
![]() | Concepts | Dan Heng • Permansor Terrae |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | The chest of Georios, the body of the Fallen Dragon supporting the shattered earth, enduring millennia of pain. Nameless Dan Heng, Chrysos Heir who guards the Earth’s Coreflame, you must steady the world as it falls, and guide all life across the land to a new home beyond. —Rivers flow to the sea, mountains echo in harmony, the eternal path stretches ten thousand miles. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 66 | 115.5 | 143 | 97 | 5% | 50% | 150 | 140 | |
20 | 128.7 | 225.23 | 278 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() |
20+ | 155.1 | 271.43 | 335 | 97 | 5% | 50% | 150 | 140 | |
30 | 188.1 | 329.18 | 406 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() |
30+ | 214.5 | 375.38 | 463 | 97 | 5% | 50% | 150 | 140 | |
40 | 247.5 | 433.12 | 535 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
40+ | 273.9 | 479.33 | 592 | 97 | 5% | 50% | 150 | 140 | |
50 | 306.9 | 537.08 | 663 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
50+ | 333.3 | 583.28 | 720 | 97 | 5% | 50% | 150 | 140 | |
60 | 366.3 | 641.03 | 791 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
60+ | 392.7 | 687.23 | 848 | 97 | 5% | 50% | 150 | 140 | |
70 | 425.7 | 744.98 | 920 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
70+ | 452.1 | 791.17 | 977 | 97 | 5% | 50% | 150 | 140 | |
80 | 485.1 | 848.92 | 1048 | 97 | 5% | 50% | 150 | 140 |
Skill
![]() | Aegis Vitae - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Physical DMG equal to Deals minor Physical DMG to one designated enemy. | |
Level | |
![]() | Terra Omnibus - Skill | Defense |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Designates one ally character as a "Bondmate" and provides all allies with a Shield that can offset DMG equal to "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill. Designates one ally character as a "Bondmate" and provides a Shield with stackable Shield Effect to all allies. | |
Level | |
![]() | A Dragon's Zenith Knows No Rue - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
Deals Physical DMG equal to "Souldragon" becomes enhanced, and when "Souldragon" takes action, triggers a Follow-up ATK that deals DMG of the Bondmate's Type equal to Deals Physical DMG to all enemies and provides a Shield with stackable Shield Effect to all allies. Enhances "Souldragon." When "Souldragon" takes action, triggers a Follow-up ATK that deals minor DMG of the Bondmate's Type to all enemies. The enhancement lasts for | |
Level | |
![]() | Of Virtue, Forms Unfold - Talent | Defense |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
When an ally target becomes a "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" with an initial SPD of When "Souldragon" takes action, dispels "Souldragon" disappears when Dan Heng • Permansor Terrae or the "Bondmate" is knocked down. When an ally target becomes a "Bondmate," Dan Heng • Permansor Terrae will summon "Souldragon" for them. When "Souldragon" takes action, dispels 1 debuff from all allies and provides a Shield with stackable Shield Effect. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Attacks an enemy, and after the battle starts, reduces the enemy target's Toughness of the corresponding Type. | |
![]() | Earthrend - Technique | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, gains "Bondmate" and inflict Daze on enemies in a certain area for When switching active characters, "Bondmate" transfers to the current active character. At the start of the next combat, automatically use Skill once on the character with "Bondmate" without consuming Skill Points. Inflicts Daze on enemies in a certain area and grants "Bondmate" to the current active character. At the start of the next combat, automatically uses Skill on the character with "Bondmate." | |
Traces
![]() | Sublimity |
Requires Character Ascension 6 | |
When "Bondmate" uses an attack, Dan Heng • Permansor Terrae regenerates | ![]() ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 6 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Lv. 75 | |
DEF increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Lv. 80 | |
ATK increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
ATK increases by | ![]() ![]() |
![]() | Empyreanity |
Requires Character Ascension 2 | |
When using Skill, increases the ATK of the "Bondmate" target by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Ascension 2 | |
DEF increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 3 | |
ATK increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 3 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 5 | |
ATK increases by | ![]() ![]() ![]() |
Eidolons
![]() | Shed Scales of Old | ![]() |
When Dan Heng • Permansor Terrae uses his Ultimate, recovers |
![]() | Watch Trails to Blaze | ![]() |
Additionally increases the number of Ultimate enhancements by |
![]() | Bear Weight of Worlds | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | By Oath, This Vessel Is I | ![]() |
When the target chosen as "Bondmate" deals DMG, ignores |
![]() | The Path of Permanence Sweeps Far | ![]() |
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | One Dream to Enfold All Wilds | ![]() |
When there is a "Bondmate" on the field, increases the DMG received by all enemies by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Amber | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | Increases the wearer's DEF by | ![]() ![]() |
![]() | Defense | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | When the wearer unleashes their Ultimate, they restore HP by | ![]() ![]() |
![]() | Pioneering | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | When the wearer Breaks an enemy's Weakness, the wearer restores HP by | ![]() ![]() |
![]() | Day One of My New Life | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | Increases the wearer's DEF by | ![]() ![]() |
![]() | Landau's Choice | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | The wearer is more likely to be attacked, and DMG taken is reduced by | ![]() ![]() |
![]() | Trend of the Universal Market | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | Increases the wearer's DEF by | ![]() ![]() |
![]() | We Are Wildfire | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | At the start of the battle, the DMG dealt to all allies decreases by | ![]() ![]() |
![]() | This Is Me! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | Increases the wearer's DEF by | ![]() ![]() |
![]() | Moment of Victory | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | Increases the wearer's DEF by | ![]() ![]() |
![]() | She Already Shut Her Eyes | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | Increases the wearer's Max HP by At the start of every wave, restores HP to all allies by an amount equal to | ![]() ![]() |
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Gallery
Video #1
Voice
Language
Title | loc_sound |
Story
Title | Text |
42 responses to “Dan Heng • Permansor Terrae”
Currently DH PT is an OP Sustain that gives Shields that stack so he is good in pretty much any Team, exept HP sacrifice Teams like Castorice.
He gives Team Wide Shields on his Skill, Ultimate, and Dragon Turn.
(His Dragon has 165 SPD by the way.)
With that many Shields stacking on each other, he is a better Shielder than Aventurine!
His Dragon is able to Cleanse so that is a good thing for sure!
(Preservation characters usually lack Cleanse.)
His Sig LC is good, but not a must Pull at all.
Those who say his Sig LC is a must Pull, have no idea what they are talking about.
Herta Shop S5 Legendary Preservation LC is good for him as a F2P option.
He wants ATK% SPD Effect RES.
There are many Relic Set and Ornament Set combinations that give ATK% and SPD%
so he has multiple 2pc-2pc options to choose from.
If you want 4pc for him then probably the “Knight of Purity Palace” Relic Set is a good one.
But maybe the 2pc-2pc combinations are better. We shall see.
Creative bankruptcy aah design
I have E6 Phainon and E6 Sunday will he be better than a harmony on my team? I don’t really care about Coreflames because of Phainon’s E6 and if I can stack Phainon’s shield passive and Sunday’s upgraded E would it be better than Bronya?
Ok, Mr. Crippling Credit Card Debt, I suggest still using triple Harmony. DHPT’s shields really aren’t needed when Phainon is in his ult all the time
there are more upside’s as only the shield
1.Dan Heng gives ATK boost based on his on ATK
2. phainon trace give him 45% dmg Bonus when he gets a shield or gets healing from an ally
3. he gives an summon that is considert as a summon from bondmate (phainon) that enabel’s sunday’s skill (30% dmg Bonus + 50% when the target has an summon in total 80% instead of 30%)
4. the summon makes FUA(80% ATK to all enemys) from the stats from bondmate twice after dan heng’s ult (when you have E2 dan heng the FUA are 4 times and they are stronger(160% ATK as AOE + 80% Atk to the enemy with the most hp)
Just notice and obviously not suprised by how his eidolon and lc values are worse than Hyacine as a newer unit smh
Gooner Dev at it’s finest
Or you could look at it like a normal person, and be grateful that meanwhile HoYo is ripping of people with the Gooner Tax, making Hyacine cost more since her Eidolon and Sig LC are better, the players who are not Gooners, can enjoy DH PT E0S0, no extra cost needed.
Every time I see an OP E1 or OP S1 I think that it should be part of the character’s base Kit by default!
But since I am a normal person, that might be the reason why I think that way.
Eidolons and LC is created for make characters stronger than they normally must be – soo its just stupid to think like “hey this E1 is strong! HoYo is bad persons cause they not give it to me for free!”
at real we all have choice – we can spend jades on one char and get one really strong char that can solve any issue – OR we can spend jades on many chars soo we can get not soo strong but many chars and create many teams for any situation
you just need to chose one of this ways – and at real both ways is good enough for endgame and for getin some fun – its all about your own skills and sense of joy )
Currently running Tingyun, Bronya, and RMC with Phainon. Which support should I replace? Also, I don’t feel like reading, but does he give Phainon stacks, and how many exactly?
One from skill. Maybe Tingyun
Depends on who dies easiest and your crit stats. RMC doesn’t give a lot of coreflames but gives good crit buffs, while Tingyun doesn’t give that much crit but gives attack and can proc more coreflames. Bronya does both. Personally, I’d lean towards replacing RMC since Tingyun can stack speed and eagle set to act more and provide more coreflames.
DHPT coreflame stacks are hard to calculate without play-testing, but about 2 coreflames per action if he has 165 speed (one from his own action if he refreshes his skill, and one from the dragon’s action) i think? Plus, I think Phainon gets a damage boost when healed or shielded, so that’s worth keeping in mind.