명사 | 반디 | |
희귀도 | ||
운명의 길 | 파멸 | |
전투 속성 | 화염 | |
승급 재료 | 308K 15 15 65 15 | |
행적 재료 | 3M 18 41 69 56 139 58 12 8 | |
스토리 | 스텔라론 헌터 멤버의 일원으로, 기계 기갑 「샘」을 입고 전투를 벌인다. 임무에 충실하고 완고한 성격이다. 곤충 떼를 물리치기 위한 무기로 태어나 성장 속도는 일반인과 다르지만, 수명이 매우 짧다. 「삶」의 기회를 찾기 위해 스텔라론 헌터에 합류하여 운명을 거스를 방법을 찾고 있다KR0W |
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속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | 승급 재료 |
1 | 102.96 | 105.6 | 111 | 92 | 5% | 50% | 125 | 240 | |
20 | 200.77 | 205.92 | 216 | 92 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 241.96 | 248.16 | 261 | 92 | 5% | 50% | 125 | 240 | |
30 | 293.44 | 300.96 | 316 | 92 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 334.62 | 343.2 | 360 | 92 | 5% | 50% | 125 | 240 | |
40 | 386.1 | 396 | 416 | 92 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 427.28 | 438.24 | 460 | 92 | 5% | 50% | 125 | 240 | |
50 | 478.76 | 491.04 | 516 | 92 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 519.95 | 533.28 | 560 | 92 | 5% | 50% | 125 | 240 | |
60 | 571.43 | 586.08 | 615 | 92 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 612.61 | 628.32 | 660 | 92 | 5% | 50% | 125 | 240 | |
70 | 664.09 | 681.12 | 715 | 92 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 705.28 | 723.36 | 760 | 92 | 5% | 50% | 125 | 240 | |
80 | 756.76 | 776.16 | 815 | 92 | 5% | 50% | 125 | 240 |
전투 스킬
지령-불타는 추진KR0W - 일반 공격 | 단일 공격 | |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 기갑「샘」 공격력 단일 적에게 소량의 화염 속성 피해를 가한다KR0W | |
레벨 | |
토론 중KR0W - 전투 스킬 | 단일 공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 60 | |
자신의 HP 최대치 자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다 | |
레벨 | |
토론 중KR0W - 필살기 | 강화 | |
에너지 회복 : 5 | |
약점 격파 : 0 | |
「완전 연소」 상태에 진입하고 자신의 행동 게이지가 행동 서열에 「완전 연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전 연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 기갑 「샘」은 「완전 연소」 상태에서 필살기를 발동할 수 없다 「완전 연소」 상태에 진입하고 자신의 행동 게이지를 | |
레벨 | |
토론 중KR0W - 특성 | 특성 | |
에너지 회복 : 0 | |
약점 격파 : 0 | |
HP가 낮을수록 받는 피해가 감소한다. HP가 전투 시작 시 에너지가 HP가 낮을수록 받는 피해가 감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 | |
레벨 | |
공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 약화한다KR0W | |
토론 중KR0W - 비술 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 60 | |
공중으로 도약해 공중으로 도약하고 자유롭게 이동하며, 수초 이동 후 떨어져 범위 내 모든 적을 공격한다. 매 웨이브 시작 시 화염 속성이 없는 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다KR0W | |
토론 중KR0W - 일반 공격 | 단일 공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 45 | |
자신의 HP 최대치 자신의 HP 일부를 회복하고 단일 적에게 화염 속성 피해를 가한다KR0W | |
레벨 | |
반딧불이 Ⅳ형-죽은 별 과부하KR0W - 전투 스킬 | 확산 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 90 / 확산 : 45 | |
자신의 HP 최대치의 자신의 HP 일부를 회복한다. 단일 적에게 화염 속성 약점이 없을 시 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 주며, 인접한 목표에게 화염 속성 피해를 가한다KR0W | |
레벨 | |
행적
α모듈-안티랙 버스트KR0W | |
캐릭터를 회 승급해야 합니다 2 | |
「완전 연소」 상태에서 화염 속성 약점이 없는 적을 공격해도 강인성을 감소할 수 있다. 효과는 기존 스킬 강인성 감소 수치의 | 5000 3 1 |
효과 저항 강화 (효과 저항) | |
캐릭터를 회 승급해야 합니다 2 | |
효과 저항 | 5000 3 6 |
격파 강화KR0W (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 3 | |
격파 특수효과 | 10000 3 3 |
속도 강화KR0W (속도) | |
캐릭터를 회 승급해야 합니다 3 | |
속도 | 10000 3 3 |
β모듈-자기 제한 기갑KR0W | |
캐릭터를 회 승급해야 합니다 4 | |
기갑 「샘」의 공격력이 | 20000 5 1 1 |
격파 강화KR0W (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 4 | |
격파 특수효과 | 20000 5 4 |
효과 저항 강화 (효과 저항) | |
캐릭터를 회 승급해야 합니다 5 | |
효과 저항 | 45000 3 3 |
격파 강화KR0W (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 5 | |
격파 특수효과 | 45000 3 3 |
γ모듈-과부하 코어KR0W | |
캐릭터를 회 승급해야 합니다 6 | |
「완전 연소」 상태에서 기갑 「샘」의 격파 특수효과가 | 160K 8 1 1 |
속도 강화KR0W (속도) | |
캐릭터를 회 승급해야 합니다 6 | |
속도 | 160K 8 8 |
효과 저항 강화 (효과 저항) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
효과 저항 | 160K 8 8 |
격파 강화KR0W (격파 특수효과) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
격파 특수효과 | 160K 8 8 |
격파 강화KR0W (격파 특수효과) | |
격파 특수효과 | 2500 2 |
성혼
붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W | ||
강화 전투 스킬 발동 시 목표의 방어 |
부서진 하늘에서 추락하며KR0W | ||
「완전 연소」 상태에서 강화 일반 공격, 강화 전투 스킬을 발동시켜 적 목표를 제거하거나 목표를 약점 격파 상태로 만들 시 기갑 「샘」이 즉시 보너스 턴 1회를 획득한다. 해당 효과는 |
고요한 은하에서 잠이 들고KR0W | ||
전투 스킬 레벨+2, 최대 Lv. |
반딧불이의 불빛을 보게 되리KR0W | ||
「완전 연소」 상태에서 기갑 「샘」이 제어류 디버프 상태에 면역된다. 해당 효과는 「완전 연소」 기간마다 |
꿈이 없는 밤을 비추며KR0W | ||
필살기 레벨+2, 최대 Lv. |
모든 게 끝나는 내일 피어나리KR0W | ||
「완전 연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | 승급 재료 | |
천경 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 | ||
무너진 행복 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 장착한 캐릭터는 현재 HP 백분율이 | ||
전멸 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 장착한 캐릭터의 현재 HP 백분율이 | ||
두더지파가 환영해 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 | ||
비밀 맹세 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 가하는 피해가 | ||
푸른 하늘 아래 | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ||
멍! 산책 시간! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ||
도망칠 곳은 없다 | 4 | destruction-class | 529.2 | 264.6 | 952.56 | 장착한 캐릭터의 공격력이 | ||
대체할 수 없는 것 | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | 장착한 캐릭터의 공격력이 | ||
닿을 수 없는 저편 | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | 장착한 캐릭터의 치명타 확률이 |
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623 responses to “반디”
asta, harmonyMC – will simplify its assembly
She is super weak in many aspects aoe & single target. good for nothing her dps is too low and not work well with Kafka. She need extremely buff otherwise full skip till Natlands.
Why would she work with Kafka what
Natlan is my favorite HSR planet
You clearly haven’t been to Sumeru-IX
Bro what
That’s what a lot of theory crafters are saying btw. It is a slight exaggeration, but she’s not breaking any charts atm
I’m not surprised I’m mostly surprised at the needed Kafka synergy xD
I was questioning the Kafka mention and the Natlan comment more ngl
bro is cooking with this kafka mention
Believe it or not, there will always be someone build her with crit/cdmg, just because she can deal crit in her first turn/wave
She can crit every turn, she doesn’t force her break like Boothill so her main source of sustained dmg is her enhanced skill which scales off atk and has a maximum 580% multiplier (+ half of that to adjacent enemies)
“She can crit every turn” Like what? Build her with 100cr 150cdmg? Remember this game’s rules: everything below 95% crit = no crit, hell, even my 99% crit acheron sometimes still no crit.
So I need atleast base 250 break effect (110 from ruin mei+HMC)
3400 Atk so atk orb and atk boots?
Decent cr/cd because she dont have single cr build in her?
18-19 speed sub stat to reach 181 speed for 3 turn in ult state?
People were saying her multiplayer same level as il dan hang so dont need crit…
How much dmg il dan hang does without crir? Even then he has inbuild cr/cd/dmg bonus to boost his dmg
So firefly need HMC to function? Rely on super break effect? Then whats the point even shusang and xuyei deal milion dmg with HMC
Atleast give her brk dmg and cr/cd like boothil
i think firefly is suppose to be more of a backloaded damage dealer. so her damage doesnt come from her own attack but from actually breaking the enemy weakness. she also ignores 40% armor which is the same as 26% damage boots approx. i think its better to wait for some showcases
damn these stat breakpoints keep getting higher and higher
firefly’s kit design just…confuses me. i’m not calling her a bad unit, nor a badly designed one, just…confusing to me.
she’s a break damage focused unit who would like to crit (given how many turns he gets), yet her exceedingly high break effect requirements don’t really allow her to build much, if any crit.
on a Crit/ATK/DMG/BE build, using a 4* LC like Flames Afar or Under the Blue Sky requires him to get ~104% ATK from other sources and using Aeon requires ~30% ATK after fully stacking (he only takes 3 turns at the start of battle, 2 of which being under complete combustion) in order to fully max out one of his major traces to get 60% BE
you could go ATK/ATK/DMG/BE to get to that 3400 ATK cap earlier, but this means that he’s not going to be able to crit easily and on 4* LCs she still needs ~61% ATK to get there.
even if we ignore the 360% BE cap for his DEF ignore, she still struggles to get even 250% BE without her sig and without ruan mei (60% from trace + 64.8 from rope + 37.3 from stat traces + 16% from 2pc bis = 178.1% BE – 71.9% BE needed for 250% BE)
what really confuses me is that he’s heavily incentivised to be played with ruan mei, who has action delay, and his sig also reduces enemy speed. couple that with the fact that firefly cannot trigger break damage outside of actual weakness breaks and a lot of her damage results in relying on super breaks. compare this to boothill, who can actually trigger break damage outside of weakness breaks… firefly is almost entirely tied to being run alongside HTB if you’re not going for a 0 BE full crit build. if HTB bounces funny and they accidentally break someone, that’s a LOT of damage that firefly’s not getting back (granted, super breaks do minimise that impact)
hoyo seems to be going in a direction for weakness breaks that goes contrary to maximising damage of breaks – instead of making enemies recover their toughness faster, they’re going in the direction of them being in weakness break for as long as possible in order to trigger more break damage. this is smth i really like, but the fact that firefly doesnt have that break dmg trigger at base is baffling (like even 10% of her super break dmg would be cool)
actually writing this did help me better understand and appreciate his kit LMAO
finally i just do want to say that im not trying to doompost, nor am i saying that she’s a bad unit; he’s really freaking good. i really do like her as a character and i think a lot of her kit is actually very intriguing, he just sorta confused me lol and the stat requirement she has is honestly absurd if youre using a 4* lc
so, uh, it just occurred to me that i didnt take into account the fire weak planar, 250% BE isnt actually that outlandish-looking now. 360% still is, though
you’re not accounting for the new rope set which gives a 40% be buff on hit if the target has fire weakness (which she implants herself) that would only leave you wtih 31.9% BE from subs to hit that 250% threshold, with ruan mei you go up to a grand total of 238.1% that leaves you with 121.9% to hit the full cap which seems a lot more doable.
With the 4* LC from the shop she needs 104% atk to cap out her atk buff considering ATK chestpiece, spd boots, fire orb and BE rope
if we consider Aeon on the other hand she’d need 61.8% in the same set up at full stacks which again, seems more doable.
Clara’s LC takes you on even lower thresholds if you think about it with 60.5% atk subs to reach cap while also adding some survivability
Her own LC raises the percentage to 75.8% but also reduces the BE needed and pushes you closer to the 360% threshold by quite a bit.
it would take quite some RNG, but it’s most definitely doable to make a good set for her with the right LCs and substats.
“tied to hmc” she’s a free unit who cares
“hmc bounce might break” use the basic attack lmao
“break unit who would like to crit” she gets 0 crit in traces, dmg outside of break is irrelevant
boothill gives himself crit rate and crit dmg yet no one says anything about building crit on him.
“it’s hard to reach 360% break effect at e0s0 with no ruan mei” but you forgot to factor in the break effect planar 2pc which gives 40% or talia which gives 36%
s5 indelible promise gives 56% watchmakers gives 30% harmony tb will give around 20+BE depending on your build. 178.1+20+40+30+56=324. And if you dont have indelible promise thats 268.1% meaning you will need 91.9 break effect spread across 5 relics. On average you will need 18.38% Break effect on every piece which is around 2 rolls into BE, not difficult at all.
just realised i didnt even factor in harmony tb technique break effect or harmony tb ult break effect lmao thats another 60% total
she deals more dmg with her enhanced skill based on her break effect buddy, her BE is not entirely relegated to only enemy weakness breaks
wait so she just scale on attack. I read her kit and all break effect does is buff her attack scaling, without Harmony MC 360% BE isn’t worth it at all.
it’s better to build her full crit and attack.
Fire break is still immensely powerful and 250 BE gets her 30% def ignore so its definitely not worthless
E1 looks strong, E2 op.
Maybe it will be better, if E6 will be nerfed and moved to E1, E1 to E2 and E2 to E6?🤔🤔🤔
Unless the damage calculator is wrong, her damage alone (e2s1) is pretty mediocre… Assuming pretty good artifacts of her new set, and the best conditions (ultimate, broken, etc.), her dmg per skill is only 60k… Yes, she does 170k breaking but you won’t break every turn. ITB gives the remaining 250k. While I understand that she is not made to be alone, I’m not sure if being SO dependent on another unit is good enough. Not even Kafka gets such a boost, it’s a 400%. I hope I’m wrong
private server with e0s1 ruan mei hmv gallagher team she dealt like 5% dmg less per rotation compared to Achern. She is defenitly not mediocore lol
If SAM doesn’t wipe the floor with enemies after the first ult,
does SAM have to use 100% of HP for the second ult (assuming the team is without Tingyun or Huohuo)?
Because, as it seems, SAM can’t regenerate energy from basic attacks and skills while in Complete Combustion state.
Yeah he’ll probably go down to 1HP that’s why I think a strong shield should be used with him (low max HP, high defense and 40% dmg reduction all help shields)
But after he (she) uses ult, he action advances by 100% and uses his enhanced skill.
So, after ult, he will heal from enhanced E for 35%, and he will heal twice from, for instance, Gallagher: one from skill before ult, and one after, and I guess it should be okey.
how the actual hell am I supposed to get 360% BREAK EFFECT?!??!?
I assume ATK% body and Break rope, and Herta’s lightcone because of the huge atk% stats… Ruan mei and HarmonyMC on the team as well…
you already have a high amount of break effect at base
37.3 traces
28 minimum from indelible promise (62.3)
64.8 from rope (127.1)
16 from bis relic set (143.1)
40% from bis planar set (183.1)
and extra 28 if you have s5 indelible promise (211.1)
speed is already covered by her self speed buff, all you need is to shoot for break effect and atk and you already want to run her with her boyfriend/girlfriend (imaginary mc) so that’s even more break effect, so it shouldn’t be that hard, at least IMO
you can get
60 from Sig LC
60 from Module Beta Trace(after doing the math you need to use 2 ATK main stat piece +33% atk subs or 3 ATK main stat pieces to hit 3400 atk needed)
37.3 from Trace Stats
16 from the new 2pc set for firefly
64.8 from Rope
40 from new planar set for firefly
thats 278.1. the remaining 82 you have to get from subs or the effects of Harmony MC and Ruan Mei
with harmony MC. if you have 200BE on her you can get 30 BE + 37.5 from ULT
RM gives 20
4pc watchmaker set gives another 40
im guessing they really want to run firefly with HMC? since HMC also gives alot of BE so firefly can roll crit stats and some atk instead
why tf wouldnt you run breaker with break support
Signature LC or E1? Already have Indelible Promise S5
I think her E1 is definitely quality of life compared to her LC and since you already have Indelible Promise S5, you can skip it imo.
E1. You can use Herta’s LC. Less Break Effect but you can get more ATK to convert to Break Effect from her ascension 4.
S1, she loses a lot of dmg without it because it gives high break effect and dmg bonus on top