| Amber | 3 | preservation-class | 264.6 | 330.75 | 846.72 | Meningkatkan 16% DEF pengguna. Saat HP pengguna saat ini kurang dari 50%, DEF pengguna akan mendapat 16% peningkatan tambahan. | |
| Defense | 3 | preservation-class | 264.6 | 264.6 | 952.56 | Memulihkan HP sebesar 18% Max HP pengguna saat melancarkan Ultimate. | |
| Pioneering | 3 | preservation-class | 264.6 | 264.6 | 952.56 | Memulihkan HP sebesar 12% Max HP pengguna saat mengakibatkan Weakness Break kepada musuh. | |
| Day One of My New Life | 4 | preservation-class | 370.44 | 463.05 | 952.56 | Meningkatkan 16% DEF pengguna. Setelah memasuki pertempuran, meningkatkan 8% RES seluruh tipe seluruh rekan tim. Kemampuan yang serupa efeknya tidak dapat ditumpuk. | |
| Landau's Choice | 4 | preservation-class | 423.36 | 396.9 | 952.56 | Meningkatkan peluang pengguna untuk terkena serangan, dan di saat bersamaan mengurangi 16% DMG yang diterima pengguna. | |
| Trend of the Universal Market | 4 | preservation-class | 370.44 | 396.9 | 1058.4 | Meningkatkan 16% DEF pengguna. Setelah pengguna terkena serangan, ada 100% peluang dasar untuk membuat penyerang memasuki status Burn. Target musuh yang terkena Burn akan menerima DoT sebesar 40% DEF pengguna setiap gilirannya dimulai, berlangsung selama 2 giliran. | |
| We Are Wildfire | 4 | preservation-class | 476.28 | 463.05 | 740.88 | Saat pertempuran dimulai, DMG yang diterima seluruh rekan tim berkurang 8% selama 5 giliran. Di saat bersamaan, segera memulihkan HP seluruh rekan tim sebesar 30% dari HP mereka masing-masing yang hilang. | |
| This Is Me! | 4 | preservation-class | 370.44 | 529.2 | 846.72 | Meningkatkan 16% DEF pengguna. Meningkatkan Ultimate DMG pengguna sebesar 60% DEF pengguna. Efek ini hanya berlaku 1 kali per target musuh saat setiap melancarkan Ultimate. | |
| Moment of Victory | 5 | preservation-class | 476.28 | 595.35 | 1058.4 | Meningkatkan 24% DEF dan 24% Effect Hit Rate pengguna. Di saat bersamaan juga meningkatkan peluang pengguna terkena serangan. Setelah pengguna terkena serangan, meningkatkan 24% DEF tambahan hingga giliran pengguna berakhir. | |
| She Already Shut Her Eyes | 5 | preservation-class | 423.36 | 529.2 | 1270.08 | Meningkatkan 24% Max HP pengguna, serta meningkatkan 12% Energy Regeneration Rate pengguna. Saat HP pengguna berkurang, DMG yang diakibatkan seluruh rekan tim akan meningkat 9% selama 2 giliran. Saat setiap gelombang pertempuran dimulai, memulihkan HP seluruh rekan tim sebesar 80% dari masing-masing HP mereka yang sudah berkurang. | |
75 responses to “”
what the heck is that e1
they really just copied what they did with cerydra into dan heng’s kit
omg
with the 3.6 v3 changed 4pc effect of 1 SP/wave to %shield bonus + CDM, which planar set would increase DHPT buffing? Penacony / Broken Keel / Lusahaka?
Ahh damn V3.
DH PT’s Shields got Nerfed hard.
Skill from 30% to 20%.
That is 33% Nerf in Shield power.
Ultimate from 30% to 10%
That is 66% Nerf in Shield power.
I guess his original power was the limited version and now that HoYo is re calculating numbers it is because he is Free for Sure.
I would reather spent Stellar Jades on a Great Sustain, instead, we get a Free crappy sustain.
Huge disappointment for sure.
V3 is here, pack it up </3
If he was initially broken he lost everything that made him good. His shields got a MASSIVE nerf, the dragon fua damage got nerfed and most importantly of all, the FuA is no longer considered as part of the Bondmate's kit. So Kafka's LC, Anaxa's Passive, Aglaea's E1 etc, they all can't procc anymore. His E2 subsequently got nerfed as well
Everything that was interesting about DanTe's kit is now in a ditch. I wanna say he's still a good sustain, but he'll feel awful without S1. For reference, his shields are now 30%~ worse
Can y’ll stop being dramatic whenever they nerf something on beta lol, the nerf isn’t bad tho, he’s still the best sustain for every single atk scaling dps. I don’t see a team where Aventurine better than him lol
Hi, they also reworked his bis set so the shielder role is now more balanced I think?
еhe shields have been weakened, but they have changed the set of relics to compensate for this. But that doesn’t change the fact that this V3 is just awful.
let’s hope that v4 will change the situation.
Why do people keep repeating the relic set argument?? The set gives you nothing another set couldn’t and it takes away power from his kit
If you wanted the CDMG, you could have ran the sister healing set for the exact same results. It also heavily punishes you for running Eagle on DH. Any future support sets will equally be nerfed and worst of all, running generic ATK% 2 pieces was what you should have probably done. The new set is awful to farm and fuel inefficient
Also robbing us of the SP set is a massive L for 0 cycling
I understand and support the dissatisfaction, but we must also take into account that Dante will be a free character. And his set in version 1 was clearly a little broken and needed refinement, BUT not to that extent.
Did many people really think that Hoyo would make such a good character free? (Archer doesn’t count, because you need Sparkle to play comfortably, which many people don’t have, and she doesn’t play with anyone except Archer himself).
So I will repeat what I said above: all we can do is pray for v4.
They repeat the argument because it’s valid. 2p mix just means you literally have nothing better, and the new set gives him improved shields, and access to CDMG for the team that doesn’t require his signature.
You are probably not worried about his sustain power (if you’re talking about 0-cycling), and you’re probably not worried about not having his signature (since healing set won’t work without it), so you can keep running that or 2p/2p ATK%, and very little changes.
Also, Eagle’s 100x worse to farm than it since you brought that up.
Also that SP set was trash and you know it. They could easily put in something conditional that’s infinitely better without breaking the game balance than passerby (but it resets once or twice a fight).