Concepts | Dawn's Left Hand | |
Faction | Other | |
Reward | ||
Description | At the last dawn before the end, even the bright and clear morning sun will tremble and cower away. Dawn's Left Hand is adept at drawing upon Quantum power to launch attacks at single targets. |
Table of Contents |
Stats |
Reward |
Gallery |
Stats
#8012147
Dawn's Left Hand
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 206474 | 108 | 300 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
Phase #2
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
#801214701
Dawn's Left Hand
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 206474 | 108 | 300 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
Phase #2
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
#801214702
Dawn's Left Hand
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 206474 | 108 | 300 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
Phase #2
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
#801214703
Dawn's Left Hand
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 206474 | 108 | 300 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
Phase #2
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
#801214704
Dawn's Left Hand
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 206474 | 108 | 300 | 24% | 30% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
|
|
Phase #1
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
Phase #2
Fallen Forge Hammer - Ability | Single Target | |
Energy Regeneration : 15 | |
Deals minor Quantum DMG to a single target. |
Fallen Star's Visit - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals Quantum DMG and inflicts Quantum Infusion to a single target. |
When the Dawn Is Dark - Ability | Single Target | |
Energy Regeneration : 20 | |
Deals massive Quantum DMG and inflicts Quantum Infusion to a single target. |
Ruinous Collision - Talent | Talent | |
Energy Regeneration : 15 | |
When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target. |
Feigned Death - Talent | Talent | |
Energy Regeneration : 15 | |
After suffering a killing blow, enters Feigned Death. |
Safeguard - Talent | Talent | |
Energy Regeneration : | |
Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received. |
Reward
Per Page |
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