 / (1000 + 1150))
≈ 6037
Super break damage per strike:
= 3767 * 6 * 4.611 * (0.5 + 1 + 0.6) * 1.25 * (1000 / (1000 + 1150 * (1 – 0.1 – 0.15))) * 1.572
≈ 230902
——————–
And on top of that, remember Firefly can cast her enhanced skill 4 times per ultimate rather than just 3 times.
Teammate options:
• Gallagher’s +13.2% break damage vulnerability gives ~9% bonus to super break damage. This can increase if Firefly does not have her signature, but do not expect a huge difference.
• Asta’s teamwide 77% attack gives ~15% bonus to super break damage. This can diminish if Firefly had break effect any higher than 360.
• Pela’s ultimate and S5 RSASP gives ~56% bonus to super break damage.
However, Firefly might appreciate Gallagher / Asta for pre-cracked toughness meter on the enemy, which results in more super break damage and the actual benefit is hard to metric. So you don’t take the data as “Pela >>> Asta > Gallagher”.
Gallagher’s edges are SP economy, high toughness substraction, and is a reliable sustainer.
Asta’s edges are SP economy vs. Fire weak enemy, high toughness substraction (but not as good as Gallagher’s), team-wide speed boost that would benefit the HTB and speed up Firefly’s ramp up.
Pela’s edges are SP economy, and high supporting power. However she is incapable of toughness substraction unless the enemies are Ice-weak.
The 4th teammate is debatable among the three. However there might be a future limited unit that combines the edges of two or more among the above.
For now, Gallagher is the most reliable 4th member. If you don’t like him somehow, then Asta or Pela, they have no sustaining power but the super break team seldom allow the elite enemies to take turns, so it would likely be fine.
sooooo – crit become worhless, but super break even more brutal?
as it was obvious hoyo wants her to be a break unit it seems logical – and nice buff?
Light cone replacements:
• Fall of Aeon S5 is ~85% power of the signature when the attack boost is fully stacked. I don’t recommend this one.
• Incredible Promise S5 is ~85% power of the signature without the need of stacking.
can she benefit from hmc super break dmg or its just gonna override it?
Do they stack?
she triggers both separately so there will be 2 superbreak dmg lines
1. Multiple instances of super break damage trigger separately. There will simply be two damage popups.
2. The HTB’s major trace only boosts the super break damage triggered by the HTB’s ultimate.
Significant takeaways:
— Pretty much all of her personal damage has been sacrificed for the sake of more Break/SB damage. Previously her Enh.Skill can do about 14k (or 31k with RM) on the main target. Now it’s all just 4 digit damage.
– At E0S1, her damage per Enh.Skill improved by about 8.5~13.8% (HMC) or 6.6~11.3% (HMC+RM). *The variation is because of the enemy count effect of HMC’s SB.
– But of course, that also means she does practically nothing (4 digit damage) to enemies that are Weakness protected, have incredibly high Toughness (atm only the Penacony weekly boss), or aren’t Fire-weak (hence the buff to her Technique).
— What’s the most significant change, however, is her Spd or AV.
– 210 Ult Spd is the bare minimum to get 4 turns, but raising it to 225 (i.e. 165 Spd w/o Ult) allows your 3rd Ult turn to fit within the 150 AV of the 1st Cycle of a fight/wave, which imo is worth considering even without an RM now that you’ve freed up any need for Atk% sub upgrades.
– In addition, the 25% Turn Adv from her Skill while at 165 Spd effectively gives her the AV of 220 Spd, which isn’t that far off from the 225 per turn during Ult. All her turns are now under 50 AV, which means a guaranteed 2 turns minimum for any subsequent Cycles. You will almost always have an Ult turn for every Cycle.
– Not only does each “FF Cycle” (total AV of Skill casts + Ult turns) last slightly shorter now, a 4th Ult turn is within reach. *This* is where the significant damage change comes from. Assuming the enemy is broken the whole time and she’s been pulling off Super Breaks, her damage improved by about 34.4% (HMC) or 32.4% (HMC+RM) vs the old version.
– Lastly, the amount of Toughness she deals per “FF Cycle” now went up from 525 -> 660 (or 720 -> 900 with RM). Can Robin stop the bosses’ hearts from Breaking?
I guess with the Firefly changes, they really want to prevent you from building CRIT into Firefly, huh?
Critfly enjoyers are in shambles rn
Have you seen Boothill mains? That is a picture of “In shambles rn” lmao
once again hunt bros can’t have good shit
Is almost 1shotting Aventurine not good enough? Boothill’s great at what he does
No they need him to -1 cycle instead.
Nunu Nana@
So they want the dps to go back in time, to when the boss was a baby. Smack them on the head, that will trigger some mental danger later on in life. So in the future when the boss is about to step on stage to take on the party, that mental damage comes back to strike at the worst possible time. they slip on a banana peel and die. Clearing the cycle before it even started. For the boss was already dead. Nani.
Great so add reverse flash to hsr?
Exactly!
It was pretty bad even before but now it’s just completely dead. Perhaps they did it to make it easier on players to just go all in on BE.
I think that collecting for one or two stats is more difficult than collecting 4 stats at the same time.
So this is a complication for artifact farming. And just like that, Firefly is now officially a real character for casual players. Min\Max goes sideways.
As for me. As a min/max player, I now plan to pull E0 Firefly without a sign. Before these changes I was planning to go to E2S1.
If the substats system is anything like genshin, crit stats are statistically less likely than other stats, combined with the fact you can’t run an off piece and would want double crit on as many pieces as possible for a balanced Ratio, as well as Spd and Atk it makes it much harder to get good pieces
Comparatively Breakfly wants Spd (up to 210) > BE > Atk% > Flat Atk, which is far easier to get decent amounts of
Apparently you don’t understand the basics. Finding an artifact in which all procs fell into the break effect is more difficult than balancing crits. (If we are talking about min\max)
But I agree that it is easier to assemble her in a casual style than other “crit” characters.
The character can be renamed CasualFly.
Min Maxing anything in this game isn’t worth the time investment tbh
Firefly primarily wants 2 substats, crit DPSes typically want 3-4 different ones
Before you even get your level up rolls, getting a piece that has both break effect and atk% is more common than finding a piece with crit rate, crit dmg and atk%, god forbid you also want spd on your crit DPS
Also Firefly scaling off one stat means she reaches closer to her ceiling faster since she’ll hit diminishing returns
My best crit piece in HSR is a salsotto def rope with something like 35 CV. in Genshin I’ve only ever had 2 to 3 artifacts ever roll all into crit, and only one of them has 2 other decent subs
Yeah alot of mix maxing is just praying to rng gods for good stats. Heck, I been trying to farm the follow up attack. Was hoping for at least one good piece and that took me awhile. Just so I can have the two piece bonus on Himeko. To make her better at pure fiction. Which also I lost count of how many times, a piece fall to roll into crit rate, crit damage and just roll all into some flat stat.
Long as the characters can clear the end modes in a reasonable amount of time consistency. Your good. Which given all the characters that keep getting released and reruns. It like, min-maxing is only something to do once your done building everyone else up to a usable level. Otherwise, it just congrats. You got one super good character and everyone else sucks ass. Which yeah getting 2 stats, is easier than 3 or fours. a dps that doesn’t relay on crit rate crit damage is a god send. Due to how much of a pain it is to farm for these stats.
Nooo my critfly is now all ashes D:
It would be so comical if they add bosses with teamwide shield like SU’s Gepard right after Firefly honeymoon phase.
Literally Raiden punches vs Senator Armstrong.
but will we get doom posting still, even after these good changes for her?
Don’t celebrate too much guys!
Have respect over the fallen. RIP Boothill mains.
Since she now gains way more break effect from atk, wouldn’t that make Aeon better than indelible promise at low superimpositions?
Aeon gives a lot of atk and each 100 atk gives 10% more BE, whereas promise just gives a flat amount of BE
Actually… promise gives 56% BE even at S5. while Aeon gives 62% Atk
Firefly with Aeon has over 1000 base atk which means that 62% is over 600 atk and therefore over 60% break effect
I’ve gotta check the beta to make sure I’m right
64% atk*
But seems about right and some quick numbers showed Aeon getting 700-800 more atk than S5 promise because of Aeon also having a higher base atk
Most definitely, even better than S5 promise. Assuming, SPD/ATK/ATK/BE, full stacks on the S5 Aeon, and literally 0 atk substats (just the hands piece lvl 15):
(523+529)*(1+0.432*2+0.16%*4)+352.8=2987 ATK
((2987.008-1600)/100)*10=138.7 Break Effect for free
The only inconvenient is the ramp up, but even at 0 stacks you have a total of 2313.7, which is 71.4 BE which is still higher than S5 Promise.
I’m sorry if this was asked before but,
Does Firefly need Fire DMG Bonus or does she just stack as much atk as possible?
Fire damage bonus does not affect break damage, so Firefly doesn’t need it. Just use atk% cloth, atk% orb, speed boots and break effect rope.
Thanks a lot for your informative comments throughout the times Dazz!
Best person on this site perhaps, rather than the spammer kun kid who keep questioning unnecessary stuff.
You’re welcome for contributions to the philosophy of the Honkai betas
As a pure break unit, she only cares about Break effect but since her attack is converted to BE, you go attack Orb and Chest
Hoyo scrapped her original design. She is now full on break damage character, losing both her high ATK scaling skill and universal DEF ignore that used to effect her raw damage portion. Even her signature lightcone got changed to effect only break damage.
So go for as much ATK as you can because it is now almost 1:1 ATK to BE substat conversion with no upper limit.
Welp, now I can foresee a lot of Firefly’s solo runs in Simulated Universe