Фэйсяо

飞霄
飞霄Термины飞霄
РедкостьRaritystrRaritystrRaritystrRaritystrRaritystr
ПутиClass Охота
Типы бояClass Ветряной
Особые материалы
Кредиты308K
Искусственный механический компонент15
Механическое цилиндрическое колесо15
Бокал пьяных времён65
Механическое сердце хаоса15
Материал Следов
Кредиты3M
Метеоритная пуля18
Искусственный механический компонент41
Судьбоносная смерть69
Механическое цилиндрическое колесо56
Выстрел против часовой139
Механическое сердце хаоса58
Покаяние вечного ложного тела12
Отпечатки судьбы8
История仙舟「曜青」的天击将军,帝弓七天将之一,为人不拘一格,率直潇洒。
精通百般武艺,炼化躯体至极致,享有「大捷将军」美名,深受仙舟军民爱戴。
但身负「月狂」之症,如要在时限内猎尽孽物——飞霄唯一的敌手,便是自己。

Содержание
Тип
Навык
Следы
Эйдолоны
Световые конусы
Инвентарь
Gallery
Голос
История

Тип

Ур.Сила атакиЗащитаНРСкоростьКрит. шансКрит. уронНасмешкаЭнергияОсобые материалы
181.8452.81431125%50%7512
20159.59102.962781125%50%7512
Кредиты4000
Искусственный механический компонент5
20+192.32124.083351125%50%7512
30233.24150.484061125%50%7512
Кредиты8000
Искусственный механический компонент10
30+265.98171.64631125%50%7512
40306.91985351125%50%7512
Кредиты16000
Механическое цилиндрическое колесо6
Бокал пьяных времён3
40+339.64219.125921125%50%7512
50380.56245.526631125%50%7512
Кредиты40000
Механическое цилиндрическое колесо9
Бокал пьяных времён7
50+413.29266.647201125%50%7512
60454.21293.047911125%50%7512
Кредиты80000
Механическое сердце хаоса6
Бокал пьяных времён20
60+486.95314.168481125%50%7512
70527.87340.569201125%50%7512
Кредиты160K
Механическое сердце хаоса9
Бокал пьяных времён35
70+560.6361.689771125%50%7512
80601.52388.0810481125%50%7512
Ур.Особые материалы
1
20
Кредиты4000
Искусственный механический компонент5
20+
40
Кредиты16000
Механическое цилиндрическое колесо6
Бокал пьяных времён3
40+
50
Кредиты40000
Механическое цилиндрическое колесо9
Бокал пьяных времён7
50+
60
Кредиты80000
Механическое сердце хаоса6
Бокал пьяных времён20
60+
70
Кредиты160K
Механическое сердце хаоса9
Бокал пьяных времён35
70+
80

Навык

闪裂闪裂 - 普攻 | 单攻
Восстановление энергии : 0
Пробитие уязвимости : Одиночная атака : 30
对指定敌方单体造成等同于飞霄攻击力的风属性伤害。

对敌方单体造成少量风属性伤害。
Ур. 9
钺贯钺贯 - 战技 | 单攻
Восстановление энергии : 0
Пробитие уязвимости : Одиночная атака : 60
对指定敌方单体造成等同于飞霄攻击力的风属性伤害,随后立即对该目标额外发动1次天赋的追加攻击

对敌方单体造成风属性伤害,随后额外发动1次天赋的追加攻击
Ур. 15
凿破大荒凿破大荒 - 终结技 | 单攻
Восстановление энергии : 0
Пробитие уязвимости : Одиночная атака : 90
对指定敌方单体造成最多等同于飞霄攻击力的风属性伤害,期间可无视弱点属性削减目标韧性,目标未处于弱点击破状态时飞霄的弱点击破效率提高
其中,飞霄先对该目标发动【闪裂刃舞】或【钺贯天冲】,总计次。最后对该目标造成等同于飞霄攻击力的风属性伤害。

终结技期间可无视弱点属性削减敌方韧性,目标未被击破时飞霄弱点击破效率提高
对敌方单体发动#3[i]次【闪裂刃舞】或【钺贯天冲】,最后造成风属性伤害。
Ур. 15
雷狩雷狩 - 天赋 | 单攻
Восстановление энергии : 0
Пробитие уязвимости : Одиночная атака : 15
【飞黄】达到点时可激活终结技,最多累计点。我方目标每施放次攻击,飞霄获得1点【飞黄】,飞霄的终结技攻击不计入次数。
当飞霄的队友对敌方目标施放攻击后,飞霄立即对主目标发动追加攻击,造成等同于飞霄攻击力的风属性伤害。若不存在可攻击的主目标,则攻击敌方随机单体。该效果每回合最多触发1次,飞霄回合开始时重置可触发次数。发动此攻击时使自身造成的伤害提高,持续回合。

【飞黄】达到#3[i]点时可激活终结技,最多累计#4[i]点。我方目标每施放#2[i]次攻击,飞霄获得【飞黄】
队友施放攻击后,飞霄对主目标发动追加攻击,造成风属性伤害。该效果每回合最多触发1次,发动此攻击时使自身造成的伤害提高
Ур. 15
攻击攻击
Восстановление энергии : 0
Пробитие уязвимости : Одиночная атака : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Ур. 1
岚身岚身 - 秘技 | 强化
Восстановление энергии : 0
Пробитие уязвимости : 0
使用秘技后进入持续秒的【陷锋】状态。【陷锋】状态下会牵引一定范围内的敌人,并且自身移动速度提高,进入战斗后获得点【飞黄】。
【陷锋】状态下主动攻击会使所有牵引的敌人进入战斗。进入战斗后,每个波次开始时对敌方全体造成等同于飞霄攻击力的风属性伤害,该伤害必定造成暴击。若牵引了超过1个敌人,每超过1个敌人,该伤害的倍率提高,最多提高至

进入【陷锋】状态,持续牵引敌人且移动速度提高,进战后获得【飞黄】。
【陷锋】状态下可主动攻击所有牵引的敌人,每个波次开始时对敌方全体造成风属性伤害,该伤害必定暴击。牵引敌人越多,伤害倍率越高
Ур. 1
闪裂刃舞闪裂刃舞 - 终结技 | 单攻
Восстановление энергии : 0
Пробитие уязвимости : Одиночная атака : 15
对所选目标造成等同于飞霄攻击力的风属性伤害。若目标处于弱点击破状态,伤害倍率提高

对敌方单体造成少量风属性伤害,对被击破的目标伤害倍率提高。
Ур. 15
钺贯天冲钺贯天冲 - 终结技 | 单攻
Восстановление энергии : 0
Пробитие уязвимости : Одиночная атака : 15
对所选目标造成等同于飞霄攻击力的风属性伤害。若目标未处于弱点击破状态,伤害倍率提高

对敌方单体造成少量风属性伤害,对未被击破的目标伤害倍率提高。
Ур. 15
凿破大荒凿破大荒 - 终结技 | 单攻
Восстановление энергии : 0
Пробитие уязвимости : 0


终结技期间可无视弱点属性削减敌方韧性,目标未被击破时飞霄弱点击破效率提高
对敌方单体发动#3[i]次【闪裂刃舞】或【钺贯天冲】,最后造成风属性伤害。
Ур. 15

Следы

天通天通
Требуется ур. возвышения 2
战斗开始时,获得3点【飞黄】。
回合开始时,若上回合未通过天赋发动追加攻击,计入1次获得【飞黄】所需的攻击次数。
Кредиты5000
Метеоритная пуля3
Покаяние вечного ложного тела1
暴击率强化暴击率强化 (暴击率)
Требуется ур. возвышения 2
暴击率提高2.7%
Кредиты5000
Метеоритная пуля3
Искусственный механический компонент6
攻击强化攻击强化 (攻击力)
Требуется ур. возвышения 3
攻击力提高4%
Кредиты10000
Судьбоносная смерть3
Механическое цилиндрическое колесо3
解形解形
Требуется ур. возвышения 4
施放终结技对敌方目标造成伤害时,被视为发动了追加攻击追加攻击的暴击伤害提高36%
Кредиты20000
Судьбоносная смерть5
Отпечатки судьбы1
Покаяние вечного ложного тела1
攻击强化攻击强化 (攻击力)
Требуется ур. возвышения 4
攻击力提高6%
Кредиты20000
Судьбоносная смерть5
Механическое цилиндрическое колесо4
暴击率强化暴击率强化 (暴击率)
Требуется ур. возвышения 5
暴击率提高4%
Кредиты45000
Выстрел против часовой3
Механическое сердце хаоса3
电举电举
Требуется ур. возвышения 6
施放战技时,攻击力提高48%,持续3回合。
Кредиты160K
Выстрел против часовой8
Отпечатки судьбы1
Покаяние вечного ложного тела1
防御强化防御强化 (防御力)
Требуется ур. возвышения 6
防御力提高7.5%
Кредиты160K
Выстрел против часовой8
Механическое сердце хаоса8
暴击率强化暴击率强化 (暴击率)
Требуется персонаж ур. 75
暴击率提高5.3%
Кредиты160K
Выстрел против часовой8
Механическое сердце хаоса8
攻击强化攻击强化 (攻击力)
Требуется персонаж ур. 80
攻击力提高8%
Кредиты160K
Выстрел против часовой8
Механическое сердце хаоса8
防御强化防御强化 (防御力)
Требуется ур. возвышения 3
防御力提高5%
Кредиты10000
Судьбоносная смерть3
Механическое цилиндрическое колесо3
攻击强化攻击强化 (攻击力)
Требуется ур. возвышения 5
攻击力提高6%
Кредиты45000
Выстрел против часовой3
Механическое сердце хаоса3

Эйдолоны

镇绥天钧镇绥天钧镇绥天钧
发动【闪裂刃舞】或【钺贯天冲】后,使飞霄造成的终结技伤害额外提高,提高数值等同于原伤害的10%,最多叠加5层,持续至终结技行动结束。
礼辰祷月礼辰祷月礼辰祷月
天赋效果中,我方目标每施放1次追加攻击即可使飞霄获得1点【飞黄】。该效果每回合最多触发6次。
景星出宿景星出宿景星出宿
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
驱飓听冰驱飓听冰驱飓听冰
天赋的追加攻击的削韧值提高100%,并且发动时使自身速度提高8%,持续2回合。
擢登霄汉擢登霄汉擢登霄汉
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
惟首正丘惟首正丘惟首正丘
飞霄造成的终结技伤害的全属性抗性穿透提高20%。天赋的追加攻击伤害同时视为终结技伤害,并且伤害倍率提高140%

Световые конусы

ТерминыРедкостьПутиСила атакиЗащитаНРНавыкОсобые материалы
Стрелы
锋镝3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72战斗开始时,使装备者的暴击率提高12%,持续3回合。
Стрела охотника за звёздами
Воля завоевателя
Выпущенная стрела
离弦3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使装备者消灭敌方目标后,攻击力提高24%,持续3回合。
Стрела охотника за звёздами
Медаль Среброгривых Стражей
Противостояние
相抗3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使装备者在消灭敌方目标后,速度提高10%,持续2回合。
Стрела охотника за звёздами
Древний двигатель
Остаётся лишь тишина
唯有沉默4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使装备者的攻击力提高16%。当场上的敌方目标数量小于等于2时,装备者的暴击率提高12%
Стрела охотника за звёздами
Медаль Среброгривых Стражей
Фехтование
论剑4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56当装备者多次击中同一敌方目标时,每次造成的伤害提高8%,该效果最多叠加5层。若攻击目标发生变化,立即解除当前的增益效果。
Стрела охотника за звёздами
Извивающееся ядро
Больше подписок!
点个关注吧!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使装备者普攻和战技造成的伤害提高24%,当装备者的当前能量值等于其能量上限时,该效果额外提高24%
Стрела охотника за звёздами
Механическое сердце хаоса
Весенние потоки рек
春水初生4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72进入战斗后,使装备者速度提高8%,造成的伤害提高12%。当装备者受到伤害后该效果失效,下个回合结束时该效果恢复。
Стрела охотника за звёздами
Древний двигатель
Назад во тьму
重返幽冥4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72使装备者暴击率提高12%。暴击后有16%的固定概率解除被攻击敌方目标所持有的1个增益效果,该效果每次攻击只可触发1次。
Стрела охотника за звёздами
Ветвь бессмертной славы
В ночи
于夜色中5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使装备者的暴击率提高18%。当装备者在战斗中速度大于100时,每超过10点,普攻和战技造成的伤害提高6%,同时终结技的暴击伤害提高12%,该效果可叠加6层。
Стрела охотника за звёздами
Воля завоевателя
Мертвецкий сон
如泥酣眠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使装备者的暴击伤害提高30%。当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高36%,持续1回合。该效果每3回合可以触发1次。
Стрела охотника за звёздами
Воля завоевателя
Per Page
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История

TitleЯзык игры

702 responses to “Фэйсяо”

  1. No need to go “no life” and argue with a random person on the internet. The chad-der approach is to build chars, beat endgames, and test things myself

    Here’s Fei vs FF (who I have. I don’t have others), very f2p investment, as my account is:
    – Fei’s team: Fei e0, Robin e0 (don’t look at my name lol I didn’t activate her e1 prior to the test), Lynx e2 and Hunt March e6. Total: 2 cost
    – FF’s team: FF e0, HTB e6, RM e0, Gallagher e3. Total:

    Target: current Moc 12 first side
    Result:
    – Fei used 2 cycles, and could even 1 cycle if I lucky (there was nearly a 1 cycle run but Lynx was dead so… 🗿). Notably many times she 0 cycle the first wave.
    – FF: used 4 cycles, sometimes 5.

    It’s weakness diff? Lol isn’t FF a brute forcer with her type implantation? And there’re imaginary weaknesses which’s great for HMC?
    It’s turbulence diff? Nah how much did it carry Fei? Cringy 100k dmg aoe per cycle? And FF could make some use of it cuz she attacked a lot.
    Not to mention FF diffed Fei in terms of Aoe and investment (yes, built FF since 2.3, but only built Fei recently) (Fei and March didn’t even max traces (only stay 6-8/10, while the whole FF’s team had 9-10/10 traces)
    Okay so just assume that Fei diffed FF in the first 2. Are they enough to… let Fei use 2-3 times less cycles than FF? I don’t think so.

    The only reason to explain, and to conclude too, is: Fei > FF. Don’t hate her tho. FF has also helped me, alongside with Fei, beat Moc and AS full star for the first time. But, when 3.x come, the first dps I think of to be replaced would be FF, not Fei.

    Can’t do further test cuz Robin is now e1.

    That’s it!

      
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    • I understand enthusiasm to share own findings, but I don’t understand why you’d choose current MoC as testing ground for such direct comparison.

      First of all, unless you don’t care who you are presenting your data to, weakness matters.
      Second, the current MoC favors rapid attacking teams, gaining dmg% bonus faster, turbulence dealing AoE damage, something Feixiao’s team usually doesn’t have access to, while providing nothing meaningful to break teams.
      Third is that your FF’s team result differs vastly from what I observed from my own, especially since break teams don’t scale with RNG multiplier like critical, most players’ team should perform very close to each other. My FF’s team takes 2 cycle at most, and 1 cycle with DDD on HTB.

      I also hard disagree on your conclusion with Fei > FF for a very simple reason that it’s Feixiao+Robin. And my god, does it have a lot to do with Robin.
      It had already been well discussed among community that Robin can easily warp players perception in MoC because of how her AV interact with cycle reset. And Feixiao is currently her best DPS.

      For example, both my Yunli and Feixiao team can 0 cycle current floor 12 but I’d never be bold enough to say Yunli == Feixiao, let alone Yunli > Firefly.
      I also don’t know what kind of insight do you have to forsee into patch 3.X, but if you can plan that far ahead, you’re probably far smarter than me so I guess I should shut up.

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      • Sorry but Firefly depends on HTB just as much as Fei does Robin. In fact i’d say even more so. Fei can at least work without her to an extent. Firefly without HTB is literally unplayable to the point i don’t even think it could do any MoC in 5 turns which is the breaking point for failure Imo.

        While i agree using this times MoC to gauge the two a mistake since it heavily favors Fei and greatly disfavors both Firefly and Acheron. There really isn’t any other way to compare the two since overworld bosses are just too easy.

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    • It’s not rare that the MoC will favor the newer teams and leave the precursors fight with their own might should they were not intentionally or unintentionally opposed against by the MoC configuration.

      By the time of Acheron she outperforms everyone else in the MoC, and by the time of FF she outperforms Acheron, and by the time of Feixiao she outperforms FF. Hoyo insiduously differs the performance of DPS by MoC configurations and let us argue about the dellusion of power and nobody see the fact that even the weakest Jing Yuan (or he was so-called) can still earn a full star. You seek who’s the strongest and you end up getting a bunch of new DPS you don’t like.

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      • Yeah that why Dps are a dime a dozen. Once you get a few good ones. It better to get supports. Which given supports do offer some powerful bonuses for getting a extra copy. Fu xuan more crit damage to add to her crit rate bonus. Gamble Man, has a easier time keeping his shields at 100% up time. HuoHuo, more skill point positive and a speed boost. Robin becomes a second copy of Mei with ultimate up. With many of these bonuses being universally useful. It can make more sense to go for extra copies of Supports over the new dps of the month.

        Unless a support is for a very niche role or a dps has very good early e1 and e2. Can normally get way more value out of a support or possibly even open new play styles for one of your existing dps.

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  2. so I ended up looking crazy with Feixiao just like I did with Jiaoqiu. First I wanted them, then they got nerfed. So I changed my opinion daily. Pull vs don’t pull. I doomposted and I also coped.

    In the end, I pulled for them both lmao. I also got Robin (🙄) for my Feixiao. Foxians keep making me look bipolar and it’s probably gonna happen with Tingyun too if she ends up being a fucking break support.

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  3. protip: prydwen farms clicks, their tier list is based on who is loved most by communities, mainly reddit, and i assume you know reddit are a small groups of F2P each owns 100s alt accounts to downvote (they are uneducated, they can’t make bots, they downvote by manual HANDS)

    thats why they put acheron+firefly on top of everything and put argenty+boothill low because reddit are F2P and didn’t roll BH+A

    and i assume you also know wich country redditors are from because they aggresively insisted Ruanmei is the absolute best harmony for years now and kill who ever put robin up

    ☠☠☠☠☠💢

      
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    • It’s exactly what’s happening. The tierlist seems governed by ownership rate funnily enough.

      There isn’t a SINGLE character which is unloved yet does well in their eyes. No wonder the 15%ly owned Boothill is looked down upon, meanwhile the 90% Singature Lightcone Acheron is considered godly for F2Ps. The exact same story goes for Yunli in all 3 endgames and Argenti overall. Because let’s be honest, they can’t bother to be impartial towards unpopular chars they don’t care.

      It took them half a year to bump Ratio up. He went from being below DHIL to above him in one patch lol. Never knew he got such a sweeping buff. They’ll be forced to update their tierlist as people realise how good these 5 stars are. Just wait untill F2P BH dealing 1 million dmg vs Hoolay gets posted eveywhere. And suddenly he won’t be underrated anymore.

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      • yunli is a specific case where she is the loli favorite of majority whales, thus the consensus about she is strong is widespread and they have no choice but to put her high, but you can still notice notable reluctancy and inconsistency because reddit SKIP yunli

        i remmeber you talked about no yunli discussion on reddit so you obviously knew that lmao but i can explain further why: reddit are mostly addicted day 1 f2p so they all had high cons Clara, no matter how strong yunli is they will 100% skip her, oh my did i made the impression reddit is large? no from what i observerd they are only 300-400 day 1 f2p at max (with multipler alt accs to farm karma of course)

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        • Alot of tier list feel pointless. Like alot of characters it simple enough to get at least a decent idea of how good they are in game. Unless your that special someone that build Seele as a tank. Or are newer to gaming in general. There doesn’t seem much reason to use a tier list. Good ah yes they might be great for current content, if you can build them up well enough in time. However throw them against x that is heavily resistance to the damage type they do and well. Suddenly they drop off like a rock or become anything but the ideal choice.

          Given here your normal tier list. Make it. Add a character every so often to it. Then never update it again. That or change the rules, so they can randomly move characters up and down, due to changing the rules. Heck, the more knowledge you have of the game in general. the less you have any need of a tier list and can make your own best choice.

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  4. Very powerful character, but god damn does it get annoying real fast with how frequent and long animation sequences are that also require inputs.
    It’s a shame, but I honestly I can’t see myself using Feixiao as often as Yunli even though they are both pretty well rounded.

      
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