
![]() | Concepts | Evernight |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | In the Memory Zone secluded from the world, candlelight reflects the past, silently extinguishing in the mist. Evernight, child of Remembrance born from the shadow, Chrysos Heir who conceals the Coreflame of Time, you shall stir the tide of Oblivion, guarding the wish of the mirrored soul. ——“Don’t worry, I will guard the path of Trailblaze for you… at any cost ♭” |
Table of Contents |
Stats |
Skill |
Pet |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 73.92 | 79.2 | 180 | 99 | 5% | 50% | 100 (125) | 240 | |
20 | 144.14 | 154.44 | 350 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() |
20+ | 173.71 | 186.12 | 422 | 99 | 5% | 50% | 100 (125) | 240 | |
30 | 210.67 | 225.72 | 512 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() |
30+ | 240.24 | 257.4 | 583 | 99 | 5% | 50% | 100 (125) | 240 | |
40 | 277.2 | 297 | 673 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
40+ | 306.77 | 328.68 | 745 | 99 | 5% | 50% | 100 (125) | 240 | |
50 | 343.73 | 368.28 | 835 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
50+ | 373.3 | 399.96 | 907 | 99 | 5% | 50% | 100 (125) | 240 | |
60 | 410.26 | 439.56 | 996 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
60+ | 439.82 | 471.24 | 1068 | 99 | 5% | 50% | 100 (125) | 240 | |
70 | 476.78 | 510.84 | 1158 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
70+ | 506.35 | 542.52 | 1230 | 99 | 5% | 50% | 100 (125) | 240 | |
80 | 543.31 | 582.12 | 1319 | 99 | 5% | 50% | 100 (125) | 240 |
Skill
![]() | Time Thence Blurs - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Ice DMG equal to Deals minor Ice DMG to one designated enemy. | |
Level | |
![]() | Day Gently Slips - Skill | Summon |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Consumes HP equal to If the current HP is insufficient, Evernight's current HP will be reduced to 1 when using her Skill. Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When used, gains | |
Level | |
![]() | O Wakeful World, Goodnight - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 90 | |
Summons memosprite Evey, then memosprite Evey deals Ice DMG equal to Deals Ice DMG to all enemies, summons memosprite Evey and causes Evernight to enter the "Darkest Riddle" state, during which the DMG received by the enemies increases, DMG dealt by Evernight and her memosprite increases, and both Evernight and her memosprite are immune to Crowd Control debuffs. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Let it Rain Cold On Thee - Technique | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, at the start of the next battle, gains an effect identical to the Skill which increases all allies' memosprite CRIT DMG, and gains At the start of the next battle, gains an effect identical to the Skill which increases memosprite CRIT DMG, and additionally gains "Memoria." | |
![]() | Day Gently Slips - Skill | Support |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Consumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When used, gains | |
Level | |
Pet
![]() | With Me, This Night - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
When entering combat, summons memosprite Evey. Memosprite Evey has When Evernight has When entering combat, summons memosprite Evey. Whenever this unit or memosprite Evey loses HP, increases CRIT DMG for both this unit and memosprite Evey, and gains "Memoria." When Evernight has | |
Level | |
![]() | Remembrance, Whirling, Like Rain - Memosprite Skill | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to Deals minor Ice DMG to one enemy and further deals minor Ice DMG based on the number of "Memoria." | |
Level | |
![]() | Solitude, Drifting, In Murk - Memosprite Talent | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Evey is immune to Crowd Control debuffs but has an increased chance of being targeted. While Evey is on the field, increases DMG dealt by Evernight and Evey by Memosprite Evey is immune to Crowd Control debuffs, and greatly increases its chance of being targeted. When active, increases DMG dealt by this unit and Evernight. Consumes HP when using abilities. | |
Level | |
![]() | Night, Trailing, In Step - Memosprite Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
When summoned, restores HP equal to When summoned, restores HP to Evernight and this unit immediately takes action. | |
Level | |
![]() | You, Parting, Beyond Reach - Memosprite Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Upon disappearing, regenerates Upon disappearing, regenerates Energy for Evernight and advances her action. | |
Level | |
![]() | Dream, Dissolving, as Dew - Memosprite Skill | AoE |
Energy Regeneration : 10 | |
Weakness Break : Single Target : 90 / AoE : 60 | |
When Evernight's "Memoria" is greater than or equal to Consumes all HP and "Memoria" to deal massive Ice DMG to the primary target and Ice DMG to other enemy targets. DMG increases proportionally based on the amount of "Memoria" consumed. After use, Evey disappears. | |
Level | |
Traces
![]() | Dark the Night, Still the Moon |
Requires Character Ascension 2 | |
Increases Evernight and the memosprite Evey's CRIT Rate by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 3 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 4 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Rouse the Flame, Lull the Light |
Requires Character Ascension 4 | |
At the start of combat, Evernight regenerates | ![]() ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 5 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Kindle the Morn, Drop the Rain |
Requires Character Ascension 6 | |
When there are 1/2/3/4 or more Remembrance characters in the team, Evernight's Skill additionally increases all memosprites' CRIT DMG by | ![]() ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 6 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Lv. 80 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
CRIT Rate increases by | ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 3 | |
CRIT Rate increases by | ![]() ![]() ![]() |
Eidolons
![]() | Sleep Tight, the Night Dreams Long | ![]() |
When Evernight is on the field and when there are 4 or more/3/2/1 enemy targets on the field, ally memosprites deal |
![]() | Listen Up, the Slumber Speaks Soft | ![]() |
Each time Evernight gains "Memoria," increases the gained "Memoria" by |
![]() | Fear Not, the Nightmare Lies Past | ![]() |
Skill Lv. +2, up to a maximum of Lv. |
![]() | Wake Up, the Tomorrow is Yours | ![]() |
While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by |
![]() | Let Go, the "Me" in Memories | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. |
![]() | Like This, Always | ![]() |
While Evernight is on the field, all allies' All-Type RES PEN increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Victory In a Blink | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | Increases the wearer's CRIT DMG by | ![]() ![]() |
![]() | Shadowburn | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | When the wearer summons memosprite for the first time, recovers | ![]() ![]() |
![]() | Reminiscence | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by | ![]() ![]() |
![]() | Geniuses' Greetings | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Sweat Now, Cry Less | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | Time Woven Into Gold | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | Increases the wearer's base SPD by | ![]() ![]() |
![]() | Memory's Curtain Never Falls | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | Increases the wearer's SPD by | ![]() ![]() |
![]() | Long May Rainbows Adorn the Sky | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | Increases the wearer's SPD by | ![]() ![]() |
![]() | Make Farewells More Beautiful | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | Increases the wearer's Max HP by When the wearer's memosprite disappears, advances the wearer's action by | ![]() ![]() |
![]() | The Flower Remembers | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 330.75 | 1058.4 | Increases the wearer's CRIT DMG by | ![]() ![]() |
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Gallery
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23 responses to “Evernight”
I think Cyrene won’t replace Tribbie but could be a good alternative for Castorice team
– bc surely Cryene will have the ability to deploy Territory
“Territory effects are unique in the battle. While it exists, other abilities with Territory effects cannot be used”
– one of her buffing capabillities is energy regen which is useless for Castorice
so i think Cyrene wasn’t originally designed for Castorice team, more like the Evernight hypercarry team.
she will replace rmc like how fugue replace rmc
Creative bankruptcy aah design
It’s a shame she’s an HP-scaling DPS. Well, at the end of the day, it fits with fake 5 Star March 7th.
she is not fake she is the same person who just got her memories back
I don’t know whether I should get Evernight or wait for Cyrene. My current team is Castorice(E0S1), Tribbie(E1S1), Hyacine(E1S1), flex unit (I never bothered to build RMC since I need her for my Superbreak FF team). I really don’t want to bench Tribbie since she’s my favorite character design in the entire game. Tribbie wouldn’t be much use on my FF team obviously.
So Evernight or Cyrene… which one is preferable? I suppose we won’t know for certain until Cyrene’s kit drops, but if she’s more of a generalist unit I’ll probably favor Evernight because she seems tailor-made for my current team setup. I really do wish her combat animations were a bit better though… And I’ve heard mumblings that Cyrene is supposedly going to have Castorice/Phainon-tier animations… so then I once again fall into the abyss of indecisiveness. Q_Q I’m in the mood to spend alot on whichever banner I end up going for. My wallet is very itchy since I got such good luck on all my previous Amphoreus rolls. But no matter what, I’m only going to get a single character because I don’t want to kick Tribbie off my Cas team. I genuinely appreciate the fact that Evernight’s passive allows for Tribbie without much of a compromise due to the 5%/15%/40%/50% Crit Damage bonus on her passive. If it was 5%/15%/40%/70% I would definitely feel like the devs were actively discouraging the use of Tribbie over RMC/Cyrene, but 10% is such a minor disparity between 3/4 Remembrance characters.
i know i am Bias Central, but i’d lean towards Cyrene. Evernight is good, no doubt, but based on hoyo’s patterns of favoring expys and Cyrene’s role in the story and position as the “last” Amphoreus five star (not to mention the maybe last five star of the 3.x cycle), she’s gonna be good. Then again, i’d recommend going for whoever you like best, since at high investment, Cyrene and Evernight will likely preform pretty much the same in Castorice teams
People are sad about her DPS being nothing compared to Cas’s, but that’s mainly because most showcases rn have RMC over a team wide buffer. RMC is mostly ST and she gives the buff to Cas. As such the DPS difference is that much bigger. However if you give Tribbie instead, the difference lowers by a LOT. March as of rn is around 65% the DPS potential of Cas in the same team without a ST buffer. This is without Cas allowing her Dragon to remain on the field. Sadly due to just how quickly this team can resummon the Dragon there is almost no reason what so ever to hold back the Dragon from exploding and allowing Evernight to gain Cas’s buff, so this will likely not change. But still, Tribbie and Hyacine are ok at DPS too and only amount to about 20% of Cas’s DPS. So Evernight is by no means a slouch at DPS when within a full team buffing side. Once Cyrene comes Evernight will gain a little bit more too due to her own buff per remembrance remaining in tact. As a result she will likely advance to like 70/75% of Cas’s DPS which is pretty decent for a char that buffs.
Finally, someone saying this. Yes, she synergises with castorice, but by no means are they tied together!